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local p = {}
function p.sprite( f )
local args = f
if f == mw.getCurrentFrame() then
args = require( 'Module:ProcessArgs' ).merge( true )
else
f = mw.getCurrentFrame()
end
-- Default settings
local default = {
scale = 1,
size = 16,
align = 'text-top'
}
-- local id = mw.text.trim( tostring( args[1] or '' ) )
-- if not args.keepcase then
-- id = mw.ustring.lower( id ):gsub( '[%s%+]', '-' )
 
 
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Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

Return to Module:SpriteFile.