This module has been modified in order to provide better support for Parallel items.
-- NOTE: order here doesn't matter. -- * in the table, chests are sorted in alphabetical order -- * in the table, items are sorted by chance, then by avg#, then alphabetically. -- * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}. -- * If the loot is the same on both editions, use the same loot table twice. -- these values are used: -- * in place of the keys, when the key is used as a parameter return { ["ancient-city"] = { -- ancient_city.json header = "[[Ancient City]]", link = "[[Ancient City]]", structure = "Ancient City", container = "", structID = "ancient city", poolsJava = { { rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-shard"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, } }, { rolls = {1,1}, items = { ["ward-armor-trim-smithing-template"] = {1,1,4}, ["silence-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,75} } } }, poolsJavaUpcoming = { { rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-shard"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, } }, { rolls = {1,1}, items = { ["ward-armor-trim-smithing-template"] = {1,1,4}, ["silence-armor-trim-smithing-template"] = {1,1,1}, ["enchanted-book-rnd-mending"] = {1,1,4}, ["empty"] = {1,1,71} } } }, poolsBedrock = { { rolls = {5,10}, items = { ["enchanted-golden-apple"] = {1,2,1}, ["disc-otherside"] = {1,1,1}, ["compass"] = {1,1,2}, ["sculk-catalyst"] = {1,2,2}, ["name-tag"] = {1,1,2}, ["damaged-level-enchanted-diamond-hoe"] = {1,1,2}, ["lead"] = {1,1,2}, ["diamond-horse-armor"] = {1,1,2}, ["saddle"] = {1,1,2}, ["disc-13"] = {1,1,2}, ["disc-cat"] = {1,1,2}, ["level-enchanted-diamond-leggings-3"] = {1,1,2}, ["enchanted-book-rnd-swift-sneak"] = {1,1,3}, ["sculk"] = {4,10,3}, ["sculk-sensor"] = {1,3,3}, ["candle"] = {1,4,3}, ["amethyst-shard"] = {1,15,3}, ["bottle-o'-enchanting"] = {1,3,3}, ["glow-berries"] = {1,15,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["echo-shard"] = {1,3,4}, ["disc-fragment-5"] = {1,3,4}, ["potion-of-regeneration"] = {1,3,5}, ["enchanted-book-rnd"] = {1,1,5}, ["book"] = {3,10,5}, ["bone"] = {1,15,5}, ["soul-torch"] = {1,15,5}, ["coal"] = {6,15,7}, } }, { rolls = {1,1}, items = { ["ward-armor-trim-smithing-template"] = {1,1,4}, ["silence-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,75} } } }, poolsBedrockUpcoming = {} }, ["ancient-city-ice-box"] = { -- ancient_city_ice_box.json header = "[[Ancient City]]", link = "[[Ancient City]]", structure = "Ancient City", container = "Ice box chest", structID = "ancient city", poolsJava = { { rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {4,10}, items = { ["suspicious-stew-2"] = {2,6,1}, ["golden-carrot"] = {1,10,1}, ["baked-potato"] = {1,10,1}, ["packed-ice"] = {2,6,2}, ["snowball"] = {2,6,4}, } }, }, poolsBedrockUpcoming = {} }, ["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock header = "Map", superheader = "[[Shipwreck]]", link = "[[shipwreck]] map", structure = "Shipwreck", container = "Map chest", structID = "shipwreck", poolsJava = { { rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, } }, { rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["empty-map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, } }, { rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["buried-treasure-map"] = {1,1,1}, } }, { rolls = {3,3}, items = { ["compass"] = {1,1,1}, ["map"] = {1,1,1}, ["clock"] = {1,1,1}, ["paper"] = {1,10,20}, ["feather"] = {1,5,10}, ["book"] = {1,5,5}, } }, { rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsBedrockUpcoming = {} }, ["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock header = "Supply", superheader = "[[Shipwreck]]", link = "[[shipwreck]] supply", structure = "Shipwreck", container = "Supply chest", structID = "shipwreck", poolsJava = { { rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["poisonous-potato"] = {2,6,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, } },{ rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,10}, items = { ["paper"] = {1,12,8}, ["potato"] = {2,6,7}, ["poisonous-potato"] = {2,6,7}, ["moss-block"] = {1,4,7}, ["carrot"] = {4,8,7}, ["wheat"] = {8,21,7}, ["coal"] = {2,8,6}, ["rotten-flesh"] = {5,24,5}, ["bamboo"] = {1,3,2}, ["suspicious-stew"] = {1,1,10}, ["pumpkin"] = {1,3,2}, ["gunpowder"] = {1,5,3}, ["tnt"] = {1,2,1}, ["random-enchanted-leather-cap"] = {1,1,3}, ["random-enchanted-leather-tunic"] = {1,1,3}, ["random-enchanted-leather-pants"] = {1,1,3}, ["random-enchanted-leather-boots"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsBedrockUpcoming = {} }, ["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock header = "Treasure", superheader = "[[Shipwreck]]", link = "[[shipwreck]] treasure", structure = "Shipwreck", container = "Treasure chest", structID = "shipwreck", poolsJava = { { rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, } }, { rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, } },{ rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,6}, items = { ["iron-ingot"] = {1,5,90}, ["gold-ingot"] = {1,5,10}, ["emerald"] = {1,5,40}, ["diamond"] = {1,1,5}, ["bottle-o'-enchanting"] = {1,1,5}, } }, { rolls = {2,5}, items = { ["iron-nugget"] = {1,10,50}, ["gold-nugget"] = {1,10,10}, ["lapis-lazuli"] = {1,10,20}, } }, { rolls = {1,1}, items = { ["coast-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,5} } } }, poolsBedrockUpcoming = {} }, ["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock header = "[[Buried Treasure]]", link = "[[buried treasure]]", structure = "Buried Treasure", container = "", structID = "buried-treasure", poolsJava = { { rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, } }, { rolls = {5,8}, items = { ["iron-ingot"] = {1,4,20}, ["gold-ingot"] = {1,4,10}, ["tnt"] = {1,2,5}, } }, { rolls = {1,4}, items = { ["emerald"] = {4,8,5}, ["diamond"] = {1,2,5}, ["prismarine-crystals"] = {1,5,5}, } }, { rolls = {0,1}, items = { ["leather-tunic"] = {1,1,1}, ["iron-sword"] = {1,1,1}, } }, { rolls = {2,2}, items = { ["cooked-cod"] = {2,4,1}, ["cooked-salmon"] = {2,4,1}, } }, { rolls = {0,2}, items = { ["potion-of-water-breathing"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,1}, } }, { rolls = {5,12}, items = { ["prismarine-crystals"] = {1,5,5}, ["iron-ingot"] = {3,5,20}, ["gold-ingot"] = {1,5,10}, ["tnt"] = {1,2,10}, ["diamond"] = {1,1,15}, ["disc-wait"] = {1,1,5}, ["disc-mellohi"] = {1,1,5}, ["name-tag"] = {1,1,10}, ["chainmail-chestplate"] = {1,1,20}, ["chainmail-helmet"] = {1,1,20}, ["chainmail-leggings"] = {1,1,20}, ["chainmail-boots"] = {1,1,20}, ["book-and-quill"] = {1,2,5}, ["lead"] = {1,3,10}, ["bottle-o'-enchanting"] = {1,1,3}, ["potion-of-water-breathing"] = {1,1,15}, ["potion-of-regeneration"] = {1,1,10}, ["cake"] = {1,1,1}, } }, }, poolsBedrockUpcoming = {} }, ["underwater-ruin-big"] = { -- underwater_ruin_big.json header = "Big", superheader = "[[Underwater Ruins]]", link = "big [[underwater ruins]]", structure = "Underwater Ruins", container = "Big ruins chest", structID = "underwater-ruins", poolsJava = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["gold-nugget"] = {1,3,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, ["enchanted-book-rnd"] = {1,1,5}, ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,10}, } }, }, poolsBedrockUpcoming = {} }, ["underwater-ruin-small"] = { -- underwater_ruin_small.json header = "Small", superheader = "[[Underwater Ruins]]", link = "small [[underwater ruins]]", structure = "Underwater Ruins", container = "Small ruins chest", structID = "underwater-ruins", poolsJava = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["coal"] = {1,4,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,5}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10}, } }, { rolls = {1,1}, items = { ["leather-tunic"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["enchanted-fishing-rod"] = {1,1,5}, ["buried-treasure-map"] = {1,1,5}, } }, }, poolsBedrockUpcoming = {} }, ["village-armorer"] = { -- village\village_armorer.json header = "Armorer", superheader = "[[Village]]", link = "[[village]] armorer", structure = "Village", container = "Armorer's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["iron-ingot"] = {1,3,2}, ["bread"] = {1,4,4}, ["iron-helmet"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-butcher"] = { -- village\village_butcher.json header = "Butcher", superheader = "[[Village]]", link = "[[village]] butcher", structure = "Village", container = "Butcher's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-porkchop"] = {1,3,6}, ["wheat"] = {1,3,6}, ["raw-beef"] = {1,3,6}, ["raw-mutton"] = {1,3,6}, ["coal"] = {1,3,3} } }, }, poolsBedrockUpcoming = {} }, ["village-cartographer"] = { -- village\village_cartographer.json header = "Cartographer", superheader = "[[Village]]", link = "[[village]] cartographer", structure = "Village", container = "Cartographer's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["empty-map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["stick"] = {1,2,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["map"] = {1,3,10}, ["paper"] = {1,5,15}, ["compass"] = {1,1,5}, ["bread"] = {1,4,15}, ["oak-sapling"] = {1,2,5} } }, }, poolsBedrockUpcoming = {} }, ["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12 header = "Fisherman", superheader = "[[Village]]", link = "[[village]] fisherman", structure = "Village", container = "Fisherman's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["raw-cod"] = {1,3,2}, ["raw-salmon"] = {1,3,1}, ["water-bucket"] = {1,3,1}, ["barrel"] = {1,3,1}, ["wheat-seeds"] = {1,3,3}, ["coal"] = {1,3,2} } }, }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["village-fletcher"] = { -- village\village_fletcher.json header = "Fletcher", superheader = "[[Village]]", link = "[[village]] fletcher", structure = "Village", container = "Fletcher's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["emerald"] = {1,1,1}, ["arrow"] = {1,3,2}, ["feather"] = {1,3,6}, ["egg"] = {1,3,2}, ["flint"] = {1,3,6}, ["stick"] = {1,3,6} } }, }, poolsBedrockUpcoming = {} }, ["village-mason"] = { -- village\village_mason.json header = "Mason", superheader = "[[Village]]", link = "[[village]] mason", structure = "Village", container = "Mason's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["clay-ball"] = {1,3,1}, ["flower-pot"] = {1,1,1}, ["stone"] = {1,1,2}, ["stone-bricks"] = {1,1,2}, ["bread"] = {1,4,4}, ["yellow-dye"] = {1,1,1}, ["smooth-stone"] = {1,1,1}, ["emerald"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-shepherd"] = { -- village\village_shepherd.json header = "Shepherd", superheader = "[[Village]]", link = "[[village]] shepherd", structure = "Village", container = "Shepherd's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["white-wool"] = {1,8,6}, ["black-wool"] = {1,3,3}, ["gray-wool"] = {1,3,2}, ["brown-wool"] = {1,3,2}, ["light-gray-wool"] = {1,3,2}, ["emerald"] = {1,1,1}, ["shears"] = {1,1,1}, ["wheat"] = {1,6,6} } }, }, poolsBedrockUpcoming = {} }, ["village-tannery"] = { -- village\village_tannery.json header = "Tannery", superheader = "[[Village]]", link = "[[village]] tannery", structure = "Village", container = "Tanner's chest", structID = "village", poolsJava = { { rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,5}, items = { ["leather"] = {1,3,1}, ["leather-tunic"] = {1,1,2}, ["leather-boots"] = {1,1,2}, ["leather-cap"] = {1,1,2}, ["bread"] = {1,4,5}, ["leather-pants"] = {1,1,2}, ["saddle"] = {1,1,1}, ["emerald"] = {1,4,1} } }, }, poolsBedrockUpcoming = {} }, ["village-temple"] = { -- village\village_temple.json header = "Temple", superheader = "[[Village]]", link = "[[village]] temple", structure = "Village", container = "Temple chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["redstone"] = {1,4,2}, ["bread"] = {1,4,7}, ["rotten-flesh"] = {1,4,7}, ["lapis-lazuli"] = {1,4,1}, ["gold-ingot"] = {1,4,1}, ["emerald"] = {1,4,1} } }, }, poolsBedrockUpcoming = {} }, ["village-toolsmith"] = { -- village\village_toolsmith.json header = "Toolsmith", superheader = "[[Village]]", link = "[[village]] toolsmith", structure = "Village", container = "Toolsmith's chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["diamond"] = {1,3,1}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,1}, ["bread"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["coal"] = {1,3,1}, ["stick"] = {1,3,20}, ["iron-shovel"] = {1,1,5} } }, }, poolsBedrockUpcoming = {} }, ["village-weaponsmith"] = { -- village\village_weaponsmith.json header = "Weaponsmith", superheader = "[[Village]]", link = "[[village]] weaponsmith", structure = "Village", container = "Weaponsmith's chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["obsidian"] = {3,7,5}, ["oak-sapling"] = {3,7,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-desert-house"] = { -- village\village_desert_house.json header = "Desert House", superheader = "[[Village]]", link = "desert [[village]] house", structure = "Village", container = "Desert house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["clay-ball"] = {1,1,1}, ["green-dye"] = {1,1,1}, ["cactus"] = {1,4,10}, ["wheat"] = {1,7,10}, ["bread"] = {1,4,10}, ["book"] = {1,1,1}, ["dead-bush"] = {1,3,2}, ["emerald"] = {1,3,1} } }, }, poolsBedrockUpcoming = {} }, ["village-plains-house"] = { -- village\village_plains_house.json header = "Plains house", superheader = "[[Village]]", link = "plains [[village]] house", structure = "Village", container = "Plains house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["dandelion"] = {1,1,2}, ["poppy"] = {1,1,1}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["apple"] = {1,5,10}, ["book"] = {1,1,1}, ["feather"] = {1,1,1}, ["emerald"] = {1,4,2}, ["oak-sapling"] = {1,2,5} } }, }, poolsBedrockUpcoming = {} }, ["village-savanna-house"] = { -- village\village_savanna_house.json header = "Savanna house", superheader = "[[Village]]", link = "savanna [[village]] house", structure = "Village", container = "Savanna house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["short-grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["gold-nugget"] = {1,3,1}, ["short-grass"] = {1,1,5}, ["tall-grass"] = {1,1,5}, ["bread"] = {1,4,10}, ["wheat-seeds"] = {1,5,10}, ["emerald"] = {1,4,2}, ["acacia-sapling"] = {1,2,10}, ["saddle"] = {1,1,1}, ["torch"] = {1,2,1}, ["bucket"] = {1,1,1} } }, }, poolsBedrockUpcoming = {} }, ["village-snowy-house"] = { -- village\village_snowy_house.json header = "Snowy house", superheader = "[[Village]]", link = "snowy [[village]] house", structure = "Village", container = "Snowy house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["blue-ice"] = {1,1,1}, ["snow-block"] = {1,1,4}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["beetroot-seeds"] = {1,5,10}, ["beetroot-soup"] = {1,1,1}, ["furnace"] = {1,1,1}, ["emerald"] = {1,4,1}, ["snowball"] = {1,7,10}, ["coal"] = {1,4,5} } }, }, poolsBedrockUpcoming = {} }, ["village-taiga-house"] = { -- village\village_taiga_house.json header = "Taiga house", superheader = "[[Village]]", link = "taiga [[village]] house", structure = "Village", container = "Taiga house chest", structID = "village", poolsJava = { { rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["sweet-berries"] = {1,7,5}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["spruce-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,8}, items = { ["iron-nugget"] = {1,5,1}, ["fern"] = {1,1,2}, ["large-fern"] = {1,1,2}, ["potato"] = {1,7,10}, ["bread"] = {1,4,10}, ["pumpkin-seeds"] = {1,5,5}, ["pumpkin-pie"] = {1,1,1}, ["emerald"] = {1,4,2}, ["spruce-sapling"] = {1,5,5}, ["oak-sign"] = {1,1,1}, ["spruce-log"] = {1,5,10} } }, }, poolsBedrockUpcoming = {} }, ["stronghold-altar"] = { -- stronghold_corridor.json header = "Altar", superheader = "[[Stronghold]]", link = "[[stronghold]] altar", structure = "Stronghold", container = "Altar chest", structID = "stronghold", poolsJava = { { rolls = {2,3}, items = { ["ender-pearl"] = {1,1,10}, ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,5}, ["iron-sword"] = {1,1,5}, ["iron-chestplate"] = {1,1,5}, ["iron-helmet"] = {1,1,5}, ["iron-leggings"] = {1,1,5}, ["iron-boots"] = {1,1,5}, ["golden-apple"] = {1,1,1}, ["saddle"] = {1,1,1}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["disc-otherside"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,3}, items = { ["ender-pearl"] = {1,1,50}, ["emerald"] = {1,3,15}, ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,25}, ["iron-sword"] = {1,1,25}, ["iron-chestplate"] = {1,1,25}, ["iron-helmet"] = {1,1,25}, ["iron-leggings"] = {1,1,25}, ["iron-boots"] = {1,1,25}, ["golden-apple"] = {1,1,5}, ["saddle"] = {1,1,5}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["disc-otherside"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, } }, { rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsBedrockUpcoming = {} }, ["stronghold-library"] = { -- stronghold_library.json header = "Library", superheader = "[[Stronghold]]", link = "[[stronghold]] library", structure = "Stronghold", container = "Library chest", structID = "stronghold", poolsJava = { { rolls = {2,10}, items = { ["book"] = {1,3,20}, ["paper"] = {2,7,20}, ["empty-map"] = {1,1,1}, ["compass"] = {1,1,1}, ["enchanted-book"] = {1,1,10}, } }, { rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,10}, items = { ["book"] = {1,3,100}, ["paper"] = {2,7,100}, ["map"] = {1,1,5}, ["compass"] = {1,1,5}, ["enchanted-book"] = {1,1,60}, } }, { rolls = {1,1}, items = { ["eye-armor-trim-smithing-template"] = {1,1,1} } } }, poolsBedrockUpcoming = {} }, ["stronghold-storeroom"] = { -- stronghold_crossing.json header = "Storeroom", superheader = "[[Stronghold]]", link = "[[stronghold]] storeroom", structure = "Stronghold", container = "Storeroom chest", structID = "stronghold", poolsJava = { { rolls = {1,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["apple"] = {1,3,15}, ["iron-pickaxe"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,4}, items = { ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {1,3,25}, ["redstone"] = {4,9,25}, ["coal"] = {3,8,50}, ["bread"] = {1,3,75}, ["apple"] = {1,3,75}, ["iron-pickaxe"] = {1,1,5}, ["enchanted-book"] = {1,1,6}, ["ink-sac"] = {1,3,75}, } }, }, poolsBedrockUpcoming = {} }, ["bonus"] = { -- spawn_bonus_chest.json header = "[[Bonus Chest]]", link = "[[bonus chest]]", structure = "Bonus Chest", container = "", structID = "day", poolsJava = { { rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} } }, { rolls = {3,3}, items = { ["apple"] = {1,2,5}, ["bread"] = {1,2,3}, ["raw-salmon"] = {1,2,3}, } }, { rolls = {4,4}, items = { ["stick"] = {1,12,10}, ["oak-planks"] = {1,12,10}, ["oak-log"] = {1,3,3}, ["spruce-log"] = {1,3,3}, ["birch-log"] = {1,3,3}, ["jungle-log"] = {1,3,3}, ["acacia-log"] = {1,3,3}, ["dark-oak-log"] = {1,3,3}, ["mangrove-log"] = {1,3,3}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["stone-axe"] = {1,1,1}, ["wooden-axe"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["stone-pickaxe"] = {1,1,1}, ["wooden-pickaxe"] = {1,1,3} } }, { rolls = {1,1}, items = { ["apple"] = {1,2,1} } }, { rolls = {1,1}, items = { ["bread"] = {1,2,1} } }, { rolls = {1,1}, items = { ["raw-salmon"] = {1,2,1} } }, { rolls = {1,1}, items = { ["stick"] = {1,12,1} } }, { rolls = {1,1}, items = { ["oak-planks"] = {1,12,1} } }, { rolls = {1,1}, items = { ["dark-oak-log"] = {1,3,1}, ["acacia-log"] = {1,3,1}, ["mangrove-log"] = {1,3,1}, } }, { rolls = {1,1}, items = { ["oak-log"] = {1,3,1}, ["spruce-log"] = {1,3,1}, ["birch-log"] = {1,3,1}, ["jungle-log"] = {1,3,1}, } }, { rolls = {1,1}, items = { ["potato"] = {1,2,3}, ["carrot"] = {1,2,3}, } }, { rolls = {1,1}, items = { ["oak-sapling"] = {4,4,2}, ["spruce-sapling"] = {4,4,2}, ["birch-sapling"] = {4,4,2}, ["jungle-sapling"] = {4,4,4}, ["dark-oak-sapling"] = {4,4,2}, ["acacia-sapling"] = {4,4,2}, } }, { rolls = {1,1}, items = { ["melon-seeds"] = {1,2,3}, ["pumpkin-seeds"] = {1,2,3}, ["beetroot-seeds"] = {1,2,3}, } }, { rolls = {1,1}, items = { ["cactus"] = {1,2,3}, ["cocoa-beans"] = {1,2,2}, } }, { rolls = {1,1}, items = { ["brown-mushroom"] = {1,2,2}, } }, }, poolsBedrockUpcoming = {} }, ["monster room"] = { -- simple_dungeon.json header = "[[Monster Room]]", link = "[[monster room]]", structure = "Monster Room", container = "", structID = "Monster Room", poolsJava = { { rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-otherside"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["saddle"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["disc-otherside"] = {1,1,2}, ["name-tag"] = {1,1,20}, ["golden-horse-armor"] = {1,1,10}, ["iron-horse-armor"] = {1,1,15}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, }, poolsBedrockUpcoming = {} }, ["mineshaft"] = { -- abandoned_mineshaft.json chest_type = "minecart with chest", header = "[[Mineshaft]]", link = "[[mineshaft]]", structure = "Mineshaft", container = "", structID = "abandoned-mineshaft", poolsJava = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["glow-berries"] = {3,6,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, }, poolsJavaUpcoming = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["glow-berries"] = {3,6,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, { rolls = {1,1}, items = { ["enchanted-book-rnd-efficiency"] = {1,1,1}, ["empty"] = {1,1,4}, } }, }, poolsBedrock = { { rolls = {1,1}, items = { ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,1}, ["name-tag"] = {1,1,30}, ["enchanted-book-rnd"] = {1,1,10}, ["iron-pickaxe"] = {1,1,5}, ["empty"] = {1,1,5}, } }, { rolls = {2,4}, items = { ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {1,3,5}, ["redstone"] = {4,9,5}, ["lapis-lazuli"] = {4,9,5}, ["diamond"] = {1,2,3}, ["coal"] = {3,8,10}, ["bread"] = {1,3,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, ["glow-berries"] = {3,6,15}, } }, { rolls = {3,3}, items = { ["rail"] = {4,8,20}, ["powered-rail"] = {1,4,5}, ["detector-rail"] = {1,4,5}, ["activator-rail"] = {1,4,5}, ["torch"] = {1,16,15}, } }, }, poolsBedrockUpcoming = {} }, ["nether-fortress"] = { -- nether_bridge.json header = "[[Nether Fortress]]", link = "[[nether fortress]]", structure = "Nether Fortress", container = "", structID = "nether-fortress", poolsJava = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, } }, { rolls = {1,1}, items = { ["rib-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,5}, ["gold-ingot"] = {1,3,15}, ["golden-sword"] = {1,1,5}, ["golden-chestplate"] = {1,1,5}, ["flint-and-steel"] = {1,1,5}, ["nether-wart"] = {3,7,5}, ["saddle"] = {1,1,10}, ["golden-horse-armor"] = {1,1,8}, ["iron-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,3}, ["obsidian"] = {2,4,2}, } }, { rolls = {1,1}, items = { ["rib-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} } } }, poolsBedrockUpcoming = {} }, ["desert-temple"] = { -- desert_pyramid.json header = "[[Desert Pyramid]]", link = "[[desert pyramid]]", structure = "Desert Pyramid", container = "", structID = "desert-temple", poolsJava = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, { rolls = {1,1}, items = { ["dune-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,6}, } }, }, poolsJavaUpcoming = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, { rolls = {1,1}, items = { ["dune-armor-trim-smithing-template"] = {2,2,1}, ["enchanted-book-rnd-unbreaking"] = {1,1,2}, ["empty"] = {1,1,4}, } }, }, poolsBedrock = { { rolls = {2,4}, items = { ["diamond"] = {1,3,5}, ["iron-ingot"] = {1,5,15}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,15}, ["bone"] = {4,6,25}, ["spider-eye"] = {1,3,25}, ["rotten-flesh"] = {3,7,25}, ["saddle"] = {1,1,20}, ["iron-horse-armor"] = {1,1,15}, ["golden-horse-armor"] = {1,1,10}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,20}, ["golden-apple"] = {1,1,20}, ["enchanted-golden-apple"] = {1,1,2}, ["empty"] = {1,1,15}, } }, { rolls = {4,4}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, ["sand"] = {1,8,10}, } }, { rolls = {1,1}, items = { ["dune-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,6} } } }, poolsBedrockUpcoming = {} }, ["jungle-temple"] = { -- jungle_temple.json header = "[[Jungle Pyramid]]", link = "[[jungle pyramid]]", structure = "Jungle Pyramid", container = "Chest", structID = "jungle-temple", poolsJava = { { rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["bone"] = {4,6,20}, ["bamboo"] = {1,3,15}, ["rotten-flesh"] = {3,7,16}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["wild-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,2}, } } }, poolsJavaUpcoming = { { rolls = {2,6}, items = { ["diamond"] = {1,3,3}, ["iron-ingot"] = {1,5,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {1,3,2}, ["bone"] = {4,6,20}, ["bamboo"] = {1,3,15}, ["rotten-flesh"] = {3,7,16}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["enchanted-book"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["wild-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,2}, } }, { rolls = {1,1}, items = { ["enchanted-book-rnd-unbreaking"] = {1,1,1}, ["empty"] = {1,1,1}, } }, }, poolsBedrock = { { rolls = {2,6}, items = { ["diamond"] = {1,3,15}, ["iron-ingot"] = {1,5,50}, ["gold-ingot"] = {2,7,75}, ["emerald"] = {1,3,10}, ["bone"] = {4,6,100}, ["rotten-flesh"] = {3,7,80}, ["bamboo"] = {1,3,75}, ["saddle"] = {1,1,15}, ["iron-horse-armor"] = {1,1,5}, ["golden-horse-armor"] = {1,1,5}, ["diamond-horse-armor"] = {1,1,5}, ["enchanted-book"] = {1,1,6} } }, { rolls = {1,1}, items = { ["wild-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,2} } } }, poolsBedrockUpcoming = {} }, ["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock chest_type = "dispenser", link = "[[jungle pyramid]]s", structure = "Jungle Pyramid", container = "Dispenser", structID = "jungle-temple", poolsJava = { { rolls = {1,2}, items = { ["arrow"] = {2,7,30} } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,2}, items = { ["arrow"] = {2,7,30} } }, }, poolsBedrockUpcoming = {} }, ["end-city"] = { -- end_city_treasure.json header = "[[End City]]", link = "[[end city]]", structure = "End City", container = "", structID = "end-city", poolsJava = { { rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["spire-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,6}, items = { ["diamond"] = {2,7,5}, ["iron-ingot"] = {4,8,10}, ["gold-ingot"] = {2,7,15}, ["emerald"] = {2,6,2}, ["beetroot-seeds"] = {1,10,5}, ["saddle"] = {1,1,3}, ["iron-horse-armor"] = {1,1,1}, ["golden-horse-armor"] = {1,1,1}, ["diamond-horse-armor"] = {1,1,1}, ["level-enchanted-diamond-sword"] = {1,1,3}, ["level-enchanted-diamond-boots"] = {1,1,3}, ["level-enchanted-diamond-chestplate"] = {1,1,3}, ["level-enchanted-diamond-leggings"] = {1,1,3}, ["level-enchanted-diamond-helmet"] = {1,1,3}, ["level-enchanted-diamond-pickaxe"] = {1,1,3}, ["level-enchanted-diamond-shovel"] = {1,1,3}, ["level-enchanted-iron-sword"] = {1,1,3}, ["level-enchanted-iron-boots"] = {1,1,3}, ["level-enchanted-iron-chestplate"] = {1,1,3}, ["level-enchanted-iron-leggings"] = {1,1,3}, ["level-enchanted-iron-helmet"] = {1,1,3}, ["level-enchanted-iron-pickaxe"] = {1,1,3}, ["level-enchanted-iron-shovel"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["spire-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,14} } } }, poolsBedrockUpcoming = {} }, ["igloo"] = { -- igloo_chest.json header = "[[Igloo]]", link = "[[igloo]]", structure = "Igloo", container = "", structID = "igloo", poolsJava = { { rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,8}, items = { ["apple"] = {1,3,15}, ["coal"] = {1,4,15}, ["gold-nugget"] = {1,3,10}, ["stone-axe"] = {1,1,2}, ["rotten-flesh"] = {1,1,10}, ["emerald"] = {1,1,1}, ["wheat"] = {2,3,10} } }, { rolls = {1,1}, items = { ["golden-apple"] = {1,1,1}, } }, }, poolsBedrockUpcoming = {} }, ["pillager-outpost"] = { -- pillager_outpost.json header = "[[Pillager Outpost]]", link = "[[pillager outpost]]", structure = "Pillager Outpost", container = "", structID = "pillager-outpost", poolsJava = { { rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, } }, { rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} } }, { rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} } }, { rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} } }, { rolls = {0,1}, items = { ["goat-horn"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["sentry-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,3}, } }, }, poolsJavaUpcoming = { { rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, } }, { rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} } }, { rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} } }, { rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} } }, { rolls = {0,1}, items = { ["goat-horn"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["sentry-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,3} } }, }, poolsBedrock = { { rolls = {0,1}, items = { ["crossbow"] = {1,1,1}, } }, { rolls = {2,3}, items = { ["wheat"] = {3,5,7}, ["potato"] = {2,5,5}, ["carrot"] = {3,5,5} } }, { rolls = {1,3}, items = { ["dark-oak-log"] = {2,3,1} } }, { rolls = {2,3}, items = { ["bottle-o'-enchanting"] = {1,1,7}, ["string"] = {1,6,4}, ["arrow"] = {2,7,4}, ["tripwire-hook"] = {1,3,3}, ["iron-ingot"] = {1,3,3}, ["enchanted-book-rnd"] = {1,1,1} } }, { rolls={0,1}, items={ ["goat-horn"] = {1,1,1} } }, { rolls = {1,1}, items = { ["sentry-armor-trim-smithing-template"] = {2,2,1}, ["empty"] = {1,1,3}, } }, { rolls = {1,1}, items = { ["enchanted-book-rnd-quick-charge"] = {1,1,2}, ["empty"] = {1,1,1}, } }, }, poolsBedrockUpcoming = {} }, ["bastion-bridge"] = { -- bastion_bridge.json header = "[[Bastion Remnant]]", link = "[[bastion remnant]] bridge", structure = "Bastion Remnant", container = "Bridge chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, } }, { rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["spectral-arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, } }, { rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["lodestone"] = {1,1,1}, } }, { rolls = {1,2}, items = { ["damaged-random-enchanted-crossbow"] = {1,1,1}, ["arrow"] = {10,28,1}, ["gilded-blackstone"] = {8,12,1}, ["crying-obsidian"] = {3,8,1}, ["block-of-gold"] = {1,1,1}, ["gold-ingot"] = {4,9,1}, ["iron-ingot"] = {4,9,1}, ["golden-sword"] = {1,1,1}, ["random-enchanted-golden-chestplate"] = {1,1,1}, ["random-enchanted-golden-helmet"] = {1,1,1}, ["random-enchanted-golden-leggings"] = {1,1,1}, ["random-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, } }, { rolls = {2,4}, items = { ["string"] = {1,6,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["iron-nugget"] = {2,6,1}, ["gold-nugget"] = {2,6,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsBedrockUpcoming = {} }, ["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json header = "[[Bastion Remnant]]", link = "[[bastion remnant]] hoglin stable", structure = "Bastion Remnant", container = "Hoglin stable chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,12}, ["ancient-debris-2"] = {2,2,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, } }, { rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15}, ["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris"] = {1,1,5}, ["saddle"] = {1,1,12}, ["block-of-gold"] = {2,4,16}, ["golden-carrot"] = {8,17,10}, ["golden-apple"] = {1,1,10}, } }, { rolls = {3,4}, items = { ["random-enchanted-golden-axe"] = {1,1,1}, ["crying-obsidian"] = {1,5,1}, ["glowstone"] = {3,6,1}, ["gilded-blackstone"] = {2,5,1}, ["soul-sand"] = {2,7,1}, ["crimson-nylium"] = {2,7,1}, ["gold-nugget"] = {2,8,1}, ["leather"] = {1,3,1}, ["arrow"] = {5,17,1}, ["string"] = {3,8,1}, ["raw-porkchop"] = {2,5,1}, ["cooked-porkchop"] = {2,5,1}, ["crimson-fungus"] = {2,7,1}, ["crimson-roots"] = {2,7,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsBedrockUpcoming = {} }, ["bastion-generic"] = { -- bastion_other.json header = "[[Bastion Remnant]]", link = "[[bastion remnant]]", structure = "Bastion Remnant", container = "Generic chest", structID = "bastion-remnant", poolsJava = { { rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["spectral-arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, } }, { rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, } }, { rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["random-enchanted-diamond-pickaxe"] = {1,1,6}, ["diamond-shovel"] = {1,1,6}, ["damaged-random-enchanted-crossbow-2"] = {1,1,6}, ["ancient-debris"] = {1,1,12}, ["netherite-scrap"] = {1,1,4}, ["arrow"] = {10,22,10}, ["snout-banner-pattern"] = {1,1,9}, ["disc-pigstep"] = {1,1,5}, ["golden-carrot"] = {6,17,12}, ["golden-apple"] = {1,1,9}, ["enchanted-book-rnd-soul-speed"] = {1,1,10}, } }, { rolls = {2,2}, items = { ["damaged-random-enchanted-iron-sword"] = {1,1,2}, ["block-of-iron"] = {1,1,2}, ["soul-speed-enchanted-golden-boots"] = {1,1,1}, ["random-enchanted-golden-axe"] = {1,1,1}, ["block-of-gold"] = {1,1,2}, ["crossbow"] = {1,1,1}, ["gold-ingot"] = {1,6,2}, ["iron-ingot"] = {1,6,2}, ["golden-sword"] = {1,1,1}, ["golden-chestplate"] = {1,1,1}, ["golden-helmet"] = {1,1,1}, ["golden-leggings"] = {1,1,1}, ["golden-boots"] = {1,1,1}, ["crying-obsidian"] = {1,5,2}, } }, { rolls = {3,4}, items = { ["gilded-blackstone"] = {1,5,2}, ["chain"] = {2,10,1}, ["magma-cream"] = {2,6,2}, ["bone-block"] = {3,6,1}, ["iron-nugget"] = {2,8,1}, ["obsidian"] = {4,6,1}, ["gold-nugget"] = {2,8,1}, ["string"] = {4,6,1}, ["arrow"] = {5,17,2}, ["cooked-porkchop"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, ["empty"] = {1,1,9} } } }, poolsBedrockUpcoming = {} }, ["bastion-treasure"] = { -- bastion_treasure.json header = "[[Bastion Remnant]]", link = "[[bastion remnant]] treasure", structure = "Bastion Remnant", container = "Treasure chest", structID = "bastion-remnant", poolsJava = { { rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris-2"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, } }, { rolls = {3,4}, items = { ["spectral-arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,3}, items = { ["netherite-ingot"] = {1,1,15}, ["ancient-debris"] = {1,1,10}, ["netherite-scrap"] = {1,1,8}, ["ancient-debris-2"] = {2,2,4}, ["damaged-random-enchanted-diamond-sword-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6}, ["damaged-random-enchanted-diamond-boots-2"] = {1,1,6}, ["diamond-sword"] = {1,1,6}, ["diamond-chestplate"] = {1,1,5}, ["diamond-helmet"] = {1,1,5}, ["diamond-leggings"] = {1,1,5}, ["diamond-boots"] = {1,1,5}, ["diamond"] = {2,6,5}, ["enchanted-golden-apple"] = {1,1,2}, } }, { rolls = {3,4}, items = { ["arrow"] = {12,25,1}, ["block-of-gold"] = {2,5,1}, ["block-of-iron"] = {2,5,1}, ["gold-ingot"] = {3,9,1}, ["iron-ingot"] = {3,9,1}, ["crying-obsidian"] = {3,5,1}, ["nether-quartz"] = {8,23,1}, ["gilded-blackstone"] = {5,15,1}, ["magma-cream"] = {3,8,1}, } }, { rolls = {1,1}, items = { ["snout-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,11} } }, { rolls = {1,1}, items = { ["netherite-upgrade-smithing-template"] = {1,1,1} } } }, poolsBedrockUpcoming = {} }, ["ruined-portal"] = { --ruined_portal.json header = "[[Ruined Portal]]", link = "[[ruined portal]]", structure = "Ruined Portal", container = "", structID = "ruined-portal", poolsJava = { { rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {4,8}, items = { ["obsidian"] = {1,2,40}, ["flint"] = {1,4,40}, ["iron-nugget"] = {9,18,40}, ["flint-and-steel"] = {1,1,40}, ["fire-charge"] = {1,1,40}, ["golden-apple"] = {1,1,15}, ["gold-nugget"] = {4,24,15}, ["random-enchanted-golden-sword"] = {1,1,15}, ["random-enchanted-golden-axe"] = {1,1,15}, ["random-enchanted-golden-hoe"] = {1,1,15}, ["random-enchanted-golden-shovel"] = {1,1,15}, ["random-enchanted-golden-pickaxe"] = {1,1,15}, ["random-enchanted-golden-boots"] = {1,1,15}, ["random-enchanted-golden-chestplate"] = {1,1,15}, ["random-enchanted-golden-helmet"] = {1,1,15}, ["random-enchanted-golden-leggings"] = {1,1,15}, ["glistering-melon-slice"] = {4,12,5}, ["golden-horse-armor"] = {1,1,5}, ["light-weighted-pressure-plate"] = {1,1,5}, ["golden-carrot"] = {4,12,5}, ["clock"] = {1,1,5}, ["gold-ingot"] = {2,8,5}, ["bell"] = {1,1,1}, ["enchanted-golden-apple"] = {1,1,1}, ["block-of-gold"] = {1,2,1}, } } }, poolsBedrockUpcoming = {} }, ["woodland-mansion"] = { -- woodland_mansion.json header = "[[Woodland Mansion]]", link = "[[woodland mansion]]", structure = "Woodland Mansion", container = "", structID = "woodland-mansion", poolsJava = { { rolls = {1,3}, items = { ["lead"] = {1,1,20}, ["golden-apple"] = {1,1,15}, ["enchanted-golden-apple"] = {1,1,2}, ["disc-13"] = {1,1,15}, ["disc-cat"] = {1,1,15}, ["name-tag"] = {1,1,20}, ["chainmail-chestplate"] = {1,1,10}, ["diamond-hoe"] = {1,1,15}, ["diamond-chestplate"] = {1,1,5}, ["enchanted-book-rnd"] = {1,1,10}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,10}, ["gold-ingot"] = {1,4,5}, ["bread"] = {1,1,20}, ["wheat"] = {1,4,20}, ["bucket"] = {1,1,10}, ["redstone"] = {1,4,15}, ["coal"] = {1,4,15}, ["melon-seeds"] = {2,4,10}, ["pumpkin-seeds"] = {2,4,10}, ["beetroot-seeds"] = {2,4,10}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,10}, ["gunpowder"] = {1,8,10}, ["rotten-flesh"] = {1,8,10}, ["string"] = {1,8,10}, } }, { rolls = {1,1}, items = { ["vex-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,1} } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["lead"] = {1,1,100}, ["golden-apple"] = {1,1,75}, ["enchanted-golden-apple"] = {1,1,10}, ["disc-13"] = {1,1,75}, ["disc-cat"] = {1,1,75}, ["name-tag"] = {1,1,100}, ["chainmail-chestplate"] = {1,1,50}, ["diamond-hoe"] = {1,1,75}, ["diamond-chestplate"] = {1,1,25}, ["enchanted-book-rnd"] = {1,1,60}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,50}, ["gold-ingot"] = {1,4,25}, ["bread"] = {1,1,100}, ["wheat"] = {1,4,100}, ["bucket"] = {1,1,50}, ["redstone"] = {1,4,75}, ["coal"] = {1,4,75}, ["melon-seeds"] = {2,4,50}, ["pumpkin-seeds"] = {2,4,50}, ["beetroot-seeds"] = {2,4,50}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,50}, ["gunpowder"] = {1,8,50}, ["rotten-flesh"] = {1,8,50}, ["string"] = {1,8,50}, } }, { rolls = {1,1}, items = { ["vex-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,1} } } }, poolsBedrockUpcoming = { { rolls = {1,3}, items = { ["lead"] = {1,1,100}, ["golden-apple"] = {1,1,75}, ["enchanted-golden-apple"] = {1,1,10}, ["disc-13"] = {1,1,75}, ["disc-cat"] = {1,1,75}, ["name-tag"] = {1,1,100}, ["chainmail-chestplate"] = {1,1,50}, ["diamond-hoe"] = {1,1,75}, ["diamond-chestplate"] = {1,1,25}, ["enchanted-book-rnd"] = {1,1,60}, } }, { rolls = {1,4}, items = { ["iron-ingot"] = {1,4,50}, ["gold-ingot"] = {1,4,25}, ["bread"] = {1,1,100}, ["wheat"] = {1,4,100}, ["bucket"] = {1,1,50}, ["redstone"] = {1,4,75}, ["coal"] = {1,4,75}, ["melon-seeds"] = {2,4,50}, ["pumpkin-seeds"] = {2,4,50}, ["beetroot-seeds"] = {2,4,50}, ["resin-clump"] = {2,4,50}, ["resin-brick"] = {1,2,50}, } }, { rolls = {3,3}, items = { ["bone"] = {1,8,50}, ["gunpowder"] = {1,8,50}, ["rotten-flesh"] = {1,8,50}, ["string"] = {1,8,50}, } }, { rolls = {1,1}, items = { ["vex-armor-trim-smithing-template"] = {1,1,1}, ["empty"] = {1,1,1} } } } }, ["bonus-barrel"] = { -- bonus_barrel.json from Java Edition 3D Shareware v1.34 header = "[[Java Edition 3D Shareware v1.34#Blocks|Bonus barrel]]", link = "[[Java Edition 3D Shareware v1.34#Blocks|bonus barrel]]", structure = "Bonus barrel", container = "", structID = "day", poolsJava = { { rolls = {1,4}, items = { ["level-enchanted-bow"] = {1,1,1}, ["random-effect-arrow"] = {1,20,1}, ["random-effect-tipped-arrow"] = {1,20,1}, ["random-effect-potion"] = {1,1,1}, ["random-effect-splash-potion"] = {1,1,1}, ["random-effect-lingering-potion"] = {1,1,1}, ["level-enchanted-leather-tunic"] = {1,1,1}, ["level-enchanted-leather-boots"] = {1,1,1}, ["level-enchanted-leather-cap"] = {1,1,1}, ["level-enchanted-leather-pants"] = {1,1,1}, ["level-enchanted-iron-chestplate-2"] = {1,1,1}, ["level-enchanted-iron-boots-2"] = {1,1,1}, ["level-enchanted-iron-helmet-2"] = {1,1,1}, ["level-enchanted-iron-leggings-2"] = {1,1,1}, ["level-enchanted-diamond-chestplate-2"] = {1,1,1}, ["level-enchanted-diamond-boots-2"] = {1,1,1}, ["level-enchanted-diamond-helmet-2"] = {1,1,1}, ["level-enchanted-diamond-leggings-2"] = {1,1,1}, ["level-enchanted-stone-sword"] = {1,1,1}, ["level-enchanted-iron-sword-2"] = {1,1,1}, ["level-enchanted-diamond-sword-2"] = {1,1,1}, ["random-enchanted-crossbow"] = {1,1,1}, } }, { rolls = {1,1}, items = { ["blue-key"] = {1,1,1}, ["yellow-key"] = {1,1,2}, ["red-key"] = {1,1,5}, ["empty"] = {1,1,16}, } }, }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["brushable-cold-ocean-ruins"]={ chest_type = "suspicious gravel", header = "[[Ocean Ruins]]", link = "cold [[ocean ruins]]", structure = "Ocean Ruins", container = "Cold ruins suspicious gravel", structID = "ocean-ruins", poolsJava = { { rolls = {1,1}, items = { ["blade-pottery-sherd"] = {1,1,1}, ["explorer-pottery-sherd"] = {1,1,1}, ["mourner-pottery-sherd"] = {1,1,1}, ["plenty-pottery-sherd"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["explorer-pottery-sherd"] = {1,1,1}, ["mourner-pottery-sherd"] = {1,1,1}, ["plenty-pottery-sherd"] = {1,1,1}, ["blade-pottery-sherd"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, } } }, poolsBedrockUpcoming = {} }, ["brushable-desert-temple"]={ chest_type = "suspicious sand", header = "[[Desert Pyramid]]", link = "[[desert pyramid]]", structure = "Desert Pyramid", container = "Suspicious sand", structID = "desert-temple", poolsJava = { { rolls = {1,1}, items = { ["archer-pottery-sherd"] = {1,1,1}, ["prize-pottery-sherd"] = {1,1,1}, ["skull-pottery-sherd"] = {1,1,1}, ["miner-pottery-sherd"] = {1,1,1}, ["diamond"] = {1,1,1}, ["tnt"] = {1,1,1}, ["gunpowder"] = {1,1,1}, ["emerald"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["archer-pottery-sherd"] = {1,1,1}, ["prize-pottery-sherd"] = {1,1,1}, ["skull-pottery-sherd"] = {1,1,1}, ["miner-pottery-sherd"] = {1,1,1}, ["diamond"] = {1,1,1}, ["emerald"] = {1,1,1}, ["tnt"] = {1,1,1}, ["gunpowder"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["brushable-desert-well"]={ chest_type = "suspicious sand", header = "[[Desert Well]]", link = "[[desert well]]", structure = "Desert well", container = "Suspicious sand", structID = "desert-well", poolsJava = { { rolls = {1,1}, items = { ["arms-up-pottery-sherd"] = {1,1,2}, ["brewer-pottery-sherd"] = {1,1,2}, ["brick"] = {1,1,1}, ["emerald"] = {1,1,1}, ["stick"] = {1,1,1}, ["suspicious-stew"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["arms-up-pottery-sherd"] = {1,1,2}, ["brewer-pottery-sherd"] = {1,1,2}, ["brick"] = {1,1,1}, ["emerald"] = {1,1,1}, ["stick"] = {1,1,1}, ["suspicious-stew"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["brushable-trail-ruins"]={ chest_type = "suspicious gravel", header = "[[Trail Ruins]]", link = "[[trail ruins]]", structure = "Trail Ruins", container = "Suspicious gravel", structID = "trail-ruins", poolsJava = { { rolls = {1,1}, items = { ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["clay"] = {1,1,2}, ["brick"] = {1,1,2}, ["yellow-dye"] = {1,1,2}, ["blue-dye"] = {1,1,2}, ["light-blue-dye"] = {1,1,2}, ["white-dye"] = {1,1,2}, ["orange-dye"] = {1,1,2}, ["red-candle"] = {1,1,2}, ["green-candle"] = {1,1,2}, ["purple-candle"] = {1,1,2}, ["brown-candle"] = {1,1,2}, ["magenta-stained-glass-pane"] = {1,1,1}, ["pink-stained-glass-pane"] = {1,1,1}, ["blue-stained-glass-pane"] = {1,1,1}, ["light-blue-stained-glass-pane"] = {1,1,1}, ["red-stained-glass-pane"] = {1,1,1}, ["yellow-stained-glass-pane"] = {1,1,1}, ["purple-stained-glass-pane"] = {1,1,1}, ["spruce-hanging-sign"] = {1,1,1}, ["oak-hanging-sign"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["coal"] = {1,1,1}, ["wheat-seeds"] = {1,1,1}, ["beetroot-seeds"] = {1,1,1}, ["dead-bush"] = {1,1,1}, ["flower-pot"] = {1,1,1}, ["string"] = {1,1,1}, ["lead"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["brick"] = {1,1,4}, --2 times weight 2 ["clay-ball"] = {1,1,2}, ["yellow-dye"] = {1,1,2}, ["blue-dye"] = {1,1,2}, ["light-blue-dye"] = {1,1,2}, ["white-dye"] = {1,1,2}, ["orange-dye"] = {1,1,2}, ["red-candle"] = {1,1,2}, ["green-candle"] = {1,1,2}, ["purple-candle"] = {1,1,2}, ["brown-candle"] = {1,1,2}, ["magenta-stained-glass-pane"] = {1,1,1}, ["pink-stained-glass-pane"] = {1,1,1}, ["blue-stained-glass-pane"] = {1,1,1}, ["light-blue-stained-glass-pane"] = {1,1,1}, ["red-stained-glass-pane"] = {1,1,1}, ["yellow-stained-glass-pane"] = {1,1,1}, ["purple-stained-glass-pane"] = {1,1,1}, ["spruce-hanging-sign"] = {1,1,1}, ["oak-hanging-sign"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["wheat-seeds"] = {1,1,1}, ["beetroot-seeds"] = {1,1,1}, ["gold-nugget"] = {1,1,1}, ["dead-bush"] = {1,1,1}, ["flower-pot"] = {1,1,1}, ["string"] = {1,1,1}, ["lead"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["brushable-trail-ruins-rare"]={ chest_type = "suspicious gravel", header = "[[Trail Ruins]]", link = "[[Trail Ruins]]", structure = "Trail Ruins", container = "Suspicious gravel", structID = "trail-ruins", poolsJava = { { rolls = {1,1}, items = { ["burn-pottery-sherd"] = {1,1,1}, ["danger-pottery-sherd"] = {1,1,1}, ["friend-pottery-sherd"] = {1,1,1}, ["heart-pottery-sherd"] = {1,1,1}, ["heartbreak-pottery-sherd"] = {1,1,1}, ["howl-pottery-sherd"] = {1,1,1}, ["sheaf-pottery-sherd"] = {1,1,1}, ["wayfinder-armor-trim-smithing-template"] = {1,1,1}, ["raiser-armor-trim-smithing-template"] = {1,1,1}, ["shaper-armor-trim-smithing-template"] = {1,1,1}, ["host-armor-trim-smithing-template"] = {1,1,1}, ["disc-relic"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["burn-pottery-sherd"] = {1,1,1}, ["danger-pottery-sherd"] = {1,1,1}, ["friend-pottery-sherd"] = {1,1,1}, ["heart-pottery-sherd"] = {1,1,1}, ["heartbreak-pottery-sherd"] = {1,1,1}, ["howl-pottery-sherd"] = {1,1,1}, ["sheaf-pottery-sherd"] = {1,1,1}, ["wayfinder-armor-trim-smithing-template"] = {1,1,1}, ["raiser-armor-trim-smithing-template"] = {1,1,1}, ["shaper-armor-trim-smithing-template"] = {1,1,1}, ["host-armor-trim-smithing-template"] = {1,1,1}, ["disc-relic"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["brushable-warm-ocean-ruins"]={ chest_type = "suspicious sand", header = "[[Ocean Ruins]]", link = "warm [[ocean Ruins]]", structure = "Ocean ruins", container = "Warm ruins suspicious sand", structID = "ocean-ruins", poolsJava = { { rolls = {1,1}, items = { ["angler-pottery-sherd"] = {1,1,1}, ["shelter-pottery-sherd"] = {1,1,1}, ["snort-pottery-sherd"] = {1,1,1}, ["sniffer-egg"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["snort-pottery-sherd"] = {1,1,1}, ["angler-pottery-sherd"] = {1,1,1}, ["shelter-pottery-sherd"] = {1,1,1}, ["sniffer-egg"] = {1,1,1}, ["iron-axe"] = {1,1,1}, ["emerald"] = {1,1,2}, ["wheat"] = {1,1,2}, ["wooden-hoe"] = {1,1,2}, ["coal"] = {1,1,2}, ["gold-nugget"] = {1,1,2}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-corridor"] = { -- trial_chambers/corridor.json header = "Corridor", superheader = "[[Trial Chambers]]", link = "[[Trial Chambers]] corridor", structure = "Trial Chambers", container = "Corridor chest", structID = "trial-chambers", poolsJava = { { rolls = {1,3}, items = { ["tuff"] = {8,20,3}, ["scaffolding"] = {2,10,2}, ["torch"] = {3,6,2}, ["bamboo-planks"] = {3,6,2}, ["bamboo-hanging-sign"] = {1,4,2}, ["ender-pearl"] = {1,2,2}, ["damaged-stone-pickaxe"] = {1,1,2}, ["damaged-stone-axe"] = {1,1,2}, ["honeycomb"] = {2,8,1}, ["damaged-random-enchanted-iron-axe"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["tuff"] = {8,20,3}, ["scaffolding"] = {2,10,2}, ["torch"] = {3,6,2}, ["bamboo-planks"] = {3,6,2}, ["bamboo-hanging-sign"] = {1,4,2}, ["ender-pearl"] = {1,2,2}, ["damaged-stone-pickaxe"] = {1,1,2}, ["damaged-stone-axe"] = {1,1,2}, ["honeycomb"] = {2,8,1}, ["damaged-random-enchanted-iron-axe"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-entrance"] = { -- trial_chambers/entrance.json header = "Entrance", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] entrance", structure = "Trial Chambers", container = "Entrance chest", structID = "trial-chambers", poolsJava = { { rolls = {2,3}, items = { ["arrow"] = {5,10,10}, ["honeycomb"] = {2,8,10}, ["wooden-axe"] = {1,1,10}, ["stick"] = {2,5,5}, ["trial-key"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {2,3}, items = { ["arrow"] = {5,10,10}, ["honeycomb"] = {2,8,10}, ["wooden-axe"] = {1,1,10}, ["stick"] = {2,5,5}, ["trial-key"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-intersection-barrel"] = { -- trial_chambers/intersection_barrel.json chest_type = "barrel", header = "Barrel intersection", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] barrel intersection", structure = "Trial Chambers", container = "Intersection barrel", structID = "trial-chambers", poolsJava = { { rolls = {1,3}, items = { ["bamboo-planks"] = {5,15,10}, ["baked-potato"] = {6,10,10}, ["damaged-golden-pickaxe"] = {1,1,4}, ["damaged-golden-axe"] = {1,1,4}, ["diamond"] = {1,3,1}, ["bucket"] = {1,2,1}, ["compass"] = {1,1,1}, ["damaged-diamond-pickaxe"] = {1,1,1}, ["damaged-random-enchanted-diamond-axe"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["bamboo-planks"] = {5,15,10}, ["baked-potato"] = {6,10,10}, ["damaged-golden-pickaxe"] = {1,1,4}, ["damaged-golden-axe"] = {1,1,4}, ["diamond"] = {1,3,1}, ["bucket"] = {1,2,1}, ["compass"] = {1,1,1}, ["damaged-diamond-pickaxe"] = {1,1,1}, ["damaged-random-enchanted-diamond-axe"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-intersection"] = { -- trial_chambers/intersection.json header = "Intersection", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] intersection", structure = "Trial Chambers", container = "Intersection chest", structID = "trial-chambers", poolsJava = { { rolls = {1,3}, items = { ["amethyst-shard"] = {8,20,20}, ["block-of-iron"] = {1,2,20}, ["cake"] = {1,4,20}, ["diamond"] = {1,2,10}, ["block-of-emerald"] = {1,3,5}, ["damaged-diamond-pickaxe"] = {1,1,5}, ["damaged-diamond-axe"] = {1,1,5}, ["block-of-diamond"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,3}, items = { ["amethyst-shard"] = {8,20,20}, ["block-of-iron"] = {1,2,20}, ["cake"] = {1,4,20}, ["diamond"] = {1,2,10}, ["block-of-emerald"] = {1,3,5}, ["damaged-diamond-pickaxe"] = {1,1,5}, ["damaged-diamond-axe"] = {1,1,5}, ["block-of-diamond"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-reward"] = { -- trial_chambers/reward.json chest_type = "reward-container", header = "Vault and reward chest", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] vault", structure = "Trial Chambers", container = "Vault", structID = "trial-chambers", poolsJava = { { -- combination of common and rare rolls = {1,1}, items = { -- 20% trial_chambers/reward_common.json, all weights multiplied by 23 (reward_rare weight total) ["arrow"] = {2,8,92}, ["tipped-arrow-poison"] = {2,8,92}, ["emerald"] = {2,4,392}, -- Added 300 to the weight because it's the same as on reward_rare table ["wind-charge"] = {1,3,69}, ["iron-ingot"] = {1,4,69}, ["honey-bottle"] = {1,2,69}, ["ominous-bottle"] = {1,1,46}, ["wind-charge-2"] = {4,12,23}, ["diamond"] = {1,2,23}, -- 80% trial_chambers/reward_rare.json, all weights multiplied by 100 (reward_common weight total multiplied by 4) -- ["emerald"] = {2,4,300}, It's the exact same as on the reward_common table, added the weight there ["damaged-shield"] = {1,1,300}, ["level-enchanted-bow-2"] = {1,1,300}, ["level-enchanted-crossbow"] = {1,1,200}, ["level-enchanted-iron-axe"] = {1,1,200}, ["level-enchanted-iron-chestplate-0-10"] = {1,1,200}, ["golden-carrot"] = {1,2,200}, ["enchanted-book-rnd-trial-chambers"] = {1,1,200}, ["enchanted-book-rnd-mending-trident"] = {1,1,200}, ["level-enchanted-diamond-axe"] = {1,1,100}, ["level-enchanted-diamond-chestplate-3"] = {1,1,100}, } }, { -- trial_chambers/reward_common.json rolls = {1,3}, items = { ["arrow"] = {2,8,4}, ["tipped-arrow-poison"] = {2,8,4}, ["emerald"] = {2,4,4}, ["wind-charge"] = {1,3,3}, ["iron-ingot"] = {1,4,3}, ["honey-bottle"] = {1,2,3}, ["ominous-bottle"] = {1,1,2}, ["wind-charge-2"] = {4,12,1}, ["diamond"] = {1,2,1}, } }, { -- 25% trial_chambers/reward_unique.json rolls = {1,1}, items = { ["golden-apple"] = {1,1,4}, ["bolt-armor-trim-smithing-template"] = {1,1,3}, ["guster-banner-pattern"] = {1,1,2}, ["disc-precipice"] = {1,1,2}, ["trident"] = {1,1,1}, -- 75% skip reward_unique, weight is the sum of non-empty weights multiplied by 3 ["empty"] = {1,1,36}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { -- combination of common and rare rolls = {1,1}, items = { -- 80% trial_chambers/reward_common.json, all weights multiplied by 92 (reward_rare weight total multiplied by 4) ["arrow"] = {2,8,368}, ["tipped-arrow-poison"] = {2,8,368}, ["emerald"] = {2,4,443}, -- Added 75 to the weight because it's the same as on reward_rare table ["wind-charge"] = {1,3,276}, ["iron-ingot"] = {1,4,276}, ["honey-bottle"] = {1,2,276}, ["ominous-bottle"] = {1,1,184}, ["wind-charge-2"] = {4,12,92}, ["diamond"] = {1,2,92}, -- 20% trial_chambers/reward_rare.json, all weights multiplied by 25 (reward_common weight total) -- ["emerald"] = {2,4,75}, It's the exact same as on the reward_common table, added the weight there ["damaged-shield"] = {1,1,75}, ["level-enchanted-bow-2"] = {1,1,75}, ["level-enchanted-crossbow"] = {1,1,50}, ["level-enchanted-iron-axe"] = {1,1,50}, ["level-enchanted-iron-chestplate-0-10"] = {1,1,50}, ["golden-carrot"] = {1,2,50}, ["enchanted-book-rnd-trial-chambers"] = {1,1,50}, ["enchanted-book-rnd-mending-trident"] = {1,1,50}, ["level-enchanted-diamond-axe"] = {1,1,25}, ["level-enchanted-diamond-chestplate-3"] = {1,1,25}, } }, { -- trial_chambers/reward_common.json rolls = {1,3}, items = { ["arrow"] = {2,8,4}, ["tipped-arrow-poison"] = {2,8,4}, ["emerald"] = {2,4,4}, ["wind-charge"] = {1,3,3}, ["iron-ingot"] = {1,4,3}, ["honey-bottle"] = {1,2,3}, ["ominous-bottle"] = {1,1,2}, ["wind-charge-2"] = {4,12,1}, ["diamond"] = {1,2,1}, } }, { -- trial_chambers/reward_unique.json rolls = {1,1}, items = { ["golden-apple"] = {1,1,4}, ["bolt-armor-trim-smithing-template"] = {1,1,3}, ["guster-banner-pattern"] = {1,1,2}, ["disc-precipice"] = {1,1,2}, ["trident"] = {1,1,1}, ["empty"] = {1,1,36}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-reward-ominous"] = { -- trial_chambers/reward_ominous.json chest_type = "reward-container", header = "Ominous Vault", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] ominous vault", structure = "Trial Chambers", container = "Ominous Vault", structID = "trial-chambers", poolsJava = { { -- combination of common and rare rolls = {1,1}, items = { -- 20% trial_chambers/reward_ominous_common.json, all weights multiplied by 29 (reward_rare weight total) ["diamond"] = {2,3,58}, ["emerald"] = {4,10,145}, ["wind-charge"] = {8,12,116}, ["tipped-arrow-strong-slowness"] = {4,12,87}, ["ominous-bottle-2"] = {1,1,29}, -- 80% trial_chambers/reward_ominous_rare.json, all weights multiplied by 60 (reward_common weight total multiplied by 4) ["block-of-diamond"] = {1,1,60}, ["block-of-emerald"] = {1,1,300}, ["block-of-iron"] = {1,1,240}, ["golden-apple"] = {1,1,180}, ["level-enchanted-crossbow"] = {1,1,240}, ["level-enchanted-diamond-axe-2"] = {1,1,180}, ["level-enchanted-diamond-chestplate-4"] = {1,1,180}, ["enchanted-book-rnd-trial-chambers-2"] = {1,1,120}, ["enchanted-book-rnd-breach-density"] = {1,1,120}, ["enchanted-book-rnd-wind-burst"] = {1,1,120}, } }, { -- trial_chambers/reward_ominous_common.json rolls = {1,3}, items = { ["emerald"] = {4,10,5}, ["wind-charge"] = {8,12,4}, ["tipped-arrow-strong-slowness"] = {4,12,3}, ["diamond"] = {2,3,2}, ["ominous-bottle-2"] = {1,1,1}, } }, { -- 75% trial_chambers/reward_ominous_unique.json, all weights multiplied by 3, except for "empty" rolls = {1,1}, items = { ["enchanted-golden-apple"] = {1,1,9}, ["flow-armor-trim-smithing-template"] = {1,1,9}, ["flow-banner-pattern"] = {1,1,6}, ["disc-creator"] = {1,1,3}, ["heavy-core"] = {1,1,3}, -- 25% skip reward_ominous_unique, weight is the sum of non-empty weights divided by 3 ["empty"] = {1,1,10}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { -- combination of common and rare rolls = {1,1}, items = { -- 20% trial_chambers/reward_ominous_common.json, all weights multiplied by 29 (reward_rare weight total) ["diamond"] = {2,3,58}, ["emerald"] = {4,10,145}, ["wind-charge"] = {8,12,116}, ["tipped-arrow-strong-slowness"] = {4,12,87}, ["ominous-bottle-2"] = {1,1,29}, -- 80% trial_chambers/reward_ominous_rare.json, all weights multiplied by 60 (reward_common weight total multiplied by 4) ["block-of-diamond"] = {1,1,60}, ["block-of-emerald"] = {1,1,300}, ["block-of-iron"] = {1,1,240}, ["golden-apple"] = {1,1,180}, ["level-enchanted-crossbow"] = {1,1,240}, ["level-enchanted-diamond-axe-2"] = {1,1,180}, ["level-enchanted-diamond-chestplate-4"] = {1,1,180}, ["enchanted-book-rnd-trial-chambers-2"] = {1,1,120}, ["enchanted-book-rnd-breach-density"] = {1,1,120}, ["enchanted-book-rnd-wind-burst"] = {1,1,120}, } }, { -- trial_chambers/reward_ominous_common.json rolls = {1,3}, items = { ["emerald"] = {4,10,5}, ["wind-charge"] = {8,12,4}, ["tipped-arrow-strong-slowness"] = {4,12,3}, ["diamond"] = {2,3,2}, ["ominous-bottle-2"] = {1,1,1}, } }, { -- trial_chambers/reward_ominous_unique.json rolls = {1,1}, items = { ["enchanted-golden-apple"] = {1,1,9}, ["flow-armor-trim-smithing-template"] = {1,1,9}, ["flow-banner-pattern"] = {1,1,6}, ["disc-creator"] = {1,1,3}, ["heavy-core"] = {1,1,3}, ["empty"] = {1,1,10} -- 25% chance of dropping nothing } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-supply"] = { -- trial_chambers/supply.json header = "Supply", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] supply", structure = "Trial Chambers", container = "Supply chest", structID = "trial-chambers", poolsJava = { { rolls = {3,5}, items = { ["arrow"] = {4,14,2}, ["glow-berries"] = {2,10,2}, ["baked-potato"] = {2,4,2}, ["damaged-stone-pickaxe"] = {1,1,2}, ["tuff"] = {5,10,1}, ["tipped-arrow-poison"] = {4,8,1}, ["tipped-arrow-slowness"] = {4,8,1}, ["acacia-planks"] = {3,6,1}, ["torch"] = {3,6,1}, ["bone-meal"] = {2,5,1}, ["moss-block"] = {2,5,1}, ["potion-of-strength"] = {2,2,1}, ["potion-of-regeneration"] = {2,2,1}, ["milk-bucket"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {3,5}, items = { ["arrow"] = {4,14,2}, ["glow-berries"] = {2,10,2}, ["baked-potato"] = {2,4,2}, ["damaged-stone-pickaxe"] = {1,1,2}, ["tuff"] = {5,10,1}, ["tipped-arrow-poison"] = {4,8,1}, ["tipped-arrow-slowness"] = {4,8,1}, ["acacia-planks"] = {3,6,1}, ["torch"] = {3,6,1}, ["bone-meal"] = {2,5,1}, ["moss-block"] = {2,5,1}, ["potion-of-strength"] = {2,2,1}, ["potion-of-regeneration"] = {2,2,1}, ["milk-bucket"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-corridor-pot"] = { -- pots/trial_chambers/corridor.json chest_type = "decorated pot", header = "Corridor pot", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] corridor pot", structure = "Trial Chambers", container = "Corridor pot", structID = "trial-chambers", poolsJava = { { rolls = {1,1}, items = { ["emerald"] = {1,3,125}, ["arrow"] = {2,8,100}, ["iron-ingot"] = {1,2,100}, ["trial-key"] = {1,1,10}, ["disc-creator-music-box"] = {1,1,5}, ["diamond"] = {1,2,5}, ["block-of-emerald"] = {1,1,5}, ["block-of-diamond"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["emerald"] = {1,3,125}, ["arrow"] = {2,8,100}, ["iron-ingot"] = {1,2,100}, ["trial-key"] = {1,1,10}, ["disc-creator-music-box"] = {1,1,5}, ["diamond"] = {1,2,5}, ["block-of-emerald"] = {1,1,5}, ["block-of-diamond"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-chamber-dispenser"] = { -- dispensers/trial_chambers/chamber.json chest_type = "dispenser", header = "Chamber dispenser", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] chamber dispenser", structure = "Trial Chambers", container = "Chamber dispenser", structID = "trial-chambers", poolsJava = { { rolls = {1,1}, items = { ["snowball"] = {4,8,6}, ["fire-charge"] = {4,8,6}, ["arrow"] = {4,8,4}, ["water-bucket"] = {1,1,4}, ["egg"] = {4,8,2}, ["splash-potion-of-slowness"] = {2,5,1}, ["splash-potion-of-poison"] = {2,5,1}, ["splash-potion-of-weakness"] = {2,5,1}, ["lingering-potion-of-slowness"] = {2,5,1}, ["lingering-potion-of-poison"] = {2,5,1}, ["lingering-potion-of-weakness"] = {2,5,1}, ["lingering-potion-of-healing"] = {2,5,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["snowball"] = {4,8,6}, ["fire-charge"] = {4,8,6}, ["arrow"] = {4,8,4}, ["water-bucket"] = {1,1,4}, ["egg"] = {4,8,2}, ["splash-potion-of-slowness"] = {2,5,1}, ["splash-potion-of-poison"] = {2,5,1}, ["splash-potion-of-weakness"] = {2,5,1}, ["lingering-potion-of-slowness"] = {2,5,1}, ["lingering-potion-of-poison"] = {2,5,1}, ["lingering-potion-of-weakness"] = {2,5,1}, ["lingering-potion-of-healing"] = {2,5,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-corridor-dispenser"] = { -- dispensers/trial_chambers/corridor.json chest_type = "dispenser", header = "Corridor dispenser", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] corridor dispenser", structure = "Trial Chambers", container = "Corridor dispenser", structID = "trial-chambers", poolsJava = { { rolls = {1,1}, items = { ["arrow"] = {4,8,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["arrow"] = {4,8,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-water-dispenser"] = { -- dispensers/trial_chambers/water.json chest_type = "dispenser", header = "Water dispenser", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] water dispenser", structure = "Trial Chambers", container = "Water dispenser", structID = "trial-chambers", poolsJava = { { rolls = {1,1}, items = { ["water-bucket"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["water-bucket"] = {1,1,1}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-trial-spawner"] = { -- This is a merge of 50% spawners/trial_chamber/key and 50% spawners/trial_chamber/consumables chest_type = "trial spawner", header = "Spawner", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] spawner", structure = "Trial Chambers", container = "Trial spawner", structID = "trial-chambers", poolsJava = { { rolls = {1,1}, items = { ["cooked-chicken"] = {1,1,3}, ["bread"] = {1,3,3}, ["baked-potato"] = {1,3,2}, ["potion-of-regeneration"] = {1,1,1}, ["potion-of-swiftness"] = {1,1,1}, ["trial-key"] = {1,1,10}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { rolls = {1,1}, items = { ["cooked-chicken"] = {1,1,3}, ["bread"] = {1,3,3}, ["baked-potato"] = {1,3,2}, ["potion-of-regeneration"] = {1,1,1}, ["potion-of-swiftness"] = {1,1,1}, ["trial-key"] = {1,1,10}, } } }, poolsBedrockUpcoming = {} }, ["trial-chambers-trial-spawner-ominous"] = { -- This is a merge of 30% spawners/ominous/trial_chamber/key and 70% spawners/ominous/trial_chamber/consumables chest_type = "ominous trial spawner", header = "Ominous Spawner", superheader = "[[Trial Chambers]]", link = "[[trial chambers]] ominous spawner", structure = "Trial Chambers", container = "Trial ominous spawner", structID = "trial-chambers", poolsJava = { { -- combination of common and rare rolls = {1,1}, items = { -- 30% spawners/ominous/trial_chamber/key.json ["ominous-trial-key"] = {1,1,30}, -- 70% spawners/ominous/trial_chamber/consumables.json, all weights multiplied by 7 ["cooked-beef"] = {1,2,21}, ["baked-potato"] = {2,4,21}, ["golden-carrot"] = {1,2,14}, ["potion-of-regeneration"] = {1,1,7}, ["potion-of-strength"] = {1,1,7}, } } }, poolsJavaUpcoming = {}, poolsBedrock = { { -- combination of common and rare rolls = {1,1}, items = { -- 30% spawners/ominous/trial_chamber/key.json ["ominous-trial-key"] = {1,1,30}, -- 70% spawners/ominous/trial_chamber/consumables.json, all weights multiplied by 7 ["cooked-beef"] = {1,2,21}, ["baked-potato"] = {2,4,21}, ["golden-carrot"] = {1,2,14}, ["potion-of-regeneration"] = {1,1,7}, ["potion-of-strength"] = {1,1,7}, } } }, poolsBedrockUpcoming = {} }, ["moon-resuply"] = { -- chests/moon_resuply.json (23w13a_or_b, this is really how it's spelled) chest_type = "chest", header = "Moon Mission Resupply Crate", superheader = "[[Lunar Base]]", link = "[[Lunar Base#Loot|lunar base]]", structure = "Lunar Base", container = "", structID = "lunar-base", poolsJava = { { rolls = {1,3}, items = { ["bucket-m"] = {1,1,5}, ["water-bucket-m"] = {1,1,2}, ["lava-bucket-m"] = {1,1,2}, ["dirt-m"] = {5,10,20}, ["sand-m"] = {5,64,20}, ["end-stone-m"] = {1,3,10}, ["gravel-m"] = {5,64,10}, ["grass-block-m"] = {1,3,15}, ["snow-block-m"] = {1,3,10}, } }, { rolls = {1,2}, items = { ["iron-ingot-m"] = {1,4,30}, ["gold-ingot-m"] = {1,4,30}, ["oak-log-m"] = {1,4,10}, ["wheat-seeds-m"] = {1,4,5}, ["pumpkin-seeds-m"] = {1,1,5}, ["beetroot-seeds-m"] = {1,1,5}, ["carrot-m"] = {1,4,5}, ["potato=m"] = {1,4,5}, ["oak-sapling-m"] = {1,4,5}, ["spruce-sapling-m"] = {1,4,5}, ["birch-sapling-m"] = {1,4,5}, ["acacia-sapling-m"] = {1,4,5}, ["jungle-sapling-m"] = {1,4,5}, } }, { rolls = {0,1}, items = { ["gunpowder-m"] = {1,8,5}, ["bone-meal-m"] = {1,8,10}, ["quartz-m"] = {1,8,10}, ["string-m"] = {1,8,10}, } } }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["moon-lab"] = { -- chests/moon_lab.json (23w13a_or_b) chest_type = "green shulker box", header = "Lunar Laboratory Equipment", superheader = "[[Lunar Base]]", link = "[[Lunar Base#Loot|lunar base]]", structure = "Lunar Base", container = "", structID = "lunar-base", poolsJava = { { rolls = {1,3}, items = { ["elytra-m"] = {1,1,2}, ["golden-apple-m"] = {1,1,2}, ["bucket-m"] = {1,1,10}, ["water-bucket-m"] = {1,1,5}, ["lava-bucket-m"] = {1,1,5}, ["spyglass-m"] = {1,1,2}, ["diamond-pickaxe-m"] = {1,1,2}, ["end-stone-m"] = {1,4,10}, ["budding-amethyst-m"] = {1,1,10}, ["brain-coral-block-m"] = {1,4,1}, ["bubble-coral-block-m"] = {1,4,1}, ["fire-coral-block-m"] = {1,4,1}, ["horn-coral-block-m"] = {1,4,1}, ["tube-coral-block-m"] = {1,4,1}, ["villager-spawn-egg-m"] = {1,1,5}, ["cow-spawn-egg-m"] = {1,1,5}, ["sheep-spawn-egg-m"] = {1,1,2}, ["turtle-egg-m"] = {1,1,2}, ["sniffer-egg-m"] = {1,1,1}, ["soul-sand-m"] = {1,4,10}, ["echo-shard-m"] = {1,4,2}, ["snow-block-m"] = {1,4,10}, ["sculk-catalyst-m"] = {1,1,2}, ["heart-of-the-sea-m"] = {1,1,1}, ["cobweb-m"] = {1,4,2}, ["powder-snow-bucket-m"] = {1,1,2}, ["pufferfish-bucket-m"] = {1,1,2}, ["bell-m"] = {1,1,1}, } }, { rolls = {1,3}, items = { ["iron-ingot-m"] = {1,4,30}, ["gold-ingot-m"] = {1,4,30}, ["wheat-seeds-m"] = {1,4,5}, ["pumpkin-seeds-m"] = {1,1,5}, ["melon-seeds-m"] = {1,1,5}, ["beetroot-seeds-m"] = {1,1,5}, ["carrot-m"] = {1,4,5}, ["potato-m"] = {1,4,5}, ["brown-mushroom-m"] = {1,1,5}, ["moss-block-m"] = {1,1,5}, ["warped-nylium-m"] = {1,1,1}, ["crimson-nylium-m"] = {1,1,1}, ["mycelium-m"] = {1,1,5}, ["pointed-dripstone-m"] = {1,1,1}, ["red-mushroom-m"] = {1,1,5}, ["chorus-flower-m"] = {1,1,5}, ["rose-bush-m"] = {1,1,1}, ["sunflower-m"] = {1,1,1}, ["lilac-m"] = {1,1,1}, ["peony-m"] = {1,1,1}, ["dandelion-m"] = {1,1,1}, ["poppy-m"] = {1,1,1}, ["blue-orchid-m"] = {1,1,1}, ["allium-m"] = {1,1,1}, ["azure-bluet-m"] = {1,1,1}, ["orange-tulip-m"] = {1,1,1}, ["pink-tulip-m"] = {1,1,1}, ["red-tulip-m"] = {1,1,1}, ["white-tulip-m"] = {1,1,1}, ["oxeye-daisy-m"] = {1,1,1}, ["cornflower-m"] = {1,1,1}, ["lily-of-the-valley-m"] = {1,1,1}, ["pink-petals-m"] = {1,1,1}, ["spore-blossom-m"] = {1,1,2}, ["kelp-m"] = {1,1,5}, ["big-dripleaf-m"] = {1,1,1}, ["fern-m"] = {1,1,5}, ["large-fern-m"] = {1,1,1}, ["glow-berries-m"] = {1,1,5}, ["sweet-berries-m"] = {1,1,5}, ["oak-sapling-m"] = {1,2,5}, ["spruce-sapling-m"] = {1,2,5}, ["dark-oak-sapling-m"] = {1,4,5}, ["birch-sapling-m"] = {1,2,5}, ["acacia-sapling-m"] = {1,2,5}, ["jungle-sapling-m"] = {1,4,5}, ["cherry-sapling-m"] = {1,2,5}, ["mangrove-propagule-m"] = {1,2,5}, ["cactus-m"] = {1,4,5}, ["sugar-cane-m"] = {2,4,5}, ["nether-wart-m"] = {2,4,5}, ["cocoa-beans-m"] = {2,4,5}, ["sea-pickle-m"] = {2,4,5}, ["bamboo-m"] = {2,4,5}, ["wither-skeleton-skull-m"] = {3,3,1}, ["ender-pearl-m"] = {2,4,2}, } }, { rolls = {1,3}, items = { ["air-block-m"] = {1,4,10}, ["packed-air-m"] = {1,1,2}, ["gunpowder-m"] = {2,32,5}, ["bone-block-m"] = {1,8,10}, ["slimeball-m"] = {8,32,10}, ["redstone-m"] = {8,32,10}, ["glowstone-dust-m"] = {1,8,5}, ["lapis-lazuli-m"] = {5,32,10}, ["gold-ingot-m"] = {5,16,10}, ["diamond-m"] = {1,1,5}, ["ancient-debris-m"] = {1,1,5}, ["nether-quartz-m"] = {5,32,10}, ["iron-ingot-m"] = {5,16,10}, ["blaze-rod-m"] = {2,4,10}, ["prismarine-shard-m"] = {2,16,10}, ["prismarine-crystals-m"] = {1,8,10}, ["nautilus-shell-m"] = {1,4,2}, ["spider-eye-m"] = {1,3,5}, ["ghast-tear-m"] = {1,3,2}, ["rabbit-foot-m"] = {1,3,2}, } } }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, -------------------------------------------- -- CUSTOM PARALLEL LOOT TABLES START HERE -- -------------------------------------------- ["sunken-treasure"]={ chest_type = "suspicious sand", header = "[[parallel:Sunken Treasure]]", link = "[[parallel:Sunken Treasure]]", structure = "Sunken Treasure", container = "sand block", structID = "sunken-treasure", poolsJava = { { rolls = {1,1}, items = { ["bone"] = {1,1,1729}, ["seagrass"] = {1,1,1729}, ["mossy-cobblestone"] = {1,1,1152}, ["kelp"] = {1,1,864}, ["prismarine-crystals"] = {1,1,576}, ["prismarine-shard"] = {1,1,576}, ["sea-pickle"] = {1,1,576}, ["scute"] = {1,1,288}, ["bottle-o'-enchanting"] = {1,1,288}, ["gold-ingot"] = {1,1,288}, ["wet-sponge"] = {1,1,173}, ["parallel:treasure-chest"] = {1,1,58}, ["parallel:message-in-a-bottle"] = {1,1,1152}, ["parallel:waders"] = {1,1,300}, ["leather-boots"] = {1,1,250}, } } }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["sunken-treasure-chest"]={ chest_type = "suspicious sand", header = "[[parallel:Sunken Treasure]]", link = "[[parallel:Sunken Treasure]]", structure = "Sunken Treasure Chest", container = "sand block", structID = "sunken-treasure-chest", poolsJava = { { rolls = {1,1}, items = { ["heart-of-the-sea"] = {1,1,10}, ["wet-sponge"] = {1,2,50}, ["damaged-trident"] = {1,1,1}, } }, { rolls = {0,2}, items = { ["emerald"] = {1,2,20}, ["diamond"] = {1,2,10}, ["nautilus-shell"] = {1,3,5}, } }, { rolls = {1,3}, items = { ["tube-coral"] = {2,4,5}, ["tube-coral-fan"] = {2,4,5}, ["tube-coral-block"] = {1,2,1}, ["brain-coral"] = {2,4,5}, ["brain-coral-fan"] = {2,4,5}, ["brain-coral-block"] = {1,2,1}, ["bubble-coral"] = {2,4,5}, ["bubble-coral-fan"] = {2,4,5}, ["bubble-coral-block"] = {1,2,1}, ["fire-coral"] = {2,4,5}, ["fire-coral-fan"] = {2,4,5}, ["fire-coral-block"] = {1,2,1}, ["horn-coral"] = {2,4,5}, ["horn-coral-fan"] = {2,4,5}, ["horn-coral-block"] = {1,2,1}, } }, { rolls = {4,8}, items = { ["sand"] = {1,4,15}, ["gravel"] = {1,3,20}, ["clay-ball"] = {5,9,15}, } }, { rolls = {2,4}, items = { ["gunpowder"] = {2,5,10}, ["lapis-lazuli"] = {4,12,10}, ["gold-nugget"] = {1,3,10}, ["iron-nugget"] = {1,4,10}, ["rotten-flesh"] = {1,5,5}, ["bone"] = {1,5,5}, } }, { rolls = {0,1}, items = { ["enchanted-book-rnd"] = {1,1,2}, ["damaged-random-enchanted-iron-shovel"] = {1,1,1}, ["damaged-random-enchanted-fishing-rod"] = {1,1,1}, } }, { rolls = {2,2}, items = { ["raw-cod"] = {2,5,5}, ["raw-salmon"] = {2,5,5}, ["tropical-fish"] = {1,3,1}, ["pufferfish"] = {1,4,3}, } } }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} }, ["voteparty"]={ header = "[[parallel:Voting]]", link = "[[parallel:Voting]]", structure = "VoteParty", container = "VoteParty chest", structID = "voteparty", poolsJava = { { rolls = {2,2}, items = { ["diamond"] = {1,4,628}, ["parallel:50-riftcoin-jackpot"] = {1,1,100}, ["enchanted-book-rnd-low"] = {1,1,80}, ["enchanted-book-rnd-high"] = {1,1,40}, ["parallel:100-riftcoin-jackpot"] = {1,1,40}, ["parallel:soul-shard"] = {3,3,25}, ["parallel:pink-plague-doctor-mask"] = {1,1,25}, ["parallel:buzzing-bee-hat"] = {1,1,20}, ["parallel:buzzing-angry-bee-hat"] = {1,1,10}, ["parallel:buzzing-nectar-bee-hat"] = {1,1,10}, ["parallel:makeshift-wings"] = {1,1,10}, ["parallel:500-riftcoin-mega-jackpot"] = {1,1,5}, ["parallel:buzzing-angry-nectar-bee-hat"] = {1,1,5}, ["parallel:buddy-head"] = {1,1,1}, ["parallel:maggie-head"] = {1,1,1}, } } }, poolsJavaUpcoming = {}, poolsBedrock = {}, poolsBedrockUpcoming = {} } }