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Medic is a support class, armed with unenchanted gold armor, a Sharpness I golden sword, six healing steaks and three Web Balls (snowballs). As passive abilities, Medics have infinite Fire Resistance and Water Breathing, as well as passive regeneration of half a heart every three seconds. When a Medic clicks on a teammate, they are given Regeneration V for 5 seconds, as well as having their kit fully replenished. A player can only be healed this way every fifteen seconds. A Medic can also throw a Web Ball to spawn a cobweb where it lands. Medics are crucial to any team, providing item restocks and health to many classes that need them. While mainly used on defense, Medics can team up with an ally to become an unstoppable force on the battlefield, or attack solo with their plentiful supply of healing steaks and passive regeneration. | Medic is a support class, armed with unenchanted gold armor, a Sharpness I golden sword, six healing steaks and three Web Balls (snowballs). As passive abilities, Medics have infinite Fire Resistance and Water Breathing, as well as passive regeneration of half a heart every three seconds. When a Medic clicks on a teammate, they are given Regeneration V for 5 seconds, as well as having their kit fully replenished. A player can only be healed this way every fifteen seconds. A Medic can also throw a Web Ball to spawn a cobweb where it lands. Medics are crucial to any team, providing item restocks and health to many classes that need them. While mainly used on defense, Medics can team up with an ally to become an unstoppable force on the battlefield, or attack solo with their plentiful supply of healing steaks and passive regeneration. | ||
{{Slot|[Medic Sword]Golden Sword[&7Sharpness I/Hit allies to heal them!]}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Medic Sword]Golden Sword[&7Sharpness I/Hit allies to heal them!]}}{{Slot|Steak,6[Right-click to restore health!]}}{{Slot|Snowball,3|title=Web Ball}}{{Slot|Golden Helmet}}{{Slot|Golden Chestplate}}{{Slot|Golden Leggings}}{{Slot|Golden Boots}}{{Stack|effect:Water Breathing}}{{Stack|effect:Fire Resistance}} | ||
====Soldier==== | ====Soldier==== | ||
Soldier is an offensive class, with full unenchanted iron armor, an iron sword, and 4 healing steaks. Soldiers are immune to fall damage, and can right click on a wall to slowly climb it. Soldiers are unable to climb barrier blocks, to prevent the Soldier from becoming unreachable by many classes. Soldier is a solid choice for flag capturing as their wall climbing ability works even while holding the flag, allowing the Soldier to outrun many classes and leaving them confused. | Soldier is an offensive class, with full unenchanted iron armor, an iron sword, and 4 healing steaks. Soldiers are immune to fall damage, and can right click on a wall to slowly climb it. Soldiers are unable to climb barrier blocks, to prevent the Soldier from becoming unreachable by many classes. Soldier is a solid choice for flag capturing as their wall climbing ability works even while holding the flag, allowing the Soldier to outrun many classes and leaving them confused. | ||
{{Slot|[Wall Climbing Sword]Iron Sword}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Wall Climbing Sword]Iron Sword}}{{Slot|Steak,4[Right-click to restore health!]}}{{Slot|Iron Helmet}}{{Slot|Iron Chestplate}}{{Slot|Iron Leggings}}{{Slot|Iron Boots}} | ||
====Archer==== | ====Archer==== | ||
Archer is a ranged class, with unenchanted chainmail armor, a stone sword, a Punch I bow, four healing steaks, and two stacks of arrows. If an Archer pulls back their bow all the way and hits a player from 30+ blocks away, the shot is counted is a snipe and the victim is immediately killed. Archer is a great defensive class for hunting down flag carriers, as their snipe ability can stop a flag carrier in their tracks. The Punch I bow gives some assistance in knockback for up close and personal interactions with the enemy. | Archer is a ranged class, with unenchanted chainmail armor, a stone sword, a Punch I bow, four healing steaks, and two stacks of arrows. If an Archer pulls back their bow all the way and hits a player from 30+ blocks away, the shot is counted is a snipe and the victim is immediately killed. Archer is a great defensive class for hunting down flag carriers, as their snipe ability can stop a flag carrier in their tracks. The Punch I bow gives some assistance in knockback for up close and personal interactions with the enemy. | ||
{{Slot|[Archer Sword]Stone Sword}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Archer Sword]Stone Sword}}{{Slot|Steak,4[Right-click to restore health!]}}{{Slot|[Archer Bow]Bow[&7Punch I/Hit enemies from afar to snipe them!]}}{{Slot|Arrow,64}}{{Slot|Arrow,64}}{{Slot|Chainmail Helmet}}{{Slot|Chainmail Chestplate}}{{Slot|Chainmail Leggings}}{{Slot|Chainmail Boots}} | ||
====Assassin ==== | ====Assassin ==== | ||
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Dwarf is a defensive class, with chainmail boots and a helmet, diamond chestplate and leggings, a Netherite sword, and three healing steaks. The Dwarf has permanent Slowness and cannot sprint, however their passive ability makes up for it. Whenever a Dwarf is sneaking and holding their sword, their energy bar slowly fills, and gives the sword enchantments for each level gained, at a maximum of 10 levels. Every level, a level of Sharpness is given, every three levels, a level of Knockback is given, and every five levels, a level of Fire Aspect is given, making the Dwarf's maximum sword have Sharpness X, Knockback III, and Fire Aspect II. Dwarves are also immune to knockback of any kind, and at level 10, are immune to fire and harmful potions. Dwarves are a devastating defender in the flag room, making easy work of most classes at max level, however unsneaking to gain some extra ground causes their energy bar to rapidly decrease, making staying sneaking a priority. | Dwarf is a defensive class, with chainmail boots and a helmet, diamond chestplate and leggings, a Netherite sword, and three healing steaks. The Dwarf has permanent Slowness and cannot sprint, however their passive ability makes up for it. Whenever a Dwarf is sneaking and holding their sword, their energy bar slowly fills, and gives the sword enchantments for each level gained, at a maximum of 10 levels. Every level, a level of Sharpness is given, every three levels, a level of Knockback is given, and every five levels, a level of Fire Aspect is given, making the Dwarf's maximum sword have Sharpness X, Knockback III, and Fire Aspect II. Dwarves are also immune to knockback of any kind, and at level 10, are immune to fire and harmful potions. Dwarves are a devastating defender in the flag room, making easy work of most classes at max level, however unsneaking to gain some extra ground causes their energy bar to rapidly decrease, making staying sneaking a priority. | ||
=====Level 0===== | =====Level 0===== | ||
{{Slot|[Dwarf Sword]Netherite Sword[&7Fire Aspect enchantment.level.0/Knockback enchantment.level.0/Sharpness enchantment.level.0]}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Dwarf Sword]Netherite Sword[&7Fire Aspect enchantment.level.0/Knockback enchantment.level.0/Sharpness enchantment.level.0]}}{{Slot|Steak,3[Right-click to restore health!]}}{{Slot|Chainmail Helmet}}{{Slot|Diamond Chestplate}}{{Slot|Diamond Leggings}}{{Slot|Chainmail Boots}}{{Stack|effect:Slowness}} | ||
=====Level 10===== | =====Level 10===== | ||
{{Slot|[Dwarf Sword]Netherite Sword[&7Fire Aspect II/Knockback III/Sharpness X]}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Dwarf Sword]Netherite Sword[&7Fire Aspect II/Knockback III/Sharpness X]}}{{Slot|Steak,3[Right-click to restore health!]}}{{Slot|Chainmail Helmet}}{{Slot|Diamond Chestplate}}{{Slot|Diamond Leggings}}{{Slot|Chainmail Boots}}{{Stack|effect:Slowness}} | ||
==== Ninja==== | ==== Ninja==== | ||
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Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | ||
{{Slot|[Pyro Axe]Diamond Axe}}{{Slot|Steak[Right-click to restore health!] | {{Slot|[Pyro Axe]Diamond Axe}}{{Slot|Steak,4[Right-click to restore health!]}}{{Slot|[Explosive Bow]Bow[&7Shoot the floor for a firey explosion!]}}{{Slot|Arrow,25}}{{Slot|Flint and Steel[&fDurability: 24 \/ 64]}}{{Slot|Leather Cap}}{{Slot|Chainmail Chestplate}}{{Slot|Leather Pants}}{{Slot|Leather Boots}} | ||
==Callouts== | ==Callouts== |