Pocket Teleporter: Difference between revisions

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The Pocket Teleporter is an item purchased from [[Red]] in [[Spawn Town]] for 150 [[riftcoin]]s. Its texture has a red and green button, a small antenna, and a screen with a display similar to a Nether Portal. It is used to teleport between Spawn and a saved location.
{{Infobox item|name=Pocket Teleporter|image=Pocket teleporter.png|price=150 riftcoins|seller=Red}}
{{Infobox item|name=Pocket Teleporter|image=Pocket teleporter.png|price=150 riftcoins|seller=Red}}
== About ==
The Pocket Teleporter is an item purchased from [[Red]]. It's texture has a red and green button, a small antenna, and a screen with a texture similar to a Nether Portal, possibly referring to teleportation.


== Functionality ==
== Functionality ==
Upon right-clicking the Pocket Teleporter, the player must stand still for 5 seconds before being teleported back to spawn. If the player moves or is moved in any way before the timer counts down, the teleportation
Right-clicking the Pocket Teleporter and standing still for 5 seconds activates the teleporter. If the player moves or is moved in any way before the timer counts down, the teleportation will be unsuccessful.
 
will be unsuccessful. After the player is teleported back to spawn, the player's previous coordinates will be saved to the teleporter, which can be seen if the player hovers over the teleporter in their inventory. The world
 
the player was in will also be shown alongside the coordinates, as the Pocket Teleporter supports teleportation between worlds. If the player right clicks the teleporter again, after a short cooldown, they will be teleported
 
back to the coordinates shown on the teleporter, and the coordinates will be cleared. The player must be in the spawn region in order to teleport back to their saved coordinates, or else the teleportation will not work.


== Notes ==
If the player is not within the [[Otherside]] spawn region, they will be teleported there and their previous location will be saved to the teleporter. Hovering over the teleporter in the inventory displays the saved coordinates and the name of the dimension. After a short cooldown, using the teleporter again within Spawn teleports the player back and clears the coordinates.
If a player owns more than one teleporter, using either one will teleport the player back to the last saved coordinates, as teleporter coordinates are saved on a per player basis, and not per item. For example,


having two teleporters in the inventory with saved coordinates in each, if the player uses the oldest teleporter, they will be teleported to the coordinates on the other, or newest, teleporter coordinates.
If a player owns more than one teleporter, using either one will teleport the player back to the same coordinates, as teleporter coordinates are saved on a per-player basis, and not per item.


If the spot a player is attempting to teleport back to is deemed "unsafe", similar to that of a [[Totem of the Void]], the teleporter will attempt to bring the player to the next safe block, checking a 5x5 radius at any
If the spot a player is attempting to teleport back to is deemed "unsafe", the teleporter will attempt to bring the player to a nearby safe block, similar to the [[Totem of the Void]]. The teleport will fail if there are no safe blocks at any Y level within a 5×5 horizontal area centered on the intended destination.


Y coordinate in order to achieve a safe teleportation. If for some reason there are no safe blocks in this area, the teleport will fail.
[[Category:Items]]

Revision as of 01:51, 9 June 2022

The Pocket Teleporter is an item purchased from Red in Spawn Town for 150 riftcoins. Its texture has a red and green button, a small antenna, and a screen with a display similar to a Nether Portal. It is used to teleport between Spawn and a saved location.

Pocket Teleporter
Renewable

?

Stackable

?

Sold by

Red

Price

150 riftcoins

Functionality

Right-clicking the Pocket Teleporter and standing still for 5 seconds activates the teleporter. If the player moves or is moved in any way before the timer counts down, the teleportation will be unsuccessful.

If the player is not within the Otherside spawn region, they will be teleported there and their previous location will be saved to the teleporter. Hovering over the teleporter in the inventory displays the saved coordinates and the name of the dimension. After a short cooldown, using the teleporter again within Spawn teleports the player back and clears the coordinates.

If a player owns more than one teleporter, using either one will teleport the player back to the same coordinates, as teleporter coordinates are saved on a per-player basis, and not per item.

If the spot a player is attempting to teleport back to is deemed "unsafe", the teleporter will attempt to bring the player to a nearby safe block, similar to the Totem of the Void. The teleport will fail if there are no safe blocks at any Y level within a 5×5 horizontal area centered on the intended destination.