This module is used for recreating ingame tooltips for Parallel items with custom textures. These are referenced in item templates using the prefix parallel:
, as in parallel:itemname
. To be rendered correctly on the wiki, an item needs display information specified on this page and an associated image uploaded, titled File:itemname.png
.
local aliases = {
'Gear',
['Pocket Teleporter'] = { title = '&5Pocket Teleporter', name = 'Pocket Teleporter', text = '&eRight-click &7to teleport between spawn/and your last location./&eShift + Right-click &7to reset your last location.' },
['Totem of the Void'] = { title = '&5Totem of the Void', name = 'Totem of the Void', text = '&7Prevents you from dying in the void' },
['Makeshift Wings'] = { title = '&#c8a249Makeshift Wings', name = 'Makeshift Wings', text = '&oThis apparatus *should* grant/its wearer the ability to fly' },
['Broken Makeshift Wings'] = { title = '&#c8a249Makeshift Wings', name = 'Makeshift Wings', text = '&oThis apparatus *should* grant/its wearer the ability to fly' },
['Red Astronaut Hat'] = { title = '&4&lRed Astronaut Hat', name = 'Red Astronaut Hat', text = '&oThe vast void of space is harsh without this./&r&cRequired to access the Space Station!//&r&7When on head:/&9+2 Armor Toughness/&9+2 Armor' },
'Food',
['Baguette'] = { name = 'Baguette'},
['Halloween Candy'] = { title = '&5Spooky Candy', name = 'Halloween Candy', text = '&6&oIts flavor is unique, and/always changing. Quite spooky!' },
'Misc',
['Soul Shard'] = { name = 'Soul Shard'},
['Unstable Soul Shard'] = { title = '&6Unstable Soul Shard', name = 'Unstable Soul Shard'},
['Tinted Potion Bottle'] = { title = '&7Tinted Potion Bottle', name = 'Tinted Potion Bottle', text = '&oA gross bottle that you should/never drink under any circumstances' },
}
-- Fishing loot: junk --
local junkLoot = {
{ 'Old Boot', 'Who lost their shoe?'},
{ 'Parallel Soda Can', 'It\'s not Pepsi... it\'s Parallel!'},
{ 'Rock', 'It\'s not just a boulder... it\'s a rock!'},
}
for _, junk in ipairs( junkLoot ) do
local name = junk[1]
local lore = junk[2]
aliases[name] = { title = name, name = name, text = '&l&cJUNK/&r&7' .. lore}
end
-- Fishing loot: treasure --
local treasureLoot = {
{ 'Treasure Bundle', 'A bundle full of pirate treasure!'},
{ 'Overflowing Treasure Bundle', 'A bundle bursting with pirate treasure!'},
}
for _, treasure in ipairs( treasureLoot ) do
local name = treasure[1]
local lore = treasure[2]
aliases[name] = { title = name, name = name, text = '&l&6TREASURE/&r&7' .. lore}
end
-- Fishing loot: common --
local commonLoot = {
{ 'Cooked Bream', 'A greenish-brown fish, popular with anglers'},
{ 'Raw Bream', 'A greenish-brown fish, popular with anglers'},
{ 'Cooked Catfish', 'Why did the catfish have trouble sleeping? The bass next door was too loud.'},
{ 'Raw Catfish', 'Why did the catfish have trouble sleeping? The bass next door was too loud.'},
{ 'Cooked Largemouth Bass', 'A common gamefish known for its particularly large mouth. I\'m all about that bass, \'bout that bass. No treble.'},
{ 'Raw Largemouth Bass', 'A common gamefish known for its particularly large mouth. I\'m all about that bass, \'bout that bass. No treble.'},
{ 'Cooked Magikarp', 'Gotta catch ‘em all!'},
{ 'Raw Magikarp', 'Gotta catch ‘em all!'},
{ 'Cooked Small Fry', 'Not to be confused with the McDonalds menu item, this small fish is thoroughly underwhelming.'},
{ 'Raw Small Fry', 'Not to be confused with the McDonalds menu item, this small fish is thoroughly underwhelming.'},
{ 'Cooked Speckled Carp', 'An oily fish with a speckled pattern'},
{ 'Raw Speckled Carp', 'An oily fish with a speckled pattern'},
}
for _, common in ipairs( commonLoot ) do
local name = common[1]
local lore = common[2]
aliases[name] = { title = name, name = name, text = '&l&eCOMMON/&r&7' .. lore}
end
-- Fishing loot: uncommon --
local uncommonLoot = {
{ 'Cooked Crab', 'A crustacean with a mean pinch!'},
{ 'Raw Crab', 'A crustacean with a mean pinch!'},
{ 'Cooked Flounder', 'A flounder and a sole bump into each other. "A flounder!" says the sole. The flounder, to be polite, says nothing.'},
{ 'Raw Flounder', 'A flounder and a sole bump into each other. "A flounder!" says the sole. The flounder, to be polite, says nothing.'},
{ 'Cooked Mackerel', 'Holy mackerel!'},
{ 'Raw Mackerel', 'Holy mackerel!'},
{ 'Cooked Pike', 'A carnivorous fish typically found in brackish waters'},
{ 'Raw Pike', 'A carnivorous fish typically found in brackish waters'},
{ 'Cooked Red Snapper', 'Gotta catch ‘em all!'},
{ 'Raw Red Snapper', 'Gotta catch ‘em all!'},
}
for _, uncommon in ipairs( uncommonLoot ) do
local name = uncommon[1]
local lore = uncommon[2]
aliases[name] = { title = name, name = name, text = '&l&2UNCOMMON/&r&7' .. lore}
end
-- Fishing loot: rare --
local rareLoot = {
{ 'Cooked Calamari', 'A large squid with a distinctive color'},
{ 'Raw European Squid', 'A large squid with a distinctive color'},
{ 'Cooked Striped Bass', 'Like a normal bass, but more stylish'},
{ 'Raw Striped Bass', 'Like a normal bass, but more stylish'},
{ 'Seahorse', 'The stallion of the sea'},
}
for _, rare in ipairs( rareLoot ) do
local name = rare[1]
local lore = rare[2]
aliases[name] = { title = name, name = name, text = '&l&3RARE/&r&7' .. lore}
end
-- Fishing loot: ultrarare --
local ultrarareLoot = {
{ 'Cooked Moorish Idol Fish', 'An exotic tropical fish AKA Gill from Finding Nemo'},
{ 'Raw Moorish Idol Fish', 'An exotic tropical fish AKA Gill from Finding Nemo'},
{ 'Moray Eel', 'A rare eel with a beautiful green color'},
}
for _, ultrarare in ipairs( ultrarareLoot ) do
local name = ultrarare[1]
local lore = ultrarare[2]
aliases[name] = { title = name, name = name, text = '&l&5ULTRA RARE/&r&7' .. lore}
end
-- Hat Pack 1 --
local hatPack = {
{ 'Glow Squid Hat', '&a', '*glowy blorp*'},
{ 'Pirate Hat', '&6', 'Arr, me matey! Set sail for all the seven seas!'},
{ 'Squid Hat', '&9', '*blorp*'},
}
for _, hat in ipairs( hatPack ) do
local name = hat[1]
local color = hat[2]
local lore = hat[3]
aliases[name] = { title = '&l' .. color .. name, name = name, text = '&8♦ Hat Pack 1 ♦/&r&o' .. lore}
end
-- Halloween Series --
local halloweenHats = {
{ 'Original Witch Hat', '&a', 'Double, double toil and trouble;/Fire burn and cauldron bubble...'},
}
for _, hat in ipairs( halloweenHats ) do
local name = hat[1]
local color = hat[2]
local lore = hat[3]
aliases[name] = { title = '&l' .. color .. name, name = name, text = '&8♦ Hat Pack 1 ♦/&r&o' .. lore}
end
-- Villager Series --
local villagerHats = {
{ 'Armorer\'s Welding Mask', '&7', 'Shield your eyes from the fiery forge!'},
{ 'Cartographer\'s Golden Monocle', '&e', 'They make maps so tiny these days...'},
{ 'Farmer\'s Straw Hat', '&e', 'It ain\'t much, but it\'s honest work.'},
{ 'Weaponsmith\'s Eyepatch', '&c', 'I keep running into walls with this thing...'},
}
for _, hat in ipairs( villagerHats ) do
local name = hat[1]
local color = hat[2]
local lore = hat[3]
aliases[name] = { title = '&l' .. color .. name, name = name, text = '&8♦ Villager Series ♦/&r&o' .. lore}
end
-- Cat Series --
local catHats = {
{ 'British Shorthair', '&7'},
{ 'Calico', '&6'},
{ 'Red', '&c'},
}
for _, kitty in ipairs( catHats ) do
local name = kitty[1] .. ' Cat Hat'
local color = kitty[2]
aliases[name] = { title = '&l' .. color .. name, name = name, text = '&8♦ Cat Series ♦/&r&oThe purr-fect hat!'}
end
return aliases