Module:Inventory slot/Aliases: Difference between revisions

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m (Reverted edits by Diamondback88 (talk) to last revision by [[User:minecraft>Unavailablehoax|minecraft>Unavailablehoax]])
Tag: Rollback
(Update to 1.21)
 
Line 1: Line 1:
local coloredDyes = {
'Light Gray Dye', 'Gray Dye', 'Black Dye', 'Brown Dye', 'Red Dye',
'Orange Dye', 'Yellow Dye', 'Lime Dye', 'Green Dye', 'Cyan Dye',
'Light Blue Dye', 'Blue Dye', 'Purple Dye', 'Magenta Dye', 'Pink Dye',
}
local aliases = {
local aliases = {
-- Common fuel types for furnace --
-- Common fuel types for furnace --
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
-- All armor --
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
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['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },
['Any Pottery Sherd'] = { 'Angler Pottery Sherd', 'Arms Up Pottery Sherd', 'Archer Pottery Sherd', 'Blade Pottery Sherd', 'Brewer Pottery Sherd', 'Burn Pottery Sherd', 'Danger Pottery Sherd', 'Explorer Pottery Sherd', 'Friend Pottery Sherd', 'Heart Pottery Sherd', 'Heartbreak Pottery Sherd', 'Howl Pottery Sherd', 'Miner Pottery Sherd', 'Mourner Pottery Sherd', 'Plenty Pottery Sherd', 'Prize Pottery Sherd', 'Sheaf Pottery Sherd', 'Shelter Pottery Sherd', 'Skull Pottery Sherd', 'Snort Pottery Sherd', 'Brick' },
 
     -- Stones --
     -- stones --
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },
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-- Display names --
-- Display names --
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
['Banner Pattern Flower'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Flower Charge'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Flower Charge'},
['Banner Pattern Creeper Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Creeper'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Creeper Charge'},
['Banner Pattern Bordure Indented'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Bordure Indented'},
['Banner Pattern Field Masoned'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Field Masoned'},
['Banner Pattern Skull Charge'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Skull'] = { title = '&eBanner Pattern', name = 'Banner Pattern', text = '&7Skull Charge'},
['Banner Pattern Thing'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Mojang'] = { title = '&dBanner Pattern', name = 'Banner Pattern', text = '&7Thing'},
['Banner Pattern Globe'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Globe'},
['Banner Pattern Snout'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Banner Pattern Piglin'] = { title = 'Banner Pattern', name = 'Banner Pattern', text = '&7Snout'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Button'] = { title = 'Button', name = 'Stone Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
Line 40: Line 23:
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
['Illager Banner'] = { title = '&6&oIllager Banner', name = 'Illager Banner', text =  
['Ominous Banner'] = { title = '&6&oOminous Banner', name = 'Ominous Banner', text =  
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },
['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },


-- Weapons --
-- Empty display name --
['Trident'] = { name = 'Trident', text = '/&7 When in main hand:/ &21.1 Attack Speed/ &29 Attack Damage'},
['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },
['Trident BE'] = { name = 'Trident', text = '/&9 +8 Attack Damage'},
 
-- Equipment with custom rarity --
['Trident'] = { title = '&bTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Damaged Trident'] = { title = '&bTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
['Trident BE'] = { title = '&bTrident', name = 'Trident', text = '/&9 +8 Attack Damage'},
['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +7 Attack Damage'},
["Damaged Elytra"] = { title = "&dElytra", name = "Damaged Elytra" },
["Damaged Chainmail Boots"] = { title = "&eChainmail Boots", name = "Damaged Chainmail Boots" },
["Damaged Chainmail Chestplate"] = { title = "&eChainmail Chestplate", name = "Damaged Chainmail Chestplate" },
["Damaged Chainmail Helmet"] = { title = "&eChainmail Helmet", name = "Damaged Chainmail Helmet" },
["Damaged Chainmail Leggings"] = { title = "&eChainmail Leggings", name = "Damaged Chainmail Leggings" },
-- Ominous Bottles --
    ['Ominous Bottle'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)' },
    ['Ominous Bottle II'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)' },
    ['Ominous Bottle III'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)' },
    ['Ominous Bottle IV'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)' },
    ['Ominous Bottle V'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)' },


-- Bedrock and Education Edition display names --
-- Bedrock and Education Edition display names --
['Buried Treasure Map BE'] = { title = 'Treasure Map', name = 'Buried Treasure Map BE' },
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
['Cooked Beef'] = { title = 'Cooked Beef', name = 'Steak' },
['Glowing Obsidian'] = { title = 'tile.glowingobsidian.name', name = 'Glowing Obsidian' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },
['Smooth Purpur'] = { title = 'tile.deprecated_purpur_block_2.name', name = 'Smooth Purpur' },
['Beacon BE'] = { title = '&bBeacon', name = 'Beacon BE' },
['Conduit BE'] = { title = '&eConduit', name = 'Conduit BE' },
['Dragon Egg BE'] = { title = '&dDragon Egg', name = 'Dragon Egg BE' },
['Skeleton Skull BE'] = { title = '&eSkeleton Skull', name = 'Skeleton Skull BE' },
['Wither Skeleton Skull BE'] = { title = '&bWither Skeleton Skull', name = 'Wither Skeleton Skull BE' },
['Zombie Head BE'] = { title = '&eZombie Head', name = 'Zombie Head BE' },
['Player Head BE'] = { title = '&ePlayer Head', name = 'Player Head BE' },
['Creeper Head BE'] = { title = '&eCreeper Head', name = 'Creeper Head BE' },
['Dragon Head BE'] = { title = '&dDragon Head', name = 'Dragon Head BE' },


-- Chemistry --
-- Chemistry --
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['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
['Matching Glow Stick'] = { 'White Glow Stick', 'Orange Glow Stick', 'Magenta Glow Stick', 'Light Blue Glow Stick',
'Yellow Glow Stick', 'Lime Glow Stick', 'Pink Glow Stick', 'Gray Glow Stick', 'Cyan Glow Stick',
-- April Fools' Day jokes --
'Purple Glow Stick', 'Blue Glow Stick', 'Brown Glow Stick', 'Green Glow Stick', 'Red Glow Stick' },
['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'New Thing Banner Pattern', text = '&7New Thing'},
-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes
['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}
}


-- Tooltip colors --
-- Tooltip colors --
local yellowTooltips = {
local yellowTooltips = {
'Creeper Head',
    'Bottle o\' Enchanting',
'Damaged Elytra',
    'Chainmail Boots',
'Dragon Head',
    'Chainmail Chestplate',
'Dragon\'s Breath',
    'Chainmail Helmet',
'Elytra',
    'Chainmail Leggings',
'Head',
    'Conduit',
'Heart of the Sea',
    'Creeper Charge Banner Pattern',
'Piglin Head',
    'Creeper Head',
'Player Head',
    'Disc Fragment 5',
'Skeleton Skull',
    'Dragon\'s Breath',
'Totem of Undying',
    'Echo Shard',
'Wither Skeleton Skull',
    'Enchanted Book',
'Zombie Head',
    'Goat Horn',
    'Heart of the Sea',
    'Nautilus Shell',
    'Ominous Banner',
    'Piglin Head',
    'Player Head',
    'Recovery Compass',
    'Skeleton Skull',
    'Sniffer Egg',
    'Snout Banner Pattern',
    'Totem of Undying',
    'Zombie Head',
}
}
for _, name in ipairs( yellowTooltips ) do
for _, name in ipairs( yellowTooltips ) do
Line 89: Line 120:
local aquaTooltips = {
local aquaTooltips = {
'Beacon',
'Beacon',
'Conduit',
'Enchanted Golden Apple',
'Golden Apple',
    'Flow Banner Pattern',
'Guster Banner Pattern',
'Nether Star',
    'Skull Charge Banner Pattern',
    'Thing Banner Pattern',
    'Wither Skeleton Skull',
}
}
for _, name in ipairs( aquaTooltips ) do
for _, name in ipairs( aquaTooltips ) do
Line 96: Line 132:
end
end


local lightPurpleTooltips = {
local magentaTooltips = {
'Barrier',
'Command Block',
'Chain Command Block',
'Dragon Egg',
'Dragon Egg',
'Dragon Head',
'Elytra',
'Heavy Core',
'Jigsaw Block',
'Light',
'Repeating Command Block',
'Structure Block',
'Structure Block',
'Structure Void',
'Structure Void',
    'Jigsaw Block',
    'Barrier',
}
}
for _, name in ipairs( lightPurpleTooltips ) do
for _, name in ipairs( magentaTooltips ) do
aliases[name] = { title = '&d', name = name }
aliases[name] = { title = '&d', name = name }
end
local orangeItalicTooltips = {
'Ominous Banner',
}
for _, name in ipairs( orangeItalicTooltips ) do
aliases[name] = { title = '&6&o', name = name }
end
-- Animated icons --
local animatedIcons = {
'Blue Key',
'Bubble Column',
'Calibrated Sculk Sensor',
    'Compass',
    'Clock',
    'Crimson Hyphae',
    'Crimson Stem',
'Debug Stick',
'Fire',
'Gear',
'Heat Block',
'Lava',
'Lodestone Compass',
'Magma Block',
'Magma Block BE',
'Nether Portal',
'Prismarine',
'Prismarine Slab',
'Prismarine Stairs',
'Prismarine Wall',
'Recovery Compass',
'Red Key',
'Sea Lantern',
'Stonecutter',
'Soul Fire',
'Sculk',
'Sculk Shrieker';
'Sculk Shrieker BE',
'Sculk Sensor',
'Sculk Sensor BE',
'Sculk Vein',
'Warped Hyphae',
'Warped Stem',
'Water',
'Written Book',
'Yellow Key'
}
for _, icon in ipairs( animatedIcons ) do
aliases[icon] = icon .. '.gif'
end
-- Some things are both animated and yellow --
local animatedIconsYellowTooltips = {
'Enchanted Book',
'Nether Star',
'Bottle o\' Enchanting',
}
for _, name in ipairs( animatedIconsYellowTooltips ) do
aliases[name] = { title = '&e', name = name .. '.gif' }
end
-- Some things are both animated and aqua --
local animatedIconsAquaTooltips = {
'End Crystal',
}
for _, name in ipairs( animatedIconsAquaTooltips ) do
aliases[name] = { title = '&b', name = name .. '.gif' }
end
-- Some things are both animated and purple --
local animatedIconsPurpleTooltips = {
'Command Block',
'Chain Command Block',
'Repeating Command Block',
'Enchanted Golden Apple',
}
for _, name in ipairs( animatedIconsPurpleTooltips ) do
aliases[name] = { title = '&d', name = name .. '.gif' }
end
-- Bedrock Edition Items --
local animatedEditionItems = {
BE = {
        'Lodestone Compass',
},
LCE = {
}
}
for edition, items in pairs(animatedEditionItems) do
for _, item in ipairs(items) do
local name = item .. ' ' .. edition
aliases[name] = { title = item, name = name .. '.gif' }
end
end
end


-- Tools and weapons --
-- Tools and weapons --
local tools = {
local tools = {
{'Wooden', 'Sword', 1.6, 4 },
{'Wooden', 'Sword', 4, 1.6 },
{'Stone', 'Sword', 1.6, 5 },
{'Stone', 'Sword', 5, 1.6 },
{'Iron', 'Sword', 1.6, 6 },
{'Iron', 'Sword', 6, 1.6 },
{'Golden', 'Sword', 1.6, 4 },
{'Golden', 'Sword', 4, 1.6 },
{'Diamond', 'Sword', 1.6, 7 },
{'Diamond', 'Sword', 7, 1.6 },
{'Netherite', 'Sword', 1.6, 8 },
{'Netherite', 'Sword', 8, 1.6 },
{'Wooden', 'Pickaxe', 1.2, 2 },
{'Wooden', 'Pickaxe', 2, 1.2 },
{'Stone', 'Pickaxe', 1.2, 3 },
{'Stone', 'Pickaxe', 3, 1.2 },
{'Iron', 'Pickaxe', 1.2, 4 },
{'Iron', 'Pickaxe', 4, 1.2 },
{'Golden', 'Pickaxe', 1.2, 2 },
{'Golden', 'Pickaxe', 2, 1.2 },
{'Diamond', 'Pickaxe', 1.2, 5 },
{'Diamond', 'Pickaxe', 5, 1.2 },
{'Netherite', 'Pickaxe', 1.2, 6 },
{'Netherite', 'Pickaxe', 6, 1.2 },
{'Wooden', 'Axe', 0.8, 7 },
{'Wooden', 'Axe', 7, 0.8 },
{'Stone', 'Axe', 0.8, 9 },
{'Stone', 'Axe', 9, 0.8 },
{'Iron', 'Axe', 0.9, 9 },
{'Iron', 'Axe', 9, 0.9 },
{'Golden', 'Axe', 1, 7 },
{'Golden', 'Axe', 7, 1 },
{'Diamond', 'Axe', 1, 9 },
{'Diamond', 'Axe', 9, 1 },
{'Netherite', 'Axe', 1, 10 },
{'Netherite', 'Axe', 10, 1 },
{'Wooden', 'Shovel', 1, 2.5 },
{'Wooden', 'Shovel', 2.5, 1 },
{'Stone', 'Shovel', 1, 3.5 },
{'Stone', 'Shovel', 3.5, 1 },
{'Iron', 'Shovel', 1, 4.5 },
{'Iron', 'Shovel', 4.5, 1 },
{'Golden', 'Shovel', 1, 2.5 },
{'Golden', 'Shovel', 2.5, 1 },
{'Diamond', 'Shovel', 1, 5.5 },
{'Diamond', 'Shovel', 5.5, 1 },
{'Netherite', 'Shovel', 1, 6.5 },
{'Netherite', 'Shovel', 6.5, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Wooden', 'Hoe', 1, 1 },
{'Stone', 'Hoe', 2, 1 },
{'Stone', 'Hoe', 1, 2 },
{'Iron', 'Hoe', 3, 1 },
{'Iron', 'Hoe', 1, 3 },
{'Golden', 'Hoe', 1, 1 },
{'Golden', 'Hoe', 1, 1 },
{'Diamond', 'Hoe', 4, 1 },
{'Diamond', 'Hoe', 1, 4 },
{'Netherite', 'Hoe', 4, 1 }
{'Netherite', 'Hoe', 1, 4 }
}
}


Line 246: Line 194:
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local damagedName = 'Damaged ' .. aliasName
local damagedName = 'Damaged ' .. aliasName
local text = '/&7When in main hand:/ &2' .. toolProps[3] .. ' Attack Speed/ &2' .. toolProps[4] .. ' Attack Damage'
local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
-- add damaged here as well so it gets the proper tooltip
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
local materialGroup = toolProps[1]:lower();
local materialGroup = toolProps[1]:lower()
local toolGroup = toolProps[2]:lower();
local toolGroup = toolProps[2]:lower()
if toolProps[2] ~= 'Sword' then
if toolProps[2] ~= 'Sword' then
Line 311: Line 258:
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
local aliasName = toolProps[1] .. ' ' .. toolProps[2]
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end
-- Armor tooltips --
local head = {
{'Leather Cap', 1 },
{'Chainmail Helmet', 2 },
{'Iron Helmet', 2 },
{'Golden Helmet', 2 },
{'Diamond Helmet', 3, 2 },
{'Netherite Helmet', 3, 3, 1 },
{'Turtle Shell', 2 },
}
local body = {
{'Leather Tunic', 3 },
{'Chainmail Chestplate', 5 },
{'Iron Chestplate', 6 },
{'Golden Chestplate', 5 },
{'Diamond Chestplate', 8, 2 },
{'Netherite Chestplate', 8, 3, 1 },
}
local legs = {
{'Leather Pants', 2 },
{'Chainmail Leggings', 4 },
{'Iron Leggings', 5 },
{'Golden Leggings', 3 },
{'Diamond Leggings', 6, 2 },
{'Netherite Leggings', 6, 3, 1 },
}
local feet = {
{'Leather Boots', 1 },
{'Chainmail Boots', 1 },
{'Iron Boots', 2 },
{'Golden Boots', 1 },
{'Diamond Boots', 3, 2 },
{'Netherite Boots', 3, 3, 1 },
}
local equipped = {
{'Leather Horse Armor', 3 },
{'Iron Horse Armor', 5 },
{'Golden Horse Armor', 7 },
{'Diamond Horse Armor', 11, 2 },
{'Wolf Armor', 11 },
}
local bodyParts = {
    {head, "on Head"},
    {body, "on Body"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {equipped, "equipped"}
}
local trimMaterial = {
{'Quartz', '&h'},
{'Iron', '&i'},
{'Netherite', '&j'},
{'Redstone', '&y'},
{'Copper', '&z'},
{'Gold', '&p'},
{'Emerald', '&q'},
{'Diamond', '&s'},
{'Lapis', '&t'},
{'Amethyst', '&u'},
{'Resin', '&v'},
{'Amber', '&6'},
}
for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
   
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local damagedName
        if string.find(aliasName, "Horse Armor") then
            damagedName = aliasName
        else
            damagedName = 'Damaged ' .. aliasName
        end   
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
for _, materialType in ipairs( trimMaterial ) do
        local trimName = materialType[1] .. ' Trim ' .. aliasName
local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
aliases[trimName] = { title = aliasName, name = trimName, text = trimText .. text }
end
end
    end
end
end


-- Lists of item variants --
-- Lists of item variants --
local itemVariants = {
local itemVariants = {
['Dye'] = mw.clone( coloredDyes ),
['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower', 'Closed Eyeblossom', 'Open Eyeblossom' },
['Colored Dye'] = coloredDyes,
['Eyeblossom'] = { 'Closed Eyeblossom', 'Open Eyeblossom' },
['Dyed Wool'] = {
'Light Gray Wool', 'Gray Wool', 'Black Wool', 'Brown Wool', 'Red Wool',
'Orange Wool', 'Yellow Wool', 'Lime Wool', 'Green Wool', 'Cyan Wool',
'Light Blue Wool', 'Blue Wool', 'Purple Wool', 'Magenta Wool', 'Pink Wool',
},
['Dyed Bed'] = {
'Light Gray Bed', 'Gray Bed', 'Black Bed', 'Brown Bed', 'Red Bed',
'Orange Bed', 'Yellow Bed', 'Lime Bed', 'Green Bed', 'Cyan Bed',
'Light Blue Bed', 'Blue Bed', 'Purple Bed', 'Magenta Bed', 'Pink Bed',
},
['Dyed Carpet'] = {
'Light Gray Carpet', 'Gray Carpet', 'Black Carpet', 'Brown Carpet', 'Red Carpet',
'Orange Carpet', 'Yellow Carpet', 'Lime Carpet', 'Green Carpet', 'Cyan Carpet',
'Light Blue Carpet', 'Blue Carpet', 'Purple Carpet', 'Magenta Carpet', 'Pink Carpet',
},
['Dyed Terracotta'] = {
'White Terracotta', 'Light Gray Terracotta', 'Gray Terracotta', 'Black Terracotta',
'Brown Terracotta', 'Red Terracotta', 'Orange Terracotta', 'Yellow Terracotta',
'Lime Terracotta', 'Green Terracotta', 'Cyan Terracotta', 'Light Blue Terracotta',
'Blue Terracotta', 'Purple Terracotta', 'Magenta Terracotta', 'Pink Terracotta',
},
['Dyed Candle'] = {
'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle',
'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle',
'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle',
'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle',
},
['Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
Line 350: Line 369:
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
['Stone Slab'] = { 'Stone Slab', 'Smooth Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 'Andesite Slab', 'Polished Andesite Slab',
['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab',  
'Diorite Slab', 'Polished Diorite Slab', 'Granite Slab', 'Polished Granite Slab', 'Sandstone Slab', 'Cut Sandstone Slab', 'Smooth Sandstone Slab', 'Red Sandstone Slab', 'Cut Red Sandstone Slab',  
'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab',  
'Smooth Red Sandstone Slab', 'Brick Slab', { title = 'Prismarine Slab', name = 'Prismarine Slab.gif' }, 'Prismarine Brick Slab', 'Dark Prismarine Slab', 'Nether Brick Slab', 'Red Nether Brick Slab', 'Quartz Slab',  
'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 'Resin Brick Slab',
'Smooth Quartz Slab', 'Purpur Slab', 'End Stone Brick Slab', 'Petrified Oak Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'Cobbled Deepslate Slab', 'Deepslate Brick Slab',  
'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab',  
'Deepslate Tile Slab', 'Polished Deepslate Slab' },
'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs',
'Diorite Stairs', 'Polished Diorite Stairs', 'Granite Stairs', 'Polished Granite Stairs', 'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs',  
'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs',  
'Brick Stairs', { title = 'Prismarine Stairs', name = 'Prismarine Stairs.gif' }, 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs', 'Purpur Stairs',  
'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 'Resin Brick Stairs',  
'End Stone Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'Cobbled Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs',  
'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs',  
'Polished Deepslate Stairs' },
'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall',  
'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall',  
'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
['Resin Block'] = { 'Block of Resin', 'Resin Bricks', 'Chiseled Resin Bricks' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
['Prismarine'] = { { title = 'Prismarine', name = 'Prismarine.gif' }, 'Prismarine Bricks', 'Dark Prismarine' },
['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',  
['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore',  
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
Line 372: Line 395:
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Andesite Wall', 'Diorite Wall', 'Granite Wall', 'Sandstone Wall',
'Red Sandstone Wall', 'Brick Wall', { title = 'Prismarine Wall', name = 'Prismarine Wall.gif' }, 'Nether Brick Wall', 'Red Nether Brick Wall', 'End Stone Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall',
'Polished Blackstone Brick Wall', 'Cobbled Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Polished Deepslate Wall' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Torch'] = { 'Torch', 'Soul Torch' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
['Lantern'] = { 'Lantern', 'Soul Lantern' },
Line 386: Line 406:
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
['Nether Wood Pressure Plate'] = { 'Crimson Pressure Plate', 'Warped Pressure Plate' },
['Nether Wood Fence'] = { 'Crimson Fence', 'Warped Fence' },
['Nether Wood Trapdoor'] = { 'Crimson Trapdoor', 'Warped Trapdoor' },
['Nether Wood Fence Gate'] = { 'Crimson Fence Gate', 'Warped Fence Gate' },
['Nether Wood Stairs'] = { 'Crimson Stairs', 'Warped Stairs' },
['Nether Wood Door'] = { 'Crimson Door', 'Warped Door' },
['Nether Wood Sign'] = { 'Crimson Sign', 'Warped Sign' },
['Candle'] = { 'Candle', 'White Candle', 'Light Gray Candle', 'Gray Candle', 'Black Candle', 'Brown Candle', 'Red Candle', 'Orange Candle', 'Yellow Candle',
'Lime Candle', 'Green Candle', 'Cyan Candle', 'Light Blue Candle', 'Blue Candle', 'Purple Candle', 'Magenta Candle', 'Pink Candle',  },
['Copper Block'] = { 'Copper Block', 'Exposed Copper Block', 'Weathered Copper Block', 'Oxidized Copper Block', 'Waxed Copper Block', 'Waxed Exposed Copper Block', 'Waxed Weathered Copper Block' },
['Cut Copper'] = { 'Cut Copper', 'Exposed Cut Copper', 'Weathered Cut Copper', 'Oxidized Cut Copper', 'Waxed Cut Copper', 'Waxed Exposed Cut Copper', 'Waxed Weathered Cut Copper' },
['Cut Copper Stairs'] = { 'Cut Copper Stairs', 'Exposed Cut Copper Stairs', 'Weathered Cut Copper Stairs', 'Oxidized Cut Copper Stairs', 'Waxed Cut Copper Stairs',
'Waxed Exposed Cut Copper Stairs', 'Waxed Weathered Cut Copper Stairs' },
['Cut Copper Slab'] = { 'Cut Copper Slab', 'Exposed Cut Copper Slab', 'Weathered Cut Copper Slab', 'Oxidized Cut Copper Slab', 'Waxed Cut Copper Slab', 'Waxed Exposed Cut Copper Slab',
'Waxed Weathered Cut Copper Slab' },
}
}
table.insert( itemVariants['Dye'], 1, 'White Dye' )
for aliasName, aliasItems in pairs( itemVariants ) do
aliases['Any ' .. aliasName] = aliasItems
aliases['Matching ' .. aliasName] = aliasItems
end


-- Copper --
-- Copper --
local copperstuff = {
local copperstuff = {
['Matching (Weathered) Copper Block'] = {'Copper Block', 'Lightly Weathered Copper Block', 'Semi-Weathered Copper Block', 'Weathered Copper BlocK'},
'Block of Copper',
['Matching (Weathered) Cut Copper'] = {'Cut Copper', 'Lightly Weathered Cut Copper', 'Semi-Weathered Cut Copper', 'Weathered Cut Copper'},
'Cut Copper',
['Matching Waxed (Weathered) Copper Block'] = {'Waxed Copper Block', 'Waxed Lightly Weathered Copper Block', 'Waxed Semi-Weathered Copper Block'},
'Cut Copper Stairs',
['Matching Waxed (Weathered) Cut Copper'] = {'Waxed Cut Copper', 'Waxed Lightly Weathered Cut Copper', 'Waxed Semi-Weathered Cut Copper'},
'Cut Copper Slab',
'Chiseled Copper',
'Copper Grate',
'Copper Bulb',
'Copper Door',
'Copper Trapdoor',
}
}
local function map(tbl, f)
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
    local t = {}
for _, copper in ipairs( copperstuff ) do
    for k,v in pairs(tbl) do
itemVariants['Unwaxed ' .. copper] = {}
        t[k] = f(v)
itemVariants['Waxed ' .. copper] = {}
    end
for _, coppervariant in ipairs( coppervariants ) do
    return t
local name = coppervariant .. copper
if copper == 'Block of Copper' and coppervariant ~= '' then
name = coppervariant .. 'Copper'
end
table.insert( itemVariants['Unwaxed ' .. copper], name )
table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
end
itemVariants[copper] = {}
for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
table.insert( itemVariants[copper], copperitem )
end
end
end
for k, v in pairs(copperstuff) do
 
aliases[k] = v
for aliasName, aliasItems in pairs( itemVariants ) do
local k1 = k:gsub(' Block$', '')
aliases['Any ' .. aliasName] = aliasItems
local v1 = map(v, function(s) return s:gsub(' Block$', '') end)
aliases['Matching ' .. aliasName] = aliasItems
aliases[k1 .. 'Slab'] = map(v1, function(s) return s .. 'Slab' end)
aliases[k1 .. 'Stairs'] = map(v1, function(s) return s .. 'Stairs' end)
end
end


-- Discs --
-- Discs --
local discs = {  
local discs = {  
{ '13',       'C418',                     },
{ '13',                 'C418',         '',          '&e' },
{ 'Cat',       'C418',        'cat'      },
{ 'Cat',                 'C418',        'cat',       '&e' },
{ 'Blocks',   'C418',        'blocks'    },
{ 'Blocks',             'C418',        'blocks',   '&e' },
{ 'Chirp',     'C418',        'chirp'    },
{ 'Chirp',               'C418',        'chirp',     '&e' },
{ 'Far',       'C418',        'far'      },
{ 'Far',                 'C418',        'far',       '&e' },
{ 'Mall',     'C418',        'mall'      },
{ 'Mall',               'C418',        'mall',     '&e' },
{ 'Mellohi',   'C418',        'mellohi'  },
{ 'Mellohi',             'C418',        'mellohi',   '&e' },
{ 'Stal',     'C418',        'stal'      },
{ 'Stal',               'C418',        'stal',     '&e' },
{ 'Strad',     'C418',        'strad'    },
{ 'Strad',               'C418',        'strad',     '&e' },
{ 'Ward',     'C418',        'ward'      },
{ 'Ward',               'C418',        'ward',     '&e' },
{ '11',       'C418',                     },
{ '11',                 'C418',         '',          '&e' },
{ 'Wait',     'C418',        'wait'      },
{ 'Wait',               'C418',        'wait',     '&e' },
{ 'Otherside', 'Lena Raine',  'otherside' },
{ 'Otherside',           'Lena Raine',  'otherside', '&b' },
{ 'Pigstep',   'Lena Raine',               },
{ 'Pigstep',             'Lena Raine',   '',          '&b' },
{ '5',         'Samuel Åberg',             },
{ '5',                   'Samuel Åberg', '',          '&e' },
{ 'Relic',     'Aaron Cherof',            },
{ 'Relic',               'Aaron Cherof', '',          '&e' },
{ 'Precipice',          'Aaron Cherof', '',          '&e' },
{ 'Creator',            'Lena Raine',  '',          '&b' },
{ 'Creator (Music Box)', 'Lena Raine',  '',          '&e' },
}
}
for _, disc in ipairs( discs ) do
for _, disc in ipairs( discs ) do
    local rarityColor = disc[4]
local name = 'Music Disc ' .. disc[1]
local name = 'Music Disc ' .. disc[1]
local artist = disc[2]
local artist = disc[2]
local trackname = disc[1]
local trackname = disc[1]
if disc[3] ~= nil then
if disc[3] ~= '' then
trackname = disc[3]
trackname = disc[3]
end
end
aliases[name] = { title = '&bMusic Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
aliases[name] = { title = rarityColor .. 'Music Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end
end


Line 472: Line 492:
end
end


-- Damaged armor, note it skips tools and weapons as they are handled above to add the damage tooltip --
-- Paintings --
local paintings = {
{ 'Kebab med tre pepperoni ',  'Kristoffer Zetterstrand', '1x1' },
{ 'de_aztec',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Albanian',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1' },
{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1' },
{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1' },
{ 'Meditative',                'Sarah Boeving',          '1x1' },
{ 'Wanderer',                  'Kristoffer Zetterstrand', '1x2' },
{ 'Graham',                    'Kristoffer Zetterstrand', '1x2' },
{ 'Prairie Ride',              'Sarah Boeving',          '1x2' },
{ 'The Pool',                  'Kristoffer Zetterstrand', '2x1' },
{ 'Bonjour Monsieur Courbet ',  'Kristoffer Zetterstrand', '2x1' },
{ 'sunset_dense',              'Kristoffer Zetterstrand', '2x1' },
{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1' },
{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1' },
{ 'Match',                      'Kristoffer Zetterstrand', '2x2' },
{ 'Bust',                      'Kristoffer Zetterstrand', '2x2' },
{ 'The Stage Is Set',          'Kristoffer Zetterstrand', '2x2' },
{ 'The void',                  'Kristoffer Zetterstrand', '2x2' },
{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2' },
{ 'Wither',                    'Mojang',                  '2x2' },
{ 'Baroque',                    'Sarah Boeving',          '2x2' },
{ 'Humble',                    'Sarah Boeving',          '2x2' },
{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3' },
{ 'Cavebird',                  'Kristoffer Zetterstrand', '3x3' },
{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3' },
{ 'Fern',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Owlemons',                  'Kristoffer Zetterstrand', '3x3' },
{ 'Sunflowers',                'Kristoffer Zetterstrand', '3x3' },
{ 'Tides',                      'Kristoffer Zetterstrand', '3x3' },
{ 'Backyard',                  'Kristoffer Zetterstrand', '3x4' },
{ 'Pond',                      'Kristoffer Zetterstrand', '3x4' },
{ 'Fighters',                  'Kristoffer Zetterstrand', '4x2' },
{ 'Changing',                  'Kristoffer Zetterstrand', '4x2' },
{ 'Finding',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Passage',                    'Kristoffer Zetterstrand', '4x2' },
{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3' },
{ 'Kong',                      'Kristoffer Zetterstrand', '4x3' },
{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4' },
{ 'Pigscene',                  'Kristoffer Zetterstrand', '4x4' },
{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4' },
{ 'Unpacked',                  'Sarah Boeving',          '4x4' },
{ 'Orb',                        'Kristoffer Zetterstrand', '4x4' },
{ 'Earth',                      'Mojang',                  '2x2' },
{ 'Wind',                      'Mojang',                  '2x2' },
{ 'Fire',                      'Mojang',                  '2x2' },
{ 'Water',                      'Mojang',                  '2x2' }
}
for _, painting in ipairs( paintings ) do
local name = 'Painting ' .. painting[1]
local artist = painting[2]
local artwork = painting[1]
local size = painting[3]
aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end
 
-- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. --
-- Items with rarity (such as Mace and Elytra) are hard-coded in the module's beginning.
local damagedItems = {
local damagedItems = {
'Bow',
'Bow',
'Brush',
'Brush',
'Carrot on a Stick',
'Carrot on a Stick',
'Chainmail Boots',
'Chainmail Chestplate',
'Chainmail Helmet',
'Chainmail Leggings',
'Crossbow',
'Crossbow',
'Diamond Boots',
'Diamond Chestplate',
'Diamond Helmet',
'Diamond Leggings',
'Elytra',
'Fishing Rod',
'Fishing Rod',
'Flint and Steel',
'Flint and Steel',
'Golden Boots',
'Golden Chestplate',
'Golden Helmet',
'Golden Leggings',
'Iron Boots',
'Iron Chestplate',
'Iron Helmet',
'Iron Leggings',
'Leather Boots',
'Leather Tunic',
'Leather Cap',
'Leather Pants',
'Netherite Boots',
'Netherite Chestplate',
'Netherite Helmet',
'Netherite Leggings',
'Shears',
'Shears',
'Shield'
'Shield'
Line 533: Line 589:
'Fess',
'Fess',
'Field Masoned',
'Field Masoned',
'Flow',
'Flower Charge',
'Flower Charge',
'Globe',
'Globe',
'Gradient',
'Gradient',
'Guster',
'Inverted Chevron',
'Inverted Chevron',
'Lozenge',
'Lozenge',
Line 592: Line 650:
-- Items that use the sixteen colors --
-- Items that use the sixteen colors --
local coloredItems = {
local coloredItems = {
'Balloon',
withWhite = {
'Banner',
'Balloon',
'Bed',
'Banner',
'Carpet',
'Bed',
'Concrete',
'Carpet',
'Concrete Powder',
'Concrete',
'Glazed Terracotta',
'Concrete Powder',
'Hardened $1 Stained Glass',
'Glazed Terracotta',
'Hardened $1 Stained Glass Pane',
'Glow Stick',
'Shield',
'Hardened $1 Stained Glass',
'Shulker Box',
'Hardened $1 Stained Glass Pane',
'Stained Glass',
'Shield',
'Stained Glass Pane',
'Shulker Box',
'Wool'
'Stained Glass',
'Stained Glass Pane',
'Wool',
 
'$Dyed Bundle',
'$Dyed Candle',
'$Dyed Terracotta',
},
noWhite = {
'$Dyed Wool',
'$Dyed Bed',
'$Dyed Carpet',
'$Colored Dye',
}
}
}
for _, item in ipairs( coloredItems ) do
 
local coloredItemAliases = {}
local coloredBadItems = {
local itemName = ''
['Light Gray Glow Stick'] = 1,
['Black Glow Stick'] = 1,
for _, color in ipairs( colors ) do
}
if item:find( '%$1' ) then
 
itemName = item:gsub( '%$1', color )
for type, items in pairs( coloredItems ) do
else
for _, item in ipairs( items ) do
itemName = color .. ' ' .. item
local coloredItemAliases = {}
local defaultItemAliases
 
if item:find( '%$[^1]' ) then
defaultItemAliases = {}
local itemName
if type == 'noWhite' then
itemName = item:gsub( '%$%w+', 'White' )
else
itemName = item:gsub( '%$%w+ ', '' )
end
table.insert( defaultItemAliases, itemName )
end
 
for _, color in ipairs( colors ) do
local itemName
if type ~= 'noWhite' or color ~= 'White' then
if item:find( '%$1' ) then
itemName = item:gsub( '%$1', color )
elseif item:find( '%$' ) then
itemName = item:gsub( '%$%w+', color )
else
itemName = color .. ' ' .. item
end
end
 
if not coloredBadItems[itemName] then
if defaultItemAliases then
table.insert( defaultItemAliases, itemName )
end
 
table.insert( coloredItemAliases, itemName )
end
end
 
if defaultItemAliases then
local defaultItem = item:gsub( '%$%w+ ', '' )
aliases['Any ' .. defaultItem] = defaultItemAliases
aliases['Matching ' .. defaultItem] = defaultItemAliases
end
end
table.insert( coloredItemAliases, itemName )
item = item:gsub( '%$1 ', '' )
item = item:gsub( '%$', '' )
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
item = item:gsub( '%$1 ', '')
aliases['Any ' .. item] = coloredItemAliases
aliases['Matching ' .. item] = coloredItemAliases
end
end
-- list of all potions with no effects
-- list of all potions with no effects
Line 703: Line 811:
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}}
durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}},
{ name = 'Oozing',  effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Infestation',  effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Weaving',  effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
{ name = 'Wind Charging',  effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
}
local types = {
local types = {
Line 774: Line 886:
         'Mangrove',
         'Mangrove',
         'Cherry',
         'Cherry',
        'Pale Oak',
         'Bamboo',
         'Bamboo',
     },
     },
Line 792: Line 905:
local woodItems = {
local woodItems = {
     overworld = {
     overworld = {
        'Log',
         'Wood',
         'Wood',
         'Log',
         'Stripped $1 Log',
        'Stripped $1 Wood',
         'Boat',
         'Boat',
         'Boat with Chest',
         'Boat with Chest',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Wood Planks',
        'Wood Slab',
        'Wood Stairs',
        'Wood Pressure Plate',
        'Wood Button',
        'Wood Door',
        'Wood Trapdoor',
        'Wood Fence Gate',
        'Wood Fence',
        'Wood Sign',
        'Wood Hanging Sign',
         'Sapling',
         'Sapling',
     },
     },
Line 818: Line 920:
     },
     },
     both = {
     both = {
         '$world Planks',
-- Any/Matching X or Y
         '${Log,Stem}',
         '${Wood,Hyphae}',
         '${Wood,Hyphae}',
        '${Log,Stem}',
         'Stripped $1 ${Wood,Hyphae}',
         'Stripped $1 ${Wood,Hyphae}',
         'Stripped $1 ${Log,Stem}',
         'Stripped $1 ${Log,Stem}',
-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',
-- Both dimensions
-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
         'Fence Gate',
         'Fence Gate',
        -- '$world Wood Fence',
        '$wood Fence',
         '$wood Door',
         '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
         '$wood Button',
         '$wood Button',
         '$wood Pressure Plate',
         'Sign',
         '$world Hanging Sign',
         'Hanging Sign',
        '$wood Trapdoor',
        '$world $wood Slab',
        '$wood Stairs',
        'Sign'
     }
     }
}
}
Line 844: Line 962:
             woodItemWorld['Overworld ' .. item] = 'overworld'
             woodItemWorld['Overworld ' .. item] = 'overworld'
woodItemWorld['Nether ' .. item] = 'nether'
woodItemWorld['Nether ' .. item] = 'nether'
else
woodItemWorld[item] = world
end
end
woodItemWorld[item] = world
     end
     end
end
end


local woodBadItems = {
local woodBadItems = {
['Bamboo Hanging Sign'] = 1,
['Bamboo Sapling'] = 1,
['Bamboo Sapling'] = 1,
['Bamboo Wood'] = 1,
['Bamboo Wood'] = 1,
Line 882: Line 1,000:
itemName = itemName:gsub( '%$1', wood)
itemName = itemName:gsub( '%$1', wood)
else
else
itemName = wood .. ' ' .. itemName:gsub( 'Wood ', '' )
itemName = wood .. ' ' .. itemName
end
end
Line 897: Line 1,015:
-- Parse ${,} (world-select) syntax
-- Parse ${,} (world-select) syntax
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
item = item:gsub("%${(.-),(.-)}", "%1 or %2")
     item = item:gsub('%$wood ', 'wood ')
     item = item:gsub('%$wood', 'Wooden')
     item = item:gsub('%$1 ', '')
     item = item:gsub('%$1 ', '')
     aliases['Any ' .. item] = woodAliases
     aliases['Any ' .. item] = woodAliases
Line 907: Line 1,025:
BE = {
BE = {
'Acacia Fence Gate',
'Acacia Fence Gate',
'Beacon',
'Andesite Wall',
'Birch Fence Gate',
'Birch Fence Gate',
'Black Bed',
'Black Stained Glass Pane',
'Black Stained Glass Pane',
'Blackstone Wall',
'Blue Bed',
'Blue Ice',
'Blue Ice',
'Blue Stained Glass Pane',
'Blue Stained Glass Pane',
'Bow',
'Bow',
'Brick Wall',
'Brown Bed',
'Brown Stained Glass Pane',
'Brown Stained Glass Pane',
'Bucket of Pufferfish',
'Bucket of Pufferfish',
'Bucket of Tropical Fish',
'Bucket of Tropical Fish',
'Cat Spawn Egg',
'Chest',
'Chest',
'Conduit',
'Cobbled Deepslate Wall',
'Creeper Head',
'Cobblestone Wall',
'Crimson Fence Gate',
'Crimson Fence Gate',
'Crying Obsidian',
'Crying Obsidian',
'Cyan Bed',
'Cyan Stained Glass Pane',
'Cyan Stained Glass Pane',
'Dark Oak Fence Gate',
'Dark Oak Fence Gate',
'Dragon Egg',
'Deepslate Brick Wall',
'Dragon Head',
'Deepslate Tile Wall',
'Desert Village Map',
'Diorite Wall',
'Enchanting Table',
'Enchanting Table',
'End Gateway',
'End Gateway',
Line 930: Line 1,057:
'End Portal',
'End Portal',
'End Rod',
'End Rod',
'End Stone Brick Wall',
'Ender Chest',
'Ender Chest',
'Flowing Lava',
'Glass Pane',
'Glass Pane',
'Glowstone',
'Glowstone',
'Granite Wall',
'Gray Bed',
'Gray Stained Glass Pane',
'Gray Stained Glass Pane',
'Green Bed',
'Green Stained Glass Pane',
'Green Stained Glass Pane',
'Head',
'Honey Block',
'Honey Block',
'Horn Coral Block',
'Horn Coral Block',
'Iron Bars',
'Iron Bars',
'Jack o\'Lantern',
'Jack o\'Lantern',
'Jungle Explorer Map',
'Jungle Fence Gate',
'Jungle Fence Gate',
'Jungle Leaves',
'Jungle Leaves',
'Lava',
'Lava',
'Leather Horse Armor',
'Leather Horse Armor',
'Light',
'Light Blue Bed',
'Light Blue Stained Glass Pane',
'Light Blue Stained Glass Pane',
'Light Gray Bed',
'Light Gray Stained Glass Pane',
'Light Gray Stained Glass Pane',
'Lime Bed',
'Lime Stained Glass Pane',
'Lime Stained Glass Pane',
        'Lodestone Compass',
        'Magenta Bed',
'Magenta Stained Glass Pane',
'Magenta Stained Glass Pane',
'Magma Block',
'Magma Block',
Line 953: Line 1,089:
'Minecart with Command Block',
'Minecart with Command Block',
'Monster Spawner',
'Monster Spawner',
'Mossy Cobblestone Wall',
'Mossy Stone Brick Wall',
'Mud Brick Wall',
'Nether Brick Wall',
'Oak Fence Gate',
'Oak Fence Gate',
'Observer',
'Observer',
'Ocean Explorer Map',
'Ocean Explorer Map',
'Orange Bed',
'Orange Stained Glass Pane',
'Orange Stained Glass Pane',
'Peony',
'Panda Spawn Egg',
'Pink Bed',
'Pink Stained Glass Pane',
'Pink Stained Glass Pane',
'Plains Village Map',
'Polished Blackstone Wall',
'Polished Blackstone Brick Wall',
'Polished Deepslate Wall',
'Prismarine Wall',
'Purple Bed',
'Purple Stained Glass Pane',
'Purple Stained Glass Pane',
'Red Bed',
'Red Nether Brick Wall',
'Red Sandstone Wall',
'Red Stained Glass Pane',
'Red Stained Glass Pane',
'Rose Bush',
'Sandstone Wall',
'Savanna Village Map',
'Scaffolding',
'Scaffolding',
'Sea Lantern',
'Sea Lantern',
'Shroomlight',
'Shroomlight',
'Skeleton Skull',
'Snowy Village Map',
'Spawn Cat',
'Spawn Panda',
'Spawn Wandering Trader',
'Spawner',
'Spruce Fence Gate',
'Spruce Fence Gate',
'Stone Brick Wall',
'Stonecutter',
'Stonecutter',
'Structure Void',
'Structure Void',
'Swamp Explorer Map',
'Taiga Village Map',
'Trapped Chest',
'Trapped Chest',
'Trial Explorer Map',
'Wandering Trader Spawn Egg',
'Warped Fence Gate',
'Warped Fence Gate',
'White Bed',
'White Stained Glass Pane',
'White Stained Glass Pane',
'Wither Skeleton Skull',
'Woodland Explorer Map',
'Woodland Explorer Map',
'Yellow Bed',
'Yellow Stained Glass Pane',
'Yellow Stained Glass Pane',
'Zombie Head',
},
},
LCE = {
LCE = {
'Peony',
'Rose Bush',
'Shrub'
'Shrub'
}
}
Line 994: Line 1,145:
end
end


-- Light blocks
-- Light blocks --
for level = 0, 15 do
for level = 0, 15 do
aliases["Light Block " .. level] = {title = "Light Block", name = "Light Block " .. level}
aliases["Light " .. level] = { title = "&dLight", name = "Light " .. level }
aliases["Light " .. level] = {title = "&dLight", name = "Light " .. level}
aliases["Light " .. level .. " BE"] = { title = "Light", name = "Light " .. level .. " BE" }
end
 
-- Pottery Sherds --
local pottery_sherds = {
{ 'Angler' },
{ 'Arms Up' },
{ 'Archer' },
{ 'Blade' },
{ 'Brewer' },
{ 'Burn' },
{ 'Danger' },
{ 'Explorer' },
{ 'Flow' },
{ 'Friend' },
{ 'Guster' },
{ 'Heart' },
{ 'Heartbreak' },
{ 'Howl' },
{ 'Miner' },
{ 'Mourner' },
{ 'Plenty' },
{ 'Prize' },
{ 'Scrape' },
{ 'Sheaf' },
{ 'Shelter' },
{ 'Skull' },
{ 'Snort' },
}
 
local potterySherdAliases = {}
for _, pottery_sherd in ipairs(pottery_sherds) do
local name = pottery_sherd[1] .. ' Pottery Sherd'
aliases[name] = { title = '&e' .. name , name = name }
table.insert(potterySherdAliases, aliases[name])
end
end
aliases["Light Negative"] = {title = "&dLight", name = "Light Negative"}
table.insert(potterySherdAliases, 'Brick')
 
aliases['Any Pottery Sherd'] = potterySherdAliases


-- Smithing Template
-- Smithing Templates --
local smithing_templates = {
local smithing_templates = {
{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot'  },
{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot', '&e' },
{ 'Coast Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Bolt Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Dune Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Coast Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Eye Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Dune Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Host Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Eye Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Raiser Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Flow Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Rib Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Host Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Sentry Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Raiser Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Shaper Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Rib Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Silence Armor Trim',  'Armor',            'Ingot & Crystals' },
{ 'Sentry Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Snout Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Shaper Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Spire Armor Trim',    'Armor',            'Ingot & Crystals' },
{ 'Silence Armor Trim',  'Armor',            'Ingot & Crystals', '&d' },
{ 'Tide Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Snout Armor Trim',    'Armor',            'Ingot & Crystals', '&e' },
{ 'Vex Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Spire Armor Trim',    'Armor',            'Ingot & Crystals', '&b' },
{ 'Ward Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Tide Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },
{ 'Wayfinder Armor Trim', 'Armor',            'Ingot & Crystals' },
{ 'Vex Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Wild Armor Trim',      'Armor',            'Ingot & Crystals' },
{ 'Ward Armor Trim',      'Armor',            'Ingot & Crystals', '&b' },
{ 'Wayfinder Armor Trim', 'Armor',            'Ingot & Crystals', '&e' },
{ 'Wild Armor Trim',      'Armor',            'Ingot & Crystals', '&e' },


}
}
Line 1,025: Line 1,214:
local armor_trims_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
for _,smithing_template in pairs(smithing_templates) do
    local rarityColor = smithing_template[4]
local current_alias = {
local current_alias = {
title = 'Smithing Template',
title = rarityColor .. smithing_template[1],
name = smithing_template[1] .. ' Smithing Template',
name = smithing_template[1] .. ' Smithing Template',
text = '&7' .. smithing_template[1] .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
text = '&7' .. 'Smithing Template' .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
}
}
aliases[smithing_template[1]] = current_alias
aliases[smithing_template[1]] = current_alias
Line 1,043: Line 1,233:
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array


return aliases
return aliases

Latest revision as of 22:10, 29 October 2024

local aliases = {
	-- Common fuel types for furnace --
	['Any fuel'] = { 'Coal', 'Charcoal', { title = 'Log', name = 'Oak Log' }, { title = 'Overworld Planks', name = 'Oak Planks' }, 'Block of Coal' },
	
	-- All armor --
	['Any leather armor'] = { 'Leather Cap', 'Leather Tunic', 'Leather Pants', 'Leather Boots' },
	['Any golden armor'] = { 'Golden Helmet', 'Golden Chestplate', 'Golden Leggings', 'Golden Boots' },
	['Any chainmail armor'] = { 'Chainmail Helmet', 'Chainmail Chestplate', 'Chainmail Leggings', 'Chainmail Boots' },
	['Any iron armor'] = { 'Iron Helmet', 'Iron Chestplate', 'Iron Leggings', 'Iron Boots' },
	['Any diamond armor'] = { 'Diamond Helmet', 'Diamond Chestplate', 'Diamond Leggings', 'Diamond Boots' },
	['Any netherite armor'] = { 'Netherite Helmet', 'Netherite Chestplate', 'Netherite Leggings', 'Netherite Boots' },

    -- Stones --
	['Any Cobblestone or Blackstone'] = { 'Cobblestone', 'Blackstone' },
	['Any stone-tier block'] = { 'Cobblestone', 'Blackstone', 'Cobbled Deepslate' },

	-- Display names --
	['Broken Elytra'] = { title = '&eElytra', name = 'Broken Elytra' },
	['Button'] = { title = 'Button', name = 'Stone Button'},
	['Wooden Button'] = { title = 'Button', name = 'Oak Button'},
	['Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Arrow Loaded Crossbow' },
	['Damaged Arrow Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Arrow Loaded Crossbow' },
	['Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Firework Loaded Crossbow' },
	['Damaged Firework Loaded Crossbow'] = { title = 'Crossbow', name = 'Damaged Firework Loaded Crossbow' },
	['Ominous Banner'] = { title = '&6&oOminous Banner', name = 'Ominous Banner', text = 
		'&7Cyan Lozenge/&7Light Gray Base/&7Gray Pale/&7Light Gray Bordure/&7Black Fess/&7Light Gray Per Fess'},
	['Half Filled Bundle'] = { title = 'Bundle', name = 'Half Filled Bundle' },
	['Filled Bundle'] = { title = 'Bundle', name = 'Filled Bundle' },

	-- Empty display name --
	['debug_fourj_item'] = { title = '\226\128\140', name = 'debug_fourj_item' },

	-- Equipment with custom rarity --
	['Trident'] = { title = '&bTrident', name = 'Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Damaged Trident'] = { title = '&bTrident', name = 'Damaged Trident', text = '/&7 When in Main Hand:/ &29 Attack Damage/ &21.1 Attack Speed'},
	['Trident BE'] = { title = '&bTrident', name = 'Trident', text = '/&9 +8 Attack Damage'},
	['Mace'] = { title = '&dMace', name = 'Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Damaged Mace'] = { title = '&dMace', name = 'Damaged Mace', text = '/&7 When in Main Hand:/ &26 Attack Damage/ &20.6 Attack Speed'},
	['Mace BE'] = { title = '&dMace', name = 'Mace', text = '/&9 +7 Attack Damage'},
	["Damaged Elytra"] = { title = "&dElytra", name = "Damaged Elytra" },
	["Damaged Chainmail Boots"] = { title = "&eChainmail Boots", name = "Damaged Chainmail Boots" },
	["Damaged Chainmail Chestplate"] = { title = "&eChainmail Chestplate", name = "Damaged Chainmail Chestplate" },
	["Damaged Chainmail Helmet"] = { title = "&eChainmail Helmet", name = "Damaged Chainmail Helmet" },
	["Damaged Chainmail Leggings"] = { title = "&eChainmail Leggings", name = "Damaged Chainmail Leggings" },
	
	-- Ominous Bottles --
    ['Ominous Bottle'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen (01:40:00)' },
    ['Ominous Bottle II'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen II (01:40:00)' },
    ['Ominous Bottle III'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen III (01:40:00)' },
    ['Ominous Bottle IV'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen IV (01:40:00)' },
    ['Ominous Bottle V'] = { title = '&eOminous Bottle', name = 'Ominous Bottle', text = '&9Bad Omen V (01:40:00)' },

	-- Bedrock and Education Edition display names --
	['Buried Treasure Map BE'] = { title = 'Treasure Map', name = 'Buried Treasure Map BE' },
	['Elytra Wings'] = { title = 'Elytra Wings', name = 'Elytra' },
	['Glowing Obsidian'] = { title = 'tile.glowingobsidian.name', name = 'Glowing Obsidian' },
	['Map (no markers)'] = { title = 'Map', name = 'Map', text = 'Display Markers: &cNo' },
	['Locator Map'] = { title = 'Map', name = 'Map', text = 'Display Markers: &aYes' },
	['Shrub BE'] = { title = 'Fern', name = 'Short Grass' },
	['Unknown'] = { title = 'Unknown', name = 'Missing Tile' },
	['info_update'] = { title = 'tile.info_update.name', name = 'Missing Tile' },
	['info_update2'] = { title = 'tile.info_update2.name', name = 'Missing Tile' },
	['reserved6'] = { title = 'tile.reserved6.name', name = 'Missing Tile' },
	['Smooth Purpur'] = { title = 'tile.deprecated_purpur_block_2.name', name = 'Smooth Purpur' },
	['Beacon BE'] = { title = '&bBeacon', name = 'Beacon BE' },
	['Conduit BE'] = { title = '&eConduit', name = 'Conduit BE' },
	['Dragon Egg BE'] = { title = '&dDragon Egg', name = 'Dragon Egg BE' },
	['Skeleton Skull BE'] = { title = '&eSkeleton Skull', name = 'Skeleton Skull BE' },
	['Wither Skeleton Skull BE'] = { title = '&bWither Skeleton Skull', name = 'Wither Skeleton Skull BE' },
	['Zombie Head BE'] = { title = '&eZombie Head', name = 'Zombie Head BE' },
	['Player Head BE'] = { title = '&ePlayer Head', name = 'Player Head BE' },
	['Creeper Head BE'] = { title = '&eCreeper Head', name = 'Creeper Head BE' },
	['Dragon Head BE'] = { title = '&dDragon Head', name = 'Dragon Head BE' },

	-- Chemistry --
	['Lead (element)'] = { title = 'Lead', name = 'Lead (element)' },
	['Water (compound)'] = { title = 'Water', name = 'Water (compound)' },
	['Chloride'] = { 'Calcium Chloride', 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Sparkler'] = { 'Orange Sparkler', 'Blue Sparkler', 'Red Sparkler', 'Purple Sparkler', 'Green Sparkler' },
	['Matching Chloride'] = { 'Cerium Chloride', 'Mercuric Chloride', 'Potassium Chloride', 'Tungsten Chloride' },
	['Matching Colored Torch'] = { 'Blue Torch', 'Red Torch', 'Purple Torch', 'Green Torch' },
	
	-- April Fools' Day jokes --
	['New Thing Banner Pattern'] = { title = '&dBanner Pattern', name = 'New Thing Banner Pattern', text = '&7New Thing'},
	-- Note: These can't use this module's default color handling because potato peels have no white variant but do include the uncolored variant in recipes
	['Any Potato Peels'] = { 'Potato Peels', 'Light Gray Potato Peels', 'Gray Potato Peels', 'Black Potato Peels', 'Brown Potato Peels', 'Red Potato Peels', 'Orange Potato Peels', 'Yellow Potato Peels', 'Lime Potato Peels', 'Green Potato Peels', 'Cyan Potato Peels', 'Light Blue Potato Peels', 'Blue Potato Peels', 'Purple Potato Peels', 'Magenta Potato Peels', 'Pink Potato Peels' },
}

-- Tooltip colors --
local yellowTooltips = {
    'Bottle o\' Enchanting',
    'Chainmail Boots',
    'Chainmail Chestplate',
    'Chainmail Helmet',
    'Chainmail Leggings',
    'Conduit',
    'Creeper Charge Banner Pattern',
    'Creeper Head',
    'Disc Fragment 5',
    'Dragon\'s Breath',
    'Echo Shard',
    'Enchanted Book',
    'Goat Horn',
    'Heart of the Sea',
    'Nautilus Shell',
    'Ominous Banner',
    'Piglin Head',
    'Player Head',
    'Recovery Compass',
    'Skeleton Skull',
    'Sniffer Egg',
    'Snout Banner Pattern',
    'Totem of Undying',
    'Zombie Head',
}
for _, name in ipairs( yellowTooltips ) do
	aliases[name] = { title = '&e', name = name }
end

local aquaTooltips = {
	'Beacon',
	'Enchanted Golden Apple',
    'Flow Banner Pattern',
	'Guster Banner Pattern',
	'Nether Star',
    'Skull Charge Banner Pattern',
    'Thing Banner Pattern',
    'Wither Skeleton Skull',
}
for _, name in ipairs( aquaTooltips ) do
	aliases[name] = { title = '&b', name = name }
end

local magentaTooltips = {
	'Barrier',
	'Command Block',
	'Chain Command Block',
	'Dragon Egg',
	'Dragon Head',
	'Elytra',
	'Heavy Core',
	'Jigsaw Block',
	'Light',
	'Repeating Command Block',
	'Structure Block',
	'Structure Void',
}
for _, name in ipairs( magentaTooltips ) do
	aliases[name] = { title = '&d', name = name }
end

-- Tools and weapons --
local tools = {
	{'Wooden', 'Sword', 4, 1.6 },
	{'Stone', 'Sword', 5, 1.6 },
	{'Iron', 'Sword', 6, 1.6 },
	{'Golden', 'Sword', 4, 1.6 },
	{'Diamond', 'Sword', 7, 1.6 },
	{'Netherite', 'Sword', 8, 1.6 },
	
	{'Wooden', 'Pickaxe', 2, 1.2 },
	{'Stone', 'Pickaxe', 3, 1.2 },
	{'Iron', 'Pickaxe', 4, 1.2 },
	{'Golden', 'Pickaxe', 2, 1.2 },
	{'Diamond', 'Pickaxe', 5, 1.2 },
	{'Netherite', 'Pickaxe', 6, 1.2 },
	
	{'Wooden', 'Axe', 7, 0.8 },
	{'Stone', 'Axe', 9, 0.8 },
	{'Iron', 'Axe', 9, 0.9 },
	{'Golden', 'Axe', 7, 1 },
	{'Diamond', 'Axe', 9, 1 },
	{'Netherite', 'Axe', 10, 1 },
	
	{'Wooden', 'Shovel', 2.5, 1 },
	{'Stone', 'Shovel', 3.5, 1 },
	{'Iron', 'Shovel', 4.5, 1 },
	{'Golden', 'Shovel', 2.5, 1 },
	{'Diamond', 'Shovel', 5.5, 1 },
	{'Netherite', 'Shovel', 6.5, 1 },
	
	{'Wooden', 'Hoe', 1, 1 },
	{'Stone', 'Hoe', 1, 2 },
	{'Iron', 'Hoe', 1, 3 },
	{'Golden', 'Hoe', 1, 1 },
	{'Diamond', 'Hoe', 1, 4 },
	{'Netherite', 'Hoe', 1, 4 }
}

local materialGroups = {}
local toolGroups = {}

for _, toolProps in ipairs( tools ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	local damagedName = 'Damaged ' .. aliasName
	local text = '/&7When in Main Hand:/ &2' .. toolProps[3] .. ' Attack Damage/ &2' .. toolProps[4] .. ' Attack Speed'
	aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
	aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
	
	local materialGroup = toolProps[1]:lower()
	local toolGroup = toolProps[2]:lower()
	
	if toolProps[2] ~= 'Sword' then
		if materialGroups[materialGroup] == nil then materialGroups[materialGroup] = {} end
		table.insert( materialGroups[materialGroup], aliases[aliasName] )
	end
	if toolGroups[toolGroup] == nil then toolGroups[toolGroup] = {} end
	table.insert( toolGroups[toolGroup], aliases[aliasName] )
end

for materialGroup, items in pairs( materialGroups ) do
	aliases['Any ' .. materialGroup .. ' tools'] = items
end

for toolGroup, items in pairs( toolGroups ) do
	aliases['Any ' .. toolGroup] = items
end

-- Tools and weapons in Bedrock Edition --
local toolsBE = {
	{'Wooden', 'Sword', 4 },
	{'Stone', 'Sword', 5 },
	{'Iron', 'Sword', 6 },
	{'Golden', 'Sword', 4 },
	{'Diamond', 'Sword', 7 },
	{'Netherite', 'Sword', 8 },
	
	{'Wooden', 'Pickaxe', 2 },
	{'Stone', 'Pickaxe', 3 },
	{'Iron', 'Pickaxe', 4 },
	{'Golden', 'Pickaxe', 2 },
	{'Diamond', 'Pickaxe', 5 },
	{'Netherite', 'Pickaxe', 6 },
	
	{'Wooden', 'Axe', 3 },
	{'Stone', 'Axe', 4 },
	{'Iron', 'Axe', 5 },
	{'Golden', 'Axe', 3 },
	{'Diamond', 'Axe', 6 },
	{'Netherite', 'Axe', 7 },
	
	{'Wooden', 'Shovel', 1 },
	{'Stone', 'Shovel', 2 },
	{'Iron', 'Shovel', 3 },
	{'Golden', 'Shovel', 1 },
	{'Diamond', 'Shovel', 4 },
	{'Netherite', 'Shovel', 5 },
	
	{'Wooden', 'Hoe', 2 },
	{'Stone', 'Hoe', 3 },
	{'Iron', 'Hoe', 4 },
	{'Golden', 'Hoe', 2 },
	{'Diamond', 'Hoe', 5 },
	{'Netherite', 'Hoe', 6 }
}

for _, toolProps in ipairs( toolsBE ) do
	local aliasName = toolProps[1] .. ' ' .. toolProps[2]
	aliases[aliasName .. ' BE'] = { title = aliasName, name = aliasName, text = '/&9+' .. toolProps[3] .. ' Attack Damage'}
end

-- Armor tooltips --
local head = {
	{'Leather Cap', 1 },
	{'Chainmail Helmet', 2 },
	{'Iron Helmet', 2 },
	{'Golden Helmet', 2 },
	{'Diamond Helmet', 3, 2 },
	{'Netherite Helmet', 3, 3, 1 },
	{'Turtle Shell', 2 },
}

local body = {
	{'Leather Tunic', 3 },
	{'Chainmail Chestplate', 5 },
	{'Iron Chestplate', 6 },
	{'Golden Chestplate', 5 },
	{'Diamond Chestplate', 8, 2 },
	{'Netherite Chestplate', 8, 3, 1 },
}

local legs = {
	{'Leather Pants', 2 },
	{'Chainmail Leggings', 4 },
	{'Iron Leggings', 5 },
	{'Golden Leggings', 3 },
	{'Diamond Leggings', 6, 2 },
	{'Netherite Leggings', 6, 3, 1 },
}

local feet = {
	{'Leather Boots', 1 },
	{'Chainmail Boots', 1 },
	{'Iron Boots', 2 },
	{'Golden Boots', 1 },
	{'Diamond Boots', 3, 2 },
	{'Netherite Boots', 3, 3, 1 },
}

local equipped = {
	{'Leather Horse Armor', 3 },
	{'Iron Horse Armor', 5 },
	{'Golden Horse Armor', 7 },
	{'Diamond Horse Armor', 11, 2 },
	{'Wolf Armor', 11 },
}

local bodyParts = {
    {head, "on Head"},
    {body, "on Body"},
    {legs, "on Legs"},
    {feet, "on Feet"},
    {equipped, "equipped"}
}

local trimMaterial = {
	{'Quartz', '&h'},
	{'Iron', '&i'},
	{'Netherite', '&j'},
	{'Redstone', '&y'},
	{'Copper', '&z'},
	{'Gold', '&p'},
	{'Emerald', '&q'},
	{'Diamond', '&s'},
	{'Lapis', '&t'},
	{'Amethyst', '&u'},
	{'Resin', '&v'},
	{'Amber', '&6'},
}

for _, bodyPart in ipairs(bodyParts) do
    local items = bodyPart[1]
    local bodyPartName = bodyPart[2]
    
    for _, toolProps in ipairs(items) do
        local aliasName = toolProps[1]
        local damagedName
        if string.find(aliasName, "Horse Armor") then
            damagedName = aliasName 
        else
            damagedName = 'Damaged ' .. aliasName
        end     
        local text = '/&7When ' .. bodyPartName .. ':/&9+' .. toolProps[2] .. ' Armor/'
        if toolProps[3] then
            text = text .. '+' .. toolProps[3] .. ' Armor Toughness/'
        end
        if toolProps[4] then
            text = text .. '+' .. toolProps[4] .. ' Knockback Resistance'
        end
        aliases[aliasName] = { title = aliasName, name = aliasName, text = text }
        aliases[damagedName] = { title = aliasName, name = damagedName, text = text }
        if bodyPartName ~= "equipped" then
			for _, materialType in ipairs( trimMaterial ) do
	        	local trimName = materialType[1] .. ' Trim ' .. aliasName
				local trimText = '&7Upgrade:/ ' .. materialType[2] .. 'Armor Trim/ ' .. materialType[1] .. ' Material/'
				aliases[trimName] = { title = aliasName, name = trimName, text = trimText .. text }
			end
		end
    end
end

-- Lists of item variants --
local itemVariants = {
	['Small Flower'] = { 'Oxeye Daisy', 'Cornflower', 'Lily of the Valley', 'Wither Rose', 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip', 'Azure Bluet', 'Allium', 'Blue Orchid', 'Poppy', 'Dandelion', 'Torchflower', 'Closed Eyeblossom', 'Open Eyeblossom' },
	['Eyeblossom'] = { 'Closed Eyeblossom', 'Open Eyeblossom' },
	['Mushroom'] = { 'Red Mushroom', 'Brown Mushroom' },
	['Quartz Block'] = { 'Block of Quartz', 'Chiseled Quartz Block', 'Quartz Pillar' },
	['Red Sandstone'] = { 'Red Sandstone', 'Cut Red Sandstone', 'Chiseled Red Sandstone', 'Smooth Red Sandstone' },
	['Sandstone'] = { 'Sandstone', 'Cut Sandstone', 'Chiseled Sandstone', 'Smooth Sandstone' },
	['Stone Bricks'] = { 'Stone Bricks', 'Mossy Stone Bricks', 'Cracked Stone Bricks', 'Chiseled Stone Bricks' },
	['Stone Slab'] = { 'Stone Slab', 'Cobblestone Slab', 'Mossy Cobblestone Slab', 'Smooth Stone Slab', 'Stone Brick Slab', 'Mossy Stone Brick Slab', 
		'Granite Slab', 'Polished Granite Slab', 'Diorite Slab', 'Polished Diorite Slab', 'Andesite Slab', 'Polished Andesite Slab', 
		'Cobbled Deepslate Slab', 'Polished Deepslate Slab', 'Deepslate Brick Slab', 'Deepslate Tile Slab', 'Brick Slab', 'Mud Brick Slab', 'Resin Brick Slab',
		'Sandstone Slab', 'Smooth Sandstone Slab', 'Cut Sandstone Slab', 'Red Sandstone Slab', 'Smooth Red Sandstone Slab', 'Cut Red Sandstone Slab', 'Prismarine Slab', 'Prismarine Brick Slab', 'Dark Prismarine Slab', 
		'Nether Brick Slab', 'Red Nether Brick Slab', 'Blackstone Slab', 'Polished Blackstone Slab', 'Polished Blackstone Brick Slab', 'End Stone Brick Slab', 'Purpur Slab', 'Quartz Slab', 'Smooth Quartz Slab', 'Petrified Oak Slab' },
	['Stone Stairs'] = { 'Stone Stairs', 'Cobblestone Stairs', 'Mossy Cobblestone Stairs', 'Stone Brick Stairs', 'Mossy Stone Brick Stairs', 
		'Granite Stairs', 'Polished Granite Stairs', 'Diorite Stairs', 'Polished Diorite Stairs', 'Andesite Stairs', 'Polished Andesite Stairs', 
		'Cobbled Deepslate Stairs', 'Polished Deepslate Stairs', 'Deepslate Brick Stairs', 'Deepslate Tile Stairs', 'Brick Stairs', 'Mud Brick Stairs', 'Resin Brick Stairs', 
		'Sandstone Stairs', 'Smooth Sandstone Stairs', 'Red Sandstone Stairs', 'Smooth Red Sandstone Stairs', 'Prismarine Stairs', 'Prismarine Brick Stairs', 'Dark Prismarine Stairs', 
		'Nether Brick Stairs', 'Red Nether Brick Stairs', 'Blackstone Stairs', 'Polished Blackstone Stairs', 'Polished Blackstone Brick Stairs', 'End Stone Brick Stairs', 'Purpur Stairs', 'Quartz Stairs', 'Smooth Quartz Stairs' },
	['Wall'] = { 'Cobblestone Wall', 'Mossy Cobblestone Wall', 'Stone Brick Wall', 'Mossy Stone Brick Wall', 'Granite Wall', 'Diorite Wall', 'Andesite Wall', 
		'Cobbled Deepslate Wall', 'Polished Deepslate Wall', 'Deepslate Brick Wall', 'Deepslate Tile Wall', 'Brick Wall', 'Mud Brick Wall', 'Sandstone Wall', 'Red Sandstone Wall', 'Prismarine Wall', 
		'Nether Brick Wall', 'Red Nether Brick Wall', 'Blackstone Wall', 'Polished Blackstone Wall', 'Polished Blackstone Brick Wall', 'End Stone Brick Wall' },
	['Purpur Block'] = { 'Purpur Block', 'Purpur Pillar' },
	['Stone'] = { 'Stone', 'Andesite', 'Granite', 'Diorite', 'Polished Andesite', 'Polished Granite', 'Polished Diorite' },
	['Resin Block'] = { 'Block of Resin', 'Resin Bricks', 'Chiseled Resin Bricks' },
	['Tulip'] = { 'Red Tulip', 'Orange Tulip', 'White Tulip', 'Pink Tulip' },
	['Prismarine'] = { 'Prismarine', 'Prismarine Bricks', 'Dark Prismarine' },
	['Ore'] = { 'Coal Ore', 'Iron Ore', 'Gold Ore', 'Lapis Lazuli Ore', 'Redstone Ore', 'Emerald Ore', 'Diamond Ore', 'Nether Quartz Ore', 'Nether Gold Ore', 'Deepslate Coal Ore', 
		'Deepslate Copper Ore', 'Deepslate Emerald Ore', 'Deepslate Iron Ore', 'Deepslate Gold Ore', 'Deepslate Lapis Lazuli Ore', 'Deepslate Redstone Ore', 'Deepslate Diamond Ore'},
	['Dead Coral Block'] = { 'Dead Tube Coral Block', 'Dead Brain Coral Block', 'Dead Bubble Coral Block', 'Dead Fire Coral Block', 'Dead Horn Coral Block' },
	['Coral Block'] = { 'Tube Coral Block', 'Brain Coral Block', 'Bubble Coral Block', 'Fire Coral Block', 'Horn Coral Block' },
	['Dead Coral'] = { 'Dead Tube Coral', 'Dead Brain Coral', 'Dead Bubble Coral', 'Dead Fire Coral', 'Dead Horn Coral' },
	['Dead Coral Fan'] = { 'Dead Tube Coral Fan', 'Dead Brain Coral Fan', 'Dead Bubble Coral Fan', 'Dead Fire Coral Fan', 'Dead Horn Coral Fan' },
	['Coral'] = { 'Tube Coral', 'Brain Coral', 'Bubble Coral', 'Fire Coral', 'Horn Coral' },
	['Coral Fan'] = { 'Tube Coral Fan', 'Brain Coral Fan', 'Bubble Coral Fan', 'Fire Coral Fan', 'Horn Coral Fan' },
	['Torch'] = { 'Torch', 'Soul Torch' },
	['Lantern'] = { 'Lantern', 'Soul Lantern' },
	['Fungus'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Fungi'] = { 'Crimson Fungus', 'Warped Fungus' },
	['Roots'] = { 'Crimson Roots', 'Warped Roots' },
	['Nylium'] = { 'Crimson Nylium', 'Warped Nylium' },
	['Soul Sand'] = { 'Soul Sand', 'Soul Soil' },
	['Campfire'] = { 'Campfire', 'Soul Campfire' },
	['Blackstone'] = { 'Blackstone', 'Polished Blackstone', 'Chiseled Polished Blackstone', 'Polished Blackstone Bricks', 'Cracked Polished Blackstone Bricks' },
	['Stone Button'] = { 'Stone Button', 'Polished Blackstone Button' },
	['Stone Pressure Plate'] = { 'Stone Pressure Plate', 'Polished Blackstone Pressure Plate' },
}

-- Copper --
local copperstuff = {
	'Block of Copper',
	'Cut Copper',
	'Cut Copper Stairs',
	'Cut Copper Slab',
	'Chiseled Copper',
	'Copper Grate',
	'Copper Bulb',
	'Copper Door',
	'Copper Trapdoor',
}
local coppervariants = { '', 'Exposed ', 'Weathered ', 'Oxidized ' }
for _, copper in ipairs( copperstuff ) do
	itemVariants['Unwaxed ' .. copper] = {}
	itemVariants['Waxed ' .. copper] = {}
	for _, coppervariant in ipairs( coppervariants ) do
		local name = coppervariant .. copper
		if copper == 'Block of Copper' and coppervariant ~= '' then
			name = coppervariant .. 'Copper'
		end
		table.insert( itemVariants['Unwaxed ' .. copper], name )
		table.insert( itemVariants['Waxed ' .. copper], 'Waxed ' .. name )
	end
	itemVariants[copper] = {}
	for _, copperitem in ipairs( itemVariants['Unwaxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
	for _, copperitem in ipairs( itemVariants['Waxed ' .. copper] ) do
		table.insert( itemVariants[copper], copperitem )
	end
end

for aliasName, aliasItems in pairs( itemVariants ) do
	aliases['Any ' .. aliasName] = aliasItems
	aliases['Matching ' .. aliasName] = aliasItems
end

-- Discs --
local discs = { 
	{ '13',                  'C418',         '',          '&e' },
	{ 'Cat',                 'C418',         'cat',       '&e' },
	{ 'Blocks',              'C418',         'blocks',    '&e' },
	{ 'Chirp',               'C418',         'chirp',     '&e' },
	{ 'Far',                 'C418',         'far',       '&e' },
	{ 'Mall',                'C418',         'mall',      '&e' },
	{ 'Mellohi',             'C418',         'mellohi',   '&e' },
	{ 'Stal',                'C418',         'stal',      '&e' },
	{ 'Strad',               'C418',         'strad',     '&e' },
	{ 'Ward',                'C418',         'ward',      '&e' },
	{ '11',                  'C418',         '',          '&e' },
	{ 'Wait',                'C418',         'wait',      '&e' },
	{ 'Otherside',           'Lena Raine',   'otherside', '&b' },
	{ 'Pigstep',             'Lena Raine',   '',          '&b' },
	{ '5',                   'Samuel Åberg', '',          '&e' },
	{ 'Relic',               'Aaron Cherof', '',          '&e' },
	{ 'Precipice',           'Aaron Cherof', '',          '&e' },
	{ 'Creator',             'Lena Raine',   '',          '&b' },
	{ 'Creator (Music Box)', 'Lena Raine',   '',          '&e' },
}
for _, disc in ipairs( discs ) do
    local rarityColor = disc[4]
	local name = 'Music Disc ' .. disc[1]
	local artist = disc[2]
	local trackname = disc[1]
	if disc[3] ~= '' then
		trackname = disc[3]
	end
	aliases[name] = { title = rarityColor .. 'Music Disc', name = name, text = '&7' .. artist .. ' - ' .. trackname }
end

-- Disc Fragments --
local disc_fragments = { 
	{ '5',    },
}
for _, disc_fragment in ipairs( disc_fragments ) do
	local name = 'Disc Fragment ' .. disc_fragment[1]
	local trackname = disc_fragment[1]
	if disc_fragment[2] ~= nil then
		trackname = disc_fragment[2]
	end
	aliases[name] = { title = '&fDisc Fragment', name = name, text = '&7Music Disc - ' .. trackname }
end

-- Paintings --
local paintings = { 
	{ 'Kebab med tre pepperoni ',   'Kristoffer Zetterstrand', '1x1' },
	{ 'de_aztec',                   'Kristoffer Zetterstrand', '1x1' },
	{ 'Albanian',                   'Kristoffer Zetterstrand', '1x1' },
	{ 'Target Successfully Bombed', 'Kristoffer Zetterstrand', '1x1' },
	{ 'Paradisträd',                'Kristoffer Zetterstrand', '1x1' },
	{ 'Wasteland',                  'Kristoffer Zetterstrand', '1x1' },
	{ 'Meditative',                 'Sarah Boeving',           '1x1' },
	{ 'Wanderer',                   'Kristoffer Zetterstrand', '1x2' },
	{ 'Graham',                     'Kristoffer Zetterstrand', '1x2' },
	{ 'Prairie Ride',               'Sarah Boeving',           '1x2' },
	{ 'The Pool',                   'Kristoffer Zetterstrand', '2x1' },
	{ 'Bonjour Monsieur Courbet ',  'Kristoffer Zetterstrand', '2x1' },
	{ 'sunset_dense',               'Kristoffer Zetterstrand', '2x1' },
	{ 'Seaside',                    'Kristoffer Zetterstrand', '2x1' },
	{ 'Creebet',                    'Kristoffer Zetterstrand', '2x1' },
	{ 'Match',                      'Kristoffer Zetterstrand', '2x2' },
	{ 'Bust',                       'Kristoffer Zetterstrand', '2x2' },
	{ 'The Stage Is Set',           'Kristoffer Zetterstrand', '2x2' },
	{ 'The void',                   'Kristoffer Zetterstrand', '2x2' },
	{ 'Skull and Roses',            'Kristoffer Zetterstrand', '2x2' },
	{ 'Wither',                     'Mojang',                  '2x2' },
	{ 'Baroque',                    'Sarah Boeving',           '2x2' },
	{ 'Humble',                     'Sarah Boeving',           '2x2' },
	{ 'Bouquet',                    'Kristoffer Zetterstrand', '3x3' },
	{ 'Cavebird',                   'Kristoffer Zetterstrand', '3x3' },
	{ 'Cotán',                      'Kristoffer Zetterstrand', '3x3' },
	{ 'Endboss',                    'Kristoffer Zetterstrand', '3x3' },
	{ 'Fern',                       'Kristoffer Zetterstrand', '3x3' },
	{ 'Owlemons',                   'Kristoffer Zetterstrand', '3x3' },
	{ 'Sunflowers',                 'Kristoffer Zetterstrand', '3x3' },
	{ 'Tides',                      'Kristoffer Zetterstrand', '3x3' },
	{ 'Backyard',                   'Kristoffer Zetterstrand', '3x4' },
	{ 'Pond',                       'Kristoffer Zetterstrand', '3x4' },
	{ 'Fighters',                   'Kristoffer Zetterstrand', '4x2' },
	{ 'Changing',                   'Kristoffer Zetterstrand', '4x2' },
	{ 'Finding',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Lowmist',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Passage',                    'Kristoffer Zetterstrand', '4x2' },
	{ 'Mortal Coil',                'Kristoffer Zetterstrand', '4x3' },
	{ 'Kong',                       'Kristoffer Zetterstrand', '4x3' },
	{ 'Pointer',                    'Kristoffer Zetterstrand', '4x4' },
	{ 'Pigscene',                   'Kristoffer Zetterstrand', '4x4' },
	{ 'Skull On Fire',              'Kristoffer Zetterstrand', '4x4' },
	{ 'Unpacked',                   'Sarah Boeving',           '4x4' },
	{ 'Orb',                        'Kristoffer Zetterstrand', '4x4' },
	{ 'Earth',                      'Mojang',                  '2x2' },
	{ 'Wind',                       'Mojang',                  '2x2' },
	{ 'Fire',                       'Mojang',                  '2x2' },
	{ 'Water',                      'Mojang',                  '2x2' }
}
for _, painting in ipairs( paintings ) do
	local name = 'Painting ' .. painting[1]
	local artist = painting[2]
	local artwork = painting[1]
	local size = painting[3]
	aliases[name] = { title = 'Painting', name = 'Painting', text = '&e' .. artwork .. '/&7' .. artist .. '/' .. '&f' .. size }
end

-- Damaged items, note it skips tools, weapons, and armor as they are handled above to add the damage tooltip. --
-- Items with rarity (such as Mace and Elytra) are hard-coded in the module's beginning.
local damagedItems = {
	'Bow',
	'Brush',
	'Carrot on a Stick',
	'Crossbow',
	'Fishing Rod',
	'Flint and Steel',
	'Shears',
	'Shield'
}
for _, item in ipairs( damagedItems ) do
	local name = 'Damaged ' .. item
	aliases[name] = { title = item, name = name }
end

-- Banners and colored items --
local patterns = {
	'Base Dexter Canton',
	'Base',
	'Base Gradient',
	'Base Indented',
	'Base Sinister Canton',
	'Bend',
	'Bend Sinister',
	'Bordure',
	'Bordure Indented',
	'Chevron',
	'Chief Dexter Canton',
	'Chief',
	'Chief Indented',
	'Chief Sinister Canton',
	'Creeper Charge',
	'Cross',
	'Fess',
	'Field Masoned',
	'Flow',
	'Flower Charge',
	'Globe',
	'Gradient',
	'Guster',
	'Inverted Chevron',
	'Lozenge',
	'Thing',
	'Pale',
	'Pale Dexter',
	'Pale Sinister',
	'Paly',
	'Per Bend',
	'Per Bend Inverted',
	'Per Bend Sinister',
	'Per Bend Sinister Inverted',
	'Per Fess',
	'Per Fess Inverted',
	'Per Pale',
	'Per Pale Inverted',
	'Piglin',
	'Snout',
	'Roundel',
	'Saltire',
	'Skull Charge'
}
local colors = {
	'White',
	'Light Gray',
	'Gray',
	'Black',
	'Brown',
	'Red',
	'Orange',
	'Yellow',
	'Lime',
	'Green',
	'Cyan',
	'Light Blue',
	'Blue',
	'Purple',
	'Magenta',
	'Pink'
}

-- Firework Stars --
local fireworkStar = {}
for _, color in ipairs( colors ) do
	local name = color .. ' Firework Star'
	aliases[name] = { title = 'Firework Star', name = name, text = '&7' .. color }
	table.insert( fireworkStar, aliases[name] )
	for _, pattern in ipairs( patterns ) do
		name = color .. ' ' .. pattern .. ' Banner'
		aliases[name] = { title = 'Banner', name = name, text = '&7' .. color .. ' ' .. pattern }
	end
end
aliases['Any Firework Star'] = fireworkStar
aliases['Matching Firework Star'] = fireworkStar

-- Items that use the sixteen colors --
local coloredItems = {
	withWhite = {
		'Balloon',
		'Banner',
		'Bed',
		'Carpet',
		'Concrete',
		'Concrete Powder',
		'Glazed Terracotta',
		'Glow Stick',
		'Hardened $1 Stained Glass',
		'Hardened $1 Stained Glass Pane',
		'Shield',
		'Shulker Box',
		'Stained Glass',
		'Stained Glass Pane',
		'Wool',

		'$Dyed Bundle',
		'$Dyed Candle',
		'$Dyed Terracotta',
	},
	noWhite = {
		'$Dyed Wool',
		'$Dyed Bed',
		'$Dyed Carpet',
		'$Colored Dye',
	}
}

local coloredBadItems = {
	['Light Gray Glow Stick'] = 1,
	['Black Glow Stick'] = 1,
}

for type, items in pairs( coloredItems ) do
	for _, item in ipairs( items ) do
		local coloredItemAliases = {}
		local defaultItemAliases

		if item:find( '%$[^1]' ) then
			defaultItemAliases = {}
			local itemName
			if type == 'noWhite' then
				itemName = item:gsub( '%$%w+', 'White' )
			else
				itemName = item:gsub( '%$%w+ ', '' )
			end
			table.insert( defaultItemAliases, itemName )
		end

		for _, color in ipairs( colors ) do
			local itemName
			if type ~= 'noWhite' or color ~= 'White' then
				if item:find( '%$1' ) then
					itemName = item:gsub( '%$1', color )
				elseif item:find( '%$' ) then
					itemName = item:gsub( '%$%w+', color )
				else
					itemName = color .. ' ' .. item
				end
			end

			if not coloredBadItems[itemName] then
				if defaultItemAliases then
					table.insert( defaultItemAliases, itemName )
				end

				table.insert( coloredItemAliases, itemName )
			end
		end

		if defaultItemAliases then
			local defaultItem = item:gsub( '%$%w+ ', '' )
			aliases['Any ' .. defaultItem] = defaultItemAliases
			aliases['Matching ' .. defaultItem] = defaultItemAliases
		end
		item = item:gsub( '%$1 ', '' )
		item = item:gsub( '%$', '' )
		aliases['Any ' .. item] = coloredItemAliases
		aliases['Matching ' .. item] = coloredItemAliases
	end
end
-- list of all potions with no effects
local noEffects = {
	'Water Bottle',
	'Awkward Potion',
	'Thick Potion',
	'Mundane Potion',
	'Uncraftable Potion',
	'Splash Water Bottle',
	'Awkward Splash Potion',
	'Thick Splash Potion',
	'Mundane Splash Potion',
	'Uncraftable Splash Potion',
	'Lingering Water Bottle',
	'Awkward Lingering Potion',
	'Thick Lingering Potion',
	'Mundane Lingering Potion',
	'Uncraftable Lingering Potion',
	'Tipped Arrow',
	'Arrow of Splashing',
	'Uncraftable Tipped Arrow',
}
for _, name in ipairs(noEffects) do
	aliases[name] = { name = name, text = '&7No effects' }
end

-- start these lists with the no effect items as names are not normal
local potionItems = {
	['Potion'] = {
		aliases['Water Bottle'],
		aliases['Awkward Potion'],
		aliases['Thick Potion'],
		aliases['Mundane Potion'],
	},
	['Splash Potion'] = {
		aliases['Splash Water Bottle'],
		aliases['Awkward Splash Potion'],
		aliases['Thick Splash Potion'],
		aliases['Mundane Splash Potion'],
	},
	['Lingering Potion'] = {
		aliases['Lingering Water Bottle'],
		aliases['Awkward Lingering Potion'],
		aliases['Thick Lingering Potion'],
		aliases['Mundane Lingering Potion'],
	},
	['Tipped Arrow'] = {
		aliases['Arrow of Splashing'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
		aliases['Tipped Arrow'],
	},
}

-- Potions --
local effects = {
	-- durations are in the order normal, extended, enhanced
	{name = 'Regeneration', effect = '&9Regeneration', enhanced = 'II',
		durations = { normal = { '0:45', '1:30', '0:22' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Swiftness', effect = '&9Speed', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = { '0:45', '2:00', '0:22' }, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Fire Resistance', effect = '&9Fire Resistance', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Poison', effect = '&cPoison', enhanced = 'II', 
		durations = { normal = { '0:45', '1:30', '0:21' }, lingering = { '0:11', '0:22', '0:05' }, arrow = { '0:05', '0:11', '0:02' }}},
	{ name = 'Healing', effect = '&9Instant Health', enhanced = 'II' },
	{ name = 'Night Vision',    effect = '&9Night Vision',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Weakness',        effect = '&cWeakness',        durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Strength', effect = '&9Strength', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30'}, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Slowness', effect = '&cSlowness', enhanced = 'IV', 
		durations = { normal = { '1:30', '4:00', '0:20'}, lingering = {'0:22', '1:00', '0:05'}, arrow = { '0:11', '0:30', '0:02' }}},
	{ name = 'Leaping', effect = '&9Jump Boost', enhanced = 'II', 
		durations = { normal = { '3:00', '8:00', '1:30' }, lingering = {'0:45', '2:00', '0:22'}, arrow = { '0:22', '1:00', '0:11' }}},
	{ name = 'Harming', effect = '&cInstant Damage', enhanced = 'II' },
	{ name = 'Water Breathing', effect = '&9Water Breathing', durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Invisibility',    effect = '&9Invisibility',    durations = { normal = { '3:00', '8:00' }, lingering = { '0:45', '2:00' }, arrow = { '0:22', '1:00' }}},
	{ name = 'Slow Falling',    effect = '&9Slow Falling',    durations = { normal = { '1:30', '4:00' }, lingering = { '0:22', '1:00' }, arrow = { '0:11', '0:30' }}},
	{ name = 'Luck',  effect = '&9Luck',   durations = { normal = { '5:00' }, lingering = { '1:15' }, arrow = { '0:37' }}},
	{ name = 'Decay', effect = '&cWither', durations = { normal = { '0:40' }, lingering = { '0:10' }, arrow = { '0:05' }}},
	{ name = 'the Turtle Master', text = '&cSlowness IV ($1)/&9Resistance III ($1)', enhanced = '&cSlowness VI ($1)/&9Resistance IV ($1)',
		durations = { normal = { '0:20', '0:40', '0:20' }, lingering = { '0:15', '0:45', '0:15' }, arrow = {  '0:07', '0:22', '0:07' }}},
	{ name = 'Oozing',  effect = '&cOozing', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Infestation',  effect = '&cInfested', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Weaving',  effect = '&cWeaving', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}},
	{ name = 'Wind Charging',  effect = '&cWind Charged', durations = { normal = { '3:00' }, lingering = { '0:45' }, arrow = { '0:22' }}}
}
local types = {
	{name = 'Potion',           durations = 'normal',    text = 'Potion of '},
	{name = 'Splash Potion',    durations = 'normal',    text = 'Splash Potion of '},
	{name = 'Lingering Potion', durations = 'lingering', text = 'Lingering Potion of '},
	{name = 'Tipped Arrow',     durations = 'arrow',     text = 'Arrow of '},
}

for _, effect in ipairs(effects) do
	for _, type in ipairs(types) do
		-- form name, it will be reused
		local name =  type.text .. effect.name
		local potionName = {}
		if type.name == 'Tipped Arrow' then
		potionName = type.text .. effect.name
		else
		potionName = type.text .. effect.name
		end
		
		-- if we have durations, add times
		if effect.durations then
			local durations = effect.durations[type.durations]
			
			-- turtle master is weird, so just do a fancy string replacement
			if effect.text then
				aliases[name] = { name = potionName, text = effect.text:gsub( '%$1', durations[1] ) }
				aliases[name .. ' Extended'] = { name = potionName, text = effect.text:gsub( '%$1', durations[2] ) }
				aliases[name .. ' Enhanced'] = { name = potionName, text = effect.enhanced:gsub( '%$1', durations[3] ) }
			else
				-- we always have normal
				aliases[name] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[1] ) }
			
				-- ensure we have extended
				if durations[2] then
					aliases[name .. ' Extended'] = { name = potionName, text = string.format( '%s (%s)', effect.effect, durations[2] ) }
					
					-- and enhanced, currently there is nothing with a duration that can be extended but not enhanced
					if effect.enhanced then
						aliases[name .. ' Enhanced'] = { name = potionName, text = string.format( '%s %s (%s)', effect.effect, effect.enhanced, durations[3] ) }
					end
				end
			end
		else
			-- otherwise its just effect, currently every potion with no duration can be enhanced
			aliases[name] = { name = potionName, text = effect.effect}
			aliases[name .. ' Enhanced'] = { name = potionName, text = effect.effect .. ' ' .. effect.enhanced }
		end
		
		-- add the base potion to the any list
		table.insert(potionItems[type.name], aliases[name])
	end
end

-- build the any lists
for item, potionAliases in pairs( potionItems ) do
	aliases['Any ' .. item] = potionAliases
	aliases['Matching ' .. item] = potionAliases
end

-- Wood --
local woodTypes = {
    overworld = {
        'Oak',
	    'Spruce',
	    'Birch',
	    'Jungle',
	    'Acacia',
        'Dark Oak',
        'Mangrove',
        'Cherry',
        'Pale Oak',
        'Bamboo',
    },
    nether = {
        'Crimson',
        'Warped',
    },
    both = {},
}
local woodTypeWorld = {}
for _, world in ipairs({'overworld', 'nether'}) do
	local woods = woodTypes[world]
	for _, type in ipairs(woods) do
		woodTypeWorld[type] = world
        table.insert(woodTypes.both, type)
    end
end
local woodItems = {
    overworld = {
        'Log',
        'Wood',
        'Stripped $1 Log',
        'Stripped $1 Wood',
        'Boat',
        'Boat with Chest',
        'Sapling',
    },
    nether = {
        'Stem',
        'Hyphae',
        'Stripped $1 Stem',
        'Stripped $1 Hyphae',
    },
    both = {
		-- Any/Matching X or Y
        '${Log,Stem}',
        '${Wood,Hyphae}',
        'Stripped $1 ${Wood,Hyphae}',
        'Stripped $1 ${Log,Stem}',

		-- Dimensional prefixes
        '$world Planks',
        '$world $wood Stairs',
        '$world $wood Slab',
        '$world $wood Fence',
        '$world $wood Fence Gate',
        '$world $wood Door',
        '$world $wood Trapdoor',
        '$world $wood Pressure Plate',
        '$world $wood Button',
        '$world $wood Sign',
        '$world $wood Hanging Sign',

		-- Both dimensions
		-- Items with non-wood variants include $wood
        'Planks',
        '$wood Stairs',
        '$wood Slab',
        '$wood Fence',
        'Fence Gate',
        '$wood Door',
        '$wood Trapdoor',
        '$wood Pressure Plate',
        '$wood Button',
        'Sign',
        'Hanging Sign',
    }
}
local woodItemWorld = {}
for world, items in pairs(woodItems) do
    for _, item in ipairs(items) do
		-- expand $world (should only happen in "both")
        if (item:find('%$world')) and world == 'both' then
            item = item:gsub('%$world ', '')
            woodItemWorld['Overworld ' .. item] = 'overworld'
			woodItemWorld['Nether ' .. item] = 'nether'
		else
			woodItemWorld[item] = world
		end
    end
end

local woodBadItems = {
	['Bamboo Sapling'] = 1,
	['Bamboo Wood'] = 1,
	['Bamboo Log'] = 1,
	['Stripped Bamboo Wood'] = 1,
	['Stripped Bamboo Log'] = 1,
}

local woodNameMapping = {
	['Mangrove Sapling'] = 'Mangrove Propagule',
	['Bamboo Boat'] = 'Bamboo Raft',
	['Bamboo Boat with Chest'] = 'Bamboo Raft with Chest',
}

for item, world in pairs(woodItemWorld) do
	local itemName = ''
	local woodAliases = {}

	-- real "linkable" name
    local realItem = item:gsub('^Overworld ', '')
    realItem = realItem:gsub('^Nether ', '')

	for _, wood in ipairs(woodTypes[world]) do
		-- Parse ${,} (world-select) syntax
		local selector = (woodTypeWorld[wood] == 'overworld') and "%1" or "%2"
		itemName = realItem:gsub("%${(.-),(.-)}", selector)

		if itemName:find('%$wood') then
			itemName = itemName:gsub('%$wood', wood)
		elseif itemName:find('%$1') then
			itemName = itemName:gsub( '%$1', wood)
		else
			itemName = wood .. ' ' .. itemName
		end
		
		-- special handling
		if woodNameMapping[itemName] then
			itemName = woodNameMapping[itemName]
		end

		if not woodBadItems[itemName] then
			table.insert(woodAliases, itemName)
		end
	end

	-- Parse ${,} (world-select) syntax
	item = item:gsub("%${(.-),(.-)}", "%1 or %2")
    item = item:gsub('%$wood', 'Wooden')
    item = item:gsub('%$1 ', '')
    aliases['Any ' .. item] = woodAliases
	aliases['Matching ' .. item] = woodAliases
end

-- Bedrock Edition Items --
local editionItems = {
	BE = {
		'Acacia Fence Gate',
		'Andesite Wall',
		'Birch Fence Gate',
		'Black Bed',
		'Black Stained Glass Pane',
		'Blackstone Wall',
		'Blue Bed',
		'Blue Ice',
		'Blue Stained Glass Pane',
		'Bow',
		'Brick Wall',
		'Brown Bed',
		'Brown Stained Glass Pane',
		'Bucket of Pufferfish',
		'Bucket of Tropical Fish',
		'Cat Spawn Egg',
		'Chest',
		'Cobbled Deepslate Wall',
		'Cobblestone Wall',
		'Crimson Fence Gate',
		'Crying Obsidian',
		'Cyan Bed',
		'Cyan Stained Glass Pane',
		'Dark Oak Fence Gate',
		'Deepslate Brick Wall',
		'Deepslate Tile Wall',
		'Desert Village Map',
		'Diorite Wall',
		'Enchanting Table',
		'End Gateway',
		'End Portal Frame',
		'End Portal',
		'End Rod',
		'End Stone Brick Wall',
		'Ender Chest',
		'Glass Pane',
		'Glowstone',
		'Granite Wall',
		'Gray Bed',
		'Gray Stained Glass Pane',
		'Green Bed',
		'Green Stained Glass Pane',
		'Honey Block',
		'Horn Coral Block',
		'Iron Bars',
		'Jack o\'Lantern',
		'Jungle Explorer Map',
		'Jungle Fence Gate',
		'Jungle Leaves',
		'Lava',
		'Leather Horse Armor',
		'Light',
		'Light Blue Bed',
		'Light Blue Stained Glass Pane',
		'Light Gray Bed',
		'Light Gray Stained Glass Pane',
		'Lime Bed',
		'Lime Stained Glass Pane',
        'Lodestone Compass',
        'Magenta Bed',
		'Magenta Stained Glass Pane',
		'Magma Block',
		'Map',
		'Minecart with Command Block',
		'Monster Spawner',
		'Mossy Cobblestone Wall',
		'Mossy Stone Brick Wall',
		'Mud Brick Wall',
		'Nether Brick Wall',
		'Oak Fence Gate',
		'Observer',
		'Ocean Explorer Map',
		'Orange Bed',
		'Orange Stained Glass Pane',
		'Panda Spawn Egg',
		'Pink Bed',
		'Pink Stained Glass Pane',
		'Plains Village Map',
		'Polished Blackstone Wall',
		'Polished Blackstone Brick Wall',
		'Polished Deepslate Wall',
		'Prismarine Wall',
		'Purple Bed',
		'Purple Stained Glass Pane',
		'Red Bed',
		'Red Nether Brick Wall',
		'Red Sandstone Wall',
		'Red Stained Glass Pane',
		'Sandstone Wall',
		'Savanna Village Map',
		'Scaffolding',
		'Sea Lantern',
		'Shroomlight',
		'Snowy Village Map',
		'Spruce Fence Gate',
		'Stone Brick Wall',
		'Stonecutter',
		'Structure Void',
		'Swamp Explorer Map',
		'Taiga Village Map',
		'Trapped Chest',
		'Trial Explorer Map',
		'Wandering Trader Spawn Egg',
		'Warped Fence Gate',
		'White Bed',
		'White Stained Glass Pane',
		'Woodland Explorer Map',
		'Yellow Bed',
		'Yellow Stained Glass Pane',
	},
	LCE = {
		'Shrub'
	}
}
for edition, items in pairs(editionItems) do
	for _, item in ipairs(items) do
		local name = item .. ' ' .. edition
		aliases[name] = { title = item, name = name }
	end
end

-- Light blocks --
for level = 0, 15 do
aliases["Light " .. level] = { title = "&dLight", name = "Light " .. level }
aliases["Light " .. level .. " BE"] = { title = "Light", name = "Light " .. level .. " BE" }
end

-- Pottery Sherds --
local pottery_sherds = { 
	{ 'Angler' },
	{ 'Arms Up' },
	{ 'Archer' },
	{ 'Blade' },
	{ 'Brewer' },
	{ 'Burn' },
	{ 'Danger' },
	{ 'Explorer' },
	{ 'Flow' },
	{ 'Friend' },
	{ 'Guster' },
	{ 'Heart' },
	{ 'Heartbreak' },
	{ 'Howl' },
	{ 'Miner' },
	{ 'Mourner' },
	{ 'Plenty' },
	{ 'Prize' },
	{ 'Scrape' },
	{ 'Sheaf' },
	{ 'Shelter' },
	{ 'Skull' },
	{ 'Snort' },
}

local potterySherdAliases = {}
for _, pottery_sherd in ipairs(pottery_sherds) do
	local name = pottery_sherd[1] .. ' Pottery Sherd'
	aliases[name] = { title = '&e' .. name , name = name }
	table.insert(potterySherdAliases, aliases[name])
end
table.insert(potterySherdAliases, 'Brick')

aliases['Any Pottery Sherd'] = potterySherdAliases

-- Smithing Templates --
local smithing_templates = {
	{ 'Netherite Upgrade',    'Diamond Equipment', 'Netherite Ingot',  '&e' },
	{ 'Bolt Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Coast Armor Trim',     'Armor',             'Ingot & Crystals', '&e' },
	{ 'Dune Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Eye Armor Trim',       'Armor',             'Ingot & Crystals', '&b' },
	{ 'Flow Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Host Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Raiser Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Rib Armor Trim',       'Armor',             'Ingot & Crystals', '&e' },
	{ 'Sentry Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Shaper Armor Trim',    'Armor',             'Ingot & Crystals', '&e' },
	{ 'Silence Armor Trim',   'Armor',             'Ingot & Crystals', '&d' },
	{ 'Snout Armor Trim',     'Armor',             'Ingot & Crystals', '&e' },
	{ 'Spire Armor Trim',     'Armor',             'Ingot & Crystals', '&b' },
	{ 'Tide Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },
	{ 'Vex Armor Trim',       'Armor',             'Ingot & Crystals', '&b' },
	{ 'Ward Armor Trim',      'Armor',             'Ingot & Crystals', '&b' },
	{ 'Wayfinder Armor Trim', 'Armor',             'Ingot & Crystals', '&e' },
	{ 'Wild Armor Trim',      'Armor',             'Ingot & Crystals', '&e' },

}
local smithing_template_array = {}
local armor_trims_array = {}
for _,smithing_template in pairs(smithing_templates) do
    local rarityColor = smithing_template[4]
	local current_alias = {
		title = rarityColor .. smithing_template[1],
		name = smithing_template[1] .. ' Smithing Template',
		text = '&7' .. 'Smithing Template' .. '//Applies to:/ &9' .. smithing_template[2] .. '/&7Ingredients:/ &9' .. smithing_template[3],
	}
	aliases[smithing_template[1]] = current_alias
	aliases[smithing_template[1] .. ' Smithing Template'] = current_alias
	table.insert(smithing_template_array,current_alias)
	if string.find(smithing_template[1],' Armor Trim$') then
		table.insert(armor_trims_array,current_alias)
	end
end
aliases['Matching Smithing Template'] = smithing_template_array
aliases['Any Smithing Template'] = smithing_template_array
aliases['Matching Armor Trim'] = armor_trims_array
aliases['Any Armor Trim'] = armor_trims_array
aliases['Matching Armor Trim Smithing Template'] = armor_trims_array
aliases['Any Armor Trim Smithing Template'] = armor_trims_array


return aliases