Module:Inventory slot
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This is the documentation page. It will be transcluded into the main module page. See Template:Documentation for more information
This module implements {{inventory slot}}
. It has been edited to provide better support for Parallel items.
Dependencies
de:Modul:Slot es:Módulo:Inventory slot fr:Module:Case inventaire ja:モジュール:Inventory slot ko:모듈:Inventory slot pl:Moduł:Inventory slot ru:Модуль:Инвентарный слот pt:Módulo:Inventory slot uk:Модуль:Інвентарний слот zh:模块:Inventory slot
local p = {}
local i18n = {
filename = 'Invicon $1',
legacyFilename = 'Grid $1.png',
modLink = 'Mods/$1/$2',
moduleAliases = [[Module:Inventory slot/Aliases]],
moduleRandom = [[Module:Random]],
-- List of special prefixes which should be handled by
-- other modules (such as being moved outside links)
prefixes = {
any = 'Any',
matching = 'Matching',
damaged = 'Damaged',
},
suffixes = {
be = 'BE',
lce = 'LCE',
},
}
p.i18n = i18n
local random = require( i18n.moduleRandom ).random
local aliases = mw.loadData( i18n.moduleAliases )
local pageName = mw.title.getCurrentTitle().text
--[[Splits a given text into fragments separated by semicolons that are not
inside square brackets. Written by AttemptToCallNil for the Russian wiki
--]]
local function splitOnUnenclosedSemicolons(text)
local semicolon, lbrace, rbrace = (";[]"):byte(1, 3)
local nesting = false
local splitStart = 1
local frameIndex = 1
local frames = {}
for index = 1, text:len() do
local byte = text:byte(index)
if byte == semicolon and not nesting then
frames[frameIndex] = text:sub(splitStart, index - 1)
frameIndex = frameIndex + 1
splitStart = index + 1
elseif byte == lbrace then
assert(not nesting, "Excessive square brackets found")
nesting = true
elseif byte == rbrace then
assert(nesting, "Unbalanced square brackets found")
nesting = false
end
end
assert(not nesting, "Unbalanced square brackets found")
frames[frameIndex] = text:sub(splitStart, text:len())
for index = 1, #frames do
frames[index] = (frames[index]:gsub("^%s+", ""):gsub("%s+$", "")) -- faster mw.text.trim
end
return frames
end
-- Performs a simple recursive clone of a table's values
local function cloneTable( origTable )
local newTable = {}
for k, v in pairs( origTable ) do
if type( v ) == 'table' then
v = cloneTable( v )
end
newTable[k] = v
end
return newTable
end
--[[Merges a list, or inserts a string
or table into a table
--]]
local function mergeList( parentTable, content )
local i = #parentTable + 1
if content[1] then
-- Merge list into table
for _, v in ipairs( content ) do
parentTable[i] = v
i = i + 1
end
else
-- Add strings or tables to table
parentTable[i] = content
end
end
-- Creates the HTML for an item
local function makeItem( frame, i, args )
local item = mw.html.create( 'span' ):addClass( 'invslot-item' )
if args.imgclass then
item:addClass( args.imgclass )
end
if frame.name == '' then
return item
end
local category
local title = frame.title or mw.text.trim( args.title or '' )
local mod = frame.mod
local name = frame.name or ''
local num = frame.num
local description = frame.text
local img
if mod then
img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' )
elseif name:match( '%.gif$' ) or name:match( '%.png$' ) then
img = i18n.filename:gsub( '%$1', name )
-- Remove file extension from name
name = name:sub( 0, -5 )
else
-- Fall back to an individual image if the sprite is lacking
img = i18n.filename:gsub( '%$1', name .. '.png' )
end
local link = args.link or ''
if link == '' then
if mod then
link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name )
else
link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' )
for _, suffix in pairs( i18n.suffixes ) do
link = link:gsub( ' ' .. suffix .. '$', '' )
end
end
elseif link:lower() == 'none' then
link = nil
end
if link == pageName then
link = nil
end
local formattedTitle
local plainTitle
if title == '' then
plainTitle = name
elseif title:lower() ~= 'none' then
plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' )
local formatPattern = '&[0-9a-fk-or]'
if plainTitle:match( formatPattern ) then
formattedTitle = title
plainTitle = plainTitle:gsub( formatPattern, '' )
end
if plainTitle == '' then
plainTitle = name
else
plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' )
end
elseif link then
formattedTitle = ''
end
item:attr{
['data-minetip-title'] = formattedTitle,
['data-minetip-text'] = description
}
-- & is re-escaped because mw.html treats attributes
-- as plain text, but MediaWiki doesn't
local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' )
local altText = img .. ': Inventory sprite for ' .. name .. ' in Minecraft as shown in-game'
if link then
altText = altText .. ' linking to ' .. link
end
if formattedTitle or plainTitle or link then
altText = altText .. ' with description: ' .. ( formattedTitle or plainTitle or link )
if description then
altText = altText .. ' ' .. description:gsub( '/', ' ' )
end
altText = altText:gsub( '&[0-9a-fk-or]', '' )
end
item:addClass( 'invslot-item-image' )
:wikitext( '[[File:', img, '|32x32px|link=', link or '', '|alt=', altText, '|', escapedTitle, ']]' )
if num and num > 1 and num < 1000 then
if link then
item:wikitext( '[[', link, '|' )
end
local number = item
:tag( 'span' )
:addClass( 'invslot-stacksize' )
:attr{ title = plainTitle }
:wikitext( num )
if args.numstyle then
number:cssText( args.numstyle )
end
if link then
item:wikitext( ']]' )
end
end
item:wikitext( category )
return item
end
-- Main entry point
function p.slot( f )
local args = f.args or f
if f == mw.getCurrentFrame() and args[1] == nil then
args = f:getParent().args
end
if not args.parsed then
args[1] = mw.text.trim( args[1] or '' )
end
local modData = {
aliases = args.modaliases or '',
default = args.mod
}
if modData.aliases ~= '' then
modData.aliases = mw.loadData( 'Module:' .. modData.aliases )
else
modData.aliases = nil
end
if args.mod == '' then
modData.default = nil
end
local frames
if args.parsed then
frames = args[1]
elseif args[1] ~= '' then
local randomise = args.class == 'invslot-large' and 'never' or nil
frames = p.parseFrameText( args[1], randomise, false, modData )
end
local animated = frames and #frames > 1
local imgClass = args.imgclass
local numStyle = args.numstyle
local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align }
if animated then
body:addClass( 'animated' )
end
if args.class then
body:addClass( args.class )
end
if args.style then
body:cssText( args.style )
end
if ( args.default or '' ) ~= '' then
body:addClass( 'invslot-default-' .. string.lower( args.default ):gsub( ' ', '-' ) )
end
--mw.logObject( frames )
if not frames then
return tostring( body )
end
local activeFrame = frames.randomise == true and random( #frames ) or 1
for i, frame in ipairs( frames ) do
local item
-- Table is a list, must contain subframes
if frame[1] then
item = body:tag( 'span' ):addClass( 'animated-subframe' )
local subActiveFrame = frame.randomise and random( #frame ) or 1
for sI, sFrame in ipairs( frame ) do
local sItem = makeItem( sFrame, sI, args )
item:node( sItem )
if sI == subActiveFrame then
sItem:addClass( 'animated-active' )
end
end
else
item = makeItem( frame, i, args )
body:node( item )
end
if i == activeFrame and animated then
item:addClass( 'animated-active' )
end
end
return tostring( body )
end
--[[Parses the frame text into a table of frames and subframes,
expanding aliases (and optionally retaining a reference), and
deciding if the slot can be randomised
--]]
function p.parseFrameText( framesText, randomise, aliasReference, modData )
local frames = { randomise = randomise }
local subframes = {}
local subframe
local expandedAliases
local splitFrames = splitOnUnenclosedSemicolons( framesText )
for i, frameText in ipairs( splitFrames ) do
frameText = frameText:gsub( '^%s*{%s*', function()
subframe = true
return ''
end )
if subframe then
frameText = frameText:gsub( '%s*}%s*$', function()
subframe = 'last'
return ''
end )
end
local frame = p.makeFrame( frameText, modData and modData.default )
local newFrame = frame
if aliases or modData.aliases then
local id = frame.name
if frame.mod then
id = frame.mod .. ':' .. id
end
local alias = modData and modData.aliases and modData.aliases[id] or
aliases and aliases[id]
if alias then
newFrame = p.getAlias( alias, frame )
if aliasReference then
local curFrame = #frames + 1
local aliasData = { frame = frame, length = #newFrame }
if subframe then
if not subframes.aliasReference then
subframes.aliasReference = {}
end
subframes.aliasReference[#subframes + 1] = aliasData
else
if not expandedAliases then
expandedAliases = {}
end
expandedAliases[curFrame] = aliasData
end
end
end
end
if subframe then
mergeList( subframes, newFrame )
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe
if frames.randomise ~= 'never' and subframes.randomise == nil and
frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
subframes.randomise = true
else
subframes.randomise = false
end
if frames.randomise ~= 'never' then
frames.randomise = false
end
if subframe == 'last' then
-- No point having a subframe containing a single frame,
-- or the subframe being the only frame
if #subframes == 1 or #splitFrames == i and #frames == 0 then
mergeList( frames, subframes )
else
table.insert( frames, subframes )
end
subframes = {}
subframe = nil
end
else
-- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame
if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
frames.randomise = true
elseif frames.randomise ~= 'never' then
frames.randomise = false
end
mergeList( frames, newFrame )
end
end
frames.aliasReference = expandedAliases
return frames
end
--[[Returns a new table with the parts of the parent frame
added to the alias
--]]
function p.getAlias( aliasFrames, parentFrame )
-- If alias is just a name, return the parent frame with the new name
if type( aliasFrames ) == 'string' then
local expandedFrame = mw.clone( parentFrame )
expandedFrame.name = aliasFrames
return { expandedFrame }
end
-- Single frame alias, put in list
if aliasFrames.name then
aliasFrames = { aliasFrames }
end
local expandedFrames = {}
for i, aliasFrame in ipairs( aliasFrames ) do
local expandedFrame
if type( aliasFrame ) == 'string' then
expandedFrame = { name = aliasFrame }
else
expandedFrame = cloneTable( aliasFrame )
end
expandedFrame.title = parentFrame.title or expandedFrame.title
expandedFrame.mod = parentFrame.mod or expandedFrame.mod
expandedFrame.num = parentFrame.num or expandedFrame.num
expandedFrame.text = parentFrame.text or expandedFrame.text
expandedFrames[i] = expandedFrame
end
return expandedFrames
end
function p.expandAlias( parentFrame, alias )
return p.getAlias( alias, parentFrame )
end
function p.stringifyFrame( frame )
if not frame.name then
return ''
end
return string.format(
'[%s]%s:%s,%s[%s]',
frame.title or '',
frame.mod or 'Minecraft',
frame.name,
frame.num or '',
frame.text or ''
)
end
function p.stringifyFrames( frames )
for i, frame in ipairs( frames ) do
frames[i] = p.stringifyFrame( frame )
end
return table.concat( frames, ';' )
end
-- Splits up the frame text into its parts
function p.makeFrame( frameText, mod )
-- Simple frame with no parts
if not frameText:match( '[%[:,]' ) then
return {
mod = mod,
name = mw.text.trim( frameText ),
}
end
frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' )
local frame = {}
frame.title = frameText:match( '^%[([^%]]+)%]' )
frame.mod = frameText:match( '([^:%]]+):' ) or mod
local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then
frame.mod = nil
end
local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1
if nameStart - 1 == #frameText then
nameStart = 1
end
frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 )
frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 )
if frame.num == 0 then
frame.num = nil
end
frame.text = frameText:match( '%[([^%]]+)%]$' )
return frame
end
function p.getParts( frameText, mod )
return p.makeFrame( frameText, mod )
end
return p
-- local p = {}
-- local i18n = {
-- filename = 'Invicon $1',
-- -- legacyFilename = 'Grid $1.png',
-- legacyFilename = '$1Invicon $2.png',
-- -- modLink = 'Mods/$1/$2',
-- modLink = '$1:$2',
-- moduleAliases = [[Module:Inventory slot/Aliases]],
-- moduleParallelAliases = [[Module:ParallelAliases]],
-- moduleRandom = [[Module:Random]],
-- -- List of special prefixes which should be handled by
-- -- other modules (such as being moved outside links)
-- prefixes = {
-- any = 'Any',
-- matching = 'Matching',
-- damaged = 'Damaged',
-- -- parallel = 'Parallel', -- added
-- },
-- suffixes = {
-- be = 'BE',
-- lce = 'LCE',
-- },
-- }
-- p.i18n = i18n
-- local random = require( i18n.moduleRandom ).random
-- local aliases = mw.loadData( i18n.moduleAliases )
-- local parallelAliases = mw.loadData( i18n.moduleParallelAliases )
-- local pageName = mw.title.getCurrentTitle().text
-- --[[Splits a given text into fragments separated by semicolons that are not
-- inside square brackets. Written by AttemptToCallNil for the Russian wiki
-- --]]
-- local function splitOnUnenclosedSemicolons(text)
-- local semicolon, lbrace, rbrace = (";[]"):byte(1, 3)
-- local nesting = false
-- local splitStart = 1
-- local frameIndex = 1
-- local frames = {}
-- for index = 1, text:len() do
-- local byte = text:byte(index)
-- if byte == semicolon and not nesting then
-- frames[frameIndex] = text:sub(splitStart, index - 1)
-- frameIndex = frameIndex + 1
-- splitStart = index + 1
-- elseif byte == lbrace then
-- assert(not nesting, "Excessive square brackets found")
-- nesting = true
-- elseif byte == rbrace then
-- assert(nesting, "Unbalanced square brackets found")
-- nesting = false
-- end
-- end
-- assert(not nesting, "Unbalanced square brackets found")
-- frames[frameIndex] = text:sub(splitStart, text:len())
-- for index = 1, #frames do
-- frames[index] = (frames[index]:gsub("^%s+", ""):gsub("%s+$", "")) -- faster mw.text.trim
-- end
-- return frames
-- end
-- -- Performs a simple recursive clone of a table's values
-- local function cloneTable( origTable )
-- local newTable = {}
-- for k, v in pairs( origTable ) do
-- if type( v ) == 'table' then
-- v = cloneTable( v )
-- end
-- newTable[k] = v
-- end
-- return newTable
-- end
-- --[[Merges a list, or inserts a string
-- or table into a table
-- --]]
-- local function mergeList( parentTable, content )
-- local i = #parentTable + 1
-- if content[1] then
-- -- Merge list into table
-- for _, v in ipairs( content ) do
-- parentTable[i] = v
-- i = i + 1
-- end
-- else
-- -- Add strings or tables to table
-- parentTable[i] = content
-- end
-- end
-- -- Creates the HTML for an item
-- local function makeItem( frame, i, args )
-- local item = mw.html.create( 'span' ):addClass( 'invslot-item' )
-- if args.imgclass then
-- item:addClass( args.imgclass )
-- end
-- if frame.name == '' then
-- return item
-- end
-- local category
-- local title = frame.title or mw.text.trim( args.title or '' )
-- -- local mod = frame.mod
-- local mod = frame.mod -- <----- THIS IS CHANGED
-- local name = frame.name or ''
-- local num = frame.num
-- local description = frame.text
-- local img
-- if mod then
-- -- img = i18n.legacyFilename:gsub( '%$1', name .. ' (' .. mod .. ')' )
-- img = i18n.legacyFilename:gsub( '%$1', mod ):gsub( '%$2', name ) -- <---- this is also different
-- elseif name:match( '%.gif$' ) or name:match( '%.png$' ) then
-- img = i18n.filename:gsub( '%$1', name )
-- -- Remove file extension from name
-- name = name:sub( 0, -5 )
-- else
-- -- Fall back to an individual image if the sprite is lacking
-- img = i18n.filename:gsub( '%$1', name .. '.png' )
-- end
-- -- local link = args.link or ''
-- -- if link == '' then
-- -- if mod then
-- -- link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name )
-- -- else
-- -- link = name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' )
-- -- for _, suffix in pairs( i18n.suffixes ) do
-- -- link = link:gsub( ' ' .. suffix .. '$', '' )
-- -- end
-- -- end
-- -- elseif link:lower() == 'none' then
-- -- link = nil
-- -- end
-- -- if link == pageName then
-- -- link = nil
-- -- end
-- local link = args.link or ''
-- if link == '' then
-- if mod then -- <----- this if statement is edited too
-- if mod == "parallel" then
-- link = name
-- else
-- link = i18n.modLink:gsub( '%$1', mod ):gsub( '%$2', name )
-- end
-- else
-- link = "Vanilla:" .. name:gsub( '^' .. i18n.prefixes.damaged .. ' ', '' )
-- for _, suffix in pairs( i18n.suffixes ) do
-- link = link:gsub( ' ' .. suffix .. '$', '' )
-- end
-- end
-- elseif link:lower() == 'none' then
-- link = nil
-- end
-- if link == pageName then
-- link = nil
-- end
-- local formattedTitle
-- local plainTitle
-- if title == '' then
-- plainTitle = name
-- elseif title:lower() ~= 'none' then
-- plainTitle = title:gsub( '\\\\', '\' ):gsub( '\\&', '&' )
-- local formatPattern = '&[0-9a-fk-or]'
-- if plainTitle:match( formatPattern ) then
-- formattedTitle = title
-- plainTitle = plainTitle:gsub( formatPattern, '' )
-- end
-- if plainTitle == '' then
-- plainTitle = name
-- else
-- plainTitle = plainTitle:gsub( '\', '\\' ):gsub( '&', '&' )
-- end
-- elseif link then
-- formattedTitle = ''
-- end
-- item:attr{
-- ['data-minetip-title'] = formattedTitle,
-- ['data-minetip-text'] = description
-- }
-- -- & is re-escaped because mw.html treats attributes
-- -- as plain text, but MediaWiki doesn't
-- local escapedTitle = ( plainTitle or '' ):gsub( '&', '&' )
-- local altText = img .. ': Inventory sprite for ' .. name .. ' in Minecraft as shown in-game'
-- if link then
-- altText = altText .. ' linking to ' .. link
-- end
-- if formattedTitle or plainTitle or link then
-- altText = altText .. ' with description: ' .. ( formattedTitle or plainTitle or link )
-- if description then
-- altText = altText .. ' ' .. description:gsub( '/', ' ' )
-- end
-- altText = altText:gsub( '&[0-9a-fk-or]', '' )
-- end
-- item:addClass( 'invslot-item-image' )
-- :wikitext( '[[File:', img, '|32x32px|link=', link or '', '|alt=', altText, '|', escapedTitle, ']]' )
-- if num and num > 1 and num < 1000 then
-- if link then
-- item:wikitext( '[[', link, '|' )
-- end
-- local number = item
-- :tag( 'span' )
-- :addClass( 'invslot-stacksize' )
-- :attr{ title = plainTitle }
-- :wikitext( num )
-- if args.numstyle then
-- number:cssText( args.numstyle )
-- end
-- if link then
-- item:wikitext( ']]' )
-- end
-- end
-- item:wikitext( category )
-- return item
-- end
-- -- Main entry point
-- function p.slot( f )
-- local args = f.args or f
-- if f == mw.getCurrentFrame() and args[1] == nil then
-- args = f:getParent().args
-- end
-- if not args.parsed then
-- args[1] = mw.text.trim( args[1] or '' )
-- end
-- local modData = {
-- aliases = args.modaliases or '',
-- default = args.mod
-- }
-- if modData.aliases ~= '' then
-- modData.aliases = mw.loadData( 'Module:' .. modData.aliases )
-- else
-- modData.aliases = nil
-- end
-- if args.mod == '' then
-- modData.default = nil
-- end
-- -- if mod == 'parallel' then -- <------ THIS IS NEW
-- -- modData.aliases = mw.loadData( 'Module:ParallelAliases' )
-- -- end
-- local frames
-- if args.parsed then
-- frames = args[1]
-- elseif args[1] ~= '' then
-- local randomise = args.class == 'invslot-large' and 'never' or nil
-- frames = p.parseFrameText( args[1], randomise, false, modData )
-- end
-- local animated = frames and #frames > 1
-- local imgClass = args.imgclass
-- local numStyle = args.numstyle
-- local body = mw.html.create( 'span' ):addClass( 'invslot' ):css{ ['vertical-align'] = args.align }
-- if animated then
-- body:addClass( 'animated' )
-- end
-- if args.class then
-- body:addClass( args.class )
-- end
-- if args.style then
-- body:cssText( args.style )
-- end
-- if ( args.default or '' ) ~= '' then
-- body:addClass( 'invslot-default-' .. string.lower( args.default ):gsub( ' ', '-' ) )
-- end
-- --mw.logObject( frames )
-- if not frames then
-- return tostring( body )
-- end
-- local activeFrame = frames.randomise == true and random( #frames ) or 1
-- for i, frame in ipairs( frames ) do
-- local item
-- -- Table is a list, must contain subframes
-- if frame[1] then
-- item = body:tag( 'span' ):addClass( 'animated-subframe' )
-- local subActiveFrame = frame.randomise and random( #frame ) or 1
-- for sI, sFrame in ipairs( frame ) do
-- local sItem = makeItem( sFrame, sI, args )
-- item:node( sItem )
-- if sI == subActiveFrame then
-- sItem:addClass( 'animated-active' )
-- end
-- end
-- else
-- item = makeItem( frame, i, args )
-- body:node( item )
-- end
-- if i == activeFrame and animated then
-- item:addClass( 'animated-active' )
-- end
-- end
-- return tostring( body )
-- end
-- --[[Parses the frame text into a table of frames and subframes,
-- expanding aliases (and optionally retaining a reference), and
-- deciding if the slot can be randomised
-- --]]
-- function p.parseFrameText( framesText, randomise, aliasReference, modData )
-- local frames = { randomise = randomise }
-- local subframes = {}
-- local subframe
-- local expandedAliases
-- local splitFrames = splitOnUnenclosedSemicolons( framesText )
-- for i, frameText in ipairs( splitFrames ) do
-- frameText = frameText:gsub( '^%s*{%s*', function()
-- subframe = true
-- return ''
-- end )
-- if subframe then
-- frameText = frameText:gsub( '%s*}%s*$', function()
-- subframe = 'last'
-- return ''
-- end )
-- end
-- local frame = p.makeFrame( frameText, modData and modData.default )
-- local newFrame = frame
-- if aliases or modData.aliases then
-- local id = frame.name
-- -- if frame.mod then
-- -- id = frame.mod .. ':' .. id
-- -- end
-- if frame.mod then -- <--- THIS IS CHANGED
-- if frame.mod == 'parallel' then
-- modData.aliases = parallelAliases
-- else
-- id = frame.mod .. ':' .. id
-- end
-- end
-- local alias = modData and modData.aliases and modData.aliases[id] or
-- aliases and aliases[id]
-- if alias then
-- newFrame = p.getAlias( alias, frame )
-- if aliasReference then
-- local curFrame = #frames + 1
-- local aliasData = { frame = frame, length = #newFrame }
-- if subframe then
-- if not subframes.aliasReference then
-- subframes.aliasReference = {}
-- end
-- subframes.aliasReference[#subframes + 1] = aliasData
-- else
-- if not expandedAliases then
-- expandedAliases = {}
-- end
-- expandedAliases[curFrame] = aliasData
-- end
-- end
-- end
-- end
-- if subframe then
-- mergeList( subframes, newFrame )
-- -- Randomise starting frame for "Any *" aliases, as long as the alias is the only subframe
-- if frames.randomise ~= 'never' and subframes.randomise == nil and
-- frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
-- subframes.randomise = true
-- else
-- subframes.randomise = false
-- end
-- if frames.randomise ~= 'never' then
-- frames.randomise = false
-- end
-- if subframe == 'last' then
-- -- No point having a subframe containing a single frame,
-- -- or the subframe being the only frame
-- if #subframes == 1 or #splitFrames == i and #frames == 0 then
-- mergeList( frames, subframes )
-- else
-- table.insert( frames, subframes )
-- end
-- subframes = {}
-- subframe = nil
-- end
-- else
-- -- Randomise starting frame for "Any *" aliases, as long as the alias is the only frame
-- if frames.randomise == nil and frame.name:match( '^' .. i18n.prefixes.any .. ' ' ) then
-- frames.randomise = true
-- elseif frames.randomise ~= 'never' then
-- frames.randomise = false
-- end
-- mergeList( frames, newFrame )
-- end
-- end
-- frames.aliasReference = expandedAliases
-- return frames
-- end
-- --[[Returns a new table with the parts of the parent frame
-- added to the alias
-- --]]
-- function p.getAlias( aliasFrames, parentFrame )
-- -- If alias is just a name, return the parent frame with the new name
-- if type( aliasFrames ) == 'string' then
-- local expandedFrame = mw.clone( parentFrame )
-- expandedFrame.name = aliasFrames
-- return { expandedFrame }
-- end
-- -- Single frame alias, put in list
-- if aliasFrames.name then
-- aliasFrames = { aliasFrames }
-- end
-- local expandedFrames = {}
-- for i, aliasFrame in ipairs( aliasFrames ) do
-- local expandedFrame
-- if type( aliasFrame ) == 'string' then
-- expandedFrame = { name = aliasFrame }
-- else
-- expandedFrame = cloneTable( aliasFrame )
-- end
-- expandedFrame.title = parentFrame.title or expandedFrame.title
-- expandedFrame.mod = parentFrame.mod or expandedFrame.mod
-- expandedFrame.num = parentFrame.num or expandedFrame.num
-- expandedFrame.text = parentFrame.text or expandedFrame.text
-- expandedFrames[i] = expandedFrame
-- end
-- return expandedFrames
-- end
-- function p.expandAlias( parentFrame, alias )
-- return p.getAlias( alias, parentFrame )
-- end
-- function p.stringifyFrame( frame )
-- if not frame.name then
-- return ''
-- end
-- return string.format(
-- '[%s]%s:%s,%s[%s]',
-- frame.title or '',
-- frame.mod or 'Minecraft',
-- frame.name,
-- frame.num or '',
-- frame.text or ''
-- )
-- end
-- function p.stringifyFrames( frames )
-- for i, frame in ipairs( frames ) do
-- frames[i] = p.stringifyFrame( frame )
-- end
-- return table.concat( frames, ';' )
-- end
-- -- Splits up the frame text into its parts
-- function p.makeFrame( frameText, mod )
-- -- Simple frame with no parts
-- if not frameText:match( '[%[:,]' ) then
-- return {
-- mod = mod,
-- name = mw.text.trim( frameText ),
-- }
-- end
-- frameText = frameText:gsub( '%s*([%[%]:,;])%s*', '%1' )
-- local frame = {}
-- frame.title = frameText:match( '^%[([^%]]+)%]' )
-- frame.mod = frameText:match( '([^:%]]+):' ) or mod
-- local vanilla = { v = 1, vanilla = 1, mc = 1, minecraft = 1 }
-- if frame.mod and vanilla[mw.ustring.lower( frame.mod )] or frame.mod == '' then
-- frame.mod = nil
-- end
-- local nameStart = ( frameText:find( ':' ) or frameText:find( '%]' ) or 0 ) + 1
-- if nameStart - 1 == #frameText then
-- nameStart = 1
-- end
-- frame.name = frameText:sub( nameStart, ( frameText:find( '[,%[]', nameStart ) or 0 ) - 1 )
-- frame.num = math.floor( frameText:match( ',(%d+)' ) or 0 )
-- if frame.num == 0 then
-- frame.num = nil
-- end
-- frame.text = frameText:match( '%[([^%]]+)%]$' )
-- return frame
-- end
-- function p.getParts( frameText, mod )
-- return p.makeFrame( frameText, mod )
-- end
-- return p