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(update loadouts to tables) |
m (fix pyro) |
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====Pyro==== | ====Pyro==== | ||
Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | Pyro is a defensive/ranged class, armed with unenchanted leather armor, a diamond axe, four healing steaks, an explosive bow, 25 arrows, and a 24 durability flint and steel. Pyros are passively immune to 50% of all fire related damage. When the Pyro releases a fully charged shot, if the arrow hits a block, it explodes, igniting all enemies in a small radius. If an ignited player is hit with the Pyro's diamond axe, they are instantly killed. Pyros are another key asset in the flag room, as a well placed explosion and axe combo can turn flag capturing classes into dust in an instant. Pyros are also great for Ninja checking, as they can ignite invisible Ninjas lurking around the flag room with their bow or by surrounding the area in flames with their flint and steel. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Loadout | |+Loadout |
edits