This module has been modified in order to provide better support for Parallel items.
Maintenance
The data for Java release versions is current as of 1.20.1. (needs to be checked/updated to 1.20.2). | 20:49, June 9 2022 (UTC) |
The data for Java snapshots is current as of 1.20.2 Pre-release 1. (needs to be checked/updated to 23w44a). | 18:43, 20 April 2022 (UTC) |
The data for Bedrock release versions is current as of 1.19.0. (needs to be checked/updated to 1.20.40). | 20:49, June 9 2022 (UTC) |
The data for Bedrock beta versions is current as of beta 1.19.80.22. (needs to be checked/updated to beta 1.20.50.22). | 18:43, January 23 2023 (UTC) |
.base usage (Template:LootChest)
Generates a table of the contents of the designated chests, with columns corresponding to various statistics about the availability of those items.
Invoking
It takes any number of chest parameters, and any number of column parameters, in no particular order.
If no chest parameters are listed, it displays them all; likewise for column parameters.
{{#invoke:LootChest|base [ |<chestParam1> ... |<chestParamN> ] [ |<columnHideParam1> ... |<columnHideParamN> ] }}
Chest parameters
ancient-city,
ancient-city-ice-box,
bastion-bridge,
bastion-generic,
bastion-hoglin-stable,
bastion-treasure,
bonus,
bonus-barrel,
brushable-cold-ocean-ruins,
brushable-desert-temple,
brushable-desert-well,
brushable-trail-ruins,
brushable-trail-ruins-rare,
brushable-warm-ocean-ruins,
buried-treasure,
desert-temple ( desert ),
end-city,
igloo,
jungle-temple ( jungle ),
jungle-temple-dispenser,
mineshaft,
monster room,
nether-fortress ( nether-fortress, nether ),
pillager-outpost ( outpost ),
ruined-portal,
shipwreck-map,
shipwreck-supply,
shipwreck-treasure,
stronghold-altar ( altar ),
stronghold-library ( library ),
stronghold-storeroom ( storeroom ),
sunken-treasure,
sunken-treasure-chest,
underwater-ruin-big,
underwater-ruin-small,
village-armorer ( armorer ),
village-butcher ( butcher ),
village-cartographer ( cartographer ),
village-desert-house ( desert-house ),
village-fisherman ( fisherman ),
village-fletcher ( fletcher ),
village-mason ( mason ),
village-plains-house ( plains-house ),
village-savanna-house ( savanna-house ),
village-shepherd ( shepherd ),
village-snowy-house ( snowy-house ),
village-taiga-house ( taiga-house ),
village-tannery ( tannery ),
village-temple ( temple ),
village-toolsmith ( toolsmith ),
village-weaponsmith ( weaponsmith ),
voteparty,
woodland-mansion ( mansion )
Column parameters
chance: The odds of finding any of this item in a single chest.,
chests: The average number of chests the player should expect to search to find any of this item.,
items: The number of items expected per chest, averaged over a large number of chests.,
stacksize: The size of stacks (or for unstackable items, number) of this item on any given roll.,
weight: The weight of this item relative to other items in the pool.
Example
{{#invoke:LootChest|base}}
→ all chests and all columns
{{#invoke:LootChest|base|weaponsmith|jungle|bonus|chance|stacksize}}
→ only weaponsmith and jungle chests, and only 'stacksize' and 'chance' columns
.base2 usage (Template:LootChestItem inline)
Prints a summary of this item's availability in the various worldgen chests.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base2|<itemParam>}}
Item parameters
acacia-log, acacia-sapling, activator-rail, amethyst-shard, ancient-debris, angler-pottery-sherd, apple, archer-pottery-sherd, arms-up-pottery-sherd, arrow, baked-potato, bamboo, barrel, basalt, beetroot, beetroot-seeds, beetroot-soup, bell, birch-log, birch-sapling, black-wool, blade-pottery-sherd, block-of-gold, block-of-iron, blue-dye, blue-ice, blue-key, blue-stained-glass-pane, bone, bone-block, book, book-and-quill, bottle-o'-enchanting, brain-coral, brain-coral-block, brain-coral-fan, bread, brewer-pottery-sherd, brick, brown-candle, brown-mushroom, brown-wool, bubble-coral, bubble-coral-block, bubble-coral-fan, bucket, buried-treasure-map, burn-pottery-sherd, cactus, cake, candle, carrot, chain, chainmail-boots, chainmail-chestplate, chainmail-helmet, chainmail-leggings, clay-ball, clock, coal, coast-armor-trim-smithing-template, cocoa-beans, compass, cooked-cod, cooked-porkchop, cooked-salmon, crimson-fungus, crimson-nylium, crimson-roots, crossbow, crying-obsidian, damaged-diamond-boots, damaged-diamond-chestplate, damaged-diamond-helmet, damaged-diamond-leggings, damaged-diamond-sword, damaged-level-enchanted-crossbow, damaged-level-enchanted-diamond-hoe, damaged-level-enchanted-netherite-boots, damaged-level-enchanted-netherite-chestplate, damaged-level-enchanted-netherite-helmet, damaged-level-enchanted-netherite-leggings, damaged-level-enchanted-netherite-sword, damaged-netherite-boots, damaged-netherite-chestplate, damaged-netherite-helmet, damaged-netherite-leggings, damaged-netherite-sword, damaged-random-enchanted-crossbow, damaged-random-enchanted-crossbow-2, damaged-random-enchanted-diamond-boots, damaged-random-enchanted-diamond-boots-2, damaged-random-enchanted-diamond-chestplate, damaged-random-enchanted-diamond-chestplate-2, damaged-random-enchanted-diamond-helmet, damaged-random-enchanted-diamond-helmet-2, damaged-random-enchanted-diamond-leggings, damaged-random-enchanted-diamond-leggings-2, damaged-random-enchanted-diamond-pickaxe, damaged-random-enchanted-diamond-shovel, damaged-random-enchanted-diamond-shovel-2, damaged-random-enchanted-diamond-sword, damaged-random-enchanted-diamond-sword-2, damaged-random-enchanted-fishing-rod, damaged-random-enchanted-iron-shovel, damaged-random-enchanted-iron-sword, damaged-random-enchanted-netherite-axe, damaged-random-enchanted-netherite-boots, damaged-random-enchanted-netherite-chestplate, damaged-random-enchanted-netherite-helmet, damaged-random-enchanted-netherite-hoe, damaged-random-enchanted-netherite-leggings, damaged-random-enchanted-netherite-pickaxe, damaged-random-enchanted-netherite-shovel, damaged-random-enchanted-netherite-sword, damaged-trident, dandelion, danger-pottery-sherd, dark-oak-log, dark-oak-sapling, dead-bush, detector-rail, diamond, diamond-boots, diamond-chestplate, diamond-helmet, diamond-hoe, diamond-horse-armor, diamond-leggings, diamond-shovel, diamond-sword, disc-13, disc-cat, disc-fragment-5, disc-mellohi, disc-otherside, disc-pigstep, disc-relic, disc-wait, dune-armor-trim-smithing-template, echo-shard, egg, emerald, empty, empty-map, enchanted-book, enchanted-book-rnd, enchanted-book-rnd-efficiency, enchanted-book-rnd-high, enchanted-book-rnd-low, enchanted-book-rnd-mending, enchanted-book-rnd-quick-charge, enchanted-book-rnd-soul-speed, enchanted-book-rnd-swift-sneak, enchanted-book-rnd-unbreaking, enchanted-fishing-rod, enchanted-golden-apple, ender-pearl, explorer-pottery-sherd, eye-armor-trim-smithing-template, feather, fern, fire-charge, fire-coral, fire-coral-block, fire-coral-fan, flint, flint-and-steel, flower-pot, friend-pottery-sherd, furnace, gilded-blackstone, glistering-melon-slice, glow-berries, glowstone, goat-horn, gold-ingot, gold-nugget, golden-apple, golden-boots, golden-carrot, golden-chestplate, golden-helmet, golden-hoe, golden-horse-armor, golden-leggings, golden-sword, grass, gravel, gray-wool, green-candle, green-dye, gunpowder, heart-of-the-sea, heart-pottery-sherd, heartbreak-pottery-sherd, horn-coral, horn-coral-block, horn-coral-fan, host-armor-trim-smithing-template, howl-pottery-sherd, ink-sac, iron-axe, iron-boots, iron-chestplate, iron-helmet, iron-horse-armor, iron-ingot, iron-leggings, iron-nugget, iron-pickaxe, iron-shovel, iron-sword, jungle-log, jungle-sapling, kelp, lapis-lazuli, large-fern, lead, leather, leather-boots, leather-cap, leather-pants, leather-tunic, level-enchanted-bow, level-enchanted-diamond-boots, level-enchanted-diamond-boots-2, level-enchanted-diamond-chestplate, level-enchanted-diamond-chestplate-2, level-enchanted-diamond-helmet, level-enchanted-diamond-helmet-2, level-enchanted-diamond-leggings, level-enchanted-diamond-leggings-2, level-enchanted-diamond-leggings-3, level-enchanted-diamond-pickaxe, level-enchanted-diamond-shovel, level-enchanted-diamond-sword, level-enchanted-diamond-sword-2, level-enchanted-golden-boots, level-enchanted-golden-chestplate, level-enchanted-golden-helmet, level-enchanted-golden-hoe, level-enchanted-golden-leggings, level-enchanted-iron-boots, level-enchanted-iron-boots-2, level-enchanted-iron-chestplate, level-enchanted-iron-chestplate-2, level-enchanted-iron-helmet, level-enchanted-iron-helmet-2, level-enchanted-iron-leggings, level-enchanted-iron-leggings-2, level-enchanted-iron-pickaxe, level-enchanted-iron-shovel, level-enchanted-iron-sword, level-enchanted-iron-sword-2, level-enchanted-leather-boots, level-enchanted-leather-cap, level-enchanted-leather-pants, level-enchanted-leather-tunic, level-enchanted-stone-sword, light-blue-dye, light-blue-stained-glass-pane, light-gray-wool, light-weighted-pressure-plate, lodestone, magenta-stained-glass-pane, magma-block, magma-cream, mangrove-log, map, melon-seeds, miner-pottery-sherd, moss-block, mossy-cobblestone, mourner-pottery-sherd, name-tag, nautilus-shell, nether-quartz, nether-wart, netherite-boots, netherite-chestplate, netherite-helmet, netherite-ingot, netherite-leggings, netherite-scrap, netherite-upgrade-smithing-template, oak-hanging-sign, oak-log, oak-planks, oak-sapling, oak-sign, obsidian, orange-dye, packed-ice, paper, parallel:100-riftcoin-jackpot, parallel:50-riftcoin-jackpot, parallel:500-riftcoin-mega-jackpot, parallel:agender-pride-flag, parallel:angry-bee-hat, parallel:angry-nectar-bee-hat, parallel:armorer's-welding-mask, parallel:aromantic-pride-flag, parallel:asexual-pride-flag, parallel:baguette, parallel:bee-hat, parallel:beret, parallel:bisexual-pride-flag, parallel:black-cat-hat, parallel:black-plague-doctor-mask, parallel:bloody-netherite-axe-hat, parallel:british-shorthair-cat-hat, parallel:broken-makeshift-wings, parallel:bronze-donator-crown, parallel:buddy-head, parallel:butcher's-headband, parallel:buzzing-angry-bee-hat, parallel:buzzing-angry-nectar-bee-hat, parallel:buzzing-bee-hat, parallel:buzzing-nectar-bee-hat, parallel:calico-cat-hat, parallel:cartographer's-golden-monocle, parallel:charm-applicator-level-1, parallel:charm-applicator-level-2, parallel:charm-applicator-level-3, parallel:charm-applicator-level-4, parallel:chest-hat, parallel:cleric's-cowl, parallel:cooked-bream, parallel:cooked-calamari, parallel:cooked-catfish, parallel:cooked-crab, parallel:cooked-flounder, parallel:cooked-largemouth-bass, parallel:cooked-mackerel, parallel:cooked-magikarp, parallel:cooked-moorish-idol-fish, parallel:cooked-pike, parallel:cooked-red-snapper, parallel:cooked-small-fry, parallel:cooked-speckled-carp, parallel:cooked-striped-bass, parallel:creeper-crunch, parallel:crumpled-parallel-soda-can, parallel:demiromantic-pride-flag, parallel:demisexual-pride-flag, parallel:diamond-donator-crown, parallel:early-supporter-glasses, parallel:eerie-eyeball, parallel:farmer's-straw-hat, parallel:fisherman's-lucky-hat, parallel:fletcher's-feather-hat, parallel:gay-men-pride-flag, parallel:genderfluid-pride-flag, parallel:genderqueer-pride-flag, parallel:glow-squid-hat, parallel:gold-donator-crown, parallel:green-apple-goo, parallel:halloween-candy, parallel:heart-glasses, parallel:intersex-pride-flag, parallel:jellie-cat-hat, parallel:lesbian-pride-flag, parallel:librarian's-book-hat, parallel:maggie-head, parallel:magma-melt, parallel:makeshift-wings, parallel:message-in-a-bottle, parallel:moray-eel, parallel:mysterious-mint, parallel:nectar-bee-hat, parallel:nether-portal-nougat, parallel:new-year's-eve-2020-glasses, parallel:nonbinary-pride-flag, parallel:ocelot-hat, parallel:old-boot, parallel:overflowing-treasure-bundle, parallel:pansexual-pride-flag, parallel:parallel-soda, parallel:persian-cat-hat, parallel:phantasmic-fudge, parallel:pink-plague-doctor-mask, parallel:pirate-hat, parallel:pizza, parallel:pocket-teleporter, parallel:polysexual-pride-flag, parallel:pride-flag, parallel:progress-pride-flag, parallel:pumpkin-hat, parallel:pumpkin-pop, parallel:ragdoll-cat-hat, parallel:ralnthar-roar, parallel:raspberry-rift, parallel:raw-bream, parallel:raw-catfish, parallel:raw-crab, parallel:raw-european-squid, parallel:raw-flounder, parallel:raw-largemouth-bass, parallel:raw-mackerel, parallel:raw-magikarp, parallel:raw-moorish-idol-fish, parallel:raw-pike, parallel:raw-red-snapper, parallel:raw-small-fry, parallel:raw-speckled-carp, parallel:raw-striped-bass, parallel:red-cat-hat, parallel:reindeer-antlers, parallel:rock, parallel:santa-hat-red, parallel:sculk-plague-doctor-mask, parallel:seahorse, parallel:shepherd's-herding-hat, parallel:siamese-cat-hat, parallel:silver-donator-crown, parallel:soul-shard, parallel:squid-hat, parallel:structure-creator-hat, parallel:sushi-roll, parallel:tabby-cat-hat, parallel:tinted-potion-bottle, parallel:top-hat, parallel:totem-of-the-void, parallel:transgender-pride-flag, parallel:treasure-bundle, parallel:treasure-chest, parallel:tuxedo-cat-hat, parallel:unstable-soul-shard, parallel:waders, parallel:weaponsmith's-eyepatch, parallel:white-cat-hat, parallel:white-plague-doctor-mask, parallel:witch-hat, parallel:witch-hat-red, pink-stained-glass-pane, plenty-pottery-sherd, poisonous-potato, polished-basalt, poppy, potato, potion-of-healing, potion-of-regeneration, potion-of-water-breathing, powered-rail, prismarine-crystals, prismarine-shard, prize-pottery-sherd, pufferfish, pumpkin, pumpkin-pie, pumpkin-seeds, purple-candle, purple-stained-glass-pane, rail, raiser-armor-trim-smithing-template, random-effect-arrow, random-effect-lingering-potion, random-effect-potion, random-effect-splash-potion, random-effect-tipped-arrow, random-enchanted-crossbow, random-enchanted-diamond-pickaxe, random-enchanted-golden-axe, random-enchanted-golden-boots, random-enchanted-golden-chestplate, random-enchanted-golden-helmet, random-enchanted-golden-hoe, random-enchanted-golden-leggings, random-enchanted-golden-pickaxe, random-enchanted-golden-shovel, random-enchanted-golden-sword, random-enchanted-leather-boots, random-enchanted-leather-cap, random-enchanted-leather-pants, random-enchanted-leather-tunic, raw-beef, raw-cod, raw-mutton, raw-porkchop, raw-salmon, red-candle, red-key, red-stained-glass-pane, redstone, rib-armor-trim-smithing-template, rotten-flesh, saddle, sand, sculk, sculk-catalyst, sculk-sensor, scute, sea-pickle, seagrass, sentry-armor-trim-smithing-template, shaper-armor-trim-smithing-template, sheaf-pottery-sherd, shears, shelter-pottery-sherd, silence-armor-trim-smithing-template, skull-pottery-sherd, smooth-stone, sniffer-egg, snort-pottery-sherd, snout-armor-trim-smithing-template, snout-banner-pattern, snow-block, snowball, soul-sand, soul-speed-enchanted-golden-boots, soul-torch, spectral-arrow, spider-eye, spire-armor-trim-smithing-template, spruce-hanging-sign, spruce-log, spruce-sapling, spruce-sign, stick, stone, stone-axe, stone-bricks, stone-pickaxe, string, suspicious-stew, suspicious-stew-2, sweet-berries, tall-grass, tide-armor-trim-smithing-template, tnt, torch, trident, tripwire-hook, tropical-fish, tube-coral, tube-coral-block, tube-coral-fan, vex-armor-trim-smithing-template, ward-armor-trim-smithing-template, water-bucket, wayfinder-armor-trim-smithing-template, wet-sponge, wheat, wheat-seeds, white-dye, white-wool, wild-armor-trim-smithing-template, wooden-axe, wooden-hoe, wooden-pickaxe, yellow-dye, yellow-key, yellow-stained-glass-pane
Example
{{#invoke:LootChest|base2|iron-ingot}}
→
Iron ingots can be found in 18.5% of woodland mansion chests, 18.5% of monster room chests, and 99.4% of buried treasure chests, all in stacks of 1–4; in 23.0% of stronghold altar chests, 41.2% of village toolsmith chests, 97.4% of shipwreck treasure chests, 34.3% of stronghold storeroom chests, 37.4% of jungle temple chests, 45.1% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, and 27.3% of chest minecarts in Mineshafts, all in stacks of 1–5; in 38.4% of End city chests in stacks of 4–8; in 54.2% of village armorer chests and 30.5% of pillager outpost chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 33.7% of bastion remnant treasure chests in stacks of 3–9; and in 19.0% of bastion remnant chests in stacks of 1–6.
Bedrock Edition they can be found in 18.5% of woodland mansion chests and 18.5% of monster room chests in stacks of 1–4; in 22.4% of stronghold altar chests, 41.2% of village toolsmith chests, 97.4% of shipwreck treasure chests, 28.5% of stronghold storeroom chests, 37.3% of jungle temple chests, 45.1% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, and 27.3% of chest minecarts in Mineshafts, all in stacks of 1–5; in 38.4% of End city chests in stacks of 4–8; in 57.2% of buried treasure chests in stacks of 3–5; in 54.2% of village armorer chests and 30.5% of pillager outpost chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 33.7% of bastion remnant treasure chests in stacks of 3–9; and in 19.0% of bastion remnant chests in stacks of 1–6.
{{#invoke:LootChest|base2|emerald}}
→
Emeralds can be found in 14.9% of big underwater ruins chests, 24.2% of village fisherman chests, 31.8% of village armorer chests, 12.3% of village shepherd chests, 10.2% of village butcher chests, 16.4% of small underwater ruins chests, 12.5% of Desert Well chests, 12.5% of Desert Temple chests, 13.3% of Cold Ocean Ruins chests, 12.3% of village fletcher chests, 7.6% of igloo chests, 4.4% of Trail Ruins chests, 20.8% of village mason chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 25.4% of village temple chests, 9.9% of snowy village house chests, 21.5% of savanna village house chests, 18.6% of taiga village house chests, 22.8% of plains village house chests, and 17.3% of village tannery chests, all in stacks of 1–4; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 59.9% of buried treasure chests in stacks of 4–8; in 8.7% of jungle temple chests, 18.0% of desert temple chests, and 14.3% of desert village house chests, all in stacks of 1–3; in 46.3% of parallel:Sunken Treasure chests in stacks of 1–2; and in 9.0% of End city chests in stacks of 2–6.
Bedrock Edition they can be found in 14.9% of big underwater ruins chests, 31.8% of village armorer chests, 12.3% of village shepherd chests, 10.2% of village butcher chests, 16.4% of small underwater ruins chests, 12.5% of Desert Well chests, 12.5% of Desert Temple chests, 13.3% of Cold Ocean Ruins chests, 12.3% of village fletcher chests, 7.6% of igloo chests, 4.3% of Trail Ruins chests, 20.8% of village mason chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 7.1% of stronghold altar chests, 8.7% of jungle temple chests, 18.0% of desert temple chests, and 14.3% of desert village house chests, all in stacks of 1–3; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 9.0% of End city chests in stacks of 2–6; and in 25.4% of village temple chests, 9.9% of snowy village house chests, 21.5% of savanna village house chests, 20.3% of taiga village house chests, 22.8% of plains village house chests, and 17.3% of village tannery chests, all in stacks of 1–4.
.base3 usage (Template:LootChestItem table)
Prints a summary of this item's availability in the various worldgen chests in the form of a table.
Invoking
It takes exactly one item name as a parameter.
{{#invoke:LootChest|base3|<itemParam>}}
Item parameters
Same as above
Example
{{#invoke:LootChest|base3|emerald}}
→
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
File:Inventory slot emerald.pngEmerald | File:EnvSprite buried-treasure.pngBuried treasure | Chest | 4–8 | 59.9%{ "item": "Emerald", "stacksize": "4–8", "chance": 0.5987654320987654, "structure": "Buried treasure", "container": "Chest" } |
File:EnvSprite desert-temple.pngDesert temple | Chest | 1–3 | 18%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.18047585032339075, "structure": "Desert temple", "container": "Chest" } | |
Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert temple", "container": "Suspicious sand" } | ||
File:EnvSprite desert-well.pngDesert well | Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" } | |
File:EnvSprite end-city.pngEnd city | Chest | 2–6 | 9%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.0903321239024858, "structure": "End city", "container": "Chest" } | |
File:EnvSprite igloo.pngIgloo | Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" } | |
File:EnvSprite jungle-temple.pngJungle temple | Chest | 1–3 | 8.7%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.08737445137874711, "structure": "Jungle temple", "container": "Chest" } | |
File:EnvSprite ocean-ruins.pngCold Ocean ruins | Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Cold Ocean ruins", "container": "Cold ruins suspicious gravel" } | |
Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Warm Ocean ruins", "container": "Warm ruins suspicious sand" } | ||
File:EnvSprite shipwreck.pngShipwreck | Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" } | |
File:EnvSprite sunken-treasure-chest.pngSunken Treasure Chest | sand block | 1–2 | 46.3%{ "item": "Emerald", "stacksize": "1–2", "chance": 0.4625850340136055, "structure": "Sunken Treasure Chest", "container": "sand block" } | |
File:EnvSprite trail-ruins.pngTrail ruins | Suspicious gravel | 1 | 4.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.0444444444444444, "structure": "Trail ruins", "container": "Suspicious gravel" } | |
File:EnvSprite underwater-ruins.pngUnderwater ruins | Small ruins chest | 1 | 16.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.16405667897165044, "structure": "Underwater ruins", "container": "Small ruins chest" } | |
Big ruins chest | 1 | 14.9%{ "item": "Emerald", "stacksize": 1, "chance": 0.14938846197131306, "structure": "Underwater ruins", "container": "Big ruins chest" } | ||
File:EnvSprite village.pngVillage | Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | |
Fisherman's chest | 1 | 24.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.2418426461183103, "structure": "Village", "container": "Fisherman's chest" } | ||
Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" } | ||
Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" } | ||
Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" } | ||
Taiga house chest | 1–4 | 18.6%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.18575629348123335, "structure": "Village", "container": "Taiga house chest" } | ||
Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" } | ||
Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" } | ||
Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" } | ||
Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" } | ||
Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" } | ||
Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" } | ||
Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" } | ||
Bedrock Edition | ||||
File:Inventory slot emerald.pngEmerald | File:EnvSprite desert-temple.pngDesert temple | Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert temple", "container": "Suspicious sand" } |
Chest | 1–3 | 18%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.18047585032339075, "structure": "Desert temple", "container": "Chest" } | ||
File:EnvSprite desert-well.pngDesert well | Suspicious sand | 1 | 12.5%{ "item": "Emerald", "stacksize": 1, "chance": 0.125, "structure": "Desert well", "container": "Suspicious sand" } | |
File:EnvSprite end-city.pngEnd city | Chest | 2–6 | 9%{ "item": "Emerald", "stacksize": "2–6", "chance": 0.0903321239024858, "structure": "End city", "container": "Chest" } | |
File:EnvSprite igloo.pngIgloo | Chest | 1 | 7.6%{ "item": "Emerald", "stacksize": 1, "chance": 0.07641250360396157, "structure": "Igloo", "container": "Chest" } | |
File:EnvSprite jungle-temple.pngJungle temple | Chest | 1–3 | 8.7%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.08718413975417527, "structure": "Jungle temple", "container": "Chest" } | |
File:EnvSprite ocean-ruins.pngCold Ocean ruins | Cold ruins suspicious gravel | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Cold Ocean ruins", "container": "Cold ruins suspicious gravel" } | |
Warm ruins suspicious sand | 1 | 13.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.1333333333333333, "structure": "Warm Ocean ruins", "container": "Warm ruins suspicious sand" } | ||
File:EnvSprite shipwreck.pngShipwreck | Treasure chest | 1–5 | 73.7%{ "item": "Emerald", "stacksize": "1–5", "chance": 0.7372032702331961, "structure": "Shipwreck", "container": "Treasure chest" } | |
File:EnvSprite stronghold.pngStronghold | Altar chest | 1–3 | 7.1%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.07099659856993723, "structure": "Stronghold", "container": "Altar chest" } | |
File:EnvSprite trail-ruins.pngTrail ruins | Suspicious gravel | 1 | 4.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Trail ruins", "container": "Suspicious gravel" } | |
File:EnvSprite underwater-ruins.pngUnderwater ruins | Big ruins chest | 1 | 14.9%{ "item": "Emerald", "stacksize": 1, "chance": 0.14938846197131306, "structure": "Underwater ruins", "container": "Big ruins chest" } | |
Small ruins chest | 1 | 16.4%{ "item": "Emerald", "stacksize": 1, "chance": 0.16405667897165044, "structure": "Underwater ruins", "container": "Small ruins chest" } | ||
File:EnvSprite village.pngVillage | Plains house chest | 1–4 | 22.8%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.22790559614142292, "structure": "Village", "container": "Plains house chest" } | |
Snowy house chest | 1–4 | 9.9%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.0989873657501581, "structure": "Village", "container": "Snowy house chest" } | ||
Temple chest | 1–4 | 25.4%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.25406025971014023, "structure": "Village", "container": "Temple chest" } | ||
Savanna house chest | 1–4 | 21.5%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.21463353884117242, "structure": "Village", "container": "Savanna house chest" } | ||
Taiga house chest | 1–4 | 20.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.20281509304744794, "structure": "Village", "container": "Taiga house chest" } | ||
Mason's chest | 1 | 20.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.20842461344544605, "structure": "Village", "container": "Mason's chest" } | ||
Armorer's chest | 1 | 31.8%{ "item": "Emerald", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Armorer's chest" } | ||
Desert house chest | 1–3 | 14.3%{ "item": "Emerald", "stacksize": "1–3", "chance": 0.14254173828500694, "structure": "Village", "container": "Desert house chest" } | ||
Shepherd's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Shepherd's chest" } | ||
Fletcher's chest | 1 | 12.3%{ "item": "Emerald", "stacksize": 1, "chance": 0.12311565744709374, "structure": "Village", "container": "Fletcher's chest" } | ||
Butcher's chest | 1 | 10.2%{ "item": "Emerald", "stacksize": 1, "chance": 0.10217553744347596, "structure": "Village", "container": "Butcher's chest" } | ||
Tanner's chest | 1–4 | 17.3%{ "item": "Emerald", "stacksize": "1–4", "chance": 0.17258930206298828, "structure": "Village", "container": "Tanner's chest" } |
Source
- The data is set up within
p
so that it can be pulled directly from (or compared directly to) the minecraft loot table files. - stack size given here (and given in code) can be larger than the stackable size of the item, prominently in the case of enchanted books. However this fact does not affect the calculated values. This is because the game puts the right number of items, but unstacked rather than stacked.
Data structure
p.items
'<item-id>' = {
- This key must match a sprite name for the items/blocks defined in Template:BlockSprite or Template:ItemSprite, unless
id
is included in the item definition.
- This key must match a sprite name for the items/blocks defined in Template:BlockSprite or Template:ItemSprite, unless
'<sprite-type>'
- Either
item
orblock
.
- Either
[, id='<sprite-id>']
- Use this to specify a sprite defined in Template:BlockSprite or Template:ItemSprite. Otherwise it uses the sprite with the name given by
item-id
.
- Use this to specify a sprite defined in Template:BlockSprite or Template:ItemSprite. Otherwise it uses the sprite with the name given by
[, link='<item-link>']
- A link to a page that is different from the sprite-id name. Used in Template:LootChest.
[, title='<item-text>']
- A name for an item that is different from the sprite-id name.
[, cannot_stack=false]
- Use this to indicate that the item comes in groups rather than in stacks. Used in Template:LootChestItem.
[, plural=(false|'<custom-plural-word>')]
- Use
false
when a word has no plural, like 'Nether Wart'. Use a custom plural word when you cannot simply append an 's' to the base word to make it plural, like 'Bottles o' Enchanting'. Used in Template:LootChestItem.
- Use
[, preserve_case=false]
- Use
false
when an item name should follow the capitalization exactly specified intitle
, and not follow sentence case, like 'TNT'.
- Use
[, note='<note-name>']
- Indicates that a note appears next to this item in the table. (notes are defined directly below the item list)
}
p.notes
'<note-name>' = '<note-full-text>'
p.chests[n].poolsJava[n]
p.chests[n].poolsJavaUpcoming[n]
p.chests[n].poolsBedrock[n]
p.chests[n].poolsBedrockUpcoming[n]
- rolls
{ <min-number-of-stacks>, <max-number-of-stacks> }
p.chests[n].poolsJava[n].items
p.chests[n].poolsJavaUpcoming[n].items
p.chests[n].poolsBedrock[n].items
p.chests[n].poolsBedrockUpcoming[n].items
'<item-id>' = { <min-stack-size>, <max-stack-size>, <item-weight> }
p.synonyms
'<chest-name-synonym>' = '<original-interally-valid-chest-name>'
- Allows additional chest names to be used as parameters, in addition to the ones defined in p.chests.
p.display_names
'<chest-name-given-via-parameter>' = '<name-displayed-in-single-chest-table>'
- If a single chest parameter is used, this defines the name it is called in the summary text above the table.
p.columns
'<column-name>' = '<column-full-description>'
- The column descriptions, found either in the tooltip on the column header, or in the summary text above the table.
Functions
The following functions are made available at the top of the file, for ease of inspection.
calc_average_amount_this_item_per_chest
- average number of a certain item (not number of stacks), per-chest (not per-structure).
calc_chance_any_of_this_item_per_chest
- chance that at least one of a certain item is present, per-chest (not per-structure).
Item tests
{{#invoke:LootChest|base2_test}}
Bedrock Editionbirch saplings can be found in 14.3% of bonus chests in stacks of 4.
Bedrock Editionbook and quill can be found in 18.9% of buried treasure chests in stacks of 1–2.
Bedrock Editionbrown mushrooms can be found in all bonus chests in stacks of 1–2.
Bedrock Editioncake can be found in 4.1% of buried treasure chests in stacks of 1.
Bedrock Editionchainmail boots can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editionchainmail helmets can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editionchainmail leggings can be found in 57.2% of buried treasure chests in groups of 1.
Bedrock Editioncocoa beans can be found in 40.0% of bonus chests in stacks of 1–2.
Bedrock Editiondark oak saplings can be found in 14.3% of bonus chests in stacks of 4.
Bedrock Editionenchanted books[FN 2] can be found in 66.7% of pillager outpost chests in groups of 1.
Bedrock Editionink sacs can be found in 40.0% of stronghold storeroom chests in stacks of 1–3.
Bedrock Editionjungle saplings can be found in 28.6% of bonus chests in stacks of 4.
Bedrock Editionmaps[FN 10] can be found in 7.7% of shipwreck map chests and 10.5% of stronghold library chests in stacks of 1, and in 46.2% of village cartographer chests in stacks of 1–3.
Bedrock Editionmusic disc (mellohi) can be found in 18.9% of buried treasure chests in groups of 1.
Bedrock Editionmusic disc (wait) can be found in 18.9% of buried treasure chests in groups of 1.
Bedrock Editionoak signs can be found in 10.7% of taiga village house chests in stacks of 1.
Acacia logs can be found in 26.2% of bonus chests in stacks of 1–3.
Bedrock Edition they can be found in 50.0% of bonus chests in stacks of 1–3.
Acacia saplings can be found in 71.7% of savanna village house chests in stacks of 1–2.
Bedrock Edition they can be found in 14.3% of bonus chests in stacks of 4, and in 71.7% of savanna village house chests in stacks of 1–2.
Activator rails can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Amethyst shards can be found in 23.2% of Ancient City chests in stacks of 1–15.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–15.
Ancient debris can be found in 13.5% of bastion remnant chests in stacks of 1, and in 5.7% of bastion remnant hoglin stable chests and 12.7% of bastion remnant treasure chests in stacks of 2.
Bedrock Edition they can be found in 5.7% of bastion remnant hoglin stable chests and 13.5% of bastion remnant chests in stacks of 1, and in 12.7% of bastion remnant treasure chests in stacks of 2.
Angler pottery sherds can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Apples can be found in 33.2% of stronghold altar chests, 47.5% of stronghold storeroom chests, 70.4% of igloo chests, and 59.8% of village weaponsmith chests, all in stacks of 1–3; in 83.8% of bonus chests in stacks of 1–2; and in 74.2% of plains village house chests in stacks of 1–5.
Bedrock Edition they can be found in 32.3% of stronghold altar chests, 40.0% of stronghold storeroom chests, 70.4% of igloo chests, and 59.8% of village weaponsmith chests, all in stacks of 1–3; in all bonus chests in stacks of 1–2; and in 74.2% of plains village house chests in stacks of 1–5.
Archer pottery sherds can be found in 12.5% of Desert Temple chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1.
Arms up pottery sherds can be found in 25.0% of Desert Well chests in stacks of 1.
Bedrock Edition they can be found in 25.0% of Desert Well chests in stacks of 1.
Arrows can be found in 23.3% of village fletcher chests in stacks of 1–3, in all dispensers in jungle temples and 39.1% of pillager outpost chests in stacks of 2–7, and in 22.8% of bastion remnant hoglin stable chests, 44.1% of bastion remnant chests, and 47.9% of bastion remnant bridge chests, all in stacks of 5–17.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in stacks of 10–28, in 33.7% of bastion remnant treasure chests in stacks of 12–25, in 23.3% of village fletcher chests in stacks of 1–3, in 11.2% of bastion remnant chests in stacks of 10–22, in all dispensers in jungle temples and 39.1% of pillager outpost chests in stacks of 2–7, and in 22.8% of bastion remnant hoglin stable chests, 44.1% of bastion remnant chests, and 47.9% of bastion remnant bridge chests, all in stacks of 5–17.
Arrows[FN 16] can be found in 10.9% of bonus barrel chests in stacks of 1–20.
Baked potatos can be found in 54.9% of Ancient City chests in stacks of 1–10.
Bedrock Edition they can be found in 54.9% of Ancient City chests in stacks of 1–10.
Bamboo can be found in 51.0% of jungle temple chests and 14.4% of shipwreck supply chests in stacks of 1–3.
Bedrock Edition they can be found in 50.9% of jungle temple chests and 14.4% of shipwreck supply chests in stacks of 1–3.
Barrels can be found in 24.2% of village fisherman chests in stacks of 1–3.
Beetroot seeds can be found in 2.2% of Trail Ruins chests in stacks of 1, in 66.3% of snowy village house chests in stacks of 1–5, in 21.2% of End city chests in stacks of 1–10, and in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1, in 21.2% of End city chests in stacks of 1–10, in 66.3% of snowy village house chests in stacks of 1–5, in 33.3% of bonus chests in stacks of 1–2, and in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4.
Beetroot soup can be found in 9.9% of snowy village house chests in groups of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in groups of 1.
Bells can be found in 1.5% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 1.5% of ruined portal chests in stacks of 1.
Bfc9000s[FN 18] can be found in 10.9% of bonus barrel chests in groups of 1.
Birch logs can be found in 26.2% of bonus chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chests in stacks of 1–3.
Black wool can be found in 33.0% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 33.0% of village shepherd chests in stacks of 1–3.
Blade pottery sherds can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Blocks of gold can be found in 33.7% of bastion remnant treasure chests in stacks of 2–5, in 18.2% of bastion remnant hoglin stable chests in stacks of 2–4, in 19.0% of bastion remnant chests and 11.2% of bastion remnant bridge chests in stacks of 1, and in 1.5% of ruined portal chests in stacks of 1–2.
Bedrock Edition they can be found in 33.7% of bastion remnant treasure chests in stacks of 2–5, in 18.2% of bastion remnant hoglin stable chests in stacks of 2–4, in 19.0% of bastion remnant chests and 11.2% of bastion remnant bridge chests in stacks of 1, and in 1.5% of ruined portal chests in stacks of 1–2.
Blocks of iron can be found in 19.0% of bastion remnant chests in stacks of 1, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Bedrock Edition they can be found in 19.0% of bastion remnant chests in stacks of 1, and in 33.7% of bastion remnant treasure chests in stacks of 2–5.
Blue dye can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Blue ice can be found in 9.9% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in stacks of 1.
Blue keys can be found in 4.2% of bonus barrel chests in stacks of 1.
Blue stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bone blocks can be found in 24.4% of bastion remnant chests in stacks of 3–6.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 3–6.
Bones can be found in 17.3% of parallel:Sunken Treasure chests in stacks of 1, in 61.9% of jungle temple chests and 28.7% of desert temple chests in stacks of 4–6, in 26.8% of parallel:Sunken Treasure chests in stacks of 1–5, in 35.9% of Ancient City chests in stacks of 1–15, and in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8.
Bedrock Edition they can be found in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; in 35.9% of Ancient City chests in stacks of 1–15; and in 61.8% of jungle temple chests and 28.7% of desert temple chests in stacks of 4–6.
Books can be found in 14.3% of desert village house chests and 12.1% of plains village house chests in stacks of 1, in 89.2% of stronghold library chests in stacks of 1–3, in 34.5% of shipwreck map chests in stacks of 1–5, and in 35.9% of Ancient City chests in stacks of 3–10.
Bedrock Edition they can be found in 14.3% of desert village house chests and 12.1% of plains village house chests in stacks of 1, in 88.3% of stronghold library chests in stacks of 1–3, in 34.5% of shipwreck map chests in stacks of 1–5, and in 35.9% of Ancient City chests in stacks of 3–10.
Bottles o' enchanting can be found in 2.9% of parallel:Sunken Treasure chests, 14.1% of shipwreck treasure chests, and 60.9% of pillager outpost chests, all in stacks of 1; and in 23.2% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 14.1% of shipwreck treasure chests, 60.9% of pillager outpost chests, and 11.8% of buried treasure chests, all in stacks of 1; and in 23.2% of Ancient City chests in stacks of 1–3.
Brain coral block can be found in 3.6% of parallel:Sunken Treasure chests in stacks of 1–2.
Brain coral can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Brain coral fan can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Bread can be found in 34.1% of woodland mansion chests and 34.1% of monster room chests in stacks of 1; in 33.2% of stronghold altar chests, 81.2% of village toolsmith chests, 47.5% of stronghold storeroom chests, 59.8% of village weaponsmith chests, and 38.7% of chest minecarts in Mineshafts, all in stacks of 1–3; in 61.5% of bonus chests in stacks of 1–2; and in 89.3% of village temple chests, 80.6% of village armorer chests, 66.3% of snowy village house chests, 61.2% of village cartographer chests, 71.7% of savanna village house chests, 62.2% of village mason chests, 80.6% of desert village house chests, 65.6% of taiga village house chests, 74.2% of plains village house chests, and 62.8% of village tannery chests, all in stacks of 1–4.
Bedrock Edition they can be found in 34.1% of woodland mansion chests and 34.1% of monster room chests in stacks of 1; in 32.3% of stronghold altar chests, 81.2% of village toolsmith chests, 40.0% of stronghold storeroom chests, 59.8% of village weaponsmith chests, and 38.7% of chest minecarts in Mineshafts, all in stacks of 1–3; in all bonus chests in stacks of 1–2; and in 89.3% of village temple chests, 80.6% of village armorer chests, 66.3% of snowy village house chests, 61.2% of village cartographer chests, 71.7% of savanna village house chests, 62.2% of village mason chests, 80.6% of desert village house chests, 69.3% of taiga village house chests, 74.2% of plains village house chests, and 62.8% of village tannery chests, all in stacks of 1–4.
Brewer pottery sherds can be found in 25.0% of Desert Well chests in stacks of 1.
Bedrock Edition they can be found in 25.0% of Desert Well chests in stacks of 1.
Bricks can be found in 12.5% of Desert Well chests and 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Well chests and 8.7% of Trail Ruins chests in stacks of 1.
Brown candles can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Brown wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bubble coral block can be found in 3.6% of parallel:Sunken Treasure chests in stacks of 1–2.
Bubble coral can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Bubble coral fan can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Buckets can be found in 18.5% of woodland mansion chests, 11.3% of savanna village house chests, and 18.5% of monster room chests, all in stacks of 1.
Bedrock Edition they can be found in 18.5% of woodland mansion chests, 11.3% of savanna village house chests, and 18.5% of monster room chests, all in stacks of 1.
Buried treasure maps can be found in 43.5% of big underwater ruins chests, 41.7% of small underwater ruins chests, and all shipwreck map chests, all in stacks of 1.
Bedrock Edition they can be found in 43.5% of big underwater ruins chests, 41.7% of small underwater ruins chests, and all shipwreck map chests, all in stacks of 1.
Burn pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Cactus can be found in 80.6% of desert village house chests in stacks of 1–4.
Bedrock Edition they can be found in 80.6% of desert village house chests in stacks of 1–4, and in 60.0% of bonus chests in stacks of 1–2.
Candles can be found in 23.2% of Ancient City chests in stacks of 1–4.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–4.
Carrots can be found in 42.1% of shipwreck supply chests in stacks of 4–8, and in 57.5% of pillager outpost chests in stacks of 3–5.
Bedrock Edition they can be found in 50.0% of bonus chests in stacks of 1–2, in 42.1% of shipwreck supply chests in stacks of 4–8, and in 57.5% of pillager outpost chests in stacks of 3–5.
Chainmail chestplates can be found in 14.9% of woodland mansion chests in groups of 1.
Bedrock Edition they can be found in 14.7% of woodland mansion chests and 57.2% of buried treasure chests in groups of 1.
Chains can be found in 24.4% of bastion remnant chests in stacks of 2–10.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 2–10.
Clay ball can be found in 14.3% of desert village house chests in stacks of 1, in 20.8% of village mason chests in stacks of 1–3, and in 86.7% of parallel:Sunken Treasure chests in stacks of 5–9.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests and 14.3% of desert village house chests in stacks of 1, and in 20.8% of village mason chests in stacks of 1–3.
Clocks can be found in 7.7% of shipwreck map chests and 7.3% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 7.7% of shipwreck map chests and 7.3% of ruined portal chests in stacks of 1.
Coal can be found in 13.3% of Cold Ocean Ruins chests, 2.2% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 81.0% of big underwater ruins chests, 84.2% of small underwater ruins chests, 41.2% of snowy village house chests, 26.6% of woodland mansion chests, 70.4% of igloo chests, and 26.6% of monster room chests, all in stacks of 1–4; in 46.5% of Ancient City chests in stacks of 6–15; in 34.3% of stronghold storeroom chests and 27.3% of chest minecarts in Mineshafts in stacks of 3–8; in 43.0% of village fisherman chests, 9.9% of village toolsmith chests, and 27.9% of village butcher chests, all in stacks of 1–3; and in 37.3% of shipwreck supply chests in stacks of 2–8.
Bedrock Edition they can be found in 13.3% of Cold Ocean Ruins chests and 13.3% of Warm Ocean Ruins chests in stacks of 1; in 81.0% of big underwater ruins chests, 84.2% of small underwater ruins chests, 41.2% of snowy village house chests, 26.6% of woodland mansion chests, 70.4% of igloo chests, and 26.6% of monster room chests, all in stacks of 1–4; in 46.5% of Ancient City chests in stacks of 6–15; in 28.5% of stronghold storeroom chests and 27.3% of chest minecarts in Mineshafts in stacks of 3–8; in 9.9% of village toolsmith chests and 27.9% of village butcher chests in stacks of 1–3; and in 37.3% of shipwreck supply chests in stacks of 2–8.
Coast armor trim smithing templates can be found in 16.7% of shipwreck treasure chests, 16.7% of shipwreck map chests, and 16.7% of shipwreck supply chests, all in stacks of 2.
Bedrock Edition they can be found in 16.7% of shipwreck treasure chests, 16.7% of shipwreck map chests, and 16.7% of shipwreck supply chests, all in stacks of 2.
Compasses can be found in 16.1% of Ancient City chests, 7.7% of shipwreck map chests, 26.3% of village cartographer chests, and 10.9% of stronghold library chests, all in stacks of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 7.7% of shipwreck map chests, 26.3% of village cartographer chests, and 10.5% of stronghold library chests, all in stacks of 1.
Cooked cod can be found in 75.0% of buried treasure chests in stacks of 2–4.
Cooked porkchops can be found in 24.4% of bastion remnant chests in stacks of 1, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 1, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Cooked salmon can be found in 75.0% of buried treasure chests in stacks of 2–4.
Crimson fungi can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crimson nylium can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crimson roots can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Crossbows can be found in 9.8% of bastion remnant chests and 50.0% of pillager outpost chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests and 50.0% of pillager outpost chests in groups of 1.
Crying obsidians can be found in 22.8% of bastion remnant hoglin stable chests and 19.0% of bastion remnant chests in stacks of 1–5, in 11.2% of bastion remnant bridge chests in stacks of 3–8, and in 33.7% of bastion remnant treasure chests in stacks of 3–5.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests and 19.0% of bastion remnant chests in stacks of 1–5, in 11.2% of bastion remnant bridge chests in stacks of 3–8, and in 33.7% of bastion remnant treasure chests in stacks of 3–5.
Damaged enchanted crossbows[FN 4][FN 21] can be found in 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant bridge chests in groups of 1.
Damaged enchanted crossbows[FN 4][FN 24] can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Damaged enchanted diamond boots[FN 4][FN 7] can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond chestplates[FN 4][FN 7] can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond helmets[FN 4][FN 7] can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond hoes[FN 23][FN 7] can be found in 16.1% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests in groups of 1.
Damaged enchanted diamond leggings[FN 4][FN 7] can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Damaged enchanted diamond shovels[FN 4][FN 15] can be found in 17.0% of bastion remnant hoglin stable chests in groups of 1.
Bedrock Edition they can be found in 17.0% of bastion remnant hoglin stable chests in groups of 1.
Damaged enchanted diamond swords[FN 4][FN 7] can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Damaged enchanted fishing rods[FN 4] can be found in 12.5% of parallel:Sunken Treasure chests in groups of 1.
Damaged enchanted iron shovels[FN 4] can be found in 12.5% of parallel:Sunken Treasure chests in groups of 1.
Damaged enchanted iron swords[FN 4][FN 24] can be found in 19.0% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 19.0% of bastion remnant chests in groups of 1.
Damaged tridents can be found in 1.6% of parallel:Sunken Treasure chests in groups of 1.
Dandelions can be found in 22.8% of plains village house chests in stacks of 1.
Bedrock Edition they can be found in 22.8% of plains village house chests in stacks of 1.
Danger pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Dark oak logs can be found in 26.2% of bonus chests in stacks of 1–3, and in all pillager outpost chests in stacks of 2–3.
Bedrock Edition they can be found in 50.0% of bonus chests in stacks of 1–3, and in all pillager outpost chests in stacks of 2–3.
Dead bushes can be found in 2.2% of Trail Ruins chests in stacks of 1, and in 26.6% of desert village house chests in stacks of 1–3.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1, and in 26.6% of desert village house chests in stacks of 1–3.
Detector rails can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Diamond boots can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Diamond chestplates can be found in 7.7% of woodland mansion chests and 15.8% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 7.6% of woodland mansion chests and 15.8% of bastion remnant treasure chests in groups of 1.
Diamond helmets can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Diamond hoes can be found in 21.8% of woodland mansion chests in groups of 1.
Bedrock Edition they can be found in 21.5% of woodland mansion chests in groups of 1.
Diamond horse armor can be found in 2.5% of stronghold altar chests, 16.1% of Ancient City chests, 4.5% of jungle temple chests, 5.7% of village weaponsmith chests, 6.3% of desert temple chests, 11.8% of nether fortress chests, 7.6% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 16.1% of Ancient City chests, 4.4% of jungle temple chests, 5.7% of village weaponsmith chests, 6.3% of desert temple chests, 11.8% of nether fortress chests, 7.6% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Diamond leggings can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 15.8% of bastion remnant treasure chests in groups of 1.
Diamond shovels can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Diamond swords can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Bedrock Edition they can be found in 18.7% of bastion remnant treasure chests in groups of 1.
Diamonds can be found in 14.1% of shipwreck treasure chests and 12.5% of Desert Temple chests in stacks of 1; in 86.2% of parallel:Voting chests in stacks of 1–4; in 7.3% of stronghold altar chests, 9.9% of village toolsmith chests, 12.9% of jungle temple chests, 16.2% of village weaponsmith chests, 6.3% of desert temple chests, and 19.0% of nether fortress chests, all in stacks of 1–3; in 25.9% of parallel:Sunken Treasure chests, 8.9% of chest minecarts in Mineshafts, and 59.9% of buried treasure chests, all in stacks of 1–2; in 21.2% of End city chests in stacks of 2–7; and in 15.8% of bastion remnant treasure chests in stacks of 2–6.
Bedrock Edition they can be found in 14.1% of shipwreck treasure chests, 12.5% of Desert Temple chests, and 46.9% of buried treasure chests, all in stacks of 1; in 15.8% of bastion remnant treasure chests in stacks of 2–6; in 8.9% of chest minecarts in Mineshafts in stacks of 1–2; in 21.2% of End city chests in stacks of 2–7; and in 7.1% of stronghold altar chests, 9.9% of village toolsmith chests, 12.8% of jungle temple chests, 16.2% of village weaponsmith chests, 6.3% of desert temple chests, and 19.0% of nether fortress chests, all in stacks of 1–3.
Disc fragment (5)s can be found in 29.8% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 29.8% of Ancient City chests in stacks of 1–3.
Dune armor trim smithing templates can be found in 14.3% of desert temple chests in stacks of 2.
Bedrock Edition they can be found in 14.3% of desert temple chests in stacks of 2.
Echo shards can be found in 29.8% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 29.8% of Ancient City chests in stacks of 1–3.
Eggs can be found in 23.3% of village fletcher chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village fletcher chests in stacks of 1–3.
Emeralds can be found in 14.9% of big underwater ruins chests, 24.2% of village fisherman chests, 31.8% of village armorer chests, 12.3% of village shepherd chests, 10.2% of village butcher chests, 16.4% of small underwater ruins chests, 12.5% of Desert Well chests, 12.5% of Desert Temple chests, 13.3% of Cold Ocean Ruins chests, 12.3% of village fletcher chests, 7.6% of igloo chests, 4.4% of Trail Ruins chests, 20.8% of village mason chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 25.4% of village temple chests, 9.9% of snowy village house chests, 21.5% of savanna village house chests, 18.6% of taiga village house chests, 22.8% of plains village house chests, and 17.3% of village tannery chests, all in stacks of 1–4; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 59.9% of buried treasure chests in stacks of 4–8; in 8.7% of jungle temple chests, 18.0% of desert temple chests, and 14.3% of desert village house chests, all in stacks of 1–3; in 46.3% of parallel:Sunken Treasure chests in stacks of 1–2; and in 9.0% of End city chests in stacks of 2–6.
Bedrock Edition they can be found in 14.9% of big underwater ruins chests, 31.8% of village armorer chests, 12.3% of village shepherd chests, 10.2% of village butcher chests, 16.4% of small underwater ruins chests, 12.5% of Desert Well chests, 12.5% of Desert Temple chests, 13.3% of Cold Ocean Ruins chests, 12.3% of village fletcher chests, 7.6% of igloo chests, 4.3% of Trail Ruins chests, 20.8% of village mason chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 7.1% of stronghold altar chests, 8.7% of jungle temple chests, 18.0% of desert temple chests, and 14.3% of desert village house chests, all in stacks of 1–3; in 73.7% of shipwreck treasure chests in stacks of 1–5; in 9.0% of End city chests in stacks of 2–6; and in 25.4% of village temple chests, 9.9% of snowy village house chests, 21.5% of savanna village house chests, 20.3% of taiga village house chests, 22.8% of plains village house chests, and 17.3% of village tannery chests, all in stacks of 1–4.
Empty maps can be found in 7.7% of shipwreck map chests and 10.9% of stronghold library chests in stacks of 1, and in 46.2% of village cartographer chests in stacks of 1–3.
Enchanted books can be found in 15.4% of parallel:Voting chests in groups of 1.
Enchanted books can be found in 7.8% of parallel:Voting chests in groups of 1.
Enchanted books[FN 11] can be found in 11.2% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 11.2% of bastion remnant chests in groups of 1.
Enchanted books[FN 13] can be found in 23.2% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 23.2% of Ancient City chests in groups of 1.
Enchanted books[FN 19] can be found in 2.5% of stronghold altar chests, 4.0% of stronghold storeroom chests, 4.5% of jungle temple chests, and 67.8% of stronghold library chests, all in groups of 1.
Bedrock Edition they can be found in 2.9% of stronghold altar chests, 3.8% of stronghold storeroom chests, 5.3% of jungle temple chests, and 72.9% of stronghold library chests, all in groups of 1.
Enchanted books[FN 4] can be found in 21.7% of big underwater ruins chests, 35.9% of Ancient City chests, 25.0% of parallel:Sunken Treasure chests, 14.9% of woodland mansion chests, 23.5% of desert temple chests, 14.1% of chest minecarts in Mineshafts, 11.0% of pillager outpost chests, and 14.7% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 21.7% of big underwater ruins chests, 35.9% of Ancient City chests, 17.5% of woodland mansion chests, 23.5% of desert temple chests, 14.1% of chest minecarts in Mineshafts, 11.0% of pillager outpost chests, and 14.7% of monster room chests, all in groups of 1.
Enchanted bows[FN 22] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond bootses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond boots[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond chestplates[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond chestplates[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond helmets[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond helmets[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond leggingses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond leggings[FN 23] can be found in 16.1% of Ancient City chests in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests in groups of 1.
Enchanted diamond leggings[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond pickaxes[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond pickaxes[FN 4][FN 14] can be found in 13.6% of bastion remnant hoglin stable chests in groups of 1.
Bedrock Edition they can be found in 13.6% of bastion remnant hoglin stable chests in groups of 1.
Enchanted diamond pickaxes[FN 4] can be found in 6.7% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 6.7% of bastion remnant chests in groups of 1.
Enchanted diamond shovels[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted diamond swords[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted diamond swords[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted fishing rods[FN 4] can be found in 21.7% of big underwater ruins chests and 41.7% of small underwater ruins chests in groups of 1.
Bedrock Edition they can be found in 21.7% of big underwater ruins chests and 41.7% of small underwater ruins chests in groups of 1.
Enchanted golden apples can be found in 3.1% of woodland mansion chests, 1.5% of ruined portal chests, 6.5% of bastion remnant treasure chests, 2.6% of desert temple chests, 1.4% of chest minecarts in Mineshafts, and 3.1% of monster room chests, all in stacks of 1; and in 8.4% of Ancient City chests in stacks of 1–2.
Bedrock Edition they can be found in 3.1% of woodland mansion chests, 1.5% of ruined portal chests, 6.5% of bastion remnant treasure chests, 2.6% of desert temple chests, 1.4% of chest minecarts in Mineshafts, and 3.1% of monster room chests, all in stacks of 1; and in 8.4% of Ancient City chests in stacks of 1–2.
Enchanted golden axes[FN 4] can be found in 22.8% of bastion remnant hoglin stable chests, 20.5% of ruined portal chests, 9.8% of bastion remnant chests, and 11.2% of bastion remnant bridge chests, all in groups of 1.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests, 20.5% of ruined portal chests, 9.8% of bastion remnant chests, and 11.2% of bastion remnant bridge chests, all in groups of 1.
Enchanted golden boots with soul speed[FN 11] can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Enchanted golden boots[FN 4] can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Enchanted golden chestplates[FN 4] can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Enchanted golden helmets[FN 4] can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Enchanted golden hoes[FN 4] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden leggings[FN 4] can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests and 11.2% of bastion remnant bridge chests in groups of 1.
Enchanted golden pickaxes[FN 4] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden shovels[FN 4] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted golden swords[FN 4] can be found in 20.5% of ruined portal chests in groups of 1.
Bedrock Edition they can be found in 20.5% of ruined portal chests in groups of 1.
Enchanted iron bootses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron boots[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron chestplates[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron chestplates[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron helmets[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron helmets[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron leggingses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted iron leggings[FN 1] can be found in 23.2% of Ancient City chests and 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 23.2% of Ancient City chests and 13.3% of End city chests in groups of 1.
Enchanted iron pickaxes[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron shovels[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron swords[FN 1] can be found in 13.3% of End city chests in groups of 1.
Bedrock Edition they can be found in 13.3% of End city chests in groups of 1.
Enchanted iron swords[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather bootses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather boots[FN 4] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather caps[FN 4] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather caps[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather pantses[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather pants[FN 4] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted leather tunics[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Enchanted leather tunics[FN 4] can be found in 20.8% of shipwreck supply chests in groups of 1.
Bedrock Edition they can be found in 20.8% of shipwreck supply chests in groups of 1.
Enchanted stone swords[FN 3] can be found in 10.9% of bonus barrel chests in groups of 1.
Ender pearls can be found in 23.0% of stronghold altar chests in stacks of 1.
Bedrock Edition they can be found in 22.4% of stronghold altar chests in stacks of 1.
Explorer pottery sherds can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Eye armor trim smithing templates can be found in 10.0% of stronghold altar chests and all stronghold library chests in stacks of 1.
Bedrock Edition they can be found in 10.0% of stronghold altar chests and all stronghold library chests in stacks of 1.
Feathers can be found in 12.1% of plains village house chests in stacks of 1, in 55.8% of village fletcher chests in stacks of 1–3, and in 60.0% of shipwreck map chests in stacks of 1–5.
Bedrock Edition they can be found in 12.1% of plains village house chests in stacks of 1, in 55.8% of village fletcher chests in stacks of 1–3, and in 60.0% of shipwreck map chests in stacks of 1–5.
Ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.
Fire charges can be found in 46.4% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 46.4% of ruined portal chests in stacks of 1.
Fire coral block can be found in 3.6% of parallel:Sunken Treasure chests in stacks of 1–2.
Fire coral can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Fire coral fan can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Flint and steel can be found in 46.4% of ruined portal chests and 19.0% of nether fortress chests in groups of 1.
Bedrock Edition they can be found in 46.4% of ruined portal chests and 19.0% of nether fortress chests in groups of 1.
Flint can be found in 55.8% of village fletcher chests in stacks of 1–3, and in 46.4% of ruined portal chests in stacks of 1–4.
Bedrock Edition they can be found in 55.8% of village fletcher chests in stacks of 1–3, and in 46.4% of ruined portal chests in stacks of 1–4.
Flower pots can be found in 2.2% of Trail Ruins chests and 20.8% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests and 20.8% of village mason chests in stacks of 1.
Friend pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Furnaces can be found in 9.9% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 9.9% of snowy village house chests in stacks of 1.
Gilded blackstone can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, in 44.1% of bastion remnant chests in stacks of 1–5, in 33.7% of bastion remnant treasure chests in stacks of 5–15, and in 11.2% of bastion remnant bridge chests in stacks of 8–12.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5, in 44.1% of bastion remnant chests in stacks of 1–5, in 33.7% of bastion remnant treasure chests in stacks of 5–15, and in 11.2% of bastion remnant bridge chests in stacks of 8–12.
Glistering melon slices can be found in 7.3% of ruined portal chests in stacks of 4–12.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 4–12.
Glow berries can be found in 23.2% of Ancient City chests in stacks of 1–15, and in 38.7% of chest minecarts in Mineshafts in stacks of 3–6.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–15, and in 38.7% of chest minecarts in Mineshafts in stacks of 3–6.
Glowstones can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 3–6.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 3–6.
Goat horns[FN 8] can be found in 50.0% of pillager outpost chests in groups of 1.
Bedrock Edition they can be found in 50.0% of pillager outpost chests in groups of 1.
Gold ingots can be found in 2.9% of parallel:Sunken Treasure chests in stacks of 1; in 25.4% of village temple chests, 9.6% of woodland mansion chests, 9.6% of monster room chests, and 88.0% of buried treasure chests, all in stacks of 1–4; in 26.5% of shipwreck treasure chests in stacks of 1–5; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 7.3% of ruined portal chests in stacks of 2–8; in 12.0% of stronghold altar chests, 9.9% of village toolsmith chests, 18.6% of stronghold storeroom chests, 25.6% of village weaponsmith chests, 49.0% of nether fortress chests, and 14.5% of chest minecarts in Mineshafts, all in stacks of 1–3; in 33.7% of bastion remnant treasure chests in stacks of 3–9; in 51.0% of jungle temple chests, 18.0% of desert temple chests, and 52.3% of End city chests, all in stacks of 2–7; and in 19.0% of bastion remnant chests in stacks of 1–6.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 2–8; in 26.5% of shipwreck treasure chests and 34.3% of buried treasure chests in stacks of 1–5; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 25.4% of village temple chests, 9.6% of woodland mansion chests, and 9.6% of monster room chests, all in stacks of 1–4; in 11.6% of stronghold altar chests, 9.9% of village toolsmith chests, 15.2% of stronghold storeroom chests, 25.6% of village weaponsmith chests, 49.0% of nether fortress chests, and 14.5% of chest minecarts in Mineshafts, all in stacks of 1–3; in 33.7% of bastion remnant treasure chests in stacks of 3–9; in 50.9% of jungle temple chests, 18.0% of desert temple chests, and 52.3% of End city chests, all in stacks of 2–7; and in 19.0% of bastion remnant chests in stacks of 1–6.
Gold nuggets can be found in 13.3% of Cold Ocean Ruins chests, 2.2% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 22.8% of bastion remnant hoglin stable chests and 24.4% of bastion remnant chests in stacks of 2–8; in 36.6% of shipwreck treasure chests in stacks of 1–10; in 81.0% of big underwater ruins chests, 47.9% of parallel:Sunken Treasure chests, 55.3% of igloo chests, 11.3% of savanna village house chests, and 12.1% of plains village house chests, all in stacks of 1–3; in 47.9% of bastion remnant bridge chests in stacks of 2–6; and in 20.5% of ruined portal chests in stacks of 4–24.
Bedrock Edition they can be found in 13.3% of Cold Ocean Ruins chests, 2.2% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 22.8% of bastion remnant hoglin stable chests and 24.4% of bastion remnant chests in stacks of 2–8; in 36.6% of shipwreck treasure chests in stacks of 1–10; in 81.0% of big underwater ruins chests, 55.3% of igloo chests, 11.3% of savanna village house chests, and 12.1% of plains village house chests, all in stacks of 1–3; in 47.9% of bastion remnant bridge chests in stacks of 2–6; and in 20.5% of ruined portal chests in stacks of 4–24.
Golden apples can be found in 2.5% of stronghold altar chests, 4.3% of big underwater ruins chests, 11.4% of bastion remnant hoglin stable chests, 21.8% of woodland mansion chests, 20.5% of ruined portal chests, all igloo chests, 10.1% of bastion remnant chests, 23.5% of desert temple chests, 28.2% of chest minecarts in Mineshafts, and 21.5% of monster room chests, all in stacks of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 4.3% of big underwater ruins chests, 11.4% of bastion remnant hoglin stable chests, 21.5% of woodland mansion chests, 20.5% of ruined portal chests, all igloo chests, 10.1% of bastion remnant chests, 23.5% of desert temple chests, 28.2% of chest minecarts in Mineshafts, and 21.5% of monster room chests, all in stacks of 1.
Golden boots can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Golden carrots can be found in 13.5% of bastion remnant chests in stacks of 6–17, in 54.9% of Ancient City chests in stacks of 1–10, in 11.4% of bastion remnant hoglin stable chests in stacks of 8–17, and in 7.3% of ruined portal chests in stacks of 4–12.
Bedrock Edition they can be found in 13.5% of bastion remnant chests in stacks of 6–17, in 54.9% of Ancient City chests in stacks of 1–10, in 11.4% of bastion remnant hoglin stable chests in stacks of 8–17, and in 7.3% of ruined portal chests in stacks of 4–12.
Golden chestplates can be found in 9.8% of bastion remnant chests and 19.0% of nether fortress chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests and 19.0% of nether fortress chests in groups of 1.
Golden helmets can be found in 4.3% of big underwater ruins chests, 8.3% of small underwater ruins chests, and 9.8% of bastion remnant chests, all in groups of 1.
Bedrock Edition they can be found in 4.3% of big underwater ruins chests, 8.3% of small underwater ruins chests, and 9.8% of bastion remnant chests, all in groups of 1.
Golden horse armor can be found in 2.5% of stronghold altar chests, 7.3% of ruined portal chests, 4.5% of jungle temple chests, 5.7% of village weaponsmith chests, 12.3% of desert temple chests, 29.1% of nether fortress chests, 14.7% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 7.3% of ruined portal chests, 4.4% of jungle temple chests, 5.7% of village weaponsmith chests, 12.3% of desert temple chests, 29.1% of nether fortress chests, 14.7% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Golden leggings can be found in 9.8% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests in groups of 1.
Golden swords can be found in 9.8% of bastion remnant chests, 11.2% of bastion remnant bridge chests, and 19.0% of nether fortress chests, all in groups of 1.
Bedrock Edition they can be found in 9.8% of bastion remnant chests, 11.2% of bastion remnant bridge chests, and 19.0% of nether fortress chests, all in groups of 1.
Grass can be found in 45.9% of savanna village house chests in stacks of 1.
Bedrock Edition they can be found in 45.9% of savanna village house chests in stacks of 1.
Gravel can be found in 94.0% of parallel:Sunken Treasure chests in stacks of 1–3.
Gray wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Green candles can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Green dye can be found in 14.3% of desert village house chests in stacks of 1.
Bedrock Edition they can be found in 14.3% of desert village house chests in stacks of 1.
Gunpowder can be found in 12.5% of Desert Temple chests in stacks of 1; in 47.9% of parallel:Sunken Treasure chests in stacks of 2–5; in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; and in 20.8% of shipwreck supply chests in stacks of 1–5.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1, in 20.8% of shipwreck supply chests in stacks of 1–5, and in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8.
Heart of the sea can be found in 16.4% of parallel:Sunken Treasure chests and all buried treasure chests in stacks of 1.
Bedrock Edition they can be found in all buried treasure chests in stacks of 1.
Heart pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Heartbreak pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Horn coral block can be found in 3.6% of parallel:Sunken Treasure chests in stacks of 1–2.
Horn coral can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Horn coral fan can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Host armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Howl pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Iron axes can be found in 6.7% of Cold Ocean Ruins chests and 6.7% of Warm Ocean Ruins chests in groups of 1.
Bedrock Edition they can be found in 6.7% of Cold Ocean Ruins chests and 6.7% of Warm Ocean Ruins chests in groups of 1.
Iron boots can be found in 12.0% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Iron chestplates can be found in 12.0% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Iron helmets can be found in 12.0% of stronghold altar chests, 31.8% of village armorer chests, and 25.6% of village weaponsmith chests, all in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests, 31.8% of village armorer chests, and 25.6% of village weaponsmith chests, all in groups of 1.
Iron horse armor can be found in 2.5% of stronghold altar chests, 4.5% of jungle temple chests, 5.7% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, 21.5% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 4.4% of jungle temple chests, 5.7% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, 21.5% of monster room chests, and 4.6% of End city chests, all in groups of 1.
Iron ingots can be found in 18.5% of woodland mansion chests, 18.5% of monster room chests, and 99.4% of buried treasure chests, all in stacks of 1–4; in 23.0% of stronghold altar chests, 41.2% of village toolsmith chests, 97.4% of shipwreck treasure chests, 34.3% of stronghold storeroom chests, 37.4% of jungle temple chests, 45.1% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, and 27.3% of chest minecarts in Mineshafts, all in stacks of 1–5; in 38.4% of End city chests in stacks of 4–8; in 54.2% of village armorer chests and 30.5% of pillager outpost chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 33.7% of bastion remnant treasure chests in stacks of 3–9; and in 19.0% of bastion remnant chests in stacks of 1–6.
Bedrock Edition they can be found in 18.5% of woodland mansion chests and 18.5% of monster room chests in stacks of 1–4; in 22.4% of stronghold altar chests, 41.2% of village toolsmith chests, 97.4% of shipwreck treasure chests, 28.5% of stronghold storeroom chests, 37.3% of jungle temple chests, 45.1% of village weaponsmith chests, 18.0% of desert temple chests, 19.0% of nether fortress chests, and 27.3% of chest minecarts in Mineshafts, all in stacks of 1–5; in 38.4% of End city chests in stacks of 4–8; in 57.2% of buried treasure chests in stacks of 3–5; in 54.2% of village armorer chests and 30.5% of pillager outpost chests in stacks of 1–3; in 11.2% of bastion remnant bridge chests in stacks of 4–9; in 33.7% of bastion remnant treasure chests in stacks of 3–9; and in 19.0% of bastion remnant chests in stacks of 1–6.
Iron leggings can be found in 12.0% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Iron nuggets can be found in 24.4% of bastion remnant chests in stacks of 2–8, in 94.5% of shipwreck treasure chests in stacks of 1–10, in 46.4% of ruined portal chests in stacks of 9–18, in 47.9% of bastion remnant bridge chests in stacks of 2–6, in 9.7% of taiga village house chests in stacks of 1–5, and in 47.9% of parallel:Sunken Treasure chests in stacks of 1–4.
Bedrock Edition they can be found in 24.4% of bastion remnant chests in stacks of 2–8, in 94.5% of shipwreck treasure chests in stacks of 1–10, in 46.4% of ruined portal chests in stacks of 9–18, in 47.9% of bastion remnant bridge chests in stacks of 2–6, and in 10.7% of taiga village house chests in stacks of 1–5.
Iron pickaxes can be found in 12.0% of stronghold altar chests, 41.2% of village toolsmith chests, 4.0% of stronghold storeroom chests, 25.6% of village weaponsmith chests, and 7.0% of chest minecarts in Mineshafts, all in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests, 41.2% of village toolsmith chests, 3.2% of stronghold storeroom chests, 25.6% of village weaponsmith chests, and 7.0% of chest minecarts in Mineshafts, all in groups of 1.
Iron shovels can be found in 41.2% of village toolsmith chests in groups of 1.
Bedrock Edition they can be found in 41.2% of village toolsmith chests in groups of 1.
Iron swords can be found in 12.0% of stronghold altar chests, 25.6% of village weaponsmith chests, and 25.0% of buried treasure chests, all in groups of 1.
Bedrock Edition they can be found in 11.6% of stronghold altar chests and 25.6% of village weaponsmith chests in groups of 1.
Jungle logs can be found in 26.2% of bonus chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chests in stacks of 1–3.
Kelp can be found in 8.6% of parallel:Sunken Treasure chests in stacks of 1.
Lapis lazuli can be found in 25.4% of village temple chests in stacks of 1–4, in 61.5% of shipwreck treasure chests in stacks of 1–10, in 14.5% of chest minecarts in Mineshafts in stacks of 4–9, and in 47.9% of parallel:Sunken Treasure chests in stacks of 4–12.
Bedrock Edition they can be found in 25.4% of village temple chests in stacks of 1–4, in 61.5% of shipwreck treasure chests in stacks of 1–10, and in 14.5% of chest minecarts in Mineshafts in stacks of 4–9.
Large ferns can be found in 18.6% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 20.3% of taiga village house chests in stacks of 1.
Leads can be found in 16.1% of Ancient City chests, 28.3% of woodland mansion chests, and 2.2% of Trail Ruins chests, all in stacks of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 27.9% of woodland mansion chests, and 2.2% of Trail Ruins chests, all in stacks of 1; and in 34.3% of buried treasure chests in stacks of 1–3.
Leather boots can be found in 2.5% of parallel:Sunken Treasure chests and 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather can be found in 22.8% of bastion remnant hoglin stable chests, 47.9% of bastion remnant bridge chests, and 17.3% of village tannery chests, all in stacks of 1–3.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests, 47.9% of bastion remnant bridge chests, and 17.3% of village tannery chests, all in stacks of 1–3.
Leather caps can be found in 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather pants can be found in 31.8% of village tannery chests in groups of 1.
Bedrock Edition they can be found in 31.8% of village tannery chests in groups of 1.
Leather tunics can be found in 4.3% of big underwater ruins chests, 8.3% of small underwater ruins chests, 25.0% of buried treasure chests, and 31.8% of village tannery chests, all in groups of 1.
Bedrock Edition they can be found in 4.3% of big underwater ruins chests, 8.3% of small underwater ruins chests, and 31.8% of village tannery chests, all in groups of 1.
Light blue dye can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Light blue stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Light gray wool can be found in 23.3% of village shepherd chests in stacks of 1–3.
Bedrock Edition they can be found in 23.3% of village shepherd chests in stacks of 1–3.
Light weighted pressure plates can be found in 7.3% of ruined portal chests in stacks of 1.
Bedrock Edition they can be found in 7.3% of ruined portal chests in stacks of 1.
Lodestones can be found in all bastion remnant bridge chests in stacks of 1.
Bedrock Edition they can be found in all bastion remnant bridge chests in stacks of 1.
Magenta stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Magma cream can be found in 44.1% of bastion remnant chests in stacks of 2–6, and in 33.7% of bastion remnant treasure chests in stacks of 3–8.
Bedrock Edition they can be found in 44.1% of bastion remnant chests in stacks of 2–6, and in 33.7% of bastion remnant treasure chests in stacks of 3–8.
Mangrove logs can be found in 26.2% of bonus chests in stacks of 1–3.
Melon seeds can be found in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4.
Bedrock Edition they can be found in 33.3% of bonus chests in stacks of 1–2, and in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4.
Miner pottery sherds can be found in 12.5% of Desert Temple chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1.
Moss blocks can be found in 42.1% of shipwreck supply chests in stacks of 1–4.
Bedrock Edition they can be found in 42.1% of shipwreck supply chests in stacks of 1–4.
Mossy cobblestone can be found in 11.5% of parallel:Sunken Treasure chests in stacks of 1.
Mourner pottery sherds can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Music disc (13) can be found in 16.1% of Ancient City chests, 21.8% of woodland mansion chests, and 21.5% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 21.5% of woodland mansion chests, and 21.5% of monster room chests, all in groups of 1.
Music disc (cat) can be found in 16.1% of Ancient City chests, 21.8% of woodland mansion chests, and 21.5% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 21.5% of woodland mansion chests, and 21.5% of monster room chests, all in groups of 1.
Music disc (otherside) can be found in 2.5% of stronghold altar chests, 8.4% of Ancient City chests, and 3.1% of monster room chests, all in groups of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 8.4% of Ancient City chests, and 3.1% of monster room chests, all in groups of 1.
Music disc (pigstep) can be found in 5.6% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 5.6% of bastion remnant chests in groups of 1.
Music disc (relic) can be found in 8.3% of Trail Ruins chests in groups of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in groups of 1.
Name tags can be found in 16.1% of Ancient City chests, 28.3% of woodland mansion chests, 42.3% of chest minecarts in Mineshafts, and 27.9% of monster room chests, all in stacks of 1.
Bedrock Edition they can be found in 16.1% of Ancient City chests, 27.9% of woodland mansion chests, 42.3% of chest minecarts in Mineshafts, 27.9% of monster room chests, and 34.3% of buried treasure chests, all in stacks of 1.
Nautilus shells can be found in 13.6% of parallel:Sunken Treasure chests in stacks of 1–3.
Nether quartz can be found in 33.7% of bastion remnant treasure chests in stacks of 8–23.
Bedrock Edition they can be found in 33.7% of bastion remnant treasure chests in stacks of 8–23.
Nether wart can be found in 19.0% of nether fortress chests in stacks of 3–7.
Bedrock Edition they can be found in 19.0% of nether fortress chests in stacks of 3–7.
Netherite ingots can be found in 42.1% of bastion remnant treasure chests in stacks of 1.
Bedrock Edition they can be found in 42.1% of bastion remnant treasure chests in stacks of 1.
Netherite scraps can be found in 9.1% of bastion remnant hoglin stable chests, 24.4% of bastion remnant treasure chests, and 4.5% of bastion remnant chests, all in stacks of 1.
Bedrock Edition they can be found in 9.1% of bastion remnant hoglin stable chests, 24.4% of bastion remnant treasure chests, and 4.5% of bastion remnant chests, all in stacks of 1.
Netherite upgrade smithing templates can be found in 10.0% of bastion remnant hoglin stable chests, all bastion remnant treasure chests, 10.0% of bastion remnant chests, and 10.0% of bastion remnant bridge chests, all in stacks of 1.
Bedrock Edition they can be found in 10.0% of bastion remnant hoglin stable chests, all bastion remnant treasure chests, 10.0% of bastion remnant chests, and 10.0% of bastion remnant bridge chests, all in stacks of 1.
Nothing[FN 20] can be found in 90.0% of stronghold altar chests, 83.3% of shipwreck treasure chests, 93.8% of Ancient City chests, 83.3% of shipwreck map chests, 99.2% of bastion remnant hoglin stable chests, 66.7% of bonus barrel chests, 50.0% of woodland mansion chests, 66.7% of jungle temple chests, 91.7% of bastion remnant treasure chests, 99.2% of bastion remnant chests, 99.2% of bastion remnant bridge chests, 88.3% of desert temple chests, 83.3% of shipwreck supply chests, 93.3% of nether fortress chests, 7.0% of chest minecarts in Mineshafts, 75.0% of pillager outpost chests, and 93.3% of End city chests, all in stacks of 1. the experimental datapack "Villager Trade Rebalance" from Java Edition 1.20.2 onward they can be found in 88.8% of Ancient City chests, 83.3% of jungle temple chests, 64.9% of desert temple chests, and 81.4% of chest minecarts in Mineshafts, all in stacks of 1.
Bedrock Edition they can be found in 90.0% of stronghold altar chests, 83.3% of shipwreck treasure chests, 93.8% of Ancient City chests, 83.3% of shipwreck map chests, 99.2% of bastion remnant hoglin stable chests, 50.0% of woodland mansion chests, 66.7% of jungle temple chests, 91.7% of bastion remnant treasure chests, 99.2% of bastion remnant chests, 99.2% of bastion remnant bridge chests, 88.3% of desert temple chests, 83.3% of shipwreck supply chests, 93.3% of nether fortress chests, 7.0% of chest minecarts in Mineshafts, 83.3% of pillager outpost chests, and 93.3% of End city chests, all in stacks of 1.
Oak hanging signs can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Oak logs can be found in 26.2% of bonus chests in stacks of 1–3.
Bedrock Edition they can be found in 25.0% of bonus chests in stacks of 1–3.
Oak planks can be found in 67.3% of bonus chests in stacks of 1–12.
Bedrock Edition they can be found in all bonus chests in stacks of 1–12.
Oak saplings can be found in 48.2% of plains village house chests in stacks of 1–2, and in 25.6% of village weaponsmith chests in stacks of 3–7.
Bedrock Edition they can be found in 26.3% of village cartographer chests and 48.2% of plains village house chests in stacks of 1–2, in 14.3% of bonus chests in stacks of 4, and in 25.6% of village weaponsmith chests in stacks of 3–7.
Obsidian can be found in 8.0% of nether fortress chests in stacks of 2–4, in 46.4% of ruined portal chests in stacks of 1–2, in 24.4% of bastion remnant chests in stacks of 4–6, and in 25.6% of village weaponsmith chests in stacks of 3–7.
Bedrock Edition they can be found in 8.0% of nether fortress chests in stacks of 2–4, in 46.4% of ruined portal chests in stacks of 1–2, in 24.4% of bastion remnant chests in stacks of 4–6, and in 25.6% of village weaponsmith chests in stacks of 3–7.
Orange dye can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Packed ices can be found in 80.5% of Ancient City chests in stacks of 2–6.
Bedrock Edition they can be found in 80.5% of Ancient City chests in stacks of 2–6.
Paper can be found in 46.4% of shipwreck supply chests in stacks of 1–12, in 89.4% of shipwreck map chests in stacks of 1–10, in 89.2% of stronghold library chests in stacks of 2–7, and in 61.2% of village cartographer chests in stacks of 1–5.
Bedrock Edition they can be found in 46.4% of shipwreck supply chests in stacks of 1–12, in 89.4% of shipwreck map chests in stacks of 1–10, in 88.3% of stronghold library chests in stacks of 2–7, and in 61.2% of village cartographer chests in stacks of 1–5.
Parallel:100 riftcoin jackpots can be found in 7.8% of parallel:Voting chests in stacks of 1.
Parallel:50 riftcoin jackpots can be found in 19.0% of parallel:Voting chests in stacks of 1.
Parallel:500 riftcoin mega jackpots can be found in 1.0% of parallel:Voting chests in stacks of 1.
Parallel:buddy heads can be found in 0.2% of parallel:Voting chests in stacks of 1.
Parallel:buzzing angry bee hats can be found in 2.0% of parallel:Voting chests in groups of 1.
Parallel:buzzing angry nectar bee hats can be found in 1.0% of parallel:Voting chests in groups of 1.
Parallel:buzzing bee hats can be found in 4.0% of parallel:Voting chests in groups of 1.
Parallel:buzzing nectar bee hats can be found in 2.0% of parallel:Voting chests in groups of 1.
Parallel:maggie heads can be found in 0.2% of parallel:Voting chests in stacks of 1.
Parallel:makeshift wings can be found in 2.0% of parallel:Voting chests in groups of 1.
Parallel:message in a bottle can be found in 11.5% of parallel:Sunken Treasure chests in stacks of 1.
Parallel:pink plague doctor masks can be found in 4.9% of parallel:Voting chests in groups of 1.
Parallel:soul shards can be found in 4.9% of parallel:Voting chests in stacks of 3.
Parallel:treasure chests can be found in 0.6% of parallel:Sunken Treasure chests in stacks of 1.
Parallel:waders can be found in 3.0% of parallel:Sunken Treasure chests in groups of 1.
Pink stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Plenty pottery sherds can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Cold Ocean Ruins chests in stacks of 1.
Poisonous potatoes can be found in 42.1% of shipwreck supply chests in stacks of 2–6.
Bedrock Edition they can be found in 42.1% of shipwreck supply chests in stacks of 2–6.
Poppies can be found in 12.1% of plains village house chests in stacks of 1.
Bedrock Edition they can be found in 12.1% of plains village house chests in stacks of 1.
Potatoes can be found in 42.1% of shipwreck supply chests in stacks of 2–6; in 66.3% of snowy village house chests, 65.6% of taiga village house chests, and 74.2% of plains village house chests, all in stacks of 1–7; and in 57.5% of pillager outpost chests in stacks of 2–5.
Bedrock Edition they can be found in 42.1% of shipwreck supply chests in stacks of 2–6; in 66.3% of snowy village house chests, 69.3% of taiga village house chests, and 74.2% of plains village house chests, all in stacks of 1–7; in 57.5% of pillager outpost chests in stacks of 2–5; and in 50.0% of bonus chests in stacks of 1–2.
Potion of Regeneration can be found in 35.9% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 34.3% of buried treasure chests in stacks of 1, and in 35.9% of Ancient City chests in stacks of 1–3.
Potion of Water Breathing can be found in 66.7% of buried treasure chests in stacks of 1.
Bedrock Edition they can be found in 46.9% of buried treasure chests in stacks of 1.
Powered rail can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Bedrock Edition they can be found in 27.1% of chest minecarts in Mineshafts in stacks of 1–4.
Prismarine crystals can be found in 5.8% of parallel:Sunken Treasure chests in stacks of 1, and in 59.9% of buried treasure chests in stacks of 1–5.
Bedrock Edition they can be found in 18.9% of buried treasure chests in stacks of 1–5.
Prismarine shards can be found in 5.8% of parallel:Sunken Treasure chests in stacks of 1.
Prize pottery sherds can be found in 12.5% of Desert Temple chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1.
Pufferfish can be found in 38.3% of parallel:Sunken Treasure chests in stacks of 1–4.
Pumpkin pie can be found in 9.7% of taiga village house chests in stacks of 1.
Bedrock Edition they can be found in 10.7% of taiga village house chests in stacks of 1.
Pumpkin seeds can be found in 40.6% of taiga village house chests in stacks of 1–5, and in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4.
Bedrock Edition they can be found in 18.5% of woodland mansion chests, 27.3% of chest minecarts in Mineshafts, and 18.5% of monster room chests, all in stacks of 2–4; in 43.7% of taiga village house chests in stacks of 1–5; and in 33.3% of bonus chests in stacks of 1–2.
Pumpkins can be found in 14.4% of shipwreck supply chests in stacks of 1–3.
Bedrock Edition they can be found in 14.4% of shipwreck supply chests in stacks of 1–3.
Purple candles can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Purple stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Rails can be found in 78.4% of chest minecarts in Mineshafts in stacks of 4–8.
Bedrock Edition they can be found in 78.4% of chest minecarts in Mineshafts in stacks of 4–8.
Raiser armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Random lingering potions[FN 17] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random potions[FN 17] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random splash potions[FN 17] can be found in 10.9% of bonus barrel chests in stacks of 1.
Random tipped arrows[FN 17] can be found in 10.9% of bonus barrel chests in stacks of 1–20.
Raw beef can be found in 48.6% of village butcher chests in stacks of 1–3.
Bedrock Edition they can be found in 48.6% of village butcher chests in stacks of 1–3.
Raw cod can be found in 43.0% of village fisherman chests in stacks of 1–3, and in 58.7% of parallel:Sunken Treasure chests in stacks of 2–5.
Raw mutton can be found in 48.6% of village butcher chests in stacks of 1–3.
Bedrock Edition they can be found in 48.6% of village butcher chests in stacks of 1–3.
Raw porkchops can be found in 48.6% of village butcher chests in stacks of 1–3, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Bedrock Edition they can be found in 48.6% of village butcher chests in stacks of 1–3, and in 22.8% of bastion remnant hoglin stable chests in stacks of 2–5.
Raw salmon can be found in 58.7% of parallel:Sunken Treasure chests in stacks of 2–5, in 61.5% of bonus chests in stacks of 1–2, and in 24.2% of village fisherman chests in stacks of 1–3.
Bedrock Edition they can be found in all bonus chests in stacks of 1–2.
Red candles can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
Red keys can be found in 20.8% of bonus barrel chests in stacks of 1.
Red stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Redstone dust can be found in 44.8% of village temple chests, 26.6% of woodland mansion chests, and 26.6% of monster room chests, all in stacks of 1–4; and in 12.0% of stronghold altar chests, 18.6% of stronghold storeroom chests, and 14.5% of chest minecarts in Mineshafts, all in stacks of 4–9.
Bedrock Edition they can be found in 44.8% of village temple chests, 26.6% of woodland mansion chests, and 26.6% of monster room chests, all in stacks of 1–4; and in 11.6% of stronghold altar chests, 15.2% of stronghold storeroom chests, and 14.5% of chest minecarts in Mineshafts, all in stacks of 4–9.
Rib armor trim smithing templates can be found in 6.7% of nether fortress chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of nether fortress chests in stacks of 1.
Rotten flesh can be found in 59.6% of small underwater ruins chests and 55.3% of igloo chests in stacks of 1; in 89.3% of village temple chests in stacks of 1–4; in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; in 32.2% of shipwreck supply chests in stacks of 5–24; in 26.8% of parallel:Sunken Treasure chests in stacks of 1–5; and in 53.4% of jungle temple chests and 28.7% of desert temple chests in stacks of 3–7.
Bedrock Edition they can be found in 59.6% of small underwater ruins chests and 55.3% of igloo chests in stacks of 1; in 89.3% of village temple chests in stacks of 1–4; in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; in 32.2% of shipwreck supply chests in stacks of 5–24; and in 53.3% of jungle temple chests and 28.7% of desert temple chests in stacks of 3–7.
Saddles can be found in 2.5% of stronghold altar chests, 16.1% of Ancient City chests, 13.6% of bastion remnant hoglin stable chests, 12.9% of jungle temple chests, 11.3% of savanna village house chests, 16.2% of village weaponsmith chests, 23.5% of desert temple chests, 35.3% of nether fortress chests, 27.9% of monster room chests, 13.3% of End city chests, and 17.3% of village tannery chests, all in groups of 1.
Bedrock Edition they can be found in 2.4% of stronghold altar chests, 16.1% of Ancient City chests, 13.6% of bastion remnant hoglin stable chests, 12.8% of jungle temple chests, 11.3% of savanna village house chests, 16.2% of village weaponsmith chests, 23.5% of desert temple chests, 35.3% of nether fortress chests, 27.9% of monster room chests, 13.3% of End city chests, and 17.3% of village tannery chests, all in groups of 1.
Sand can be found in 86.7% of parallel:Sunken Treasure chests in stacks of 1–4, and in 59.0% of desert temple chests in stacks of 1–8.
Bedrock Edition they can be found in 59.0% of desert temple chests in stacks of 1–8.
Sculk catalysts can be found in 16.1% of Ancient City chests in stacks of 1–2.
Bedrock Edition they can be found in 16.1% of Ancient City chests in stacks of 1–2.
Sculk sensors can be found in 23.2% of Ancient City chests in stacks of 1–3.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 1–3.
Sculks can be found in 23.2% of Ancient City chests in stacks of 4–10.
Bedrock Edition they can be found in 23.2% of Ancient City chests in stacks of 4–10.
Scutes can be found in 2.9% of parallel:Sunken Treasure chests in stacks of 1.
Sea pickles can be found in 5.8% of parallel:Sunken Treasure chests in stacks of 1.
Seagrass can be found in 17.3% of parallel:Sunken Treasure chests in stacks of 1.
Sentry armor trim smithing templates can be found in 25.0% of pillager outpost chests in stacks of 2.
Bedrock Edition they can be found in 25.0% of pillager outpost chests in stacks of 2.
Shaper armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Sheaf pottery sherds can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Shears can be found in 12.3% of village shepherd chests in groups of 1.
Bedrock Edition they can be found in 12.3% of village shepherd chests in groups of 1.
Shelter pottery sherds can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Silence armor trim smithing templates can be found in 1.2% of Ancient City chests in stacks of 1.
Bedrock Edition they can be found in 1.2% of Ancient City chests in stacks of 1.
Skull pottery sherds can be found in 12.5% of Desert Temple chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1.
Smooth stone can be found in 20.8% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 20.8% of village mason chests in stacks of 1.
Sniffer eggs can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Snort pottery sherds can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of Warm Ocean Ruins chests in stacks of 1.
Snout armor trim smithing templates can be found in 8.3% of bastion remnant hoglin stable chests, 8.3% of bastion remnant treasure chests, 8.3% of bastion remnant chests, and 8.3% of bastion remnant bridge chests, all in stacks of 1.
Bedrock Edition they can be found in 8.3% of bastion remnant hoglin stable chests, 8.3% of bastion remnant treasure chests, 8.3% of bastion remnant chests, and 8.3% of bastion remnant bridge chests, all in stacks of 1.
Snout banner patterns can be found in 10.1% of bastion remnant chests in groups of 1.
Bedrock Edition they can be found in 10.1% of bastion remnant chests in groups of 1.
Snow blocks can be found in 34.5% of snowy village house chests in stacks of 1.
Bedrock Edition they can be found in 34.5% of snowy village house chests in stacks of 1.
Snowballs can be found in 97.0% of Ancient City chests in stacks of 2–6, and in 66.3% of snowy village house chests in stacks of 1–7.
Bedrock Edition they can be found in 97.0% of Ancient City chests in stacks of 2–6, and in 66.3% of snowy village house chests in stacks of 1–7.
Soul sands can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Bedrock Edition they can be found in 22.8% of bastion remnant hoglin stable chests in stacks of 2–7.
Soul torches can be found in 35.9% of Ancient City chests in stacks of 1–15.
Bedrock Edition they can be found in 35.9% of Ancient City chests in stacks of 1–15.
Spectral arrows can be found in 11.2% of bastion remnant bridge chests in stacks of 10–28, in 11.2% of bastion remnant chests in stacks of 10–22, and in 33.7% of bastion remnant treasure chests in stacks of 12–25.
Spider eyes can be found in 28.7% of desert temple chests in stacks of 1–3.
Bedrock Edition they can be found in 28.7% of desert temple chests in stacks of 1–3.
Spire armor trim smithing templates can be found in 6.7% of End city chests in stacks of 1.
Bedrock Edition they can be found in 6.7% of End city chests in stacks of 1.
Spruce hanging signs can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
Spruce logs can be found in 26.2% of bonus chests in stacks of 1–3, and in 65.6% of taiga village house chests in stacks of 1–5.
Bedrock Edition they can be found in 25.0% of bonus chests in stacks of 1–3, and in 69.3% of taiga village house chests in stacks of 1–5.
Spruce saplings can be found in 40.6% of taiga village house chests in stacks of 1–5.
Bedrock Edition they can be found in 14.3% of bonus chests in stacks of 4, and in 43.7% of taiga village house chests in stacks of 1–5.
Spruce signs can be found in 9.7% of taiga village house chests in stacks of 1.
Sticks can be found in 12.5% of Desert Well chests in stacks of 1, in 90.0% of village toolsmith chests and 55.8% of village fletcher chests in stacks of 1–3, in 26.3% of village cartographer chests in stacks of 1–2, and in 67.3% of bonus chests in stacks of 1–12.
Bedrock Edition they can be found in 12.5% of Desert Well chests in stacks of 1, in 90.0% of village toolsmith chests and 55.8% of village fletcher chests in stacks of 1–3, and in all bonus chests in stacks of 1–12.
Stone axes can be found in 30.2% of small underwater ruins chests, 14.7% of igloo chests, and 25.0% of bonus chests, all in groups of 1.
Bedrock Edition they can be found in 30.2% of small underwater ruins chests, 14.7% of igloo chests, and 25.0% of bonus chests, all in groups of 1.
Stone bricks can be found in 37.7% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 37.7% of village mason chests in stacks of 1.
Stone can be found in 37.7% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 37.7% of village mason chests in stacks of 1.
Stone pickaxes can be found in 25.0% of bonus chests in groups of 1.
Bedrock Edition they can be found in 25.0% of bonus chests in groups of 1.
String can be found in 2.2% of Trail Ruins chests in stacks of 1; in 47.9% of bastion remnant bridge chests and 39.1% of pillager outpost chests in stacks of 1–6; in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; in 24.4% of bastion remnant chests in stacks of 4–6; and in 22.8% of bastion remnant hoglin stable chests in stacks of 3–8.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1; in 47.9% of bastion remnant bridge chests and 39.1% of pillager outpost chests in stacks of 1–6; in 57.8% of woodland mansion chests, 59.0% of desert temple chests, and 57.8% of monster room chests, all in stacks of 1–8; in 24.4% of bastion remnant chests in stacks of 4–6; and in 22.8% of bastion remnant hoglin stable chests in stacks of 3–8.
Suspicious stew[FN 6] can be found in 54.9% of Ancient City chests in stacks of 2–6.
Bedrock Edition they can be found in 54.9% of Ancient City chests in stacks of 2–6.
Suspicious stew[FN 12] can be found in 12.5% of Desert Well chests and 54.3% of shipwreck supply chests in stacks of 1.
Bedrock Edition they can be found in 12.5% of Desert Well chests and 54.3% of shipwreck supply chests in stacks of 1.
Sweet berries can be found in 40.6% of taiga village house chests in stacks of 1–7.
TNT can be found in 12.5% of Desert Temple chests in stacks of 1, and in 7.5% of shipwreck supply chests and 62.7% of buried treasure chests in stacks of 1–2.
Bedrock Edition they can be found in 12.5% of Desert Temple chests in stacks of 1, and in 7.5% of shipwreck supply chests and 34.3% of buried treasure chests in stacks of 1–2.
Tall grass can be found in 45.9% of savanna village house chests in stacks of 1.
Bedrock Edition they can be found in 45.9% of savanna village house chests in stacks of 1.
Torches can be found in 65.7% of chest minecarts in Mineshafts in stacks of 1–16, and in 11.3% of savanna village house chests in stacks of 1–2.
Bedrock Edition they can be found in 65.7% of chest minecarts in Mineshafts in stacks of 1–16, and in 11.3% of savanna village house chests in stacks of 1–2.
Tripwire hooks can be found in 30.5% of pillager outpost chests in stacks of 1–3.
Bedrock Edition they can be found in 30.5% of pillager outpost chests in stacks of 1–3.
Tropical fish can be found in 13.8% of parallel:Sunken Treasure chests in stacks of 1–3.
Tube coral block can be found in 3.6% of parallel:Sunken Treasure chests in stacks of 1–2.
Tube coral can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Tube coral fan can be found in 17.1% of parallel:Sunken Treasure chests in stacks of 2–4.
Vex armor trim smithing templates can be found in 50.0% of woodland mansion chests in stacks of 1.
Bedrock Edition they can be found in 50.0% of woodland mansion chests in stacks of 1.
Ward armor trim smithing templates can be found in 5.0% of Ancient City chests in stacks of 1.
Bedrock Edition they can be found in 5.0% of Ancient City chests in stacks of 1.
Water buckets can be found in 24.2% of village fisherman chests in groups of 1–3.
Wayfinder armor trim smithing templates can be found in 8.3% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 8.3% of Trail Ruins chests in stacks of 1.
Wet sponges can be found in 1.7% of parallel:Sunken Treasure chests in stacks of 1, and in 82.0% of parallel:Sunken Treasure chests in stacks of 1–2.
Wheat can be found in 13.3% of Cold Ocean Ruins chests, 4.4% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 34.1% of woodland mansion chests and 34.1% of monster room chests in stacks of 1–4; in 80.6% of desert village house chests in stacks of 1–7; in 81.0% of big underwater ruins chests, 84.2% of small underwater ruins chests, and 55.3% of igloo chests, all in stacks of 2–3; in 48.6% of village butcher chests in stacks of 1–3; in 72.5% of pillager outpost chests in stacks of 3–5; in 42.1% of shipwreck supply chests in stacks of 8–21; and in 55.8% of village shepherd chests in stacks of 1–6.
Bedrock Edition they can be found in 13.3% of Cold Ocean Ruins chests, 4.3% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in stacks of 1; in 34.1% of woodland mansion chests and 34.1% of monster room chests in stacks of 1–4; in 80.6% of desert village house chests in stacks of 1–7; in 81.0% of big underwater ruins chests, 84.2% of small underwater ruins chests, and 55.3% of igloo chests, all in stacks of 2–3; in 48.6% of village butcher chests in stacks of 1–3; in 72.5% of pillager outpost chests in stacks of 3–5; in 42.1% of shipwreck supply chests in stacks of 8–21; and in 55.8% of village shepherd chests in stacks of 1–6.
Wheat seeds can be found in 2.2% of Trail Ruins chests in stacks of 1, in 57.5% of village fisherman chests in stacks of 1–3, and in 71.7% of savanna village house chests in stacks of 1–5.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1, and in 71.7% of savanna village house chests in stacks of 1–5.
White dye can be found in 4.4% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests in stacks of 1.
White wool can be found in 55.8% of village shepherd chests in stacks of 1–8.
Bedrock Edition they can be found in 55.8% of village shepherd chests in stacks of 1–8.
Wild armor trim smithing templates can be found in 33.3% of jungle temple chests in stacks of 2.
Bedrock Edition they can be found in 33.3% of jungle temple chests in stacks of 2.
Wooden axes can be found in 75.0% of bonus chests in groups of 1.
Bedrock Edition they can be found in 75.0% of bonus chests in groups of 1.
Wooden hoes can be found in 13.3% of Cold Ocean Ruins chests, 4.4% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in groups of 1.
Bedrock Edition they can be found in 13.3% of Cold Ocean Ruins chests, 4.3% of Trail Ruins chests, and 13.3% of Warm Ocean Ruins chests, all in groups of 1.
Wooden pickaxes can be found in 75.0% of bonus chests in groups of 1.
Bedrock Edition they can be found in 75.0% of bonus chests in groups of 1.
Yellow dye can be found in 4.4% of Trail Ruins chests and 20.8% of village mason chests in stacks of 1.
Bedrock Edition they can be found in 4.3% of Trail Ruins chests and 20.8% of village mason chests in stacks of 1.
Yellow keys can be found in 8.3% of bonus barrel chests in stacks of 1.
Yellow stained glass panes can be found in 2.2% of Trail Ruins chests in stacks of 1.
Bedrock Edition they can be found in 2.2% of Trail Ruins chests in stacks of 1.
the experimental datapack "Villager Trade Rebalance" from Java Edition 1.20.2 onwardenchanted books[FN 5] can be found in 20.0% of chest minecarts in Mineshafts in groups of 1.
the experimental datapack "Villager Trade Rebalance" from Java Edition 1.20.2 onwardenchanted books[FN 9] can be found in 5.0% of Ancient City chests in groups of 1.
the experimental datapack "Villager Trade Rebalance" from Java Edition 1.20.2 onwardenchanted books[FN 25] can be found in 50.0% of jungle temple chests and 28.6% of desert temple chests in groups of 1.
Notes
es:Módulo:LootChest fr:Module:CoffreRécompenses ja:モジュール:LootChest ko:모듈:LootChest pt:Módulo:LootChest uk:Модуль:Здобич зі скринь zh:Module:LootChest
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tags exist for a group named "FN", but no corresponding <references group="FN"/>
tag was found
local sprite = require('Module:SpriteFile')
local p = {
calc_average_amount_this_item_per_pool = function(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local avg_stacksize = ( min_stacksize + max_stacksize ) / 2
local avg_rolls = ( min_pool_rolls + max_pool_rolls ) / 2
return avg_stacksize * avg_rolls * item_weight / pool_total_item_weight
end,
calc_chance_any_of_this_item_per_pool = function(
min_pool_rolls, max_pool_rolls,
item_weight, pool_total_item_weight )
local inverse_result = 0 -- 1 - inverse_result = return value
local inverse_item_weight = pool_total_item_weight - item_weight
-- will be used for the division in the for loop to avoid the slightly
-- less performant math.pow(). The divisor already includes the probability
-- of picking any specific number of rolls.
local cur_dividend = pool_total_item_weight
local cur_divisor = pool_total_item_weight * (max_pool_rolls - min_pool_rolls + 1)
for i = 0, max_pool_rolls do
if i >= min_pool_rolls then
inverse_result = inverse_result + cur_dividend / cur_divisor
end
cur_dividend = cur_dividend * inverse_item_weight -- simulate pow
cur_divisor = cur_divisor * pool_total_item_weight -- simulate pow
end
return 1 - inverse_result
end,
java = "''[[Java Edition]]''", --mw.getCurrentFrame():preprocess("''[[Java Edition]]''") --if necessary
['java-upcoming'] = "the [[Experimental Gameplay|experimental datapack]] \"Villager Trade Rebalance\" from [[Java Edition 1.20.2]] onward", --mw.getCurrentFrame():preprocess("[[Java Edition 1.20.2]]")
bedrock = "''[[Bedrock Edition]]''", --mw.getCurrentFrame():preprocess("''[[Bedrock Edition]]''")
--['bedrock-upcoming'] = "[[Bedrock Edition 1.20.0]]",
-- These 'items' define which sprite, label and link to use in the table.
-- Properties 'cannot_stack', 'preserve_case', and 'plural' describe how to display the single-item summary in p.base2.
-- Order within this 'items' list doesn't matter.
items = require("Module:LootChest/items"),
notes = {
["enchant-randomly"] = "All enchantments are equally probable, ''including'' [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and any level of the enchantment is equally probable.",
["enchant-randomly-efficiency"] = "Enchanted with a random level of [[Efficiency]].",
["enchant-randomly-mending"] = "Enchanted with [[Mending]].",
["enchant-randomly-quick-charge"] = "Enchanted with a random level of [[Quick Charge]].",
["enchant-randomly-soul-speed"] = "Enchanted with a random level of [[Soul Speed]].",
["enchant-randomly-swift-sneak"] = "Enchanted with a random level of [[Swift Sneak]].",
["enchant-randomly-unbreaking"] = "Enchanted with a random level of [[Unbreaking]].",
["enchant-with-levels-5-15"] = "Enchantment probabilities are the same as a level-5 to level-15 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-5-20"] = "Enchantment probabilities are the same as a level-5 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-20-25"] = "Enchantment probabilities are the same as a level-20 to level-25 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-20-39"] = "Enchantment probabilities are the same as a level-20 to level-39 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-30"] = "Enchantment probabilities are the same as a level-30 enchantment on an [[enchantment table]] that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-30-50"] = "Enchantment probabilities are the same as a level-30 to level-50 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] that had no cap at level 30, and that was able to apply [[treasure enchantment]]s (except [[Soul Speed]], and [[Swift Sneak]]), and where the chance of multiple enchantments is not reduced.",
["damaged-0.05-0.15"] = "The item has between 5% and 15% of its total durability.",
["damaged-0.1-0.5"] = "The item has between 10% and 50% of its total durability.",
["damaged-0.1-0.9"] = "The item has between 10% and 90% of its total durability.",
["damaged-0.1-0.95"] = "The item has between 10% and 95% of its total durability.",
["damaged-0.15-0.45"] = "The item has between 15% and 45% of its total durability.",
["damaged-0.15-0.8"] = "The item has between 15% and 80% of its total durability.",
["damaged-0.15-0.85"] = "The item has between 15% and 85% of its total durability.",
["damaged-0.15-0.95"] = "The item has between 15% and 95% of its total durability.",
["damaged-0.2-0.65"] = "The item has between 20% and 65% of its total durability.",
["damaged-0.8-1.0"] = "The item has between 80% and 100% of its total durability.",
["nothing"] = "'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot ''on a single roll''.",
["suspicious-stew"] = "The stew grants one of the following effects: 5–7 seconds of [[Blindness]], 7–10 seconds of [[Jump Boost]], 7-10 seconds of [[Night Vision]], 10–20 seconds of [[Poison]], 0.35-0.5 seconds of [[Saturation]], or 6–8 seconds of [[Weakness]].",
["suspicious-stew-2"] = "The stew grants one of the following effects: 5-7 seconds of [[Blindness]], or 7-10 seconds of [[Night Vision]].",
["map"] = "Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.",
["regular-goat-horn"] = "Does not contain goat horn variants that drop from screaming goats.",
-- Notes for bonus-barrel from Java Edition 3D Shareware v1.34
["enchant-with-levels-5-10-no-treasure"] = "Enchantment probabilities are the same as a level-5 to level-10 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-10-20-no-treasure"] = "Enchantment probabilities are the same as a level-10 to level-20 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["enchant-with-levels-1-30-no-treasure"] = "Enchantment probabilities are the same as a level-1 to level-30 [[enchantment mechanics|enchantment]] would be on an [[enchantment table]] where the chance of multiple enchantments is not reduced.",
["random-effect"] = "The item has a random [[effect]] applied, including empty (uncraftable), water, mundane, thick, or awkward.",
["random-effect-arrow"] = "The arrow has an ineffective hidden [[effect]] applied, including empty, water, mundane, thick, or awkward. As it is not a tipped arrow, this has no effect except make it unstackable with arrows that do not match the hidden effect. The effect applied can be seen with {{cmd|data get entity @s}}.",
["enchant-randomly-multishot"] = "Any level between 1 and 12 of [[Multishot]] is equally probable.",
},
-- <ref group='FN' name='enchant-randomly'>
-- NOTE: order here doesn't matter.
-- * in the table, chests are sorted in alphabetical order
-- * in the table, items are sorted by chance, then by avg#, then alphabetically.
-- * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
-- * If the loot is the same on both editions, use the same loot table twice.
chests = require("Module:LootChest/chests"),
-- these values are used:
-- * in place of the keys, when the key is used as a parameter
-- chest-param -> internally-valid-chest-param
synonyms = {
["desert"] = "desert-temple",
["jungle"] = "jungle-temple",
["nether"] = "nether-fortress",
["nether-fortress"] = "nether-fortress",
["armorer"] = "village-armorer",
["butcher"] = "village-butcher",
["cartographer"] = "village-cartographer",
["fisherman"] = "village-fisherman",
["fletcher"] = "village-fletcher",
["mason"] = "village-mason",
["shepherd"] = "village-shepherd",
["tannery"] = "village-tannery",
["temple"] = "village-temple",
["toolsmith"] = "village-toolsmith",
["weaponsmith"] = "village-weaponsmith",
["desert-house"] = "village-desert-house",
["plains-house"] = "village-plains-house",
["savanna-house"] = "village-savanna-house",
["snowy-house"] = "village-snowy-house",
["taiga-house"] = "village-taiga-house",
["altar"] = "stronghold-altar",
["storeroom"] = "stronghold-storeroom",
["library"] = "stronghold-library",
["outpost"] = "pillager-outpost",
["mansion"] = "woodland-mansion"
},
-- these values are used:
-- * in the header-description of a table showing only a single chest
-- * if the key is not here, but it is a valid chest parameter,
-- that header-description defaults to use the key string from p.chests,
-- e.g. "nether-fortress"
-- chest-param -> description-string
display_names = {
["dungeon"] = "monster room",
["nether-fortress"] = "nether fortress",
["nether"] = "nether fortress",
["fortress"] = "nether fortress",
["desert"] = "desert pyramid",
["jungle"] = "jungle pyramid",
["desert-temple"] = "desert pyramid",
["jungle-temple"] = "jungle pyramid",
["brushable-desert-temple"] = "desert temple's suspicious sand",
["brushable-cold-ocean-ruins"] = "cold ocean ruin's suspicious gravel",
["brushable-warm-ocean-ruins"] = "warm ocean ruin's suspicious sand",
["brushable-desert-well"] = "desert well's suspicious sand",
["brushable-trail-ruins"] = "trail ruin's suspicious gravel",
["brushable-trail-ruins-rare"] = "trail ruin's rare suspicious gravel",
},
-- these descriptions are used:
-- * in column <abbr> titles,
-- * and above the table when only a single column-type is chosen
columns = {
["stacksize"] = 'The size of stacks (or for unstackable items, number) of this item on any given roll.',
["weight"] = 'The weight of this item relative to other items in the pool.',
["chance"] = 'The odds of finding any of this item in a single chest.',
["items"] = 'The number of items expected per chest, averaged over a large number of chests.',
["chests"] = 'The average number of chests the player should expect to search to find any of this item.'
},
current_frame = nil
}
p.base = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
-- transform args into usable list
local chests, columns = q.massage_args( args )
assert(#chests > 0, "no valid arguments")
q.fill_in_chest_derivative_data( chests )
-- construct an ordered list dictating the order of the rows
local ordered_item_rows_java = {}
local ordered_item_rows_java_upcoming = {}
local ordered_item_rows_bedrock = {}
local ordered_item_rows_bedrock_upcoming = {}
local ret = {}
local java_specified = args.java and args.java ~= '0';
local java_upcoming_specified = args['java-upcoming'] and args['java-upcoming'] ~= '0';
local bedrock_specified = args.bedrock and args.bedrock ~= '0';
local bedrock_upcoming_specified = args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0';
local any_specified = java_specified or java_upcoming_specified or bedrock_specified or bedrock_upcoming_specified
if any_specified then
if java_specified then
ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
end
if java_upcoming_specified then
ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
end
if bedrock_specified then
ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
end
if bedrock_upcoming_specified then
ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
end
else
local java_excluded = args.java and args.java == '0';
local java_upcoming_excluded = args['java-upcoming'] and args['java-upcoming'] == '0';
local bedrock_excluded = args.bedrock and args.bedrock == '0';
local bedrock_upcoming_excluded = args['bedrock-upcoming'] and args['bedrock-upcoming'] == '0';
if not java_excluded then
ordered_item_rows_java = q.construct_ordered_item_rows( chests, 'Java' )
end
if not java_upcoming_excluded then
ordered_item_rows_java_upcoming = q.construct_ordered_item_rows( chests, 'JavaUpcoming' )
end
if not bedrock_excluded then
ordered_item_rows_bedrock = q.construct_ordered_item_rows( chests, 'Bedrock' )
end
if not bedrock_upcoming_excluded then
ordered_item_rows_bedrock_upcoming = q.construct_ordered_item_rows( chests, 'BedrockUpcoming' )
end
end
if q.tablelength( ordered_item_rows_java ) > 0 then
table.insert( ret, 'In ' .. p.java .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java, 'Java' ) ) )
end
if q.tablelength( ordered_item_rows_java_upcoming ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_java_upcoming ) then
table.insert( ret, 'In ' .. p['java-upcoming'] .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_java_upcoming, 'JavaUpcoming' ) ) )
end
if q.tablelength( ordered_item_rows_bedrock ) > 0 and q.compare_tables( ordered_item_rows_java, ordered_item_rows_bedrock ) then
table.insert( ret, 'In ' .. p.bedrock .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock, 'Bedrock' ) ) )
end
if q.tablelength( ordered_item_rows_bedrock_upcoming ) > 0 and q.compare_tables( ordered_item_rows_bedrock, ordered_item_rows_bedrock_upcoming ) then
table.insert( ret, 'In ' .. p['bedrock-upcoming'] .. ', ' .. q.lcfirst( q.print_table( chests, columns, ordered_item_rows_bedrock_upcoming, 'BedrockUpcoming' ) ) )
end
table.insert( ret, "<div class=mobileonly>" )
table.insert( ret, '<div class="reflist-upper-alpha">'..p.current_frame:extensionTag('references', '', { group = 'FN' })..'</div>' )
table.insert( ret, "</div>" )
return table.concat( ret, '\n\n' )
end
p.doc = function()
local valid_args = {}
for chest_name, val in pairs(p.chests) do
local synonyms = {}
for syn, orig in pairs(p.synonyms) do
if orig == chest_name then
table.insert( synonyms, syn )
end
end
if #synonyms > 0 then
chest_name = chest_name .. " ( " .. table.concat( synonyms, ", " ) .. " )"
end
table.insert( valid_args, chest_name )
end
table.sort( valid_args )
return table.concat( valid_args, ",\n<br>" )
end
p.doc2 = function()
local valid_args = {}
for column_name, val in pairs(p.columns) do
table.insert( valid_args, column_name .. ": " .. val )
end
table.sort( valid_args )
return table.concat( valid_args, ",\n<br>" )
end
p.doc3 = function()
local valid_args = {}
for item_name, val in pairs(p.items) do
table.insert( valid_args, item_name )
end
table.sort( valid_args )
return table.concat( valid_args, ", " )
end
p.base2 = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
local itemname = args[1]
if p.items[itemname] == nil then
return '<span style="color:red;">unknown item "' .. itemname .. '"</span>'
end
if args.java and args.java ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args.bedrock and args.bedrock ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' )
bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
end
end
end
end
local html = {}
local any_current = q.tablelength( javaChances ) > 0
local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
local any_standard = any_current or any_changes_upcoming
local any_bedrock_current = q.tablelength( bedrockChances ) > 0
local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
local any_bedrock = any_bedrock_current or any_bedrock_upcoming
local change_case = p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true
if any_current then
table.insert( html, p.base2_sub( itemname, javaChances ) )
end
if any_changes_upcoming then
table.insert( html, p['java-upcoming'] .. ( change_case and q.lcfirst( p.base2_sub( itemname, javaUpcomingChances, any_current ) ) or p.base2_sub( itemname, javaUpcomingChances, any_current ) ) )
end
if any_bedrock_current then
table.insert( html, ( any_standard and '\n\n' or '' ) .. p.bedrock .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockChances, any_standard ) ) or p.base2_sub( itemname, bedrockChances, any_standard ) ) )
end
if any_bedrock_upcoming then
table.insert( html, ( any_standard and not any_bedrock_current and '\n\n' or '' ) .. p['bedrock-upcoming'] .. ( change_case and q.lcfirst( p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) or p.base2_sub( itemname, bedrockUpcomingChances, any_bedrock_current or any_standard ) ) )
end
if args.nocat then
else
table.insert( html, '[[Category:Pages with loot chest item templates]]' )
if p.items[itemname].category ~= nil and p.items[itemname].category ~= false then
table.insert( html, '[[Category:Pages with specific loot chest items]]' )
end
if any_bedrock and (mw.title.getCurrentTitle().namespace == 0) then
table.insert( html, '[[Category:Bedrock Edition specific information]]' )
end
end
return table.concat( html, ' ' )
end
p.base2_sub = function( itemname, chances, use_they )
local html = {}
local item_display_name = ''
if use_they then
item_display_name = ' they'
else
if p.items[itemname].plural ~= nil and p.items[itemname].plural ~= false then
item_display_name = p.items[itemname].plural
else
if p.items[itemname].title ~= nil then
item_display_name = p.items[itemname].title
else
item_display_name = string.gsub( itemname, '-', ' ' )
end
if p.items[itemname].plural == nil or p.items[itemname].plural ~= false then
item_display_name = q.single_item_plural( item_display_name )
end
end
if p.items[itemname].preserve_case == nil or p.items[itemname].preserve_case ~= true then
item_display_name = q.capitalize( item_display_name )
end
if p.items[itemname].note and p.notes[p.items[itemname].note] then
item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } )
end
if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
item_display_name = item_display_name .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } )
end
end
end
table.insert( html, item_display_name )
table.insert( html, ' can be found ' )
local html_stacks = {}
local stack_sep = ', '
local ns = q.tablelength( chances )
local s = 0
for stacksize, chest_details in pairs( chances ) do
s = s + 1
local html_per_stack = { 'in ' }
local c = 0
local nc = q.tablelength( chest_details )
local sep = ( nc > 2 and ', ' or ' ' )
if nc > 2 and s ~= ns then
stack_sep = '; '
end
for k, chest in pairs( chest_details ) do
c = c + 1
if c == nc and nc > 1 then
table.insert( html_per_stack, 'and ' )
end
if chest.chance == 1 then
table.insert( html_per_stack, " all " )
else
table.insert( html_per_stack, string.format("%.1f", chest.chance*100) )
table.insert( html_per_stack, "% of " )
end
if chest.chest_type == 'minecart with chest' then
table.insert( html_per_stack, ' [[Minecart with Chest|chest minecarts]] in ' )
table.insert( html_per_stack, p.chests[chest.chest_name].link )
elseif chest.chest_type == 'dispenser' then
table.insert( html_per_stack, ' [[dispenser]]s in ' )
table.insert( html_per_stack, p.chests[chest.chest_name].link )
else
table.insert( html_per_stack, p.chests[chest.chest_name].link )
table.insert( html_per_stack, ' chests' )
end
table.insert( html_per_stack, sep )
end
if nc > 2 then
table.insert( html_per_stack, 'all ' )
end
table.insert( html_per_stack, 'in ' )
if p.items[itemname].cannot_stack ~= nil then
table.insert( html_per_stack, 'groups of ' )
else
table.insert( html_per_stack, 'stacks of ' )
end
table.insert( html_per_stack, stacksize )
table.insert( html_stacks, table.concat( html_per_stack ) )
end
local stackwise_summaries = ''
if #html_stacks == 1 then
table.insert( html, html_stacks[1] )
else
for i = 1, #html_stacks - 1 do
table.insert( html, html_stacks[ i ] )
table.insert( html, stack_sep )
end
table.insert( html, 'and ' )
table.insert( html, html_stacks[#html_stacks] )
end
table.insert( html, '.' )
return table.concat( html )
end
p.base2_test = function()
items = {}
for item_name, v in pairs( p.items ) do
table.insert( items, p.base2{ item_name, ["nocat"]=true } .. '\n\n' )
end
table.sort( items )
return table.concat(items)
end
p.base3 = function( ... )
p.current_frame = mw.getCurrentFrame()
local args = { ... }
if args[1] == p.current_frame then
args = require( 'Module:ProcessArgs' ).merge( true )
else
args = args[1]
end
local z = args[1]
local html_java = {}
local html_java_u = {}
local html_bedrock = {}
local html_bedrock_u = {}
local rErr = ""
local zT = {}
if args[1] == "!!!ALL!!!" then
for item_name, v in pairs( p.items ) do
table.insert( zT, item_name )
table.sort( zT )
end
else
zT = mw.text.split( args[1], ',' )
end
for x, itemname in pairs( zT ) do
if p.items[itemname] == nil then
rErr = rErr .. "<span class='error'>Unknown item " .. itemname .. ".</span>\n"
else
local javaChances, javaUpcomingChances, bedrockChances, bedrockUpcomingChances
if args.java and args.java ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['java-upcoming'] and args['java-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args.bedrock and args.bedrock ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrock' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
if args['bedrock-upcoming'] and args['bedrock-upcoming'] ~= '0' then
javaChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming' )
javaUpcomingChances = {}
bedrockChances = {}
bedrockUpcomingChances = {}
else
javaChances = q.single_item_find_values( itemname, 'poolsJava' )
javaUpcomingChances = q.single_item_find_values( itemname, 'poolsJavaUpcoming', javaChances )
bedrockChances = q.single_item_find_values( itemname, 'poolsBedrock' )
bedrockUpcomingChances = q.single_item_find_values( itemname, 'poolsBedrockUpcoming', javaChances, bedrockChances )
end
end
end
end
local any_current = q.tablelength( javaChances ) > 0
local any_changes_upcoming = q.tablelength( javaUpcomingChances ) > 0 and q.compare_tables( javaChances, javaUpcomingChances )
local any_standard = any_current or any_changes_upcoming
local any_bedrock_current = q.tablelength( bedrockChances ) > 0
local any_bedrock_upcoming = q.tablelength( bedrockUpcomingChances ) > 0 and q.compare_tables( bedrockChances, bedrockUpcomingChances )
local any_bedrock = any_bedrock_current or any_bedrock_upcoming
if any_current then
table.insert( html_java, p.base3_sub( itemname, javaChances ) )
end
if any_changes_upcoming then
table.insert( html_java_u, p.base3_sub( itemname, javaUpcomingChances ) )
end
if any_bedrock_current then
table.insert( html_bedrock, p.base3_sub( itemname, bedrockChances ) )
end
if any_bedrock_upcoming then
table.insert( html_bedrock_u, p.base3_sub( itemname, bedrockUpcomingChances ) )
end
end
end
local output = rErr .. '{| class="wikitable sortable" \n! Item \n! Structure \n! Container \n! Quantity \n! Chance \n'
if q.tablelength( html_java ) > 0 then
output = output .. '|-\n!colspan=5|' .. p['java'] .. ' \n' .. table.concat( html_java )
end
if q.tablelength( html_java_u ) > 0 then
output = output .. '|-\n!colspan=5|' .. p['java-upcoming'] .. ' \n' .. table.concat( html_java_u )
end
if q.tablelength( html_bedrock ) > 0 then
output = output .. '|-\n!colspan=5|' .. p.bedrock .. ' \n' .. table.concat( html_bedrock )
end
if q.tablelength( html_bedrock_u ) > 0 then
output = output .. '|-\n!colspan=5|' .. p['bedrock-upcoming'] .. ' \n' .. table.concat( html_bedrock_u )
end
output = output .. '|}' .. p.current_frame:extensionTag( 'references', "", { group="FN" } )
return output
end
p.base3_sub = function( itemname, chances )
local html = {}
local item_display_name = ''
local output = ""
lang = mw.getContentLanguage()
if p.items[itemname].title ~= nil then
item_display_name = p.items[itemname].title
else
item_display_name = q.titlecase( string.gsub( itemname, '-', ' ' ) )
end
local objectList = {}
local ns = q.tablelength( chances )
local s = 0
local m = 0
local rn = 0
for stacksize, chest_details in pairs( chances ) do
s = s + 1
local nc = q.tablelength( chest_details )
local c = 0
for k, chest in pairs( chest_details ) do
c = c + 1
rn = rn + 1
local containerText = p.chests[chest.chest_name].container
if string.len(containerText) == 0 then
containerText = 'Chest'
end
local r = ""
local json = {
['item'] = item_display_name,
['structure'] = p.chests[chest.chest_name].structure,
['container'] = containerText,
['stacksize'] = stacksize,
['chance'] = chest.chance
}
json = require('Module:NiceJSON').wrap(json, 'pre', 'chest-json')
r = r .. '|' .. string.gsub( containerText, ' ', ' ' ) .. '\n|' .. stacksize .. '\n|' .. lang:formatNum( math.floor( chest.chance*1000 + 0.5 ) /10 ) .. '%' .. json .. '\n'
if ns ~= s or nc ~= c then
r = r
end
table.insert( objectList , { p.chests[chest.chest_name].structID , p.chests[chest.chest_name].structure, r } )
end
m = m + nc
end
table.sort( objectList, function(a,b) return a[1] < b[1] end )
local struct = ""
local t = ""
local nt = 1
local ntt = 0
for v, w in pairs( objectList ) do
ntt = ntt + 1
if w[1] ~= struct then
if t ~= "" then
output = output .. "|rowspan=" .. nt .. t
end
t = "|'''" .. sprite.link({name='EnvSprite', w[2], id = w[1] }) .. "'''\n" .. w[3]
struct = w[1]
nt = 1
else
t = t .. w[3]
nt = nt + 1
end
if ntt == m then
output = output .. "|rowspan=" .. nt .. t
else
t = t .. '|-' .. '\n'
end
end
return "|-\n| rowspan=" .. m .. "|'''" .. p.getItem(itemname, item_display_name) .. "'''\n" .. output
end
p.getItem = function( itemname, item_display_name )
local s = ""
local k = item_display_name
local link = item_display_name
local m = itemname
if p.items[itemname].title ~= nil then
k = p.items[itemname].title
end
if p.items[itemname].link ~= nil then
link = p.items[itemname].link
end
if p.items[itemname].id ~= nil then
m = p.items[itemname].id
end
-- if p.items[itemname][1] == "item" then
-- s = sprite.link({name='ItemSprite', link, k ,id=m})
-- --s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
-- elseif p.items[itemname][1] == "block" then
-- s = sprite.link({name='BlockSprite', link, k ,id=m})
-- --s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
-- end
if p.items[itemname][1] == "item" then
s = sprite.link({name='Inventory slot', link, k ,id=m})
--s = p.current_frame:expandTemplate{ title = 'ItemLink', args = { link , k , id = m } }
elseif p.items[itemname][1] == "block" then
s = sprite.link({name='Inventory slot', link, k ,id=m})
--s = p.current_frame:expandTemplate{ title = 'BlockLink', args = { link , k , id = m } }
end
if p.items[itemname].note and p.notes[p.items[itemname].note] then
s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note], { group='FN', name=p.items[itemname].note } )
end
if p.items[itemname].note1 and p.notes[p.items[itemname].note1] then
if p.items[itemname].note == nil or p.notes[p.items[itemname].note] == nil or p.items[itemname].note ~= p.items[itemname].note1 then
s = s .. p.current_frame:extensionTag( 'ref', p.notes[p.items[itemname].note1], { group='FN', name=p.items[itemname].note1 } )
end
end
return s
end
q = {
tablelength = function(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end,
deepcopy = function(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[q.deepcopy(orig_key)] = q.deepcopy(orig_value)
end
setmetatable(copy, q.deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end,
frac = function(x,y)
return '<sup>'..x..'</sup>⁄<sub>'..y..'</sub>'
end,
single_item_find_values = function( itemname, poolsKey, exclusions_param, other_exclusions_param )
local chances = {}
local exclusions = q.deepcopy(exclusions_param or {})
local other_exclusions = q.deepcopy(other_exclusions_param or {})
for stacksize, other_exclusion_list in pairs(other_exclusions) do
if exclusions[stacksize] == nil then
exclusions[stacksize] = {}
end
for _, other_exclusion in pairs(other_exclusion_list) do
local already_in_here = false
for _, exclusion in pairs(exclusions[stacksize]) do
if exclusion["chest_name"] == other_exclusion["chest_name"] and exclusion["chance"] == other_exclusion["chance"] then
already_in_here = true
break
end
end
if not already_in_here then
table.insert( exclusions[stacksize], other_exclusion )
end
end
end
for chest_name, chest in pairs( p.chests ) do
local poolchances = {}
for k, pool in pairs( chest[poolsKey] or chest.poolsJava or {} ) do
local poolitem = pool.items[itemname]
if poolitem ~= nil then
local stacksize = poolitem[1]
if poolitem[1] ~= poolitem[2] then
stacksize = stacksize .. "–" .. poolitem[2]
end
local itemweight = poolitem[3]
local pool_total_item_weight = 0
for itemname, item in pairs(pool.items) do
pool_total_item_weight = pool_total_item_weight + item[3]
end
local chance = p.calc_chance_any_of_this_item_per_pool(
pool.rolls[1], pool.rolls[2],
itemweight, pool_total_item_weight )
if poolchances[stacksize] == nil then
poolchances[stacksize] = chance
else
poolchances[stacksize] = poolchances[stacksize] + (1 - poolchances[stacksize]) * chance
end
end
end
for stacksize, chance in pairs( poolchances ) do
local excluded = false
for _, exclusion in pairs( exclusions[stacksize] or {} ) do
if exclusion["chest_name"] == chest_name and exclusion["chance"] == chance then
excluded = true
break
end
end
if not excluded then
if chances[stacksize] == nil then
chances[stacksize] = {}
end
table.insert( chances[stacksize], { ["chance"]=chance, ["chest_name"]=chest_name, ["chest_type"]=( chest.chest_type or "chest" ) } )
end
end
end
return chances
end,
single_item_plural = function( itemname )
if string.sub( itemname, -2 ) == 'ss'
or string.sub( itemname, -2 ) == 'ch'
or string.sub( itemname, -2 ) == 'sh'
or string.sub( itemname, -1 ) == 's' then
return itemname .. 'es'
end
return itemname .. 's'
end,
massage_args = function( args )
-- find what columns to put
local columns = {}
for k, _arg in pairs(args) do
if p.columns[_arg] ~= nil then
columns[_arg] = true
end
end
if q.tablelength(columns) == 0 then
for column_name, v in pairs(p.columns) do
columns[column_name] = true
end
end
-- find what chests to show
local chests = {}
for k, _arg in pairs(args) do
if p.chests[_arg] ~= nil then
table.insert( chests, _arg )
elseif p.synonyms[_arg] ~= nil then
table.insert( chests, p.synonyms[_arg] )
end
if p.display_names[_arg] ~= nil then
local chestname = _arg
if p.chests[chestname] == nil then
chestname = p.synonyms[_arg]
end
p.chests[chestname].display_name = p.display_names[_arg]
end
end
if q.tablelength(chests) == 0 then
for chest, k in pairs(p.chests) do
table.insert( chests, chest)
end
end
table.sort( chests )
return chests, columns
end,
sort_items = function( e1, e2 )
if e1.chanceany ~= e2.chanceany then return ( e1.chanceany > e2.chanceany ) end
if e1.avgamount ~= e2.avgamount then return ( e1.avgamount > e2.avgamount ) end
if e1.material == nil then
e1.material = 0
if string.find( e1.itemname, "leather" ) ~= nil then e1.material = 1 end
if string.find( e1.itemname, "iron" ) ~= nil then e1.material = 2 end
if string.find( e1.itemname, "gold" ) ~= nil then e1.material = 3 end
if string.find( e1.itemname, "diamond" ) ~= nil then e1.material = 4 end
if string.find( e1.itemname, "netherite" ) ~= nil then e1.material = 5 end
e1.armor = 0
if string.find( e1.itemname, "helmet" ) ~= nil or string.find( e1.itemname, "cap" ) ~= nil then e1.armor = 1 end
if string.find( e1.itemname, "chestplate" ) ~= nil or string.find( e1.itemname, "tunic" ) ~= nil then e1.armor = 2 end
if string.find( e1.itemname, "leggings" ) ~= nil or string.find( e1.itemname, "pants" ) ~= nil then e1.armor = 3 end
if string.find( e1.itemname, "boots" ) ~= nil then e1.armor = 4 end
end
if e2.material == nil then
e2.material = 0
if string.find( e2.itemname, "leather" ) ~= nil then e2.material = 1 end
if string.find( e2.itemname, "iron" ) ~= nil then e2.material = 2 end
if string.find( e2.itemname, "gold" ) ~= nil then e2.material = 3 end
if string.find( e2.itemname, "diamond" ) ~= nil then e2.material = 4 end
e2.armor = 0
if string.find( e2.itemname, "helmet" ) ~= nil or string.find( e2.itemname, "cap" ) ~= nil then e2.armor = 1 end
if string.find( e2.itemname, "chestplate" ) ~= nil or string.find( e2.itemname, "tunic" ) ~= nil then e2.armor = 2 end
if string.find( e2.itemname, "leggings" ) ~= nil or string.find( e2.itemname, "pants" ) ~= nil then e2.armor = 3 end
if string.find( e2.itemname, "boots" ) ~= nil then e2.armor = 4 end
end
if e1.material ~= e2.material then return ( e1.material < e2.material ) end
if e1.armor ~= e2.armor then return ( e1.armor < e2.armor ) end
return ( e1.itemname < e2.itemname )
end,
fill_in_chest_derivative_data = function( chest_names )
for k, chest_name in pairs(chest_names) do
local chest = p.chests[chest_name]
if chest == nil then break end
chest.allRollsJava = {}
chest.itemDataJava = {}
for k, pool in pairs( chest.poolsJava or {} ) do
table.insert( chest.allRollsJava, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataJava, pool, #chest.allRollsJava )
end
chest.allRollsJavaUpcoming = {}
chest.itemDataJavaUpcoming = {}
for k, pool in pairs( chest.poolsJavaUpcoming or chest.poolsJava or {} ) do
table.insert( chest.allRollsJavaUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataJavaUpcoming, pool, #chest.allRollsJavaUpcoming )
end
chest.allRollsBedrock = {}
chest.itemDataBedrock = {}
for k, pool in pairs( chest.poolsBedrock or chest.poolsJava or {} ) do
table.insert( chest.allRollsBedrock, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataBedrock, pool, #chest.allRollsBedrock )
end
chest.allRollsBedrockUpcoming = {}
chest.itemDataBedrockUpcoming = {}
for k, pool in pairs( chest.poolsBedrockUpcoming or chest.poolsJava or {} ) do
table.insert( chest.allRollsBedrockUpcoming, ( pool.rolls[1] == pool.rolls[2] and pool.rolls[1] or pool.rolls[1]..'–'..pool.rolls[2] ) )
local total_weight = 0
for itemname, item in pairs(pool.items) do
total_weight = total_weight + item[3]
end
pool.totalweight = total_weight
q.fill_in_chest_item_details( chest.itemDataBedrockUpcoming, pool, #chest.allRollsBedrockUpcoming )
end
end
end,
fill_in_chest_item_details = function( data, pool, ct )
for item_name, item in pairs(pool.items) do
if p.items[item_name] then
local min_stacksize = item[1]
local max_stacksize = item[2]
local min_pool_rolls = pool.rolls[1]
local max_pool_rolls = pool.rolls[2]
local item_weight = item[3]
if data[item_name] == nil then
data[item_name] = {
avgamount = 0,
chanceany = 0,
itemname = item_name,
sortsize = {},
sortweight = {},
sizes = {},
weights = {},
}
for i = 1, ct-1 do
data[item_name].sortsize[i] = 0
data[item_name].sortweight[i] = 0
data[item_name].sizes[i] = '—'
data[item_name].weights[i] = '—'
end
end
data[item_name].avgamount = data[item_name].avgamount + p.calc_average_amount_this_item_per_pool(
min_stacksize, max_stacksize,
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].chanceany = data[item_name].chanceany + (1 - data[item_name].chanceany) * p.calc_chance_any_of_this_item_per_pool(
min_pool_rolls, max_pool_rolls,
item_weight, pool.totalweight )
data[item_name].sortsize[ct] = ( min_stacksize + max_stacksize ) / 2
data[item_name].sortweight[ct] = item_weight;
data[item_name].sizes[ct] = ( min_stacksize == max_stacksize and min_stacksize or min_stacksize .. '–' .. max_stacksize )
data[item_name].weights[ct] = q.frac(item_weight, pool.totalweight) --p.current_frame:expandTemplate{ title = 'frac', args = { item_weight, pool.totalweight } }
end
end
for item_name, d in pairs(data) do
if not d.sizes[ct] then
d.sortsize[ct] = 0
d.sortweight[ct] = 0
d.sizes[ct] = '—'
d.weights[ct] = '—'
end
end
end,
construct_ordered_items_from_first_chest = function( chest_names, suffix )
local items_from_first_table = {}
local item_chests = {}
local item_names_ordered = {}
for item_name, item in pairs( p.chests[chest_names[1]]['itemData'..suffix] ) do
table.insert( items_from_first_table, item )
end
table.sort( items_from_first_table, q.sort_items )
for k, item in pairs( items_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
item_chests[item.itemname] = true
end
return item_names_ordered, item_chests
end,
get_ordered_items_from_other_chests = function( chest_names, item_chests, suffix )
local items_not_from_first_table = {}
for chest_idx = 2, #chest_names do
for item_name, item in pairs( p.chests[chest_names[chest_idx]]['itemData'..suffix] ) do
if item_chests[item_name] == nil then
p.items[item_name].itemname = item_name
table.insert( items_not_from_first_table, p.chests[chest_names[chest_idx]]['itemData'..suffix][item_name] )
item_chests[item_name] = true
end
end
end
table.sort( items_not_from_first_table, q.sort_items )
return items_not_from_first_table
end,
add_other_items_to_first_list = function( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
for k, item in pairs( items_not_from_first_table ) do
table.insert( item_names_ordered, item.itemname )
end
return item_names_ordered
end,
set_up_ordered_item_rows = function( chest_names, item_names_ordered, suffix )
for k, itemname in pairs(item_names_ordered) do
item_names_ordered[k] = {itemname}
for chest_idx = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[chest_idx]]['pools'..suffix] ~= nil then
local item_data = p.chests[chest_names[chest_idx]]['itemData'..suffix][itemname]
if item_data == nil then
table.insert( item_names_ordered[k], false )
else
table.insert( item_names_ordered[k], item_data )
end
end
end
end
return item_names_ordered
end,
construct_ordered_item_rows = function( chest_names, suffix )
-- for the first chest, sort its by chance desc, then by avg amount desc, then alphabetically asc
local item_names_ordered, item_chests = q.construct_ordered_items_from_first_chest( chest_names, suffix )
if #chest_names > 1 then
-- after that, sort all the remaining items in list order
local items_not_from_first_table = q.get_ordered_items_from_other_chests( chest_names, item_chests, suffix )
item_names_ordered = q.add_other_items_to_first_list( chest_names, item_names_ordered, item_chests, items_not_from_first_table )
end
-- set up item_names_ordered so that each is a row, representing chest values
item_names_ordered = q.set_up_ordered_item_rows( chest_names, item_names_ordered, suffix )
return item_names_ordered
end,
print_table = function( chest_names, columns, ordered_item_rows, suffix )
local html = {}
local json = {
gameVersion = suffix,
chestNames = chest_names,
loot = {}
}
for _,chestname in ipairs(chest_names) do
json.loot[chestname] = p.chests[chestname]
end
local use_roll_row = false
local use_superheader = false
local superheader_sizes = {}
for i = 1, #chest_names do
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_sizes[sh] == nil then
superheader_sizes[sh] = 0
end
superheader_sizes[sh] = superheader_sizes[sh] + 1
if #chest_names > 1 then
use_superheader = true
end
end
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
use_roll_row = true
end
end
if columns['stacksize'] == nil and columns['weight'] == nil then
use_roll_row = false
end
local rowspan = ( #chest_names > 1 and 1 or 0 ) + ( use_superheader and 1 or 0 ) + 1
local hide_col_description = rowspan > 1 and q.tablelength(columns) == 1
if use_roll_row then
rowspan = rowspan + 1
end
if q.tablelength(columns) == 1 then
for column_name, v in pairs(columns) do
table.insert( html, "Values represent " )
table.insert( html, p.columns[column_name]:lower() )
table.insert( html, "\n" )
end
end
if #chest_names == 1 then
if q.tablelength(columns) == 1 then
table.insert( html, "<br>" )
end
local chest_name = chest_names[1]
local allRolls = p.chests[chest_name]['allRolls'..suffix]
local chest_type = p.chests[chest_name].chest_type or "chest"
local display_name = p.chests[chest_name].display_name
chest_name = chest_name:gsub( "-", " " )
table.insert( html, "Each " )
table.insert( html, display_name or chest_name )
if chest_type ~= 'chest' and chest_type ~= 'minecart with chest' then
table.insert( html, " contains " )
else
table.insert( html, " chest contains " )
end
if #allRolls == 1 then
table.insert( html, allRolls[1] )
table.insert( html, " item stacks, " )
else
table.insert( html, ' items drawn from ' )
table.insert( html, #allRolls )
table.insert( html, ' pools, ' )
end
table.insert( html, " with the following distribution: \n" )
end
table.insert( html, '<div style="overflow:auto">\n' )
table.insert( html, '<table class="wikitable sortable jquery-tablesorter">\n' )
table.insert( html, "<tr>\n" )
table.insert( html, "<th rowspan=" )
table.insert( html, ( rowspan - ( hide_col_description and 1 or 0 ) ) )
table.insert( html, "> Item </th>\n" )
local superheader_cols_used = {}
if #chest_names > 1 then
local row1, row2 = {}, {}
for i = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local colspan = q.tablelength(columns)
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
if columns['stacksize'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
if columns['weight'] ~= nil then
colspan = colspan - 1 + allRollsSpan
end
local row = row1
rowspan = 1
if use_superheader then
sh = p.chests[chest_names[i]].superheader
if sh ~= nil then
if superheader_cols_used[sh] == nil then
table.insert( row, "<th colspan=" )
table.insert( row, ( colspan * superheader_sizes[sh] ) )
table.insert( row, ">" )
table.insert( row, sh )
table.insert( row, "</th>\n" )
superheader_cols_used[sh] = 0
end
row = row2
else
rowspan = rowspan + 1
end
end
if use_roll_row and hide_col_description and #allRolls < 2 then
rowspan = rowspan + 1
end
table.insert( row, "<th colspan=" )
table.insert( row, colspan )
if rowspan > 1 then
table.insert( row, " rowspan=" )
table.insert( row, rowspan )
end
table.insert( row, ">" )
table.insert( row, p.chests[ chest_names[i] ].header )
if #allRolls > 0 then
table.insert( row, ' <br><span style="font-weight:normal; font-style:italic; font-size:11px;">(' )
if #allRolls == 1 then
table.insert( row, allRolls[1] )
else
local s = ( #allRolls > 2 and ', ' or ' ' )
for i = 1, #allRolls-1 do
table.insert( row, allRolls[i] )
table.insert( row, s )
end
table.insert( row, 'and ' )
table.insert( row, allRolls[#allRolls] )
end
table.insert( row, ' stacks)</span>' )
end
table.insert( row, "</th>\n" )
end
end
table.insert( html, table.concat( row1 ) )
table.insert( html, "</tr><tr>\n" )
if #row2 then
table.insert( html, table.concat( row2 ) )
table.insert( html, "</tr><tr>\n" )
end
end
if not hide_col_description then
local headersort_th_open
if use_roll_row then
headersort_th_open = "<th rowspan='2' class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
else
headersort_th_open = "<th class='headersort' role='columnheader button' data-sort-type='number'> <abbr title='"
end
for i = 1, #chest_names do
if suffix == 'JavaUpcoming' or p.chests[chest_names[i]]['pools'..suffix] ~= nil then
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
local headersort_th_colspan_open
if #allRolls > 1 then
headersort_th_colspan_open = "<th colspan='" .. allRollsSpan .. "' role='columnheader'> <abbr title='"
else
headersort_th_colspan_open = headersort_th_open
end
if columns['stacksize'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['stacksize'] )
table.insert( html, "'> Stack Size </abbr> <span class=mobileonly>")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['stacksize'], args = { name = 'stacksize', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['weight'] ~= nil then
table.insert( html, headersort_th_colspan_open )
table.insert( html, p.columns['weight'] )
table.insert( html, "'> Weight </abbr> <span class=mobileonly> ")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['weight'], args = { name = 'weight', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['chance'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chance'] )
table.insert( html, "'> Chance </abbr> <span class=mobileonly> ")
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['chance'], args = { name = 'chance', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
local arg1 = table.concat(chest_names)
if columns['items'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['items'] )
if string.find( arg1, "brushable" ) ~= nil then
table.insert( html, "'> Avg.<br>per block </abbr> <span class=mobileonly> ")
else
table.insert( html, "'> Avg.<br>per chest </abbr> <span class=mobileonly> ")
end
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['items'], args = { name = 'items', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
if columns['chests'] ~= nil then
table.insert( html, headersort_th_open )
table.insert( html, p.columns['chests'] )
if string.find( arg1, "brushable" ) ~= nil then
table.insert( html, "'> Avg. # blocks<br>to brush </abbr> <span class=mobileonly> ")
else
table.insert( html, "'> Avg. # chests<br>to search </abbr> <span class=mobileonly> ")
end
table.insert( html, p.current_frame:extensionTag{
name = 'ref', content = p.columns['chests'], args = { name = 'chests', group = 'FN' }
} )
table.insert( html, "</span></th>\n" )
end
end
end
table.insert( html, "</tr><tr>\n" )
end
if use_roll_row then
local rowcols = ( columns['stacksize'] ~= nil and 1 or 0 ) + ( columns['weight'] ~= nil and 1 or 0 )
for i = 1, #chest_names do
local allRolls = p.chests[chest_names[i]]['allRolls'..suffix]
if #allRolls > 1 then
for j = 1, rowcols do
for k = 1, #allRolls do
table.insert( html, "<th class='headersort' role='columnheader button' data-sort-type='number' style='font-weight:normal'><abbr title='The chest draws " )
table.insert( html, allRolls[k] )
table.insert( html, " stack(s) randomly from this pool.'>" )
table.insert( html, allRolls[k] )
table.insert( html, "×</abbr></th>\n" )
end
end
end
end
table.insert( html, "</tr><tr>\n" )
end
for i = 1, #ordered_item_rows do
if type( ordered_item_rows[i] ) == "table" then
for j = 1, #ordered_item_rows[i] do
local chest_item = ordered_item_rows[i][j]
if type( chest_item ) == "table" then
local avg_amount = string.format("%.3f", chest_item.avgamount)
local chance_any = string.format("%.1f", chest_item.chanceany*100) .. "%"
local num_chests = string.format("%.1f", 1/chest_item.chanceany)
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, ( chest_item.sortsize[k] == 0 and "9e99" or chest_item.sortsize[k] ) )
table.insert( html, "'>" )
table.insert( html, chest_item.sizes[k] )
table.insert( html, "</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, #chest_item.sizes do
table.insert( html, "<td style='text-align:center;' data-sort-value='" )
table.insert( html, ( chest_item.sortweight[k] == 0 and "9e99" or chest_item.sortweight[k] ) )
table.insert( html, "'>" )
table.insert( html, chest_item.weights[k] )
table.insert( html, "</td>" )
end
end
if columns['chance'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, chance_any )
table.insert( html, "</td>" )
end
if columns['items'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, avg_amount )
table.insert( html, "</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td style='text-align:center;'>" )
table.insert( html, num_chests )
table.insert( html, "</td>" )
end
elseif type( chest_item ) == "boolean" then
local allRolls = p.chests[chest_names[j-1]]['allRolls'..suffix]
local allRollsSpan = #allRolls == 0 and 1 or #allRolls
table.insert( html, "\n" )
if columns['stacksize'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
end
if columns['weight'] ~= nil then
for k = 1, allRollsSpan do
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
end
if columns['chance'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
if columns['items'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
if columns['chests'] ~= nil then
table.insert( html, "<td data-sort-value='9e99' style='text-align:center;'>—</td>" )
end
else
if i > 1 then
table.insert( html, "</tr><tr>" )
end
local item = p.items[chest_item]
table.insert( html, "\n<td>" )
local image, spriteCat = sprite.link{
id = item.id or chest_item,
link = item.link or string.gsub(chest_item,'-',' '),
text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
wrap = 'true',
name = ( item[1] == 'item' and 'Inventory slot' )
}
table.insert( html, image )
table.insert( html, spriteCat )
-- table.insert( html, "\n<td>" )
-- local image, spriteCat = sprite.link{
-- id = item.id or chest_item,
-- link = item.link or string.gsub(chest_item,'-',' '),
-- text = item.title or q.titlecase(string.gsub(chest_item,'-',' ')),
-- wrap = 'true',
-- name = ( item[1] == 'item' and 'Invicon' )
-- }
-- table.insert( html, image )
-- table.insert( html, spriteCat )
if item.note and p.notes[item.note] then
table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note], { group='FN', name=item.note } ) )
end
if item.note1 and p.notes[item.note1] then
if item.note == nil or p.notes[item.note] == nil or item.note ~= item.note1 then
table.insert( html, p.current_frame:extensionTag( 'ref', p.notes[item.note1], { group='FN', name=item.note1 } ) )
end
end
table.insert( html, "</td>" )
end
if j == #ordered_item_rows[i] then
table.insert( html, "</tr>" )
end
end
table.insert( html, "\n" )
end
end
table.insert( html, "</table>")
table.insert(html, require('Module:NiceJSON').wrap(json, 'pre', 'chestcontents-json'))
table.insert(html, "</div>")
return table.concat( html )
end,
titlecase = function( str )
local buf = {}
for word in string.gfind(str, "%S+") do
if word == "and" then
table.insert( buf, word )
else
local first, rest = string.sub( word, 1, 1 ), string.sub( word, 2 )
table.insert( buf, string.upper(first) .. string.lower(rest) )
end
end
return table.concat( buf, " " )
end,
capitalize = function( str )
return ( string.lower(str):gsub( "^%l", string.upper ) )
end,
lcfirst = function( str )
return ( string.gsub( str, "^%u", string.lower ) )
end,
compare_tables = function( a, b )
local seen = {}
for k, v in pairs( a ) do
if type( v ) ~= type( b[k] ) then
return true
end
if v ~= b[k] then
return true
end
if type( v ) == 'table' and q.compare_tables( v, b[k] ) then
return true
end
seen[k] = true
end
for k, v in pairs( b ) do
if not seen[k] then
return true
end
end
return false
end,
}
string.lpad = function(str, len, char)
if char == nil then char = ' ' end
return string.rep(char, len - #(''..str)) .. str
end
return p