Rift: Difference between revisions

147 bytes added ,  28 June 2022
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The first recorded appearance of rifts in Parallel history is in the teaser trailer "Linearity'" for the opening of Parallel as a multiplayer server. The video was uploaded to Youtube channel DiamondBackPlays and the #announcements channel in Discord on Monday, March 30, 2020 at 4:10 PM EST. [https://www.youtube.com/watch?v=ITzi0bq4Qxw]  
The first recorded appearance of rifts in Parallel history is in the teaser trailer "Linearity'" for the opening of Parallel as a multiplayer server. The video was uploaded to Youtube channel DiamondBackPlays and the #announcements channel in Discord on Monday, March 30, 2020 at 4:10 PM EST. [https://www.youtube.com/watch?v=ITzi0bq4Qxw]  
==Nomenclature==
==Nomenclature==
The [[Parallel University Physics Department]] advises the use of a standard identity code nomenclature for identifying and cataloguing individual rifts discovered in Parallel. The style is as follows:
The [[Parallel University Physics Department]] advises the use of a standard identity code nomenclature for identifying and cataloguing individual rifts discovered in Parallel. The style is as follows:
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-The Greek letter corresponding to the rift’s category or subtype is used in those respective terms
-The Greek letter corresponding to the rift’s category or subtype is used in those respective terms
-The subtype term may be omitted if a rift does not have a subtype
-The subtype term may be omitted if a rift does not have a subtype
-Location initials are as follows: P’ = [[Parallel Prime]], O=[[Otherside]], E=[[The End]], S=[[The Sky Dimension]], N’= [[Nether Prime]], and N°= [[Otherside]]
-Location initials are as follows: P’ = [[Parallel Prime]], O=[[Otherside]], E=[[The End]], S=[[The Sky Dimension]], N’= [[Nether Prime]], and N°= [[Otherside Nether]]
-Use ROYGBIV (red/orange/yellow/green/blue/indigo/violet) for rift color identities
-Use ROYGBIV (red/orange/yellow/green/blue/indigo/violet) for rift color identities
-The Physics Department does not actively catalogue [[Nether]] or [[End]] portals on any world unless they are exquisitely relevant to server gameplay mechanics or the storyline.
-The Physics Department does not actively catalogue [[Nether]] or [[End]] portals on any world unless they are exquisitely relevant to server gameplay mechanics or the storyline.
-Identity codes for Nether and End portals replace the (MM/YY of discovery) term with (X coordinate + Y coordinate + Z coordinate) terms.


== Categories ==
== Categories ==