Module:LootChest/chests

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< Module:LootChest
Revision as of 14:41, 1 November 2023 by minecraft>Deshman-gpuser (Updated dungeon name to monster room)
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This module has been modified in order to provide better support for Parallel items.


-- NOTE: order here doesn't matter.
--       * in the table, chests are sorted in alphabetical order
--       * in the table, items are sorted by chance, then by avg#, then alphabetically.
--       * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
--       * If the loot is the same on both editions, use the same loot table twice.

-- these values are used:
-- * in place of the keys, when the key is used as a parameter

return {
	["ancient-city"] = { -- ancient_city.json
		header = "[[Ancient City]]",
		link = "[[Ancient City]]",
		structure = "Ancient City",
		container = "",
		structID = "ancient city",
		poolsJava = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
				}
			},
			{
				rolls = {1,1},
				items = {
					["ward-armor-trim-smithing-template"] = {1,1,4},
					["silence-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,75}
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
				}
			},
			{
				rolls = {1,1},
				items = {
					["ward-armor-trim-smithing-template"] = {1,1,4},
					["silence-armor-trim-smithing-template"] = {1,1,1},
					["enchanted-book-rnd-mending"] = {1,1,4},
					["empty"] = {1,1,71}
				}
			}
		},
		poolsBedrock = {
			{
				rolls = {5,10},
				items = {
					["enchanted-golden-apple"] = {1,2,1},
					["disc-otherside"] = {1,1,1},
					["compass"] = {1,1,2},
					["sculk-catalyst"] = {1,2,2},
					["name-tag"] = {1,1,2},
					["damaged-level-enchanted-diamond-hoe"] = {1,1,2},
					["lead"] = {1,1,2},
					["diamond-horse-armor"] = {1,1,2},
					["saddle"] = {1,1,2},
					["disc-13"] = {1,1,2},
					["disc-cat"] = {1,1,2},
					["level-enchanted-diamond-leggings-3"] = {1,1,2},
					["enchanted-book-rnd-swift-sneak"] = {1,1,3},
					["sculk"] = {4,10,3},
					["sculk-sensor"] = {1,3,3},
					["candle"] = {1,4,3},
					["amethyst-shard"] = {1,15,3},
					["bottle-o'-enchanting"] = {1,3,3},
					["glow-berries"] = {1,15,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["echo-shard"] = {1,3,4},
					["disc-fragment-5"] = {1,3,4},
					["potion-of-regeneration"] = {1,3,5},
					["enchanted-book-rnd"] = {1,1,5},
					["book"] = {3,10,5},
					["bone"] = {1,15,5},
					["soul-torch"] = {1,15,5},
					["coal"] = {6,15,7},
					}
				},
			{
				rolls = {1,1},
				items = {
					["ward-armor-trim-smithing-template"] = {1,1,4},
					["silence-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,75}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["ancient-city-ice-box"] = { -- ancient_city_ice_box.json
		header = "[[Ancient City]]",
		link = "[[Ancient City]]",
		structure = "Ancient City",
		container = "Ice box chest",
		structID = "ancient city",
		poolsJava = {
			{
				rolls = {4,10},
				items = {
					["suspicious-stew-2"] = {2,6,1},
					["golden-carrot"] = {1,10,1},
					["baked-potato"] = {1,10,1},
					["packed-ice"] = {2,6,2},
					["snowball"] = {2,6,4},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {4,10},
				items = {
					["suspicious-stew-2"] = {2,6,1},
					["golden-carrot"] = {1,10,1},
					["baked-potato"] = {1,10,1},
					["packed-ice"] = {2,6,2},
					["snowball"] = {2,6,4},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["shipwreck-map"] = { -- shipwreck_map.json in Java and shipwreck.json in Bedrock
		header = "Map",
		superheader = "[[Shipwreck]]",
		link = "[[shipwreck]] map",
		structure = "Shipwreck",
		container = "Map chest",
		structID = "shipwreck",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["empty-map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["buried-treasure-map"] = {1,1,1},
				}
			},
			{
				rolls = {3,3},
				items = {
					["compass"] = {1,1,1},
					["map"] = {1,1,1},
					["clock"] = {1,1,1},
					["paper"] = {1,10,20},
					["feather"] = {1,5,10},
					["book"] = {1,5,5},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["shipwreck-supply"] = { -- shipwreck_supply.json in Java and shipwrecksupply.json in Bedrock
		header = "Supply",
		superheader = "[[Shipwreck]]",
		link = "[[shipwreck]] supply",
		structure = "Shipwreck",
		container = "Supply chest",
		structID = "shipwreck",
		poolsJava = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["poisonous-potato"] = {2,6,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,10},
				items = {
					["paper"] = {1,12,8},
					["potato"] = {2,6,7},
					["poisonous-potato"] = {2,6,7},
					["moss-block"] = {1,4,7},
					["carrot"] = {4,8,7},
					["wheat"] = {8,21,7},
					["coal"] = {2,8,6},
					["rotten-flesh"] = {5,24,5},
					["bamboo"] = {1,3,2},
					["suspicious-stew"] = {1,1,10},
					["pumpkin"] = {1,3,2},
					["gunpowder"] = {1,5,3},
					["tnt"] = {1,2,1},
					["random-enchanted-leather-cap"] = {1,1,3},
					["random-enchanted-leather-tunic"] = {1,1,3},
					["random-enchanted-leather-pants"] = {1,1,3},
					["random-enchanted-leather-boots"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["shipwreck-treasure"] = { -- shipwreck_treasure.json in Java and shipwrecktreasure.json in Bedrock
		header = "Treasure",
		superheader = "[[Shipwreck]]",
		link = "[[shipwreck]] treasure",
		structure = "Shipwreck",
		container = "Treasure chest",
		structID = "shipwreck",
		poolsJava = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,6},
				items = {
					["iron-ingot"] = {1,5,90},
					["gold-ingot"] = {1,5,10},
					["emerald"] = {1,5,40},
					["diamond"] = {1,1,5},
					["bottle-o'-enchanting"] = {1,1,5},
				}
			},
			{
				rolls = {2,5},
				items = {
					["iron-nugget"] = {1,10,50},
					["gold-nugget"] = {1,10,10},
					["lapis-lazuli"] = {1,10,20},
				}
			},
			{
				rolls = {1,1},
				items = {
					["coast-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,5}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["buried-treasure"] = { -- buried_treasure.json in Java and buriedtreasure.json in Bedrock
		header = "[[Buried treasure]]",
		link = "[[buried treasure]]",
		structure = "Buried treasure",
		container = "",
		structID = "buried-treasure",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["heart-of-the-sea"] = {1,1,1},
				}
			},
			{
				rolls = {5,8},
				items = {
					["iron-ingot"] = {1,4,20},
					["gold-ingot"] = {1,4,10},
					["tnt"] = {1,2,5},
				}
			},
			{
				rolls = {1,4},
				items = {
					["emerald"] = {4,8,5},
					["diamond"] = {1,2,5},
					["prismarine-crystals"] = {1,5,5},
				}
			},
			{
				rolls = {0,1},
				items = {
					["leather-tunic"] = {1,1,1},
					["iron-sword"] = {1,1,1},
				}
			},
			{
				rolls = {2,2},
				items = {
					["cooked-cod"] = {2,4,1},
					["cooked-salmon"] = {2,4,1},
				}
			},
			{
				rolls = {0,2},
				items = {
					["potion-of-water-breathing"] = {1,1,1},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["heart-of-the-sea"] = {1,1,1},
				}
			},
			{
				rolls = {5,12},
				items = {
					["prismarine-crystals"] = {1,5,5},
					["iron-ingot"] = {3,5,20},
					["gold-ingot"] = {1,5,10},
					["tnt"] = {1,2,10},
					["diamond"] = {1,1,15},
					["disc-wait"] = {1,1,5},
					["disc-mellohi"] = {1,1,5},
					["name-tag"] = {1,1,10},
					["chainmail-chestplate"] = {1,1,20},
					["chainmail-helmet"] = {1,1,20},
					["chainmail-leggings"] = {1,1,20},
					["chainmail-boots"] = {1,1,20},
					["book-and-quill"] = {1,2,5},
					["lead"] = {1,3,10},
					["bottle-o'-enchanting"] = {1,1,3},
					["potion-of-water-breathing"] = {1,1,15},
					["potion-of-regeneration"] = {1,1,10},
					["cake"] = {1,1,1},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["underwater-ruin-big"] = { -- underwater_ruin_big.json
		header = "Big",
		superheader = "[[Underwater ruins]]",
		link = "big [[underwater ruins]]",
		structure = "Underwater ruins",
		container = "Big ruins chest",
		structID = "underwater-ruins",
		poolsJava = {
			{
				rolls = {2,8},
				items = {
					["coal"] = {1,4,10},
					["gold-nugget"] = {1,3,10},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,1},
					["enchanted-book-rnd"] = {1,1,5},
					["leather-tunic"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["enchanted-fishing-rod"] = {1,1,5},
					["buried-treasure-map"] = {1,1,10},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,8},
				items = {
					["coal"] = {1,4,10},
					["gold-nugget"] = {1,3,10},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,1},
					["enchanted-book-rnd"] = {1,1,5},
					["leather-tunic"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["enchanted-fishing-rod"] = {1,1,5},
					["buried-treasure-map"] = {1,1,10},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["underwater-ruin-small"] = { -- underwater_ruin_small.json
		header = "Small",
		superheader = "[[Underwater ruins]]",
		link = "small [[underwater ruins]]",
		structure = "Underwater ruins",
		container = "Small ruins chest",
		structID = "underwater-ruins",
		poolsJava = {
			{
				rolls = {2,8},
				items = {
					["coal"] = {1,4,10},
					["stone-axe"] = {1,1,2},
					["rotten-flesh"] = {1,1,5},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["leather-tunic"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["enchanted-fishing-rod"] = {1,1,5},
					["buried-treasure-map"] = {1,1,5},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,8},
				items = {
					["coal"] = {1,4,10},
					["stone-axe"] = {1,1,2},
					["rotten-flesh"] = {1,1,5},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["leather-tunic"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["enchanted-fishing-rod"] = {1,1,5},
					["buried-treasure-map"] = {1,1,5},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},

	["village-armorer"] = { -- village\village_armorer.json
		header = "Armorer",
		superheader = "[[Village]]",
		link = "[[village]] armorer",
		structure = "Village",
		container = "Armorer's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["iron-ingot"] = {1,3,2},
					["bread"] = {1,4,4},
					["iron-helmet"] = {1,1,1},
					["emerald"] = {1,1,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["iron-ingot"] = {1,3,2},
					["bread"] = {1,4,4},
					["iron-helmet"] = {1,1,1},
					["emerald"] = {1,1,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-butcher"] = { -- village\village_butcher.json
		header = "Butcher",
		superheader = "[[Village]]",
		link = "[[village]] butcher",
		structure = "Village",
		container = "Butcher's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["emerald"] = {1,1,1},
					["raw-porkchop"] = {1,3,6},
					["wheat"] = {1,3,6},
					["raw-beef"] = {1,3,6},
					["raw-mutton"] = {1,3,6},
					["coal"] = {1,3,3}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["emerald"] = {1,1,1},
					["raw-porkchop"] = {1,3,6},
					["wheat"] = {1,3,6},
					["raw-beef"] = {1,3,6},
					["raw-mutton"] = {1,3,6},
					["coal"] = {1,3,3}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-cartographer"] = { -- village\village_cartographer.json
		header = "Cartographer",
		superheader = "[[Village]]",
		link = "[[village]] cartographer",
		structure = "Village",
		container = "Cartographer's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["empty-map"] = {1,3,10},
					["paper"] = {1,5,15},
					["compass"] = {1,1,5},
					["bread"] = {1,4,15},
					["stick"] = {1,2,5}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["map"] = {1,3,10},
					["paper"] = {1,5,15},
					["compass"] = {1,1,5},
					["bread"] = {1,4,15},
					["oak-sapling"] = {1,2,5}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-fisherman"] = { -- village\village_fisher.json, Java-exclusive as of Java 1.14 / Bedrock 1.12
		header = "Fisherman",
		superheader = "[[Village]]",
		link = "[[village]] fisherman",
		structure = "Village",
		container = "Fisherman's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["emerald"] = {1,1,1},
					["raw-cod"] = {1,3,2},
					["raw-salmon"] = {1,3,1},
					["water-bucket"] = {1,3,1},
					["barrel"] = {1,3,1},
					["wheat-seeds"] = {1,3,3},
					["coal"] = {1,3,2}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["village-fletcher"] = { -- village\village_fletcher.json
		header = "Fletcher",
		superheader = "[[Village]]",
		link = "[[village]] fletcher",
		structure = "Village",
		container = "Fletcher's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["emerald"] = {1,1,1},
					["arrow"] = {1,3,2},
					["feather"] = {1,3,6},
					["egg"] = {1,3,2},
					["flint"] = {1,3,6},
					["stick"] = {1,3,6}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["emerald"] = {1,1,1},
					["arrow"] = {1,3,2},
					["feather"] = {1,3,6},
					["egg"] = {1,3,2},
					["flint"] = {1,3,6},
					["stick"] = {1,3,6}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-mason"] = { -- village\village_mason.json
		header = "Mason",
		superheader = "[[Village]]",
		link = "[[village]] mason",
		structure = "Village",
		container = "Mason's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["clay-ball"] = {1,3,1},
					["flower-pot"] = {1,1,1},
					["stone"] = {1,1,2},
					["stone-bricks"] = {1,1,2},
					["bread"] = {1,4,4},
					["yellow-dye"] = {1,1,1},
					["smooth-stone"] = {1,1,1},
					["emerald"] = {1,1,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["clay-ball"] = {1,3,1},
					["flower-pot"] = {1,1,1},
					["stone"] = {1,1,2},
					["stone-bricks"] = {1,1,2},
					["bread"] = {1,4,4},
					["yellow-dye"] = {1,1,1},
					["smooth-stone"] = {1,1,1},
					["emerald"] = {1,1,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-shepherd"] = { -- village\village_shepherd.json
		header = "Shepherd",
		superheader = "[[Village]]",
		link = "[[village]] shepherd",
		structure = "Village",
		container = "Shepherd's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["white-wool"] = {1,8,6},
					["black-wool"] = {1,3,3},
					["gray-wool"] = {1,3,2},
					["brown-wool"] = {1,3,2},
					["light-gray-wool"] = {1,3,2},
					["emerald"] = {1,1,1},
					["shears"] = {1,1,1},
					["wheat"] = {1,6,6}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["white-wool"] = {1,8,6},
					["black-wool"] = {1,3,3},
					["gray-wool"] = {1,3,2},
					["brown-wool"] = {1,3,2},
					["light-gray-wool"] = {1,3,2},
					["emerald"] = {1,1,1},
					["shears"] = {1,1,1},
					["wheat"] = {1,6,6}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-tannery"] = { -- village\village_tannery.json
		header = "Tannery",
		superheader = "[[Village]]",
		link = "[[village]] tannery",
		structure = "Village",
		container = "Tanner's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {1,5},
				items = {
					["leather"] = {1,3,1},
					["leather-tunic"] = {1,1,2},
					["leather-boots"] = {1,1,2},
					["leather-cap"] = {1,1,2},
					["bread"] = {1,4,5},
					["leather-pants"] = {1,1,2},
					["saddle"] = {1,1,1},
					["emerald"] = {1,4,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,5},
				items = {
					["leather"] = {1,3,1},
					["leather-tunic"] = {1,1,2},
					["leather-boots"] = {1,1,2},
					["leather-cap"] = {1,1,2},
					["bread"] = {1,4,5},
					["leather-pants"] = {1,1,2},
					["saddle"] = {1,1,1},
					["emerald"] = {1,4,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-temple"] = { -- village\village_temple.json
		header = "Temple",
		superheader = "[[Village]]",
		link = "[[village]] temple",
		structure = "Village",
		container = "Temple chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["redstone"] = {1,4,2},
					["bread"] = {1,4,7},
					["rotten-flesh"] = {1,4,7},
					["lapis-lazuli"] = {1,4,1},
					["gold-ingot"] = {1,4,1},
					["emerald"] = {1,4,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["redstone"] = {1,4,2},
					["bread"] = {1,4,7},
					["rotten-flesh"] = {1,4,7},
					["lapis-lazuli"] = {1,4,1},
					["gold-ingot"] = {1,4,1},
					["emerald"] = {1,4,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-toolsmith"] = { -- village\village_toolsmith.json
		header = "Toolsmith",
		superheader = "[[Village]]",
		link = "[[village]] toolsmith",
		structure = "Village",
		container = "Toolsmith's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["diamond"] = {1,3,1},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,1},
					["bread"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["coal"] = {1,3,1},
					["stick"] = {1,3,20},
					["iron-shovel"] = {1,1,5}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["diamond"] = {1,3,1},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,1},
					["bread"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["coal"] = {1,3,1},
					["stick"] = {1,3,20},
					["iron-shovel"] = {1,1,5}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-weaponsmith"] = { -- village\village_weaponsmith.json
		header = "Weaponsmith",
		superheader = "[[Village]]",
		link = "[[village]] weaponsmith",
		structure = "Village",
		container = "Weaponsmith's chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["iron-sword"] = {1,1,5},
					["iron-chestplate"] = {1,1,5},
					["iron-helmet"] = {1,1,5},
					["iron-leggings"] = {1,1,5},
					["iron-boots"] = {1,1,5},
					["obsidian"] = {3,7,5},
					["oak-sapling"] = {3,7,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["iron-sword"] = {1,1,5},
					["iron-chestplate"] = {1,1,5},
					["iron-helmet"] = {1,1,5},
					["iron-leggings"] = {1,1,5},
					["iron-boots"] = {1,1,5},
					["obsidian"] = {3,7,5},
					["oak-sapling"] = {3,7,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},

	["village-desert-house"] = { -- village\village_desert_house.json
		header = "Desert House",
		superheader = "[[Village]]",
		link = "desert [[village]] house",
		structure = "Village",
		container = "Desert house chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["clay-ball"] = {1,1,1},
					["green-dye"] = {1,1,1},
					["cactus"] = {1,4,10},
					["wheat"] = {1,7,10},
					["bread"] = {1,4,10},
					["book"] = {1,1,1},
					["dead-bush"] = {1,3,2},
					["emerald"] = {1,3,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["clay-ball"] = {1,1,1},
					["green-dye"] = {1,1,1},
					["cactus"] = {1,4,10},
					["wheat"] = {1,7,10},
					["bread"] = {1,4,10},
					["book"] = {1,1,1},
					["dead-bush"] = {1,3,2},
					["emerald"] = {1,3,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-plains-house"] = { -- village\village_plains_house.json
		header = "Plains house",
		superheader = "[[Village]]",
		link = "plains [[village]] house",
		structure = "Village",
		container = "Plains house chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["gold-nugget"] = {1,3,1},
					["dandelion"] = {1,1,2},
					["poppy"] = {1,1,1},
					["potato"] = {1,7,10},
					["bread"] = {1,4,10},
					["apple"] = {1,5,10},
					["book"] = {1,1,1},
					["feather"] = {1,1,1},
					["emerald"] = {1,4,2},
					["oak-sapling"] = {1,2,5}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["gold-nugget"] = {1,3,1},
					["dandelion"] = {1,1,2},
					["poppy"] = {1,1,1},
					["potato"] = {1,7,10},
					["bread"] = {1,4,10},
					["apple"] = {1,5,10},
					["book"] = {1,1,1},
					["feather"] = {1,1,1},
					["emerald"] = {1,4,2},
					["oak-sapling"] = {1,2,5}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-savanna-house"] = { -- village\village_savanna_house.json
		header = "Savanna house",
		superheader = "[[Village]]",
		link = "savanna [[village]] house",
		structure = "Village",
		container = "Savanna house chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["gold-nugget"] = {1,3,1},
					["grass"] = {1,1,5},
					["tall-grass"] = {1,1,5},
					["bread"] = {1,4,10},
					["wheat-seeds"] = {1,5,10},
					["emerald"] = {1,4,2},
					["acacia-sapling"] = {1,2,10},
					["saddle"] = {1,1,1},
					["torch"] = {1,2,1},
					["bucket"] = {1,1,1}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["gold-nugget"] = {1,3,1},
					["grass"] = {1,1,5},
					["tall-grass"] = {1,1,5},
					["bread"] = {1,4,10},
					["wheat-seeds"] = {1,5,10},
					["emerald"] = {1,4,2},
					["acacia-sapling"] = {1,2,10},
					["saddle"] = {1,1,1},
					["torch"] = {1,2,1},
					["bucket"] = {1,1,1}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-snowy-house"] = { -- village\village_snowy_house.json
		header = "Snowy house",
		superheader = "[[Village]]",
		link = "snowy [[village]] house",
		structure = "Village",
		container = "Snowy house chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["blue-ice"] = {1,1,1},
					["snow-block"] = {1,1,4},
					["potato"] = {1,7,10},
					["bread"] = {1,4,10},
					["beetroot-seeds"] = {1,5,10},
					["beetroot-soup"] = {1,1,1},
					["furnace"] = {1,1,1},
					["emerald"] = {1,4,1},
					["snowball"] = {1,7,10},
					["coal"] = {1,4,5}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["blue-ice"] = {1,1,1},
					["snow-block"] = {1,1,4},
					["potato"] = {1,7,10},
					["bread"] = {1,4,10},
					["beetroot-seeds"] = {1,5,10},
					["beetroot-soup"] = {1,1,1},
					["furnace"] = {1,1,1},
					["emerald"] = {1,4,1},
					["snowball"] = {1,7,10},
					["coal"] = {1,4,5}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["village-taiga-house"] = { -- village\village_taiga_house.json
		header = "Taiga house",
		superheader = "[[Village]]",
		link = "taiga [[village]] house",
		structure = "Village",
		container = "Taiga house chest",
		structID = "village",
		poolsJava = {
			{
				rolls = {3,8},
				items = {
					["iron-nugget"] = {1,5,1},
					["fern"] = {1,1,2},
					["large-fern"] = {1,1,2},
					["potato"] = {1,7,10},
					["sweet-berries"] = {1,7,5},
					["bread"] = {1,4,10},
					["pumpkin-seeds"] = {1,5,5},
					["pumpkin-pie"] = {1,1,1},
					["emerald"] = {1,4,2},
					["spruce-sapling"] = {1,5,5},
					["spruce-sign"] = {1,1,1},
					["spruce-log"] = {1,5,10}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,8},
				items = {
					["iron-nugget"] = {1,5,1},
					["fern"] = {1,1,2},
					["large-fern"] = {1,1,2},
					["potato"] = {1,7,10},
					["bread"] = {1,4,10},
					["pumpkin-seeds"] = {1,5,5},
					["pumpkin-pie"] = {1,1,1},
					["emerald"] = {1,4,2},
					["spruce-sapling"] = {1,5,5},
					["oak-sign"] = {1,1,1},
					["spruce-log"] = {1,5,10}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},

	["stronghold-altar"] = { -- stronghold_corridor.json
		header = "Altar",
		superheader = "[[Stronghold]]",
		link = "[[stronghold]] altar",
		structure = "Stronghold",
		container = "Altar chest",
		structID = "stronghold",
		poolsJava = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,10},
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,5},
					["iron-sword"] = {1,1,5},
					["iron-chestplate"] = {1,1,5},
					["iron-helmet"] = {1,1,5},
					["iron-leggings"] = {1,1,5},
					["iron-boots"] = {1,1,5},
					["golden-apple"] = {1,1,1},
					["saddle"] = {1,1,1},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["disc-otherside"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,3},
				items = {
					["ender-pearl"] = {1,1,50},
					["emerald"] = {1,3,15},
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {1,3,25},
					["redstone"] = {4,9,25},
					["bread"] = {1,3,75},
					["apple"] = {1,3,75},
					["iron-pickaxe"] = {1,1,25},
					["iron-sword"] = {1,1,25},
					["iron-chestplate"] = {1,1,25},
					["iron-helmet"] = {1,1,25},
					["iron-leggings"] = {1,1,25},
					["iron-boots"] = {1,1,25},
					["golden-apple"] = {1,1,5},
					["saddle"] = {1,1,5},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["disc-otherside"] = {1,1,5},
					["enchanted-book"] = {1,1,6},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["stronghold-library"] = { -- stronghold_library.json
		header = "Library",
		superheader = "[[Stronghold]]",
		link = "[[stronghold]] library",
		structure = "Stronghold",
		container = "Library chest",
		structID = "stronghold",
		poolsJava = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,20},
					["paper"] = {2,7,20},
					["empty-map"] = {1,1,1},
					["compass"] = {1,1,1},
					["enchanted-book"] = {1,1,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,10},
				items = {
					["book"] = {1,3,100},
					["paper"] = {2,7,100},
					["map"] = {1,1,5},
					["compass"] = {1,1,5},
					["enchanted-book"] = {1,1,60},
				}
			},
			{
				rolls = {1,1},
				items = {
					["eye-armor-trim-smithing-template"] = {1,1,1}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["stronghold-storeroom"] = { -- stronghold_crossing.json
		header = "Storeroom",
		superheader = "[[Stronghold]]",
		link = "[[stronghold]] storeroom",
		structure = "Stronghold",
		container = "Storeroom chest",
		structID = "stronghold",
		poolsJava = {
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["coal"] = {3,8,10},
					["bread"] = {1,3,15},
					["apple"] = {1,3,15},
					["iron-pickaxe"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {1,3,25},
					["redstone"] = {4,9,25},
					["coal"] = {3,8,50},
					["bread"] = {1,3,75},
					["apple"] = {1,3,75},
					["iron-pickaxe"] = {1,1,5},
					["enchanted-book"] = {1,1,6},
					["ink-sac"] = {1,3,75},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["bonus"] = { -- spawn_bonus_chest.json
		header = "[[Chest#Bonus chest|Bonus]]",
		link = "[[Chest#Bonus chest|bonus]]",
		structure = "Bonus chest",
		container = "",
		structID = "day",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["stone-axe"] = {1,1,1},
					["wooden-axe"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["stone-pickaxe"] = {1,1,1},
					["wooden-pickaxe"] = {1,1,3}
				}
			},
			{
				rolls = {3,3},
				items = {
					["apple"] = {1,2,5},
					["bread"] = {1,2,3},
					["raw-salmon"] = {1,2,3},
				}
			},
			{
				rolls = {4,4},
				items = {
					["stick"] = {1,12,10},
					["oak-planks"] = {1,12,10},
					["oak-log"] = {1,3,3},
					["spruce-log"] = {1,3,3},
					["birch-log"] = {1,3,3},
					["jungle-log"] = {1,3,3},
					["acacia-log"] = {1,3,3},
					["dark-oak-log"] = {1,3,3},
					["mangrove-log"] = {1,3,3},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["stone-axe"] = {1,1,1},
					["wooden-axe"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["stone-pickaxe"] = {1,1,1},
					["wooden-pickaxe"] = {1,1,3}
				}
			},
			{
				rolls = {1,1},
				items = {
					["apple"] = {1,2,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["bread"] = {1,2,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["raw-salmon"] = {1,2,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["stick"] = {1,12,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["oak-planks"] = {1,12,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["dark-oak-log"] = {1,3,1},
					["acacia-log"] = {1,3,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["oak-log"] = {1,3,1},
					["spruce-log"] = {1,3,1},
					["birch-log"] = {1,3,1},
					["jungle-log"] = {1,3,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["potato"] = {1,2,3},
					["carrot"] = {1,2,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["oak-sapling"] = {4,4,2},
					["spruce-sapling"] = {4,4,2},
					["birch-sapling"] = {4,4,2},
					["jungle-sapling"] = {4,4,4},
					["dark-oak-sapling"] = {4,4,2},
					["acacia-sapling"] = {4,4,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["melon-seeds"] = {1,2,3},
					["pumpkin-seeds"] = {1,2,3},
					["beetroot-seeds"] = {1,2,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["cactus"] = {1,2,3},
					["cocoa-beans"] = {1,2,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["brown-mushroom"] = {1,2,2},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["monster room"] = { -- simple_dungeon.json
		header = "[[Monster Room]]",
		link = "[[monster room]]",
		structure = "Monster Room",
		container = "",
		structID = "Monster Room",
		poolsJava = {
			{
				rolls = {1,3},
				items = {
					["saddle"] = {1,1,20},
					["golden-apple"] = {1,1,15},
					["enchanted-golden-apple"] = {1,1,2},
					["disc-otherside"] = {1,1,2},
					["disc-13"] = {1,1,15},
					["disc-cat"] = {1,1,15},
					["name-tag"] = {1,1,20},
					["golden-horse-armor"] = {1,1,10},
					["iron-horse-armor"] = {1,1,15},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,10},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,10},
					["gold-ingot"] = {1,4,5},
					["bread"] = {1,1,20},
					["wheat"] = {1,4,20},
					["bucket"] = {1,1,10},
					["redstone"] = {1,4,15},
					["coal"] = {1,4,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,3},
				items = {
					["saddle"] = {1,1,20},
					["golden-apple"] = {1,1,15},
					["enchanted-golden-apple"] = {1,1,2},
					["disc-13"] = {1,1,15},
					["disc-cat"] = {1,1,15},
					["disc-otherside"] = {1,1,2},
					["name-tag"] = {1,1,20},
					["golden-horse-armor"] = {1,1,10},
					["iron-horse-armor"] = {1,1,15},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,10},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,10},
					["gold-ingot"] = {1,4,5},
					["bread"] = {1,1,20},
					["wheat"] = {1,4,20},
					["bucket"] = {1,1,10},
					["redstone"] = {1,4,15},
					["coal"] = {1,4,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["mineshaft"] = { -- abandoned_mineshaft.json
		chest_type = "minecart with chest",
		header = "[[Mineshaft]]",
		link = "[[Mineshaft]]s",
		structure = "Mineshaft",
		container = "",
		structID = "abandoned-mineshaft",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,1},
					["name-tag"] = {1,1,30},
					["enchanted-book-rnd"] = {1,1,10},
					["iron-pickaxe"] = {1,1,5},
					["empty"] = {1,1,5},
				}
			},
			{
				rolls = {2,4},
				items = {
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["lapis-lazuli"] = {4,9,5},
					["diamond"] = {1,2,3},
					["coal"] = {3,8,10},
					["bread"] = {1,3,15},
					["glow-berries"] = {3,6,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["rail"] = {4,8,20},
					["powered-rail"] = {1,4,5},
					["detector-rail"] = {1,4,5},
					["activator-rail"] = {1,4,5},
					["torch"] = {1,16,15},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,1},
					["name-tag"] = {1,1,30},
					["enchanted-book-rnd"] = {1,1,10},
					["iron-pickaxe"] = {1,1,5},
					["empty"] = {1,1,5},
				}
			},
			{
				rolls = {2,4},
				items = {
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["lapis-lazuli"] = {4,9,5},
					["diamond"] = {1,2,3},
					["coal"] = {3,8,10},
					["bread"] = {1,3,15},
					["glow-berries"] = {3,6,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["rail"] = {4,8,20},
					["powered-rail"] = {1,4,5},
					["detector-rail"] = {1,4,5},
					["activator-rail"] = {1,4,5},
					["torch"] = {1,16,15},
				}
			},
			{
				rolls = {1,1},
				items = {
					["enchanted-book-rnd-efficiency"] = {1,1,1},
					["empty"] = {1,1,4},
				}
			},
		},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,1},
					["name-tag"] = {1,1,30},
					["enchanted-book-rnd"] = {1,1,10},
					["iron-pickaxe"] = {1,1,5},
					["empty"] = {1,1,5},
				}
			},
			{
				rolls = {2,4},
				items = {
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {1,3,5},
					["redstone"] = {4,9,5},
					["lapis-lazuli"] = {4,9,5},
					["diamond"] = {1,2,3},
					["coal"] = {3,8,10},
					["bread"] = {1,3,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
					["glow-berries"] = {3,6,15},
				}
			},
			{
				rolls = {3,3},
				items = {
					["rail"] = {4,8,20},
					["powered-rail"] = {1,4,5},
					["detector-rail"] = {1,4,5},
					["activator-rail"] = {1,4,5},
					["torch"] = {1,16,15},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["nether-fortress"] = { -- nether_bridge.json
		header = "[[nether fortress]]",
		link = "[[nether fortress]]",
		structure = "Nether fortress",
		container = "",
		structID = "nether-fortress",
		poolsJava = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["rib-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,5},
					["gold-ingot"] = {1,3,15},
					["golden-sword"] = {1,1,5},
					["golden-chestplate"] = {1,1,5},
					["flint-and-steel"] = {1,1,5},
					["nether-wart"] = {3,7,5},
					["saddle"] = {1,1,10},
					["golden-horse-armor"] = {1,1,8},
					["iron-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,3},
					["obsidian"] = {2,4,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["rib-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["desert-temple"] = { -- desert_pyramid.json
		header = "[[Desert temple]]",
		link = "[[desert temple]]",
		structure = "Desert temple",
		container = "",
		structID = "desert-temple",
		poolsJava = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["dune-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,6},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["dune-armor-trim-smithing-template"] = {2,2,1},
					["enchanted-book-rnd-unbreaking"] = {1,1,2},
					["empty"] = {1,1,4},
				}
			},
		},
		poolsBedrock = {
			{
				rolls = {2,4},
				items = {
					["diamond"] = {1,3,5},
					["iron-ingot"] = {1,5,15},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,15},
					["bone"] = {4,6,25},
					["spider-eye"] = {1,3,25},
					["rotten-flesh"] = {3,7,25},
					["saddle"] = {1,1,20},
					["iron-horse-armor"] = {1,1,15},
					["golden-horse-armor"] = {1,1,10},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,20},
					["golden-apple"] = {1,1,20},
					["enchanted-golden-apple"] = {1,1,2},
					["empty"] = {1,1,15},
				}
			},
			{
				rolls = {4,4},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
					["sand"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["dune-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,6}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["jungle-temple"] = { -- jungle_temple.json
		header = "[[Jungle temple]]",
		link = "[[jungle temple]]",
		structure = "Jungle temple",
		container = "Chest",
		structID = "jungle-temple",
		poolsJava = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,2},
					["bone"] = {4,6,20},
					["bamboo"] = {1,3,15},
					["rotten-flesh"] = {3,7,16},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["wild-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,2},
				}
			}
		},
		poolsJavaUpcoming = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,3},
					["iron-ingot"] = {1,5,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {1,3,2},
					["bone"] = {4,6,20},
					["bamboo"] = {1,3,15},
					["rotten-flesh"] = {3,7,16},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["enchanted-book"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["wild-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,2},
				}
			},
			{
				rolls = {1,1},
				items = {
					["enchanted-book-rnd-unbreaking"] = {1,1,1},
					["empty"] = {1,1,1},
				}
			},
		},
		poolsBedrock = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {1,3,15},
					["iron-ingot"] = {1,5,50},
					["gold-ingot"] = {2,7,75},
					["emerald"] = {1,3,10},
					["bone"] = {4,6,100},
					["rotten-flesh"] = {3,7,80},
					["bamboo"] = {1,3,75},
					["saddle"] = {1,1,15},
					["iron-horse-armor"] = {1,1,5},
					["golden-horse-armor"] = {1,1,5},
					["diamond-horse-armor"] = {1,1,5},
					["enchanted-book"] = {1,1,6}
				}
			},
			{
				rolls = {1,1},
				items = {
					["wild-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,2}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["jungle-temple-dispenser"] = { -- jungle_temple_dispenser.json in Java and dispenser_trap.json in Bedrock
		chest_type = "dispenser",
		link = "[[jungle temple]]s",
		structure = "Jungle temple",
		container = "Dispenser",
		structID = "jungle-temple",
		poolsJava = {
			{
				rolls = {1,2},
				items = {
					["arrow"] = {2,7,30}
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,2},
				items = {
					["arrow"] = {2,7,30}
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["end-city"] = { -- end_city_treasure.json
		header = "[[End city]]",
		link = "[[End city]]",
		structure = "End city",
		container = "",
		structID = "end-city",
		poolsJava = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["spire-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,6},
				items = {
					["diamond"] = {2,7,5},
					["iron-ingot"] = {4,8,10},
					["gold-ingot"] = {2,7,15},
					["emerald"] = {2,6,2},
					["beetroot-seeds"] = {1,10,5},
					["saddle"] = {1,1,3},
					["iron-horse-armor"] = {1,1,1},
					["golden-horse-armor"] = {1,1,1},
					["diamond-horse-armor"] = {1,1,1},
					["level-enchanted-diamond-sword"] = {1,1,3},
					["level-enchanted-diamond-boots"] = {1,1,3},
					["level-enchanted-diamond-chestplate"] = {1,1,3},
					["level-enchanted-diamond-leggings"] = {1,1,3},
					["level-enchanted-diamond-helmet"] = {1,1,3},
					["level-enchanted-diamond-pickaxe"] = {1,1,3},
					["level-enchanted-diamond-shovel"] = {1,1,3},
					["level-enchanted-iron-sword"] = {1,1,3},
					["level-enchanted-iron-boots"] = {1,1,3},
					["level-enchanted-iron-chestplate"] = {1,1,3},
					["level-enchanted-iron-leggings"] = {1,1,3},
					["level-enchanted-iron-helmet"] = {1,1,3},
					["level-enchanted-iron-pickaxe"] = {1,1,3},
					["level-enchanted-iron-shovel"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["spire-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,14}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["igloo"] = { -- igloo_chest.json
		header = "[[Igloo]]",
		link = "[[igloo]]",
		structure = "Igloo",
		container = "",
		structID = "igloo",
		poolsJava = {
			{
				rolls = {2,8},
				items = {
					["apple"] = {1,3,15},
					["coal"] = {1,4,15},
					["gold-nugget"] = {1,3,10},
					["stone-axe"] = {1,1,2},
					["rotten-flesh"] = {1,1,10},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10}
				}
			},
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,1},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {2,8},
				items = {
					["apple"] = {1,3,15},
					["coal"] = {1,4,15},
					["gold-nugget"] = {1,3,10},
					["stone-axe"] = {1,1,2},
					["rotten-flesh"] = {1,1,10},
					["emerald"] = {1,1,1},
					["wheat"] = {2,3,10}
				}
			},
			{
				rolls = {1,1},
				items = {
					["golden-apple"] = {1,1,1},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["pillager-outpost"] = { -- pillager_outpost.json
		header = "[[Pillager outpost]]",
		link = "[[pillager outpost]]",
		structure = "Pillager Outpost",
		container = "",
		structID = "pillager-outpost",
		poolsJava = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls = {0,1},
				items = {
					["goat-horn"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["sentry-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,3},
				}
			},
		},
		poolsJavaUpcoming = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls = {0,1},
				items = {
					["goat-horn"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["sentry-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,3}
				}
			},
		},
		poolsBedrock = {
			{
				rolls = {0,1},
				items = {
					["crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {2,3},
				items = {
					["wheat"] = {3,5,7},
					["potato"] = {2,5,5},
					["carrot"] = {3,5,5}
				}
			},
			{
				rolls = {1,3},
				items = {
					["dark-oak-log"] = {2,3,1}
				}
			},
			{
				rolls = {2,3},
				items = {
					["bottle-o'-enchanting"] = {1,1,7},
					["string"] = {1,6,4},
					["arrow"] = {2,7,4},
					["tripwire-hook"] = {1,3,3},
					["iron-ingot"] = {1,3,3},
					["enchanted-book-rnd"] = {1,1,1}
				}
			},
			{
				rolls={0,1},
				items={
					["goat-horn"] = {1,1,1}
				}
			},
			{
				rolls = {1,1},
				items = {
					["sentry-armor-trim-smithing-template"] = {2,2,1},
					["empty"] = {1,1,3},
				}
			},
			{
				rolls = {1,1},
				items = {
					["enchanted-book-rnd-quick-charge"] = {1,1,2},
					["empty"] = {1,1,1},
				}
			},
		},
		poolsBedrockUpcoming = {}
	},
	["bastion-bridge"] = { -- bastion_bridge.json
		header = "[[Bastion]] bridge",
		link = "[[bastion remnant|bastion remnant bridge]]",
		structure = "Bastion remnant",
		container = "Bridge chest",
		structID = "bastion-remnant",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["spectral-arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["lodestone"] = {1,1,1},
				}
			},
			{
				rolls = {1,2},
				items = {
					["damaged-random-enchanted-crossbow"] = {1,1,1},
					["arrow"] = {10,28,1},
					["gilded-blackstone"] = {8,12,1},
					["crying-obsidian"] = {3,8,1},
					["block-of-gold"] = {1,1,1},
					["gold-ingot"] = {4,9,1},
					["iron-ingot"] = {4,9,1},
					["golden-sword"] = {1,1,1},
					["random-enchanted-golden-chestplate"] = {1,1,1},
					["random-enchanted-golden-helmet"] = {1,1,1},
					["random-enchanted-golden-leggings"] = {1,1,1},
					["random-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
				}
			},
			{
				rolls = {2,4},
				items = {
					["string"] = {1,6,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["iron-nugget"] = {2,6,1},
					["gold-nugget"] = {2,6,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["bastion-hoglin-stable"] = { -- bastion_hoglin_stable.json
		header = "[[Bastion]] hoglin stable",
		link = "[[bastion remnant|bastion remnant hoglin stable]]",
		structure = "Bastion remnant",
		container = "Hoglin stable chest",
		structID = "bastion-remnant",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,12},
					["ancient-debris"] = {2,2,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["damaged-random-enchanted-diamond-shovel-2"] = {1,1,15},
					["damaged-random-enchanted-diamond-pickaxe"] = {1,1,12},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {1,1,5},
					["saddle"] = {1,1,12},
					["block-of-gold"] = {2,4,16},
					["golden-carrot"] = {8,17,10},
					["golden-apple"] = {1,1,10},
				}
			},
			{
				rolls = {3,4},
				items = {
					["random-enchanted-golden-axe"] = {1,1,1},
					["crying-obsidian"] = {1,5,1},
					["glowstone"] = {3,6,1},
					["gilded-blackstone"] = {2,5,1},
					["soul-sand"] = {2,7,1},
					["crimson-nylium"] = {2,7,1},
					["gold-nugget"] = {2,8,1},
					["leather"] = {1,3,1},
					["arrow"] = {5,17,1},
					["string"] = {3,8,1},
					["raw-porkchop"] = {2,5,1},
					["cooked-porkchop"] = {2,5,1},
					["crimson-fungus"] = {2,7,1},
					["crimson-roots"] = {2,7,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["bastion-generic"] = { -- bastion_other.json
		header = "[[Bastion]]",
		link = "[[bastion remnant|bastion remnant]]",
		structure = "Bastion remnant",
		container = "Generic chest",
		structID = "bastion-remnant",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["spectral-arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["random-enchanted-diamond-pickaxe"] = {1,1,6},
					["diamond-shovel"] = {1,1,6},
					["damaged-random-enchanted-crossbow-2"] = {1,1,6},
					["ancient-debris"] = {1,1,12},
					["netherite-scrap"] = {1,1,4},
					["arrow"] = {10,22,10},
					["snout-banner-pattern"] = {1,1,9},
					["disc-pigstep"] = {1,1,5},
					["golden-carrot"] = {6,17,12},
					["golden-apple"] = {1,1,9},
					["enchanted-book-rnd-soul-speed"] = {1,1,10},
				}
			},
			{
				rolls = {2,2},
				items = {
					["damaged-random-enchanted-iron-sword"] = {1,1,2},
					["block-of-iron"] = {1,1,2},
					["soul-speed-enchanted-golden-boots"] = {1,1,1},
					["random-enchanted-golden-axe"] = {1,1,1},
					["block-of-gold"] = {1,1,2},
					["crossbow"] = {1,1,1},
					["gold-ingot"] = {1,6,2},
					["iron-ingot"] = {1,6,2},
					["golden-sword"] = {1,1,1},
					["golden-chestplate"] = {1,1,1},
					["golden-helmet"] = {1,1,1},
					["golden-leggings"] = {1,1,1},
					["golden-boots"] = {1,1,1},
					["crying-obsidian"] = {1,5,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["gilded-blackstone"] = {1,5,2},
					["chain"] = {2,10,1},
					["magma-cream"] = {2,6,2},
					["bone-block"] = {3,6,1},
					["iron-nugget"] = {2,8,1},
					["obsidian"] = {4,6,1},
					["gold-nugget"] = {2,8,1},
					["string"] = {4,6,1},
					["arrow"] = {5,17,2},
					["cooked-porkchop"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
					["empty"] = {1,1,9}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["bastion-treasure"] = { -- bastion_treasure.json
		header = "[[Bastion]] treasure",
		link = "[[bastion remnant|bastion remnant treasure]]",
		structure = "Bastion remnant",
		container = "Treasure chest",
		structID = "bastion-remnant",
		poolsJava = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["spectral-arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {3,3},
				items = {
					["netherite-ingot"] = {1,1,15},
					["ancient-debris"] = {1,1,10},
					["netherite-scrap"] = {1,1,8},
					["ancient-debris"] = {2,2,4},
					["damaged-random-enchanted-diamond-sword-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-chestplate-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-helmet-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-leggings-2"] = {1,1,6},
					["damaged-random-enchanted-diamond-boots-2"] = {1,1,6},
					["diamond-sword"] = {1,1,6},
					["diamond-chestplate"] = {1,1,5},
					["diamond-helmet"] = {1,1,5},
					["diamond-leggings"] = {1,1,5},
					["diamond-boots"] = {1,1,5},
					["diamond"] = {2,6,5},
					["enchanted-golden-apple"] = {1,1,2},
				}
			},
			{
				rolls = {3,4},
				items = {
					["arrow"] = {12,25,1},
					["block-of-gold"] = {2,5,1},
					["block-of-iron"] = {2,5,1},
					["gold-ingot"] = {3,9,1},
					["iron-ingot"] = {3,9,1},
					["crying-obsidian"] = {3,5,1},
					["nether-quartz"] = {8,23,1},
					["gilded-blackstone"] = {5,15,1},
					["magma-cream"] = {3,8,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["snout-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,11}
				}
			},
			{
				rolls = {1,1},
				items = {
					["netherite-upgrade-smithing-template"] = {1,1,1}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["ruined-portal"] = { --ruined_portal.json
		header = "[[Ruined Portal]]",
		link = "[[ruined portal]]",
		structure = "Ruined portal",
		container = "",
		structID = "ruined-portal",
		poolsJava = {
			{
				rolls = {4,8},
				items = {
					["obsidian"] = {1,2,40},
					["flint"] = {1,4,40},
					["iron-nugget"] = {9,18,40},
					["flint-and-steel"] = {1,1,40},
					["fire-charge"] = {1,1,40},
					["golden-apple"] = {1,1,15},
					["gold-nugget"] = {4,24,15},
					["random-enchanted-golden-sword"] = {1,1,15},
					["random-enchanted-golden-axe"] = {1,1,15},
					["random-enchanted-golden-hoe"] = {1,1,15},
					["random-enchanted-golden-pickaxe"] = {1,1,15},
					["random-enchanted-golden-shovel"] = {1,1,15},
					["random-enchanted-golden-helmet"] = {1,1,15},
					["random-enchanted-golden-chestplate"] = {1,1,15},
					["random-enchanted-golden-leggings"] = {1,1,15},
					["random-enchanted-golden-boots"] = {1,1,15},
					["glistering-melon-slice"] = {4,12,5},
					["golden-horse-armor"] = {1,1,5},
					["light-weighted-pressure-plate"] = {1,1,5},
					["golden-carrot"] = {4,12,5},
					["clock"] = {1,1,5},
					["gold-ingot"] = {2,8,5},
					["bell"] = {1,1,1},
					["enchanted-golden-apple"] = {1,1,1},
					["block-of-gold"] = {1,2,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {4,8},
				items = {
					["obsidian"] = {1,2,40},
					["flint"] = {1,4,40},
					["iron-nugget"] = {9,18,40},
					["flint-and-steel"] = {1,1,40},
					["fire-charge"] = {1,1,40},
					["golden-apple"] = {1,1,15},
					["gold-nugget"] = {4,24,15},
					["random-enchanted-golden-sword"] = {1,1,15},
					["random-enchanted-golden-axe"] = {1,1,15},
					["random-enchanted-golden-hoe"] = {1,1,15},
					["random-enchanted-golden-shovel"] = {1,1,15},
					["random-enchanted-golden-pickaxe"] = {1,1,15},
					["random-enchanted-golden-boots"] = {1,1,15},
					["random-enchanted-golden-chestplate"] = {1,1,15},
					["random-enchanted-golden-helmet"] = {1,1,15},
					["random-enchanted-golden-leggings"] = {1,1,15},
					["glistering-melon-slice"] = {4,12,5},
					["golden-horse-armor"] = {1,1,5},
					["light-weighted-pressure-plate"] = {1,1,5},
					["golden-carrot"] = {4,12,5},
					["clock"] = {1,1,5},
					["gold-ingot"] = {2,8,5},
					["bell"] = {1,1,1},
					["enchanted-golden-apple"] = {1,1,1},
					["block-of-gold"] = {1,2,1},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["woodland-mansion"] = { -- woodland_mansion.json
		header = "[[Woodland Mansion]]",
		link = "[[woodland mansion]]",
		structure = "Woodland mansion",
		container = "",
		structID = "woodland-mansion",
		poolsJava = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,20},
					["golden-apple"] = {1,1,15},
					["enchanted-golden-apple"] = {1,1,2},
					["disc-13"] = {1,1,15},
					["disc-cat"] = {1,1,15},
					["name-tag"] = {1,1,20},
					["chainmail-chestplate"] = {1,1,10},
					["diamond-hoe"] = {1,1,15},
					["diamond-chestplate"] = {1,1,5},
					["enchanted-book-rnd"] = {1,1,10},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,10},
					["gold-ingot"] = {1,4,5},
					["bread"] = {1,1,20},
					["wheat"] = {1,4,20},
					["bucket"] = {1,1,10},
					["redstone"] = {1,4,15},
					["coal"] = {1,4,15},
					["melon-seeds"] = {2,4,10},
					["pumpkin-seeds"] = {2,4,10},
					["beetroot-seeds"] = {2,4,10},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,10},
					["gunpowder"] = {1,8,10},
					["rotten-flesh"] = {1,8,10},
					["string"] = {1,8,10},
				}
			},
			{
				rolls = {1,1},
				items = {
					["vex-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,1}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,3},
				items = {
					["lead"] = {1,1,100},
					["golden-apple"] = {1,1,75},
					["enchanted-golden-apple"] = {1,1,10},
					["disc-13"] = {1,1,75},
					["disc-cat"] = {1,1,75},
					["name-tag"] = {1,1,100},
					["chainmail-chestplate"] = {1,1,50},
					["diamond-hoe"] = {1,1,75},
					["diamond-chestplate"] = {1,1,25},
					["enchanted-book-rnd"] = {1,1,60},
				}
			},
			{
				rolls = {1,4},
				items = {
					["iron-ingot"] = {1,4,50},
					["gold-ingot"] = {1,4,25},
					["bread"] = {1,1,100},
					["wheat"] = {1,4,100},
					["bucket"] = {1,1,50},
					["redstone"] = {1,4,75},
					["coal"] = {1,4,75},
					["melon-seeds"] = {2,4,50},
					["pumpkin-seeds"] = {2,4,50},
					["beetroot-seeds"] = {2,4,50},
				}
			},
			{
				rolls = {3,3},
				items = {
					["bone"] = {1,8,50},
					["gunpowder"] = {1,8,50},
					["rotten-flesh"] = {1,8,50},
					["string"] = {1,8,50},
				}
			},
			{
				rolls = {1,1},
				items = {
					["vex-armor-trim-smithing-template"] = {1,1,1},
					["empty"] = {1,1,1}
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["bonus-barrel"] = { -- bonus_barrel.json from Java Edition 3D Shareware v1.34
		header = "[[Java Edition 3D Shareware v1.34#Blocks|Bonus barrel]]",
		link = "[[Java Edition 3D Shareware v1.34#Blocks|bonus barrel]]",
		structure = "Bonus barrel",
		container = "",
		structID = "day",
		poolsJava = {
			{
				rolls = {1,4},
				items = {
					["level-enchanted-bow"] = {1,1,1},
					["random-effect-arrow"] = {1,20,1},
					["random-effect-tipped-arrow"] = {1,20,1},
					["random-effect-potion"] = {1,1,1},
					["random-effect-splash-potion"] = {1,1,1},
					["random-effect-lingering-potion"] = {1,1,1},
					["level-enchanted-leather-tunic"] = {1,1,1},
					["level-enchanted-leather-boots"] = {1,1,1},
					["level-enchanted-leather-cap"] = {1,1,1},
					["level-enchanted-leather-pants"] = {1,1,1},
					["level-enchanted-iron-chestplate-2"] = {1,1,1},
					["level-enchanted-iron-boots-2"] = {1,1,1},
					["level-enchanted-iron-helmet-2"] = {1,1,1},
					["level-enchanted-iron-leggings-2"] = {1,1,1},
					["level-enchanted-diamond-chestplate-2"] = {1,1,1},
					["level-enchanted-diamond-boots-2"] = {1,1,1},
					["level-enchanted-diamond-helmet-2"] = {1,1,1},
					["level-enchanted-diamond-leggings-2"] = {1,1,1},
					["level-enchanted-stone-sword"] = {1,1,1},
					["level-enchanted-iron-sword-2"] = {1,1,1},
					["level-enchanted-diamond-sword-2"] = {1,1,1},
					["random-enchanted-crossbow"] = {1,1,1},
				}
			},
			{
				rolls = {1,1},
				items = {
					["blue-key"] = {1,1,1},
					["yellow-key"] = {1,1,2},
					["red-key"] = {1,1,5},
					["empty"] = {1,1,16},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["brushable-cold-ocean-ruins"]={
		chest_type = "suspicious gravel",
		header = "[[Ocean Ruins|Cold Ocean Ruins]]",
		link = "[[Ocean Ruins|Cold Ocean Ruins]]",
		structure = "Cold Ocean ruins",
		container = "Cold ruins suspicious gravel",
		structID = "ocean-ruins",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["blade-pottery-sherd"] = {1,1,1},
					["explorer-pottery-sherd"] = {1,1,1},
					["mourner-pottery-sherd"] = {1,1,1},
					["plenty-pottery-sherd"] = {1,1,1},
					["iron-axe"] = {1,1,1},
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["coal"] = {1,1,2},
					["gold-nugget"] = {1,1,2},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["explorer-pottery-sherd"] = {1,1,1},
					["mourner-pottery-sherd"] = {1,1,1},
					["plenty-pottery-sherd"] = {1,1,1},
					["blade-pottery-sherd"] = {1,1,1},
					["iron-axe"] = {1,1,1},
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["coal"] = {1,1,2},
					["gold-nugget"] = {1,1,2},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["brushable-desert-temple"]={
		chest_type = "suspicious sand",
		header = "[[Desert Temple]]",
		link = "[[Desert Temple]]",
		structure = "Desert temple",
		container = "Suspicious sand",
		structID = "desert-temple",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["archer-pottery-sherd"] = {1,1,1},
					["prize-pottery-sherd"] = {1,1,1},
					["skull-pottery-sherd"] = {1,1,1},
					["miner-pottery-sherd"] = {1,1,1},
					["diamond"] = {1,1,1},
					["tnt"] = {1,1,1},
					["gunpowder"] = {1,1,1},
					["emerald"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["archer-pottery-sherd"] = {1,1,1},
					["prize-pottery-sherd"] = {1,1,1},
					["skull-pottery-sherd"] = {1,1,1},
					["miner-pottery-sherd"] = {1,1,1},
					["diamond"] = {1,1,1},
					["emerald"] = {1,1,1},
					["tnt"] = {1,1,1},
					["gunpowder"] = {1,1,1},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["brushable-desert-well"]={
		chest_type = "suspicious sand",
		header = "[[Desert Well]]",
		link = "[[Desert Well]]",
		structure = "Desert well",
		container = "Suspicious sand",
		structID = "desert-well",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["arms-up-pottery-sherd"] = {1,1,2},
					["brewer-pottery-sherd"] = {1,1,2},
					["brick"] = {1,1,1},
					["emerald"] = {1,1,1},
					["stick"] = {1,1,1},
					["suspicious-stew"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["arms-up-pottery-sherd"] = {1,1,2},
					["brewer-pottery-sherd"] = {1,1,2},
					["brick"] = {1,1,1},
					["emerald"] = {1,1,1},
					["stick"] = {1,1,1},
					["suspicious-stew"] = {1,1,1},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["brushable-trail-ruins"]={
		chest_type = "suspicious gravel",
		header = "[[Trail Ruins]]",
		link = "[[Trail Ruins]]",
		structure = "Trail ruins",
		container = "Suspicious gravel",
		structID = "trail-ruins",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["clay"] = {1,1,2},
					["brick"] = {1,1,2},
					["yellow-dye"] = {1,1,2},
					["blue-dye"] = {1,1,2},
					["light-blue-dye"] = {1,1,2},
					["white-dye"] = {1,1,2},
					["orange-dye"] = {1,1,2},
					["red-candle"] = {1,1,2},
					["green-candle"] = {1,1,2},
					["purple-candle"] = {1,1,2},
					["brown-candle"] = {1,1,2},
					["magenta-stained-glass-pane"] = {1,1,1},
					["pink-stained-glass-pane"] = {1,1,1},
					["blue-stained-glass-pane"] = {1,1,1},
					["light-blue-stained-glass-pane"] = {1,1,1},
					["red-stained-glass-pane"] = {1,1,1},
					["yellow-stained-glass-pane"] = {1,1,1},
					["purple-stained-glass-pane"] = {1,1,1},
					["spruce-hanging-sign"] = {1,1,1},
					["oak-hanging-sign"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["coal"] = {1,1,1},
					["wheat-seeds"] = {1,1,1},
					["beetroot-seeds"] = {1,1,1},
					["dead-bush"] = {1,1,1},
					["flower-pot"] = {1,1,1},
					["string"] = {1,1,1},
					["lead"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["brick"] = {1,1,4}, --2 times weight 2
					["clay-ball"] = {1,1,2},
					["yellow-dye"] = {1,1,2},
					["blue-dye"] = {1,1,2},
					["light-blue-dye"] = {1,1,2},
					["white-dye"] = {1,1,2},
					["orange-dye"] = {1,1,2},
					["red-candle"] = {1,1,2},
					["green-candle"] = {1,1,2},
					["purple-candle"] = {1,1,2},
					["brown-candle"] = {1,1,2},
					["magenta-stained-glass-pane"] = {1,1,1},
					["pink-stained-glass-pane"] = {1,1,1},
					["blue-stained-glass-pane"] = {1,1,1},
					["light-blue-stained-glass-pane"] = {1,1,1},
					["red-stained-glass-pane"] = {1,1,1},
					["yellow-stained-glass-pane"] = {1,1,1},
					["purple-stained-glass-pane"] = {1,1,1},
					["spruce-hanging-sign"] = {1,1,1},
					["oak-hanging-sign"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["wheat-seeds"] = {1,1,1},
					["beetroot-seeds"] = {1,1,1},
					["gold-nugget"] = {1,1,1},
					["dead-bush"] = {1,1,1},
					["flower-pot"] = {1,1,1},
					["string"] = {1,1,1},
					["lead"] = {1,1,1},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
    ["brushable-trail-ruins-rare"]={
		chest_type = "suspicious gravel",
		header = "[[Trail Ruins]]",
		link = "[[Trail Ruins]]",
		structure = "Trail ruins",
		container = "Suspicious gravel",
		structID = "trail-ruins",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["burn-pottery-sherd"] = {1,1,1},
					["danger-pottery-sherd"] = {1,1,1},
					["friend-pottery-sherd"] = {1,1,1},
					["heart-pottery-sherd"] = {1,1,1},
					["heartbreak-pottery-sherd"] = {1,1,1},
					["howl-pottery-sherd"] = {1,1,1},
					["sheaf-pottery-sherd"] = {1,1,1},
					["wayfinder-armor-trim-smithing-template"] = {1,1,1},
					["raiser-armor-trim-smithing-template"] = {1,1,1},
					["shaper-armor-trim-smithing-template"] = {1,1,1},
					["host-armor-trim-smithing-template"] = {1,1,1},
					["disc-relic"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["burn-pottery-sherd"] = {1,1,1},
					["danger-pottery-sherd"] = {1,1,1},
					["friend-pottery-sherd"] = {1,1,1},
					["heart-pottery-sherd"] = {1,1,1},
					["heartbreak-pottery-sherd"] = {1,1,1},
					["howl-pottery-sherd"] = {1,1,1},
					["sheaf-pottery-sherd"] = {1,1,1},
					["wayfinder-armor-trim-smithing-template"] = {1,1,1},
					["raiser-armor-trim-smithing-template"] = {1,1,1},
					["shaper-armor-trim-smithing-template"] = {1,1,1},
					["host-armor-trim-smithing-template"] = {1,1,1},
					["disc-relic"] = {1,1,1},
				}
			}
		},
		poolsBedrockUpcoming = {}
	},
	["brushable-warm-ocean-ruins"]={
		chest_type = "suspicious sand",
		header = "[[Ocean Ruins|Warm Ocean Ruins]]",
		link = "[[Ocean Ruins|Warm Ocean Ruins]]",
		structure = "Warm Ocean ruins",
		container = "Warm ruins suspicious sand",
		structID = "ocean-ruins",
		poolsJava = {
			{
				rolls = {1,1},
				items = {
					["angler-pottery-sherd"] = {1,1,1},
					["shelter-pottery-sherd"] = {1,1,1},
					["snort-pottery-sherd"] = {1,1,1},
					["sniffer-egg"] = {1,1,1},
					["iron-axe"] = {1,1,1},
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["coal"] = {1,1,2},
					["gold-nugget"] = {1,1,2},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {
			{
				rolls = {1,1},
				items = {
					["snort-pottery-sherd"] = {1,1,1},
					["angler-pottery-sherd"] = {1,1,1},
					["shelter-pottery-sherd"] = {1,1,1},
					["sniffer-egg"] = {1,1,1},
					["iron-axe"] = {1,1,1},
					["emerald"] = {1,1,2},
					["wheat"] = {1,1,2},
					["wooden-hoe"] = {1,1,2},
					["coal"] = {1,1,2},
					["gold-nugget"] = {1,1,2},
				}
			}
		},
		poolsBedrockUpcoming = {}
	}
}