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(Fixed brushable loot table text) |
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["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | ["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | ||
["enchant-with-levels-30-50"] = "Enchantment probabilities are the same as a level-30 to level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | ["enchant-with-levels-30-50"] = "Enchantment probabilities are the same as a level-30 to level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | ||
["damaged-0-0.01"] = "The item has between 0% and 1% of its total durability.", | |||
["damaged-0-0.4"] = "The item has between 0% and 40% of its total durability.", | |||
["damaged-0-0.5"] = "The item has between 0% and 50% of its total durability.", | |||
["damaged-0.05-0.15"] = "The item has between 5% and 15% of its total durability.", | ["damaged-0.05-0.15"] = "The item has between 5% and 15% of its total durability.", | ||
["damaged-0.1-0.5"] = "The item has between 10% and 50% of its total durability.", | ["damaged-0.1-0.5"] = "The item has between 10% and 50% of its total durability.", | ||
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["random-effect-arrow"] = "The arrow has an ineffective hidden [[effect]] applied, including empty, water, mundane, thick, or awkward. As it is not a tipped arrow, this has no effect except make it unstackable with arrows that do not match the hidden effect. The effect applied can be seen with {{cmd|data get entity @s}}.", | ["random-effect-arrow"] = "The arrow has an ineffective hidden [[effect]] applied, including empty, water, mundane, thick, or awkward. As it is not a tipped arrow, this has no effect except make it unstackable with arrows that do not match the hidden effect. The effect applied can be seen with {{cmd|data get entity @s}}.", | ||
["enchant-randomly-multishot"] = "Any level between 1 and 12 of [[Multishot]] is equally probable.", | ["enchant-randomly-multishot"] = "Any level between 1 and 12 of [[Multishot]] is equally probable.", | ||
-- Custom Parallel notes -- | |||
["enchant-with-levels-39"] = "Enchantment probabilities are the same as a level-39 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | |||
["enchant-with-levels-50"] = "Enchantment probabilities are the same as a level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.", | |||
}, | }, | ||
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--s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } } | --s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } } | ||
end | end | ||
-- if p.items[itemname][1] == "item" then | |||
-- s = sprite.link({name='InvSprite', link, k ,id=m}) | |||
-- --s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } } | |||
-- elseif p.items[itemname][1] == "block" then | |||
-- s = sprite.link({name='InvSprite', link, k ,id=m}) | |||
-- --s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } } | |||
-- end | |||
if p.items[itemname].note and p.notes[p.items[itemname].note] then | if p.items[itemname].note and p.notes[p.items[itemname].note] then | ||
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text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')), | text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')), | ||
wrap = 'true', | wrap = 'true', | ||
name = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite' ) | name = ( item[1] == 'item' and 'ItemSprite' or 'BlockSprite') | ||
} | } | ||
table.insert( html, image ) | table.insert( html, image ) | ||
table.insert( html, spriteCat ) | table.insert( html, spriteCat ) | ||
-- table.insert( html, "\n<td>" ) | |||
-- local image, spriteCat = sprite.link{ | |||
-- id = item.id or chest_item, | |||
-- link = item.link or string.gsub(chest_item,'-',' '), | |||
-- text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')), | |||
-- wrap = 'true', | |||
-- name = ( item[1] == 'item' and 'InvSprite' or 'InvSprite') | |||
-- } | |||
-- table.insert( html, image ) | |||
-- table.insert( html, spriteCat ) | |||
if item.note and p.notes[item.note] then | if item.note and p.notes[item.note] then |