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==== Tank ==== | ==== Tank ==== | ||
Tank is the most basic class, with full unenchanted diamond armor, a diamond sword, and three healing steaks (4 hearts each). While lacking in abilities, Tank is a solid all around class with many applications in offensive and defensive situations. | Tank is the most basic class, with full unenchanted diamond armor, a diamond sword, and three healing steaks (4 hearts each). While lacking in abilities, Tank is a solid all around class with many applications in offensive and defensive situations. | ||
{{Slot|[Tank Sword]Diamond Sword}}{{Slot|Steak,3|lore=Right-click to restore health!}}{{Slot|Diamond Helmet}}{{Slot|Diamond Chestplate}}{{Slot|Diamond Leggings}}{{Slot|Diamond Boots}} | {{Slot|[Tank Sword]Diamond Sword}}{{Slot|Steak,3|lore=Right-click to restore health!}}{{Slot|Diamond Helmet}}{{Slot|Diamond Chestplate}}{{Slot|Diamond Leggings}}{{Slot|Diamond Boots}} | ||
====Medic==== | ====Medic==== | ||
Medic is a support class, armed with unenchanted gold armor, a Sharpness I golden sword, six healing steaks and three Web Balls (snowballs). As passive abilities, Medics have infinite Fire Resistance and Water Breathing, as well as passive regeneration of half a heart every three seconds. When a Medic clicks on a teammate, they are given Regeneration V for 5 seconds, as well as having their kit fully replenished. A player can only be healed this way every fifteen seconds. A Medic can also throw a Web Ball to spawn a cobweb where it lands. Medics are crucial to any team, providing item restocks and health to many classes that need them. While mainly used on defense, Medics can team up with an ally to become an unstoppable force on the battlefield, or attack solo with their plentiful supply of healing steaks and passive regeneration. | Medic is a support class, armed with unenchanted gold armor, a Sharpness I golden sword, six healing steaks and three Web Balls (snowballs). As passive abilities, Medics have infinite Fire Resistance and Water Breathing, as well as passive regeneration of half a heart every three seconds. When a Medic clicks on a teammate, they are given Regeneration V for 5 seconds, as well as having their kit fully replenished. A player can only be healed this way every fifteen seconds. A Medic can also throw a Web Ball to spawn a cobweb where it lands. Medics are crucial to any team, providing item restocks and health to many classes that need them. While mainly used on defense, Medics can team up with an ally to become an unstoppable force on the battlefield, or attack solo with their plentiful supply of healing steaks and passive regeneration. | ||
{{Slot|[Medic Sword]Golden Sword[&7Sharpness I/Hit allies to heal them!]}}{{Slot|Steak,6|lore=Right-click to restore health!}}{{Slot|Snowball,3|title=Web Ball}}{{Slot|Golden Helmet}}{{Slot|Golden Chestplate}}{{Slot|Golden Leggings}}{{Slot|Golden Boots}}{{Stack|effect:Water Breathing}}{{Stack|effect:Fire Resistance}} | {{Slot|[Medic Sword]Golden Sword[&7Sharpness I/Hit allies to heal them!]}}{{Slot|Steak,6|lore=Right-click to restore health!}}{{Slot|Snowball,3|title=Web Ball}}{{Slot|Golden Helmet}}{{Slot|Golden Chestplate}}{{Slot|Golden Leggings}}{{Slot|Golden Boots}}{{Stack|effect:Water Breathing}}{{Stack|effect:Fire Resistance}} | ||
====Soldier==== | ====Soldier==== | ||
Soldier is an offensive class, with full unenchanted iron armor, an iron sword, and 4 healing steaks. Soldiers are immune to fall damage, and can right click on a wall to slowly climb it. Soldiers are unable to climb barrier blocks, to prevent the Soldier from becoming unreachable by many classes. Soldier is a solid choice for flag capturing as their wall climbing ability works even while holding the flag, allowing the Soldier to outrun many classes and leaving them confused. | Soldier is an offensive class, with full unenchanted iron armor, an iron sword, and 4 healing steaks. Soldiers are immune to fall damage, and can right click on a wall to slowly climb it. Soldiers are unable to climb barrier blocks, to prevent the Soldier from becoming unreachable by many classes. Soldier is a solid choice for flag capturing as their wall climbing ability works even while holding the flag, allowing the Soldier to outrun many classes and leaving them confused. | ||
{{Slot|[Wall Climbing Sword]Iron Sword}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|Iron Helmet}}{{Slot|Iron Chestplate}}{{Slot|Iron Leggings}}{{Slot|Iron Boots}} | {{Slot|[Wall Climbing Sword]Iron Sword}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|Iron Helmet}}{{Slot|Iron Chestplate}}{{Slot|Iron Leggings}}{{Slot|Iron Boots}} | ||
====Archer==== | ====Archer==== | ||
Archer is a ranged class, with unenchanted chainmail armor, a stone sword, a Punch I bow, four healing steaks, and two stacks of arrows. If an Archer pulls back their bow all the way and hits a player from 30+ blocks away, the shot is counted is a snipe and the victim is immediately killed. Archer is a great defensive class for hunting down flag carriers, as their snipe ability can stop a flag carrier in their tracks. The Punch I bow gives some assistance in knockback for up close and personal interactions with the enemy. | Archer is a ranged class, with unenchanted chainmail armor, a stone sword, a Punch I bow, four healing steaks, and two stacks of arrows. If an Archer pulls back their bow all the way and hits a player from 30+ blocks away, the shot is counted is a snipe and the victim is immediately killed. Archer is a great defensive class for hunting down flag carriers, as their snipe ability can stop a flag carrier in their tracks. The Punch I bow gives some assistance in knockback for up close and personal interactions with the enemy. | ||
{{Slot|[Archer Sword]Stone Sword}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|[Archer Bow]Bow[&7Punch I/Hit enemies from afar to snipe them!]}}{{Slot|Arrow,64}}{{Slot|Arrow,64}}{{Slot|Chainmail Helmet}}{{Slot|Chainmail Chestplate}}{{Slot|Chainmail Leggings}}{{Slot|Chainmail Boots}} | {{Slot|[Archer Sword]Stone Sword}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|[Archer Bow]Bow[&7Punch I/Hit enemies from afar to snipe them!]}}{{Slot|Arrow,64}}{{Slot|Arrow,64}}{{Slot|Chainmail Helmet}}{{Slot|Chainmail Chestplate}}{{Slot|Chainmail Leggings}}{{Slot|Chainmail Boots}} | ||
====Assassin ==== | ====Assassin ==== | ||
Assassin is an offensive class, with gold boots, an iron sword, a piece of redstone dust, and two pieces of sugar. When an Assassin right clicks their redstone, they are able to instakill anyone for 2 seconds. If they succeed in assassinating an enemy, they are given a bonus Strength II buff for a few seconds. When they right click their sugar, they are given Speed III for 6 seconds. Both the Assassinate and Speed abilities take 15 seconds to replenish, respectively. Assassins are another great offensive class for hunting down flag carriers and making easy work of stronger classes that may pose a threat to them due to their lack of armor. Their Speed ability outspeeds any other class in the game, allowing the Assassin to catch up to any unsuspecting target. | Assassin is an offensive class, with gold boots, an iron sword, a piece of redstone dust, and two pieces of sugar. When an Assassin right clicks their redstone, they are able to instakill anyone for 2 seconds. If they succeed in assassinating an enemy, they are given a bonus Strength II buff for a few seconds. When they right click their sugar, they are given Speed III for 6 seconds. Both the Assassinate and Speed abilities take 15 seconds to replenish, respectively. Assassins are another great offensive class for hunting down flag carriers and making easy work of stronger classes that may pose a threat to them due to their lack of armor. Their Speed ability outspeeds any other class in the game, allowing the Assassin to catch up to any unsuspecting target. | ||
{{Slot|[Assassin Sword]Iron Sword[&7Assassinate a player to gain Strength II!]}}{{Slot|Redstone|title=&7Assassinate}}{{Slot|Sugar,2|title=&7Speed Boost}}{{Slot|Golden Boots}} | {{Slot|[Assassin Sword]Iron Sword[&7Assassinate a player to gain Strength II!]}}{{Slot|Redstone|title=&7Assassinate}}{{Slot|Sugar,2|title=&7Speed Boost}}{{Slot|Golden Boots}} | ||
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==== Ninja==== | ==== Ninja==== | ||
Ninja is an offensive class, with no armor, a Sharpness V gold sword, 10 ender pearls, 10 Smoke Bombs (eggs), and 64 redstone dust. Ninjas have permanent Speed II. When holding their redstone dust, they become invisible to both teams. While holding the redstone dust, it rapidly depletes at a rate of 2 dust/sec when sneaking, 4 dust/sec when walking, and 12 dust/sec when sprinting. Ninjas can also sneak with their sword out to slowly regenerate health. Ninjas play a major role in flag capturing, as their invisibility and ender pearls allow them to have free movement around the map without being seen, and a well placed ender pearl can lead to a flag capture in seconds. Ninjas can also play an assassin role as sneaking up to an unsuspecting weaker class can be beneficial, however with their lack of armor stronger classes or other Ninjas are much more of a threat. | Ninja is an offensive class, with no armor, a Sharpness V gold sword, 10 ender pearls, 10 Smoke Bombs (eggs), and 64 redstone dust. Ninjas have permanent Speed II. When holding their redstone dust, they become invisible to both teams. While holding the redstone dust, it rapidly depletes at a rate of 2 dust/sec when sneaking, 4 dust/sec when walking, and 12 dust/sec when sprinting. Ninjas can also sneak with their sword out to slowly regenerate health. Ninjas play a major role in flag capturing, as their invisibility and ender pearls allow them to have free movement around the map without being seen, and a well placed ender pearl can lead to a flag capture in seconds. Ninjas can also play an assassin role as sneaking up to an unsuspecting weaker class can be beneficial, however with their lack of armor stronger classes or other Ninjas are much more of a threat. | ||
{{Slot|[Ninja Sword]Golden Sword[&7Sharpness V/Sneak to slowly regain health!]}}{{Slot|Ender Pearl,10}}{{Slot|Egg,10|title=Smoke Bomb}}{{Slot|Redstone,64|title=Invisibility Dust}}{{Stack|effect:Speed II}} | {{Slot|[Ninja Sword]Golden Sword[&7Sharpness V/Sneak to slowly regain health!]}}{{Slot|Ender Pearl,10}}{{Slot|Egg,10|title=Smoke Bomb}}{{Slot|Redstone,64|title=Invisibility Dust}}{{Stack|effect:Speed II}} | ||
====Pyro==== | ====Pyro==== | ||
Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | ||
{{Slot|[Pyro Axe]Diamond Axe}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|[Explosive Bow]Bow[&7Shoot the floor for a firey explosion!]}}{{Slot|Arrow,25}}{{Slot|Flint and Steel|lore=&fDurability: 24 \/ 64}}{{Slot|Leather Cap}}{{Slot|Chainmail Chestplate}}{{Slot|Leather Pants}}{{Slot|Leather Boots}} | {{Slot|[Pyro Axe]Diamond Axe}}{{Slot|Steak,4|lore=Right-click to restore health!}}{{Slot|[Explosive Bow]Bow[&7Shoot the floor for a firey explosion!]}}{{Slot|Arrow,25}}{{Slot|Flint and Steel|lore=&fDurability: 24 \/ 64}}{{Slot|Leather Cap}}{{Slot|Chainmail Chestplate}}{{Slot|Leather Pants}}{{Slot|Leather Boots}} | ||